Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 80 Metascore
    • 90 Critic Score
    Avowed is one of the best RPGs I've played in 2025, and I'm not even much of a role-playing genre fanatic.
    • Destructoid
    • 79 Metascore
    • 95 Critic Score
    Everything that makes Dynasty Warriors great has been built on and amplified in Dynasty Warriors: Origins. The fast-paced combat is more fluid and satisfying than ever, and I think the decision to allow players to build up their own character is the right move for the franchise moving forward. I wasn’t sure how Omega Force could take a series coming up on three decades old and make it appealing to newcomers while appeasing long-time fans, but they found a way. For me, this is the best Dynasty Warriors yet, and I’m excited to see what’s next.
    • 89 Metascore
    • 95 Critic Score
    The year just started so it's too early to be talking about GOTY, but for me, Kingdom Come: Deliverance 2 is already at the very least a contender.
    • Destructoid
    • 79 Metascore
    • 90 Critic Score
    Regardless of my minor gripes with the game, Civilization 7 is a ton of fun. The Ages system is a major game-changer and really enhances the genre in a big way. Firaxis probably could have gotten away with a safer approach with this installment, opting for just better graphics. Instead, it boldly revamped a lot of the core systems to make the entire game more streamlined for both newcomers and veterans alike. I’m glad Firaxis is still finding ways to improve a genre it has mastered over the years, and as a result, Sid Meier’s Civilization 7 has the series in its best shape yet.
    • 80 Metascore
    • 90 Critic Score
    Hello Kitty Island Adventure is a wonderful game that distinguishes itself from the crowd and stands tall as a densely packed, enjoyable experience. Although it can use improvements in some areas, the Switch version of Hello Kitty Island Adventure is absolutely worth picking up if you’ve been looking for an Animal Crossing-like game to try out and either don’t have an iPhone or are on the fence about getting an Apple Arcade subscription and prefer one-time payments. It plays well with no major performance issues — at most, I found a slightly long loading screen. Considering the game’s size, though, I can easily forgive this.
    • 75 Metascore
    • 70 Critic Score
    And that’s kind of the bottom line: RoboDunk works quite well on a functional level. Its dunk-centric basketball is a quick, enjoyable snack. Its toy-like aesthetic and minimalistic stop-motion animation is effective. However, the framework just doesn’t support it quite right. Barring my (possible superficial) thoughts about robo-dunkers, the roguelite setup doesn’t provide a compelling experience. It’s a decent game to pick up and play, but it’s not the slam dunk it should be.
    • tbd Metascore
    • 85 Critic Score
    Mike Monroe and Belief Engine really know how to get a lot of mileage out of a simple idea. It would, perhaps, be accurate to say that Dead Letter Dept is better than the sum of its parts, but, truly, I think that fails to illustrate just how great its parts are. The simple joy of data entry is wrapped in a soft tortilla of a well-communicated atmosphere and a well-executed aesthetic. Through its medium, it finds the horror in mundanity and uncertainty. It’s a message worth receiving.
    • 77 Metascore
    • 80 Critic Score
    It's maybe not what I'll reach for the next time I'm in the mood for a metroidvania, but it's a symphony in its own right.
    • 82 Metascore
    • 85 Critic Score
    Everything a remaster should be.
    • 77 Metascore
    • 80 Critic Score
    While DKCR HD doesn't revolutionize the game, it still manages to become the definitive version of the title.
    • 73 Metascore
    • 80 Critic Score
    The story is intriguing and engaging.
    • 50 Metascore
    • 40 Critic Score
    Tedious dialouge, bland visuals and confusing combat make Xuan-Yuan Sword: The Gae of Firmament a joyless experience.
    • 87 Metascore
    • 100 Critic Score
    Everyone should play Antonblast least once.
    • 76 Metascore
    • 90 Critic Score
    This remaster also has a lot of extra stuff that fans will absolutely love to dive into.
    • Destructoid
    • tbd Metascore
    • Critic Score
    I get why Path of Exile 2 has the Early Access moniker since GGG plans to have double the classes and campaign acts, not to mention other types of content added before launch. But even in its current state, Path of Exile 2 has set a new bar for the ARPG genre. I'm ready to pour thousands of hours into it over the years to come, and I'm confident that GGG will only make it magnitudes better over the next year as they continue to grow the game towards its full release. [Early Access Review]
    • 87 Metascore
    • 80 Critic Score
    An incredibly authentic Indiana Jones experience, and MachineGames really makes you feel like you are Indiana Jones.
    • 67 Metascore
    • 55 Critic Score
    Part of me wishes their effort was spent on a better game, but the other part is happy that I got to experience the absolute mess that is The Thing. I know it sounds weird to hear, “This is a mess; you should totally check it out,” but that’s what I’m saying. The Thing is a fascinating cluster of missteps, and a completely unconvincing facsimile of its source material. But it’s hard to look away when it turns itself inside out.
    • 85 Metascore
    • 85 Critic Score
    Exactly what it wants to be.
    • 85 Metascore
    • 85 Critic Score
    Dungeons of Dreadrock 2: The Dead King’s Secret is a must-play for puzzle gamers. Challenges never feel the same, and they’ll have you thinking outside the box to try to solve them. The victorious feeling after completing puzzles can get addicting, and you may have a hard time putting it down, just as I did.
    • 81 Metascore
    • 85 Critic Score
    Fantasian: Neo Dimension takes all the great things about classic JRPGs and finds ways to innovate on them while still keeping the innate charm and feel the genre is known for. And while there have been plenty of great RPG releases in recent years, there’s something special about Fantasian: Neo Dimension that melds the old with the new to create an enthralling and nostalgic journey in a unique high-fantasy world that’s simply a ton of fun to play.
    • 77 Metascore
    • 80 Critic Score
    I’m happy with this iteration of Taito Milestones. It’s nowhere near Capcom Arcade Stadium in terms of features and content, nor is it as robust as past collections like Taito Memories. But I’ve played enough sub-par collections recently that I’ve come to appreciate this level of care.
    • 67 Metascore
    • 50 Critic Score
    This makes it kind of hard to review a game like this because its effectiveness will vary from person to person, and I can’t speak to what you’ll feel. Maybe you’ll see yourself reflected in one or all of the games here. What I can say is that from an interactive standpoint, as well as a narrative one, I find Miniatures lacking. In comparison to other games that I would applaud for their contributions and approach to the art form, this wouldn’t be high on the list, but I wouldn’t throw it away wholesale, either.
    • 81 Metascore
    • 85 Critic Score
    Great God Grove is an immensely polished and precisely executed game, and that’s the most impressive part about it. Its pacing and aesthetic are finely honed and there’s nary a loose thread to be found. A bit more punch and the narrative would be perfect, but it presents a good amount of depth to sink into. It also features puppets gnawing on a gigantic hoagie, and really, what more can you ask for?
    • 70 Metascore
    • 60 Critic Score
    If you’re a big fan of the Lego game formula and either love Horizon Zero Dawn or have no interest in ever playing through it, there’s some fun to be had blasting through the game, especially if you have someone to co-op it with. But for me, I quickly found the entire experience very repetitive and not a true representation of what makes Horizon special. Look, I’m a Lego fan. But this time around, I feel it really doesn’t do the source material justice.
    • 68 Metascore
    • 50 Critic Score
    Irem Collection Volume 2 is less than spectacular. If the games really appeal to you, then the collection doesn’t diminish them, but it also doesn’t elevate them. In terms of value, you could do worse, but it’s not an immediate recommendation. They’re your quarters, do what you want with them.
    • 76 Metascore
    • 45 Critic Score
    Into the Hive isn’t the bigger and better follow-up that Paint it Red deserved. It’s only half of one, and what happened to that other half is a mystery of its own. All that was found was an empty shell and some bloodied remains. Not the way it deserved to go out.
    • 77 Metascore
    • 60 Critic Score
    Eventually, all of its problems start to overshadow its successes and they begin to fester. What would be a joyful experience gets washed away in a sea of grey leaving nothing to connect with.
    • 83 Metascore
    • 80 Critic Score
    Black Ops 6 proves that the Call of Duty series is here to stay, and hopefully, it’ll get even better from here on out.
    • 82 Metascore
    • Critic Score
    If you’re looking for a solid RPG in a beautifully built world, Dragon Age: The Veilguard is certainly that. The combat is fluid and satisfying, and the world of Thedas is well-designed and fun to explore. The story has its drawbacks, but overall it’s still better than most. Whether it will live up to the prestigious storytelling of the previous Dragon Age games will very much depend on the RPG’s curtain call. [Review in Progress]
    • 75 Metascore
    • 80 Critic Score
    Life is Strange: Double Exposure is a satisfying sequel that ties in the events of its prequel well. It remembers and stays true to the original story without straying too far from its core. Although it relies a little too much on your having played the first Life is Strange, it continues the adventure well and balances the feeling of familiarity while still keeping things refreshing. If you enjoyed the first game, you’re in for a treat with this one.
    • tbd Metascore
    • 30 Critic Score
    A lot of the issues I outlined and other big stoppages I ran into could be ironed out with time focused to careful playtesting. I think that another couple of months, and Fruitbus would have been closer to where it needs to be. But barring a last-minute stomp on the brakes, this is how it’s launching. I really, really wanted to love Fruitbus, but I can only review how it was served to me.
    • 73 Metascore
    • 70 Critic Score
    My gripes aside, I’m pleasantly surprised by just how far Wayfinder has come since I first played that beta. From its lukewarm early access launch, the game has transformed into an experience that’s well worth your time if you’re a fan of the ARPG/MMO genres. It’s the sort of game that brings me hope that, even if this isn’t the spark, many more developers will see the value in pivoting their live-service ambitions into something more manageable for a small team. As Wayfinder shows, doing so can result in an experience that’s not only better for the developers, but better for players too. I also pray for more single-player/co-op games with MMO elements, but I imagine those prayers will be answered rarely if ever. One can dream.
    • 70 Metascore
    • 55 Critic Score
    I gave Shadows of the Damned: Hella Remastered a fair chance to win me over, but I feel the same way I did when I played it back in 2011: underwhelmed. It’s just now, all these years later, I’m a lot better at analyzing its problems and communicating them. It doesn’t help that the remaster is barely a remaster at all. The buddy relationship between Johnson and Garcia as well as Garcia’s devotion to Paula have their charm, and the dick jokes do a lot of heavy lifting. However, it’s difficult to get over just how grey and humdrum the underworld is.
    • 85 Metascore
    • 85 Critic Score
    While I get the skepticism over a VR Batman game (I was unsure how this would actually pan out when it was announced), Camouflaj has more than proven that they are a major player in the VR AAA space, and Oculus Studios has yet another feather in their cap with Arkham Shadow.
    • 78 Metascore
    • 80 Critic Score
    It’s a loving tribute to Atari’s early console and the games that defined it, and it provides a nostalgic vision of yesteryear’s gaming laced with a bit of horror. The final act might be a bit too much torment, but it doesn’t crack the polish of the game’s bulk. It’s absolutely worth it, just maybe chamber a few swears in preparation.
    • 84 Metascore
    • 80 Critic Score
    I’m not sure that Grunn is going to remain cemented in my mind the same way Bernband is. The goals here are a lot more modest and less bold. On the other hand, it is an enjoyable experience. No matter how many times I woke up in that seat on the bus, I was always ready to take on the game again. Gradually unraveling its mysteries while keeping the hedges trimmed kept me engaged. Without thinking too hard about it, Grunn is probably the most relaxing horror game I’ve ever played.
    • tbd Metascore
    • 85 Critic Score
    This might be Nightdive’s most important remaster. While the developer has helped polish up already popular games like Quake and System Shock, Killing Time benefits far more from their tender touch. It was already great, but this remaster makes it easier to digest. It really brings out its highlights, allowing the whole thing to shine a lot brighter. If you have never explored Matinicus Island, Killing Time: Resurrected is easily the best way to do so, and it’s high time you did.
    • tbd Metascore
    • 70 Critic Score
    The frustrating part about Sniper Killer is that it is so close to catching onto something truly inspired. The character changes allow for a full view of the human side to all the creepy horror while it casually avoids walking into clichés. It’s surprising at times, surreal in some moments, and grounded in others, which is the perfect mix for a good horror experience. But it doesn’t quite capitalize on its brilliant parts, which is a shame. The shot is on target, but it should maybe adjust its sights if it wants to hit center mass.
    • 82 Metascore
    • 80 Critic Score
    If you do have a reliable group – preferably one who you already play Mario Party games with – then Mario Party Jamboree is probably going to be your new go-to. In many of the recent entries, I feel a lot was phoned in. Not enough would be changed, but some aspects would feel weaker or even unwelcome. However, while Jamboree mainly just builds off the original framework, it’s a lot tighter and more rounded than we’ve seen since the N64 days. I’ll admit it can be hard to get excited about yet another Mario Party, but this one is absolutely worth attending.
    • 74 Metascore
    • 80 Critic Score
    Europa is a wonderful indie title that is a breath of fresh air from the triple-A fare of this busy season. The art style is striking, the storyline is intriguing, and moving around in the sky is satisfying. While the game can be repetitive at times with its annoying enemies (that only stun your character), Europa is worth your time if you want to take your gaming slow for a few hours. It is fairly short at 3-4 hours, but there are collectibles you can try to find that can extend your playtime. However, it would have been nice to have a level selection to ease the process.
    • 86 Metascore
    • 75 Critic Score
    Some restraint when it came to the length of the remake would have done wonders. But aside from the needless bloat and technical problems, there’s still a lot to like. Remaking Silent Hill 2 could have gone horribly wrong, and maybe this modernization won’t replace the original for some, but it’s at least a worthwhile new perspective.
    • 84 Metascore
    • 90 Critic Score
    The Spiritborn is quite possibly the most fun class in the franchise’s history, and after some minor tweaking, I think the Dark Citadel and Kurast Undercity will help flesh out the late-game grind. Paired with all the revamps and improvements the base game has received through its first five seasons, Diablo 4: Vessel of Hatred has Diablo 4 in its best form yet.
    • tbd Metascore
    • 70 Critic Score
    It’s the house that was built for the actual racing that is the problem. Beneath the vibrant colors and retro sensibilities, it’s disappointingly unpolished and monotone. Getting through the championship took me short of 6 hours, but it feels like it would be better off being half that with better attention to detail. As it stands, Victory Heat Rally isn’t the bumpiest ride I’ve been on, but it would benefit from a tune-up.
    • 72 Metascore
    • 85 Critic Score
    Like most MMORPGs, the fate of Throne and Liberty will rely heavily on the decisions NCSoft and Amazon Games make in regard to future content. Nothing beats a solid MMORPG launch; and so far, at least the Early Access launch has been incredibly smooth. But the ability to keep meaningful and fun content coming is what keeps players logging in and overall making the MMO feel worth playing. In its current state, you’ll be hard-pressed to find an F2P MMORPG with as much content and polish as Throne and Liberty. If you’ve been looking for something that puts the MMO back into MMORPG, this could be just what you’re looking for.
    • 85 Metascore
    • 65 Critic Score
    The Legend of Zelda: Echoes of Wisdom puts a new spin on the series’ formula but never quite finds itself. I like coming up with creative ways to use as bed as much as the next person, but I’d prefer if the challenges were more consistently creative in return. Instead, things just bled together until I could have just played on autopilot. It takes more than a dress and a bed to keep things interesting.
    • 81 Metascore
    • 80 Critic Score
    It might be because its anarchic and chaotic design is an antidote to the impersonal and overly polished games that make up the largest sector of the market. There are enough “inspired by” games that try to replicate the successes of others and few that are as nakedly human. Judero says a lot in its tumultuous mix of sadness and whimsy, thoughtfulness and playfulness. What it’s saying is a bit of a mystery to me, but I hear it talking, and I could listen to its voice all day.
    • 67 Metascore
    • 60 Critic Score
    So, if you feel like getting a quick fix for a thriller, try out Apartment Story. It’s not the most gripping tale, but it does try something new with its unique stat management system. The game doesn’t take up too much of your time, making it perfect for a one-night playthrough.
    • 79 Metascore
    • 85 Critic Score
    When Dead Rising launched in 2006, it was an inventive game. It felt like a game that was informed by the new possibilities afforded to it by the new generation of hardware. But it had a lot of problems that were easier to overlook through the lens of the time period. Dead Rising Deluxe Remaster retains the things that made it great while addressing everything that held it back. The graphical upgrade just helps it shine brighter.
    • tbd Metascore
    • 80 Critic Score
    But, if you’re into challenging platformers like the remaster of the original Crash Bandicoot, then you’re very likely to enjoy this one. Alongside with the aforementioned Chained Together and Jusant, Lorn’s Lure proves that the world of platformers still has a lot of mechanics to be tried out. It’s also revealing just how inhospitable and utterly terrifying platformers can be — in the coolest of ways.
    • tbd Metascore
    • 75 Critic Score
    It is a very simple premise that boils down to a quiz with associated research, but it presents it with love and pizzazz. It’s very much greater than the sum of its parts. With its mix of the weird and mundane, it has a winning personality. It probably won’t blow you away, and the console version is perhaps not the most optimal way to play it, but it’s an enjoyable day job.
    • 77 Metascore
    • 90 Critic Score
    Despite its brevity, Parking Garage Rally Circuit packs a huge punch. It’s not just its perfectly emulated retro aesthetic or its near-flawless execution of its central concept, either. It’s just so damned happy to be here. You can feel the passion behind it, and that energy is felt in all its facets. It knows what it is, and it’s laser-focused on presenting it in the most finely-tuned way possible. I cannot fathom any game topping it in the niche of racing games contained entirely within parking garages. I’m not really sure what the best way to wrap up this review is, so let’s try this: Parking Garage Rally Circuit is miles more fun than parallel parking.
    • 83 Metascore
    • 90 Critic Score
    The Plucky Squire manages to expertly craft an adorably interesting story full of lovable characters, enjoyable narration, and near-perfect parallels between its 2D and 3D worlds. While some parts need just a bit more polish, it exceeded my already high expectations and gave me nearly a dozen hours of laughs, fun, and mental exercise. Plus, well, seeing its cast of cute little characters suddenly turn into buff badasses is a great bonus.
    • tbd Metascore
    • 85 Critic Score
    It wasn’t until the last act of the game that the fires of my enthusiasm met with a damp log. It wasn’t enough to put me out entirely, but it did take down the heat. Starstruck sets itself up for a homerun and winds up just making it to fourth base. It filled out the paperwork correctly, but forgot to sign and date the bottom. Uh, what I’m saying is that with a bit more time dedicated to its storytelling, it could have been the complete package. As it stands, you might be impressed by its personality, but you won’t necessarily be starstruck.
    • 86 Metascore
    • 80 Critic Score
    It’s not the most wide-ranging appeal, but for those within that niche, it’s hard to find too many complaints. There’s rollback netcode, some fantastic games, and a Punisher beat ’em up for when you’d rather co-op than fight. If you’re a nostalgic fan of the originals or someone curious about one of the most storied games in fighting history, this collection makes it easy to take a ride back in time.
    • 74 Metascore
    • 60 Critic Score
    It’s just not the most memorable experience, either. Hollowbody stakes its identity on being a PS2-inspired horror game and has trouble building on that and finding its own identity. The world it depicts is enticing, but it struggles to find a story there. On the other hand, it’s not uncomfortable to play. It’s enjoyable for what it is. It’s not completely hollow, but it’s far from solid.
    • 80 Metascore
    • 90 Critic Score
    I can’t praise this game enough. It’s as if the Emperor himself oversaw its development, pulling on the threads of time and space to bring the right people together at the right time to make it. There are flaws, sure, but it’s a damn good game and a flipping fantastic Warhammer 40K game. If you even remotely enjoy the universe, this will blow your mind. As I mentioned at the top, though, you can go into this game with no prior knowledge and still have the best time with it because the experience is solid, the world is completely realized, and the gameplay is highly engaging.
    • 79 Metascore
    • 80 Critic Score
    I Am Your Beast is weak in some areas, but not significantly so. A large portion of it is just fine, but what’s good is really good. It manages a combat system that is fast and chaotic while still remaining intuitive, which is an impressive feat. Part of me wonders if something like this could be applied across a wider, longer game without diluting it. As it is, I Am Your Beast applies it perfectly, making it a short-lived but impactful experience.
    • 73 Metascore
    • 75 Critic Score
    As it stands, I thought Star Trucker was a good time. Not an ideal time, and I don’t think it will be everyone’s cup of Space Joe, but I think it does what it sets out to do. The creators had a vision they wanted to achieve, and I think they hit near enough to the mark to call it a success. As long as you know what you’re getting into, it’s a worthwhile experience. It might occasionally grind your gears, but it’s a breath of fresh air with the right filters.
    • 74 Metascore
    • 80 Critic Score
    As far as NES games go, Rugrats: Adventures in Gameland is as solid as they come. I said this earlier, but if this came out during the NES’ lifespan, it probably would be well-remembered. Maybe not as well as one of the system’s absolute classics, but at least in the same niche as Little Nemo: Dream Master. Released today, it’s another very curious case of a new licensed game getting released on an old console. That’s already very exciting for me, so the fact that it’s also a well-tuned game is just gravy.
    • 94 Metascore
    • 90 Critic Score
    Astro Bot on PS5 feels like the culmination of every Team Asobi project before it. Given how many mascots Sony has lost over the years (this game's constant cameos certainly reminded me of that!), I'm completely on board with them adopting the little bot as their new face. They've earned it.
    • 83 Metascore
    • 80 Critic Score
    SteamWorld Heist II is a phenomenal title that offers you the best when it comes to short, tactical encounters with thrilling turn-based gameplay. It’s not without its frustrations when it comes to story progression, but pushing through will reveal to you a game with incredible mission variety that you can mix up even more using your crew. Thanks to its checkpoint system and no punishment for mission failure, it’s incredibly approachable and opens the turn-based tactics genre up for anyone who doesn’t want to play something as intense as XCOM.
    • 74 Metascore
    • 75 Critic Score
    I’m not sure Emio is going to stick with me in the same way that Paranormasight: The Seven Mysteries of Honjo will. If anything does cement itself in my mind, it will be its conclusion, which is so incredibly impactful, partly because you’ve spent so much time immersed in the very human side of its mystery. It’s also impactful because it’s incredibly dark in a way the rest of the narrative only hinted at. You’ll just have to do some digging before you find the body.
    • tbd Metascore
    • 40 Critic Score
    Chilla’s Art has a long history of making games in this style and has built up a cult following. The developer’s games are bite-sized adventures into a digital world of pulp horror. While they fill that role of inexpensive uncut gems that delight a few, I would love to see a few more passes on a title and have it really shine. As it stands, even this “restored edition” feels like a first draft rather than a finished product.
    • 77 Metascore
    • Critic Score
    If you enjoy the Ubisoft structure of games but have been overwhelmed by them lately, thankfully Outlaws avoids most of the pitfalls. I feel safe in recommending Star Wars Outlaws to anyone who is a Star Wars fan who is looking for a solid story in the beloved universe, with stealth-focused gameplay that allows you to truly live the life of a scoundrel on the Outer Rim. [Review in Progress]
    • 81 Metascore
    • 75 Critic Score
    It’s not bad. I’d even say it’s very solid. It’s just somewhat bland. In its effort to provide a smooth surface, it has sanded off a lot of personality. Despite being over 50 (rather lengthy) levels long, in a few months, I probably won’t remember much about Bakeru. It provides a loving representation of Japan, but doesn’t let you live in it. It lets you visit, but you’re not allowed to leave the resort. I’m just saying: A fight between a teapot robot and a giant onigiri is a lot more effective if you’ve met the people you’re stepping on.
    • 70 Metascore
    • 80 Critic Score
    When everything comes together, Castaway feels just substantial enough to recommend. Many will still find it too short, but it’s not all bad if your only real complaint is that you want more. I love projects like this, and it’s something I’d be keen to see more of in the future. You can really tell when a developer is channeling something they adore and doing their best to put their own spin on it and show everyone what they can do with a specific set of tools. If this proves successful, I really hope Vinet is afforded the opportunity to revisit the world, or at least one in the same vein. For now, though, at least I can rest easy knowing I got my dog back before it even had time to miss me.
    • 70 Metascore
    • 50 Critic Score
    Perhaps if it was balanced better, had more meaningful upgrades, or strove to play as well as it looks, it might be worth it. As it stands, I’d say wait for a sale and don’t bother paying more than $15. It’s a fun way to kill an afternoon and gives you a taste of the genre, but that’s about it. Here’s hoping that developer KeelWorks can learn from its debut effort and bring its gameplay design to the same level as its visuals.
    • 79 Metascore
    • 90 Critic Score
    Earth Defense Force 6 is easily the best game the series has seen so far, and it attains that title in an unexpected way. While its gameplay could be charitably described as a continuation of EDF 5 (or a complete rehash, if you want to be mean for some reason), the way it uses its narrative to repeatedly spin things in surprising ways drastically changes the feel and flow of the mission-to-mission gameplay. It’s still the same loveable mix of possibly deliberate tokusatsu campiness and jank, but something’s different this time. If you’ve never been able to decide if the EDF series is completely stupid or remarkably brilliant, this will keep you wondering, but also fascinated.
    • 79 Metascore
    • 75 Critic Score
    The remaster of The Devil’s Playhouse is a loving polishing that lives up to the standards of the previous Skunkape efforts. Better yet, Season 3 is easily the best one. If you’re looking to get into the series, it’s probably still better to jump in at Season 1. If you’ve been along for the ride this long, then you won’t be disappointed. The Telltale Sam & Max series may not be the most mindblowing point-and-clicks you’ll ever witness, but after playing through the first two seasons, you owe it to yourself to cap it off. Can’t think of a reason not to.
    • 80 Metascore
    • 85 Critic Score
    I fell in love with Dredge all over again while playing The Iron Rig. It completes the game in a way I never thought I needed and makes it feel brand new. Every point that the base game made about humanity’s impact on the world and the unknown implications from…well, the unknown, is heightened by the DLC. It’s the perfect reason to replay, a fantastic excuse to stay in bed all weekend and play a cozy horror game, and a new way to make yourself wonder about what’s lurking out of sight the next time you look out at the vastness of the ocean.
    • tbd Metascore
    • 80 Critic Score
    The intentionally lackadaisical attitude and random dialogue elements was more than enough to keep me glued. The off-kilter world and solid dialogue heightened the experience. And the fact that I want more from Dryft City Kyngs is proof enough that it’s worth playing. It’s unique and joyful, effortlessly combining the weird with the mundane.
    • 71 Metascore
    • 75 Critic Score
    Despite being out for nearly a decade, The Sims 4: Lovestruck has rung me back in again, even after all these years. It’s refreshing to see the characters become more lifelike, in which gameplay takes a unique turn. So, I suppose I am going to do my Sims 4 binge. Maybe it’s high time for me to finally get that 100 Baby challenge done.
    • 78 Metascore
    • 70 Critic Score
    The Operator presents a number of fun puzzles and situations and gives you a story that is compelling, if rather clumsy. It’s about 5 hours long and manages to be entertaining throughout. Once it’s over, you might find yourself unsatisfied by its strict straightforwardness and the short leash it keeps you on. However, if you’re able to settle into the rigidity, you’ll find something enjoyable but hollow.
    • 70 Metascore
    • 60 Critic Score
    Clickolding really needed to nail its narrative to be a successful experiment, and it really doesn’t. It’s much too unfocused and far too superficial, never really drilling far into its subject matter. There were a lot of directions that could have been taken, and none of them were. That doesn’t mean that Clickolding doesn’t have value, but it’s not something that needs to be experienced. You could get the same pleasure from just watching.
    • 73 Metascore
    • 65 Critic Score
    It feels like it would fit better as an additional mode to some sort of NES Remix compilation. And that’s ignoring the fact that NES Remix 2 already had a mode based on the Nintendo World Championships. Nintendo World Championship: NES Edition is a celebration of the classic console; it’s just one that lacks excitement and is too exclusive for its own good.
    • 82 Metascore
    • 85 Critic Score
    Take a few jumping puzzles from a 2D platformer, a pinch of progression from a Metroidvania, the story of a gorgeous indie title, lashings of pixel art, a dollop of relaxing tunes, mix well, and bake until you can see the personality rising out of it. If that sounds tempting, that’s Magical Delicacy for you.
    • 57 Metascore
    • 60 Critic Score
    I am nothing but conflicted regarding The First Descendant. It’s a Modern Prometheus of parts and ideas that looks and plays wonderfully when it works. However, the Dr. Frankenstein who assembled it is clearly profit-driven and has a bit of a reputation for its microtransactions. Throw in the equivalent of a Dell Dimension 8400 for a server and things look grim. I don’t expect The First Descendant to get a lot of support in the time it’s around, and I’ll enjoy it for what it is, but I won’t make the mistake of believing it will hold much attention outside of a small, dedicated player base.
    • tbd Metascore
    • 60 Critic Score
    The mileage you get out of Megacopter: Blades of the Goddess will depend on how malnourished you are from Strike depravation. It’s fun but very rough. It is reasonably but not mind-blowingly fun. It is substantially but not unforgivably rough. The former is certainly more important than the latter. However, more consistency is needed to give this bird its blades.
    • 77 Metascore
    • 80 Critic Score
    Ultimately, ZZZ delights with guiding design principles—remembering what so many adore about other Hoyoverse characters while breaking those moments up into short, snappier pieces. It’s rather easy to pick up and put down, and for something on the go, it’s certainly the preferable Hoyo title. For now, I’m all on board with New Eridu, and eager to watch the cast and world grow in many of the ways Honkai and Genshin have, too.
    • 80 Metascore
    • 80 Critic Score
    If you enjoy visual novels and games very similar to this like the Coffee Talk franchise, then this is absolutely for you. It’s a slow burn that doesn’t speed up or see you getting into scenarios you could describe as epic or turning points for a universe, though. This is a game for those who want a genuine answer from friends when they ask how they’re doing, a visual novel you can take your time with and leans much more into making you feel something instead of blasting you with impressive fights, fates, and fantastic visuals.
    • 84 Metascore
    • 80 Critic Score
    Trails through Daybreak has the best side quests in any game I’ve played. I mean, I cried like, three different times. And these are just optional moments, too. The sheer storytelling and world-building alone makes this game worth a look. Overall, this is a great foundation for the next era of this series.
    • 77 Metascore
    • 70 Critic Score
    It would be extremely difficult not to be charmed by the graphics and animation in Luigi’s Mansion 2, as the passion behind them is practically tangible. Even the central focus of puzzle solving and ghost-catching are fun on their own. However, I cannot possibly overstate how much of the joy gets sucked out by its strict adherence to a completely linear chapter progression. It’s like a hospital painted in vibrant colors. It does a lot to brighten things up, but you can only do so much to counterbalance the sterility.
    • 78 Metascore
    • 75 Critic Score
    Part of me wishes Another Crab’s Treasure predated the Souls games, just so we would have to refer to genre offshoots as Crablikes. The sauce is certainly thick on this one, and I’ll be thinking about it for quite some time. Another Crab’s Treasure pulls off exactly what it set out to do, and it’s going to be a favorite for many. Thanks to some of the less palatable late-game moments, it didn’t quite get to that level for me, but I very much appreciate all the shell-bound friends and pelagic puns I met along the way.
    • 75 Metascore
    • 70 Critic Score
    If you get anything from this review, it’s that Rocket Knight Adventures is an underappreciated classic, and you should definitely play it. The two Sparkster games are more Sparkster, but more disposable and with a feeling of cynicism. Whether you wait for a sale is your decision. Rocket Knight Adventures: Re-Sparked Collection is fine, just play Rocket Knight Adventures already.
    • 74 Metascore
    • 80 Critic Score
    Still Wakes the Deep blends this terror with genuine human flaws. Outside of Dredge, I don’t know if a game has felt so uniquely Lovecraftian. This is a game that everyone should play just to experience once, and thanks to its deathless story mode, you can. It’s not perfect by any means, but it’s noteworthy and a game you’re not going to stop hearing about for a long time, and it scratches the itch you’ll have been feeling since playing Alien: Isolation.
    • 92 Metascore
    • 95 Critic Score
    Even though my expectations were high, Shadow of the Erdtree still managed to exceed them.
    • tbd Metascore
    • 80 Critic Score
    Shortform horror is well-established within the indie sphere, and you can generally find whatever niche or subgenre you’re looking for. From RPG Maker narratives to raunchy slasher horror, hobby developers have stuck their fingers in a lot of scary places. But through slick and enjoyable writing and a surreality of its own, Anthology of the Killer manages to be more than just another corpse on the pile.
    • tbd Metascore
    • 80 Critic Score
    Easily stands amongst the classic games that inspired it while simultaneously paying homage to them.
    • 87 Metascore
    • 85 Critic Score
    It's pure fun, and I honestly can't ask for anything more from a game.
    • Destructoid
    • 79 Metascore
    • 55 Critic Score
    Quotation forthcoming.
    • Destructoid
    • 88 Metascore
    • 85 Critic Score
    The fact that Paper Mario did diverge after The Thousand-Year Door makes this remaster even more effective.
    • tbd Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • Destructoid
    • 88 Metascore
    • 90 Critic Score
    Quotation forthcoming.
    • Destructoid
    • 46 Metascore
    • 40 Critic Score
    The best thing I can say about PO’ed is that it can be completed in around three hours. Aside from that, I really didn’t enjoy it. It’s not the worst FPS I’ve played. For all its problems, it at least isn’t bland. It has its high points, demonstrates a capable development team with a willingness to experiment, it just didn’t result in a fun final product.
    • 88 Metascore
    • 90 Critic Score
    If you've ever had thoughts of throwing your phone away or abandoning the internet to its robotic rulers, Mullet Madjack taps into that frustration.
    • 86 Metascore
    • 85 Critic Score
    If you enjoy a good story that can make you laugh one minute, hold back tears the next, then audibly mumble “WTF?” right after that, do yourself a favor, and check out1000xRESIST.
    • 90 Metascore
    • 100 Critic Score
    Animal Well is packed with more things to do and secrets to find than most other games.
    • 84 Metascore
    • 90 Critic Score
    It's definitely worth a visit.
    • 80 Metascore
    • 90 Critic Score
    Despite it not being what I expected and having a few quirks like unusually long load times (30 seconds at most at odd times), Sucker for Love: Date to Die For is an easy recommendation for anyone. It’s a genuinely heartwarming tale steeped in horror. The way it utilizes concepts familiar to Lovecraft fans and makes them its own is inspiring. It’s flirty, charming, funny, and frightful in equal parts. If Akabaka was able to make this kind of leap between the first and second entries, I can’t wait to see what they do for the third.
    • 77 Metascore
    • 70 Critic Score
    I have no doubt that this is going to be — and in many cases likely already is — a runaway 2024 favorite for many. It didn’t quite land there for me, personally, but I won’t soon forget the satisfaction of a deft parry and the shrieks of those who sacrificed themselves throughout Christian’s harrowing journey. Hell, I may even dive back in and see how it holds up to a return trip, just not anytime too soon; the wounds are still fresh.

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