DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 64 Metascore
    • 60 Critic Score
    Pagan Online’s Slavic fantasy pulls from mythologies that are slightly off the beaten path, but so much of the game feels like familiar — and what’s worse, less successful — tropes, mechanics and ideas gleaned from other ARPGs, MOBAs and mobile games. It does have the advantage of presenting relatively short and fast-paced missions to the time-pressed player, but I suspect fans of action RPGs would prefer a more creative, immersive and less repetitive experience to one that is just abbreviated.
    • tbd Metascore
    • 60 Critic Score
    Overall, Knights of Pen & Paper 2 is a light-hearted turn-based RPG with some novel concepts attached to it. Still, the magic wears thin pretty fast as there is not much strategy and variation involved in the combat, while side quests are mostly glorified fetch jobs. Nevertheless, the game is still a fun experience in itself and worth checking out if you love tabletop RPGs and haven’t played the first game.
    • 63 Metascore
    • 60 Critic Score
    The story was interesting with captivating settings and gorgeous areas to explore. The game also featured a great audio design, with some voice acting accenting the strong background music. The puzzles were difficult but fair, and the sense of accomplishment created true highs. But between glitches and faulty control schemes, I found the game impossible to complete, and that makes it hard to recommend.
    • 59 Metascore
    • 60 Critic Score
    Every genre has a mechanic that a game has to nail. For a roguelike, it’s that tantalizing feeling of almost getting to the end and being just short of the power or skill to do so that makes it so fun to try again. While Warlander has a decent core combat system, it’s surrounded by frustrating mechanics, dull writing and a story that goes nowhere. Like its empty environments, Warlander above all feels like missed opportunities and unfulfilled potential.
    • 58 Metascore
    • 60 Critic Score
    Peaky Blinders: Mastermind isn’t a bad game by any means, it’s just a familiar one. It captures the tone of Birmingham really well, and exploring this world can be fun at times, but otherwise, nothing else really sets itself apart. For puzzle adventure fans there are plenty of other options that may have more to offer, but fans of the show may find some enjoyment in this title despite some of its shortcomings.
    • 79 Metascore
    • 60 Critic Score
    Ghost Recon Future Soldier is not bad game; it's simply a bad Ghost Recon game.
    • 67 Metascore
    • 60 Critic Score
    There is potentially a lot to like about Warhammer 40,000: Squad Command for the PSP, but it is overly frustrating, and this frustration doesn't make either the offline or online content all that enticing to play.
    • 79 Metascore
    • 60 Critic Score
    The gameplay loop is kind of awful but piloting an airplane and shooting others out of the sky is really satisfying, especially as they fall to the earth trailing black smoke before they explode into dozen pieces. What Skies of Fury DX lacks in stuff to do, it almost makes up for it in playability.
    • 86 Metascore
    • 60 Critic Score
    Perhaps with time Heroes of the Storm can age into something great, for now it’s worth checking out if you want to experience a different take on a popular genre.
    • 63 Metascore
    • 60 Critic Score
    It’s hard to imagine RPG fans used to God of War or Outer Worlds finding Neverwinter Nights: Enhanced Edition anything but nearly unplayable. Graphics aren’t everything, but dated appearance married to a frustrating UI and even some missing features are asking a lot to be forgiven. Extremely tolerant gamers willing to overlook these flaws and seek the under-the-surface quality will find it, but playing a true remake or graphically made-over game would be a more inviting prospect than the disappointing port that we actually have.
    • 69 Metascore
    • 60 Critic Score
    Epic Manager's conceit is refreshingly unexpected and, for the most part, its two genres manage to coexist pretty well. The game seems to own its absurd premise and leavens the experience with humor, bad puns and wordplay. There is a lot to do, although it's often not clear what to do, and I wish its core RPG elements were a bit more appealing. There are many games where dissimilar genres feel at odds, but Epic Manager manages to make a pretty convincing case for itself.
    • 73 Metascore
    • 60 Critic Score
    If you absolutely must have a new combat car racing game, go for it. Otherwise, maybe hold off until the mood strikes you… or it’s on sale.
    • 67 Metascore
    • 60 Critic Score
    On the whole, The Little Acre might make for an entertaining couple of hours to spend with the family, but offers little substance or lasting appeal. This does not suggest that the game is without merit, and one can only imagine the countless hours that the team at Pewter Games poured into the The Little Acre’s art and animation. Beauty aside, however, the game simply isn’t supported by its art-style alone.
    • 50 Metascore
    • 60 Critic Score
    Milanoir is an enjoyable, bite-sized action game. Its combat stays fresh despite its simplicity, and well-designed boss fights allow the game to put its best foot forward for most of the campaign. However, the final act walks back much of what made the main game fun, while the story fails to coalesce into anything particularly moving. Milanoir may provide some fun thrills for action-movie junkies with an appreciation for Milan and its culture, but those looking for anything deeper would best look elsewhere.
    • 63 Metascore
    • 60 Critic Score
    Frustrating controls and just a mediocre performance as a whole.
    • 63 Metascore
    • 60 Critic Score
    At no point in the game is there a solid hour of uninterrupted fun.
    • 74 Metascore
    • 60 Critic Score
    While it’s obvious that the games spell-crafting system is the main focus, I felt as though it was never implemented into the game well enough to warrant great praise. I’m sure it will get a lot of coverage and be an entertaining thing to watch players utilize and break over time, but it doesn’t do much for the game aside from that. Mages of Mystralia is a good looking fantasy romp with an interesting spell system, typical fantasy setting and story, and basic combat. It’s the type of game you can finish and enjoy in a weekend and then probably forget about in a few weeks.
    • 68 Metascore
    • 60 Critic Score
    Darkestville Castle is an admirable take on the point-and-click genre. It provides a unique perspective on the idea of morality in games in the form of a compelling protagonist. Cid immediately impresses thanks to some strong writing and voice acting. However, the game is bogged down by inconsistent storytelling, unintuitive puzzles and pacing issues throughout its runtime, making the merits much more difficult to appreciate. The genre veterans undeterred by Darkestville Castle’s rougher edges will find a charming story about demons and trickery worth experiencing. For everyone else, there are easier and more consistent adventure games deserving your time.
    • 77 Metascore
    • 60 Critic Score
    Super Crush KO offers fantastic style and solid gameplay which is a strong opening combo for any action game. Far too little variety, even for a game this short, keeps it from being a must play, but there is fun to be had if you go in with the right expectations.
    • 69 Metascore
    • 60 Critic Score
    If Dead Synchronicity sounds intriguing (it did to me when I first heard about it), playing the game should be done at your own risk. This game has no ending. The conclusion is thoroughly unsatisfying and because I have no idea what the future looks like for this game on the platform, I’m at a loss to offer much in the way of a recommendation
    • 58 Metascore
    • 60 Critic Score
    You get the sense that the developers are simply going through the motions and don't didn't bother to offer a refreshing take on the genre.
    • 69 Metascore
    • 60 Critic Score
    In the end, Rayman 3 just doesn't make much sense on the gamescape of 2012. It would have been more logical as a pre-order bonus for Rayman Origins than its own thing. It's a good port of a pretty good game that relies too heavily on combat rather than platforming and should only be experienced by those that can't get enough Rayman.
    • 52 Metascore
    • 60 Critic Score
    Doctor Who: The Edge of Time has some fun ideas and offers fans a great opportunity to go on a time-hopping adventure with the greatest alien hero television has ever seen. Unfortunately, it doesn’t quite feel ready for prime time nor is it optimized well enough on the PlayStation 4.
    • 43 Metascore
    • 60 Critic Score
    Unless you’re dying for a game set in Vietnam, there’s no great need to play this.
    • 67 Metascore
    • 60 Critic Score
    Tired of dancing to the tunes? Konami lets you become the DJ, with the aid of a cool controller. Fun for a while, if not for the dated songlist.
    • 69 Metascore
    • 60 Critic Score
    The new driving physics are very enjoyable, the sense of speed is at best dizzying, real-time weather works to a great effect, and there is a lot of offline and online content (and progress between them is mutual). Dozens of tracks to race on come from all over the world, painstakingly recreated from real ones (along with some made-up ones) to maximize their authenticity. However, these positives are buried under excess rubble of inexcusably coarse presentation and flawed game design that leans too much on merciless grind instead of rewarding natural progress.
    • 69 Metascore
    • 60 Critic Score
    Burnout Crash is better served as a something to do when you have a few minutes to kill.
    • 64 Metascore
    • 60 Critic Score
    All that being said, the core of Pressure is a fun ride. Good mechanics go a long way towards making a great action-racer, but the bumps along the road end up bogging this down at the end of the race.
    • 57 Metascore
    • 60 Critic Score
    This latest AC continues to cater for hardcore fans, as casual gamers will be turned off by the absence of a story and online multiplayer support.
    • 62 Metascore
    • 60 Critic Score
    Conan Unconquered’s slow-moving economy that always seems to lag behind the relentless waves of enemies is frustrating and the fact that there are only two playable heroes — a third is available behind a paywall at launch — and no story or campaign make the game feel like it’s incomplete or at the very least a meager package for the price. Coupled with the repetitious nature of the environments and matches, the uninspired voice work and shallow gameplay, Conan Unconquered is a disappointing hybrid of RTS and tower defense that squanders the Conan brand once again.

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