Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 82 Metascore
    • 73 Critic Score
    Online integration, what I think is the most fascinating new feature of the game.
    • 73 Metascore
    • 73 Critic Score
    Without a doubt, Star Wars: The Force Unleashed is a masterpiece of storytelling and fits magnificently into the Star Wars universe. Unfortunately, as a video game, the gameplay issues in The Force Unleashed are extremely noticeable and hinder a lot of the enjoyment that is derived from the narrative.
    • 77 Metascore
    • 73 Critic Score
    The final surprise the game offered was its at first vanilla, then definitively Vanilla Sky storyline.
    • 63 Metascore
    • 70 Critic Score
    I can't promise you a perfect horror FPS in Jericho, in fact I can promise you that it won't be, but somewhere between the dense oppression of its atmosphere, the unapologetically, almost decadently horrific nature of its production design, the satisfaction of its gameplay when it's firing on all cylinders, and some rather broken protagonist characters who I was surprised to grow rather attached to by the end despite the script not making the most of their backstories, I find myself unable to write it off.
    • 81 Metascore
    • 70 Critic Score
    Bravely Second is a missed opportunity in many ways. It's too similar to the original to woo a new crowd, and any risks it takes are narrative-centric and mostly fall flat.
    • 81 Metascore
    • 70 Critic Score
    Overall, it's a very solid title. Flawed, certainly, but a lot of fun to play if you don't mind a little repetitive combat and a story that feels a bit slow.
    • 74 Metascore
    • 70 Critic Score
    Expeditions: Viking has been as much of a trial as it has been an adventure. It desperately needed even another month in development to work out the kinks in its system, and even now (a monthish later), it has its share of problems. Despite that, it's damnably endearing. The story's morally gray, fantasy-free atmosphere is refreshing, with a great sense of humor. Add to this a visceral, varied, if somewhat unbalanced combat system, and the result is something I look forward to playing through again in the future... assuming it works.
    • 71 Metascore
    • 70 Critic Score
    By the end, you'll feel as if you cleverly solved this murder. In all actuality, you only watched the murder solve itself. That is The Invisible Hours' greatest theatrical feat.
    • 75 Metascore
    • 70 Critic Score
    Strike Vector EX is a small game with a lot of heart. While the campaign is sub-par and it doesn’t offer the depth or longevity or other titles, what’s there is fun, fast, and wild. Released at a discount price, this is definitely a game to rope one or two friends into buying with you so you can always have a wingman (or nemesis) on call on and seed some multiplayer action.
    • 74 Metascore
    • 70 Critic Score
    Despite a poor beginning and ending, I can't shake off the warm feeling Deponia left me with. It's a game with a big heart and some clever puzzles that recall a special time in the history of adventure games.
    • 76 Metascore
    • 70 Critic Score
    Mediocre multiplayer aside, Burn Zombie Burn is still a very fun to play and has an impressive amount of complexity for what it is. The zombies are charming, funny caricatures with outlandish behavior which are sure to bring a smile.
    • tbd Metascore
    • 70 Critic Score
    I really do love SlashDash, but only when playing with four people.
    • 69 Metascore
    • 70 Critic Score
    Praises and complaints aside, Heroes of Ruin does exactly what it wanted to do -- give 3DS users a solid hack n' slash RPG. While it flounders on the way to that simple goal, it's a goal that has been undoubtedly reached. Better may come along in the future, but right now, this does the trick.
    • 80 Metascore
    • 70 Critic Score
    On one hand, the online is absolutely broken and embarrassing. On the other, anytime I'm not dealing with that nonsense, I'm having fun with the game. Maybe in a couple of months, when I've min-maxed every Pokémon in the Dex and am just focusing on raids, I'll feel more antagonistic toward the game and its woeful online, but right now, when I'm doing literally anything else in it, I'm having a good time.
    • tbd Metascore
    • 70 Critic Score
    My biggest issue is that DLC is so blatantly being held back from the game that it's annoying. The base board that you play on has the artwork for the two factions from the Invaders from Afar expansion and it's like they aren't even trying to hide the fact that there is still more money left to be spent. I understand the need to charge for expansions but at least try to hide it next time.
    • 75 Metascore
    • 70 Critic Score
    It’s a refreshing change of pace from moody protagonists saving the world from unambiguously evil villains. While I like to poke fun at fashion issues like Ryza’s butt hungrily devouring her shorts, I had fun with Atelier Ryza. It’s not quite enough to get me to run out and pick up the rest of the series, but if I’m ever in the mood for some more anime crafting hijinks, I’ll probably give them a look.
    • 72 Metascore
    • 70 Critic Score
    A solid point-and-click adventure with a fresh twist, though it stumbles into many of the standard pitfalls for the genre. The story is largely respectable and interesting, while not at the top of the pile. If you’re a big fan of the genre or an old fan of Larry who wants to check in on him, you should absolutely give this game a go as close to release as you can. For everyone else, a fun time lies in wait, provided you can tolerate the infuriating puzzles.
    • 76 Metascore
    • 70 Critic Score
    Anyone who isn't a fan of the "Telltale interactive story" style will find nothing at all here to change their mind on the genre, but fans of previous games will find themselves thrown into yet another adventure filled with questionable loyalties, tense confrontations, morally-grey decisions and that ever-nagging thought that maybe, just maybe, you should have turned left instead of right.
    • 79 Metascore
    • 70 Critic Score
    It's a deeply flawed game, to be sure, wasting a wellspring of potential for no discernible reason, but one that should be played for being unafraid to show people at their weakest and most vicious. If the metric of a good game is that I keep coming back to it despite it's faults, Dragon Age II certainly qualifies.
    • 75 Metascore
    • 70 Critic Score
    Borderlands 3's first DLC is quirky and action-packed, but I was decidedly left wanting more.
    • 70 Metascore
    • 70 Critic Score
    In many basic ways, Armageddon is a superior game to Guerrilla. It makes strides in a number of key areas that are hard to ignore, including more polished visuals and a broader range of spectacular weapons and abilities. But ultimately, it manages to miss the mark when it comes to the core elements that made the open world game so great: freedom and ample opportunities to simply trash the game's world.
    • 77 Metascore
    • 70 Critic Score
    My biggest complaint is the length. I don’t know what I was expecting at this price point, but I completed the game in just under three hours.
    • 75 Metascore
    • 70 Critic Score
    And that’s kind of the bottom line: RoboDunk works quite well on a functional level. Its dunk-centric basketball is a quick, enjoyable snack. Its toy-like aesthetic and minimalistic stop-motion animation is effective. However, the framework just doesn’t support it quite right. Barring my (possible superficial) thoughts about robo-dunkers, the roguelite setup doesn’t provide a compelling experience. It’s a decent game to pick up and play, but it’s not the slam dunk it should be.
    • 73 Metascore
    • 70 Critic Score
    Life Goes On might not start with the most mindblowing hook, but the idea is solid and Infinite Monkeys develops it well. By constantly adding new tricks into its repertoire and not dragging itself out unnecessarily, it maintains a good quality throughout.
    • tbd Metascore
    • 70 Critic Score
    I’m a bit embarrassed I missed out on Little Orpheus when it hit Apple Arcade a year and a half ago. However, because of that blunder, my first excursion through the game was a memorable one because I played it on a screen and a piece of hardware that could truly do those visuals justice.
    • 72 Metascore
    • 70 Critic Score
    Meanwhile Wii Fit U's mini-games are fun, but still suffer from being single-player/non-simultaneous multiplayer and there just isn't that much new stuff.
    • 74 Metascore
    • 70 Critic Score
    Void Terrarium is tough, and it can be unforgiving with a lot of different systems to keep track of. But it's always a satisfying experience. It's not the greatest roguelike/Mystery Dungeon title I've played, but it might just have the most rewarding gameplay loop I've seen in the genre.
    • 71 Metascore
    • 70 Critic Score
    Although the occasional technical issue and odd mechanic put a damper on things, Aragami has its heart in the right place. It's strict adherence to stealth with no ifs, ands, or buts will turn some people off, but it'll speak to a lot of old-school fans who are sick of experiences that allow you to blast your way out of everything.
    • 71 Metascore
    • 70 Critic Score
    Ontamarama is definitely unwieldy and a bit overcomplicated, but it's still engaging, time-sucking and solidly fun. And the oddball factor actually works in its favor.
    • 82 Metascore
    • 70 Critic Score
    Dyad is not substantial or well designed enough to occupy this body's time once its effects wear off. The games's visuals that recall MTV's Amp are a treat and its manic gameplay is challenging, but these two elements never quite gel together.
    • Destructoid
    • 77 Metascore
    • 70 Critic Score
    Ultimately, The Fancy Pants Adventures is a chill, stylish platformer that is both fulfilling and satisfying... when its touch controls aren't giving you the business. If you can get over that really, really, really obstinate roadblock, you'll be just dandy.
    • 81 Metascore
    • 70 Critic Score
    It's a fun game. Just don’t be surprised when a Quarterback Quiz pops up, or some assh.le keeps hitting pause every five minutes while you’re playing online.
    • 77 Metascore
    • 70 Critic Score
    The Legend of Heroes: Trails of Cold Steel follows a lot of classic JRPG conventions, and as a result, it doesn't do a whole lot of things that haven't been done before, and better elsewhere. But the combat system still holds up, and the characters are charming enough to see the story through until the end.
    • 75 Metascore
    • 70 Critic Score
    "Inoffensive" is probably the word that best describes Sly Cooper: Thieves in Time from the perspective of a fan. It fits right in with its predecessors, offering a rather lengthy campaign and a fair quantity of optional content that's fun to play, though not particularly challenging most of the time.
    • 65 Metascore
    • 70 Critic Score
    Powerstar Golf isn't particularly special, but it'll win over the hearts of golf fans for sure. If all you're looking to do is whack a ball down a course on a next-gen system with the occasional bit of positive reinforcement, Powerstar is your huckleberry.
    • 78 Metascore
    • 70 Critic Score
    Nothing needs to be reassessed because nothing has been significantly changed. These are still two charming, well-polished platformers. There’s nothing mind-blowing about them, but I enjoy them for what they are and think more people should experience them. More effort could have been made in this collection, but the graphical clean-up is appreciated. I’m shrugging. You can’t see it, since this is a text review, but my shoulders are up.
    • 73 Metascore
    • 70 Critic Score
    I'm one of the few that dug Final Fantasy II (especially this remake), but even I have to admit that the balance and leveling system are pretty screwy, and kind of hold the game back.
    • 80 Metascore
    • 70 Critic Score
    Capcom Arcade Stadium is a nostalgic look at a time when stained space carpets and deafening cacophonies were all the rage, performing admirably in its role at offering classic thrills in portable form. The lack of online multiplayer is disappointing, and the package will never feel truly complete until certain titles break free from licensing limbo, but as a way to while away lazy afternoons or dull commutes, CAS is worth its weight in credits.
    • 48 Metascore
    • 70 Critic Score
    Mordecai and Rigby in 8-Bit Land feels a lot like one of my favorite DSi platformers no one played -- Pro Jumper: Guilty Gear Tangent. It pretty much knows what it is, and even if it doesn't offer up anything new for those who normally loathe platform games, it'll still placate fans of the genre. So while it feels a bit phoned in at times, fans of old-school gaming will no doubt get an afternoon of enjoyment out of it.
    • 73 Metascore
    • 70 Critic Score
    Overall, Tales of Arise – Beyond the Dawn is an expansion fit for the main game’s already fantastic base. Fans who enjoyed the original game will find themselves feeling the same way they did before. Fortunately, Beyond the Dawn ties it up with a simple yet effective bow. While it could’ve been neater, it delivers a worthwhile experience for big-time fans.
    • 79 Metascore
    • 70 Critic Score
    There are those who will pick up Scribblenauts and love it completely. However, I fear that there are those who will hate this game, because once you look past the brilliant gimmick and innocent charm, you see a rough game with bad controls and a sense that things just could have been done much better.
    • 69 Metascore
    • 70 Critic Score
    That's not to say Spacebase Startopia is a bad game, it's just something of a disappointment. At best, it feels like a remake that makes a few missteps. It's a forgery at worst. If you really want more Startopia but can't stand to look at its dated graphics, there's definitely something for you here. Otherwise, you're better off docking with a different donut.
    • 71 Metascore
    • 70 Critic Score
    While it could have exploited fans at every turn like EA tried to do with Dungeon Keeper, it's actually a nice little way to spend an afternoon while you wait for Fallout 4 to come out in November. Just don't expect anything particularly exciting, as it is slightly skewed towards enticing you to spend money on it -- lest you wait to enjoy it in short spurts.
    • tbd Metascore
    • 70 Critic Score
    Fishing Planet is a solid fishing simulator with plenty of depth and variety to its gameplay and mechanics that still make me want to come back for more. But the horrendous menu and UI on console, lackluster presentation, and occasional bugs and hiccups bog down the experience.
    • 73 Metascore
    • 70 Critic Score
    You still have your patented "safe" approach from Telltale with Batman: A Telltale Games Series: Children of Arkham, but its heart is in the right place.
    • 61 Metascore
    • 70 Critic Score
    If you haven't played a game in the series since the SNES however, Boston Lockdown is a decent starting point, and a perfect way to re-acclimate yourself to the genre with friends. If you prefer to fly solo, just go with Shadowrun Returns instead.
    • 67 Metascore
    • 70 Critic Score
    With the easy 30-hour campaign behind me, I’m having a great deal of fun with the post-game content. There are new maps to unlock, new classes to discover, and daily quests I can conquer.
    • 78 Metascore
    • 70 Critic Score
    Gunfire Games has some really good ideas that I hope to see employed more often in the future.
    • 80 Metascore
    • 70 Critic Score
    If a quirky action game with RPG progression and relaxing agricultural activities seems like your kind of thing, trust your gut on this one.
    • 69 Metascore
    • 70 Critic Score
    I did enjoy my time in the wasteland, even if it doesn't offer up a whole lot that we haven't seen before.
    • 68 Metascore
    • 70 Critic Score
    Crypto-137 is hellbent on ensuring that humanity meets a terrible fate. By comparison, Destroy All Humans has met an enjoyable-enough-but-certainly-not-amazing fate. That's fine, but it's tough to not feel as though something truly great could've happened with some more creative license. If nothing else, this remake left me thinking that Destroy All Humans is still a viable property and that a brand new game might not be such a bad idea. But maybe that's because an extraterrestrial has control of my cortex.
    • 56 Metascore
    • 70 Critic Score
    It’s a fun time if you know what you’re getting into. It’s Date Night Bowling, and it does what it says on the box. There’s bowling and there’s dating. It’s a fun time if you can wrangle a partner, romantic or otherwise, but it doesn’t really have lasting appeal. A few times through, then you can take your balls elsewhere.
    • 82 Metascore
    • 70 Critic Score
    Ultimately, Gnosia is worth playing through to the end thanks to its strong narrative. The story goes in unexpected directions, and the revelations I learned along the way were compelling enough to push me past my frustrations. Make no mistake, I wanted to give up on this game multiple times. But every time I considered quitting, I'd start one last loop that would pull me right back in because all of the elements were in place for another bit of tasty narrative to reveal itself.
    • 65 Metascore
    • 70 Critic Score
    If roguelikes are your brand of fun, you'll probably like Izuna 2. For the rest, I'd still recommend trying it out, but be warned that this level of challenge isn't for everyone.
    • 72 Metascore
    • 70 Critic Score
    As the Wii version is pretty easy to find for around $10, it's hard to recommend this mixed bag of an update, knowing that the less buggy original is $30 cheaper.
    • 65 Metascore
    • 70 Critic Score
    A King's Tale: Final Fantasy XV isn't anything special, nor is it essential to understanding the main game you're buying into, so don't bust the doors down tonight trying to get a pre-order in. But at the same time, proponents of old school beat-'em-ups will enjoy a few hours of fun, which counts for something.
    • 70 Metascore
    • 70 Critic Score
    I can’t stop playing Pokemon Unite and chain-queuing games, but its foundational issues are going to drive some people away and need to be addressed.
    • 81 Metascore
    • 70 Critic Score
    Emily is Away Too is basically the first game expanded beyond a simple gimmick. It may not be the best piece of interactive fiction ever created, but quality-of-life changes to the original formula make the journey feel more personal for individual players. The multiple endings really seal the deal, meaning you’re in for heartbreak or everlasting love.
    • 78 Metascore
    • 70 Critic Score
    LEGO Star Wars: The Force Awakens still feels limited in nature, but it's a better, more pointed effort than Marvel's Avengers, which was all over the place.
    • 66 Metascore
    • 70 Critic Score
    A very standard action game that won't excite masters of the genre, but it has more than enough charm to make up for its simplicity. It also certainly helps that it's an original story, so hardcore fans of the manga or show will want to get in on Red even at a discount just to experience more Straw Hat action.
    • 64 Metascore
    • 70 Critic Score
    If you've never played Championship Edition before and thus do not have DX to compare it to, it's a perfect way to re-acclimate yourself to the franchise, while you use Royale to spice up your next local gathering. Everyone else who lacks friends on-hand or has already played CE should wait for a sale, or pass this one up entirely.
    • tbd Metascore
    • 70 Critic Score
    The farther removed you are from the redneck culture, the more you'll enjoy the country music and voice overs. For me, they were absolutely hilarious. The icing on the cake is silly minigames where you'll shoot groundhogs that shake their asses at you. There's simple, fun arcade action to be had here. Don't let the redneck thing hold you back.
    • 73 Metascore
    • 70 Critic Score
    I would outright suggest that you avoid Tri Force Heroes if you plan on going at it alone. The good news is that the online portion works wonderfully, and with download play, you can get a local three-person game running up in no time. If you don't fit that criteria though, you can probably pass on Link's newest adventure.
    • 71 Metascore
    • 70 Critic Score
    There's no shortage of cool party games these days, and Knight Squad stands among them. It's not something I see myself returning to time and time again like some of its peers, but I got a kick out its accessible, action-packed multiplayer. If you're coming along for the ride, be sure to bring friends.
    • 75 Metascore
    • 70 Critic Score
    Suffers from being compared to other comical racing games like Mario Kart, and it is unlikely that you'll prefer it over those games. However, it manages to bring enough of its own flavor through its design to make it feel like a strong competitor.
    • 69 Metascore
    • 70 Critic Score
    Q.U.B.E. may not be the most original game. It has problems and leaves plenty of room for improvement. Regardless, it's a genuinely enjoyable experience that fans of first-person puzzlers should not miss out on.
    • 75 Metascore
    • 70 Critic Score
    By the time I finished Jazzpunk, I was both left wanting more of its crazy world and feeling slightly underwhelmed. Many of the jokes felt a bit too random for their own good, and the story kind of just ends with no real resolution.
    • 74 Metascore
    • 70 Critic Score
    Satisfying gameplay is the crux of the Tiger Woods franchise. All the new modes in the world wouldn't matter if it didn't feel so amazing to actually play. Luckily, Tiger Woods PGA 14 stays true to the core gameplay, and adds a very worthwhile mode with Legends of the Majors. All of the other new bells and whistles are either mediocre or long overdue.
    • 80 Metascore
    • 70 Critic Score
    The result of all this is a deep and well crafted premise in a somewhat shallow game. Blood Dragon is well made, and thoroughly entertaining to lovers of the eighties, but in many ways, it becomes a victim of its own success -- the core ideas are so fun, so lavishly crafted, one aches to see them in a game equal to their quality.
    • 71 Metascore
    • 70 Critic Score
    I'd happily recommend March of the Eagles based exclusively on the multiplayer, but if you prefer your gaming to be a solo venture, then it might not really offer quite as much.
    • 72 Metascore
    • 70 Critic Score
    Ultimately, while Guardians of the Galaxy: The Telltale Series: Under Pressure's array of choices doesn't quite feel as "consequential" as one might expect of the typical Telltale pitch, the new episode improves on the promise of the first outing's strengths in characterization, while still building up the main narrative into something a tad more engaging. Only the future will be able to show if these decisions will snowball properly, but the series now has me wanting to actually see that eventuality, which means it's done its job.
    • tbd Metascore
    • 70 Critic Score
    Saint Maker isn’t a new Perfect Gold for me. The two visual novels are different enough that they’re only barely comparable, but I just found it doesn’t demonstrate the same level of skill. Regardless of how the two titles stack up, I still very much enjoyed Saint Maker. Most of that admiration comes from how intricately stacked its themes and characters are. It has a lot to say, and it says it well....I’ll be continuing to keep my eye on Yangyang Mobile. I don’t have any specific expectations for what I want to see from them. I’m mostly just interested in where they go next.
    • 76 Metascore
    • 70 Critic Score
    It's not particularly ceremonious, but for a few bucks, it gets the job done for hardcore fans who happen to own a device capable of running it.
    • 69 Metascore
    • 70 Critic Score
    In light of the announcement for Call of Duty: Ghosts' dynamic maps, Vengeance really doesn't feel like enough to justify a purchase on its own, even if core fans will find themselves satisfied, and it's not a bad way to supplement the Season Pass.
    • 70 Metascore
    • 70 Critic Score
    Ancestors is a large, fussy, and at times uneven survival experience, but it's also deeply gratifying once you sink your teeth in.
    • 67 Metascore
    • 70 Critic Score
    Assassin's Creed Chronicles: China has the makings of a good 2D Prince of Persia re-awakening, but it lacks a lot of character both aesthetically and mechanically. Still, there's very little actually wrong with it if you're looking for another platformer to add to your pile.
    • tbd Metascore
    • 70 Critic Score
    Environmental Station Alpha didn't reinvent the wheel when it comes to Metroidvania games, but it certainly helped satisfy my appetite. The amount of secrets and post-game crypticness might be great for some, and it does extend the playtime quite a bit, but as a completionist I found it to be more legwork than I'd like. Call me crazy, but I don't like tons of cryptography in my games.
    • 74 Metascore
    • 70 Critic Score
    Adventures of Pip is an inoffensive platformer that doesn't do a whole lot wrong, but it won't stand out in your mind a few days after beating it.
    • 64 Metascore
    • 70 Critic Score
    If stripping VR is what Playful Corp needs to do to reach a bigger audience so be it, but a version with optional VR would have been ideal.
    • 64 Metascore
    • 70 Critic Score
    Although the game copies-and-pastes track sections into one another to make-up its large track roster, it's still 45 original tracks at the end of the day which will keep you guessing upcoming turns instead of memorizing them.
    • 78 Metascore
    • 70 Critic Score
    At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever.
    • 58 Metascore
    • 70 Critic Score
    A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. [Tested with Oculus Rift]
    • 75 Metascore
    • 70 Critic Score
    If you get anything from this review, it’s that Rocket Knight Adventures is an underappreciated classic, and you should definitely play it. The two Sparkster games are more Sparkster, but more disposable and with a feeling of cynicism. Whether you wait for a sale is your decision. Rocket Knight Adventures: Re-Sparked Collection is fine, just play Rocket Knight Adventures already.
    • 71 Metascore
    • 70 Critic Score
    Despite the quality of the episode, one complaint does remain, and it's one that Guardians hasn't shaken the whole season so far. Mainly it comes down to tone, in which, unlike other Telltale games, there really does feel like a "right" way for things to end up at the end of Who Needs You.
    • 66 Metascore
    • 70 Critic Score
    Sure, Never Alone is far from perfect, but its highs are much more significant than its lows. Rarely is an experimental take flawless, and that's the case here. But, hopefully everyone involved can take what's on display with Never Alone, improve the formula next time, and continue to teach because it's a fascinating way to learn.
    • 79 Metascore
    • 70 Critic Score
    Series fans will find a lot to love here, with plenty of new challenges, though those new to the series may find themselves frustrated with touchy controls and unforgiving levels. If you really need to go super-fast at Vita's launch, this one could fit the bill. Otherwise, there are more accessible launch racers out there.
    • tbd Metascore
    • 70 Critic Score
    Things end a little too neatly wrapped. While I'm glad that there isn't some major cliffhanger that cheaply leads into Starcraft III (whenever that might be), everything concludes too nicely for the otherwise grimdark Starcraft universe.
    • 79 Metascore
    • 70 Critic Score
    Ruffy and the Riverside is an enjoyable experience that, despite featuring fascinating copy-paste mechanics and puzzles that gets your brain going, has a forgettable storyline. Nonetheless, it's a great choice if you're looking for a quick and cute adventure that feels like a blast to the past.
    • 72 Metascore
    • 70 Critic Score
    It's just so goddamn fun to play. Anything negative I might have to say about this game is overshadowed by just how addictive and entertaining it is. So it's not the hardcore shmup some people were hoping for -- so what?
    • 73 Metascore
    • 70 Critic Score
    Dandara has a firm foundation, but suffers from inherent design flaws and a lack of direction. Despite its imperfections, I mostly enjoyed my time with it. It treads a lot of familiar ground with its gameplay mechanics, but those were the portions of the game I found myself having the most fun with.
    • 61 Metascore
    • 70 Critic Score
    At a relatively low price of around $10, those who get their kicks out of zombie massacres will find that Zombie Apocalypse is a good time. But for those over the whole "zombie thing" it's unlikely Zombie Apocalypse will change your mind, despite Nihilistic's solid arcade framework.
    • 63 Metascore
    • 70 Critic Score
    NIS delivers the weird yet again with Penny-Punching Princess, a fun little arcade romp that just escapes the danger of staleness. Stretched a little too thin but a lot of people are going to be enjoying this one with a price drop.
    • 64 Metascore
    • 70 Critic Score
    Arc Rise Fantasia is the perfect RPG to play "between" RPGs. Something to pick up before the next big AAA experience hits and scratch an itch that one gets during the genre's common dry periods.
    • 72 Metascore
    • 70 Critic Score
    For as frustrating as failure can be, though, I still greatly enjoy this game and what it's going for. I want to stick it out. Headmaster seems to be flying under the radar as a launch-window PlayStation VR title, but it's one of the most novel experiences out there and decidedly worth trying.
    • 82 Metascore
    • 70 Critic Score
    When I first started up Duel of Champions and played through the tutorial, I never thought I'd be playing for the next four hours. I found myself becoming easily lost in the game, with my duels lasting over a half hour but only seeming like 10 minutes. It's a solid CCG for sure, and one that I don't mind being tied to at the moment.
    • 68 Metascore
    • 70 Critic Score
    Despite its flaws, Neverending Nightmares offers a striking and unforgettable horror experience, combined with an uncomfortably intimate look into the true torment of mental illness. However, its lack of content and uneven pacing prevent it from being the classic it feels like it could have been.
    • 74 Metascore
    • 70 Critic Score
    With a charming aesthetic, innovative mechanics, and action-packed gameplay, Darwin's Paradox is an ambitious little game with quite a lot of heart, much like its eight-armed hero. Unfortunately, that ambition sometimes outpaces its technical performance. But if you can look past occasional frame drops and stutters, you'll find a clever platformer swimming beneath the surface.
    • 69 Metascore
    • 70 Critic Score
    Despite this game’s flaws with repetitive combat and an awkward beginning to the story, I hope there’s a sequel on the way. The combat’s thrillingly fast-paced, and the storyline actually grabbed me during its final hours. If a sequel adds way more enemy variety and improves the MCU-like script, Immortals of Aveum 2 could be a hit.
    • tbd Metascore
    • 70 Critic Score
    Werewolves Within is a cool experiment wrapped into an above-average game. It's limited and laser-focused, but it's good at what it does. [Tested with Oculus Rift]
    • 58 Metascore
    • 70 Critic Score
    Aksys Games nailed the localization with Nine Hours, Nine Persons, Nine Doors and they've done it again with the excellent writing in Fate/EXTRA. Unfortunately, a sea of monotony and repetitiveness plagues the game's potential for being one of the PSP's elite RPG's.

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