DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 55 Metascore
    • 60 Critic Score
    This new release -- cosmetically better but lacking the overhaul that would really help the game stand up to current titles -- doesn't go far enough. I wouldn't go so far as to call it a cynical cash-grab, but I am disappointed that it not only fails to make the original Titan Quest experience much better, it adds some additional flaws and strips away some of the potential for enjoyment.
    • 56 Metascore
    • 60 Critic Score
    Having Cassie's blindness as the defining game play mechanic results in a visually repetitive experience where again, one can appreciate the developer's sincerity in tackling a significant subject, but not necessarily enjoy the aesthetic results. Perception is not a long game but becomes repetitive early on. In the end, the gameplay implications of a character with a significant handicap are folded into an intriguing premise that is simply not executed very well.
    • 66 Metascore
    • 60 Critic Score
    Unfortunately, the game's uninspired characters and repetitive combat prevent it from capitalizing on its strengths. Throw in some other rough edges, from wonky UI design to dialogue quibbles, and Windscape solidifies itself not necessarily as a bad game, but as an average one, through and through. Die-hard Elder Scrolls fans may have some simple fun scouring Windscape's world for quests and bosses, but it's tough to imagine many others wishing to dive into Ida's unremarkable world.
    • tbd Metascore
    • 60 Critic Score
    Wasteland Angel won't blow anyone away and you'll likely just feel like you're just going through the motions on an autopilot and never really engaged in all the action and chaos that ensues. Its few flashes of fun are derived only from the frantic pace and the neat special weapons, but it's all bogged down a general lack of variety and it's over before you know it, resulting in a game that's average at best.
    • tbd Metascore
    • 60 Critic Score
    If you go into this game expecting horror and mind-blowing puzzles, you’ll be disappointed. However, the storyline and the artwork justifies the purpose of the game, especially if you actually understand the story *cough* unlike me *cough*. If anything, I’ll at least be picking up a Lovecraft book from my local library so I can fake it better next time.
    • 57 Metascore
    • 60 Critic Score
    It’s certainly not for everyone, but for those willing to look past the bumps and bruises, there is a decently fun time to be had with Gemini: Heroes Reborn.
    • 67 Metascore
    • 60 Critic Score
    Constant C are is a game that is too difficult for its own good. It has little to no room for error, especially near the end. Lacking a tutorial system forces the player to figure everything out on his or her own. It started off very fun with just the right level of challenge. As more is introduced it quickly became overwhelming.
    • 66 Metascore
    • 60 Critic Score
    The Incredible Adventures of Van Helsing II offers mildly engaging but ultimately underwhelming entertainment. Hardcore fans of the genre who simply can’t get enough of hacking and slashing through fantasy worlds will probably get their money’s worth, but the rest should wait for the game to appear under Games for Gold program like the first part.
    • 62 Metascore
    • 60 Critic Score
    There is, of course, nothing wrong with complexity and challenge in a game but Warsaw adds to the mix some capricious unpredicatability in its AI mechanics and design that can be frustrating, resulting in gameplay that is simply not on the winning side of the challenge/reward equation. Some streamlined systems and little more tolerance for varied playstyles and approaches would make Warsaw feel encouraging of creativity. If Warsaw’s intent was conveying the hopeless desperation that the city’s residents felt in 1944 was the goal, the title succeeds but that doesn’t necessarily make for an engaging game.
    • 73 Metascore
    • 60 Critic Score
    I like the game overall, but it tends to grow a bit tired after a few missions from the story.
    • 68 Metascore
    • 60 Critic Score
    If you are a gluten for punishment, like a challenge or have a lot of patience, then Bloodrayne Betrayal is worth picking. For the rest of us? Let Rayne and her game rest in peace…
    • 75 Metascore
    • 60 Critic Score
    Overall We Love Golf! turned out to be another middle of the road Wii title that this time actually made use of the systems controls, but forgot to put in the whole package.
    • 62 Metascore
    • 60 Critic Score
    Currently the game feels incredibly overpriced at $15 as it feels very much like a free, online game that’s been bulked out with additional levels and a couple of added in features.
    • tbd Metascore
    • 60 Critic Score
    Assuming one doesn’t fail too many missions, The Slater is a relatively short game with virtually no replay value as trying to get a better overall score isn’t much of an incentive to laboriously move through the same sequences again. Somewhere deep down I think that The Slater has a decent premise, but there is so much wrong with the execution I had a hard time finding it.
    • 57 Metascore
    • 60 Critic Score
    NBA
    The computer AI is frustrating and the shooting mechanics are not the best of the bunch.
    • 71 Metascore
    • 60 Critic Score
    And that’s Fallout Shelter‘s big problem: the graphics are great, the coding is great, and the music is great. But working as a Vault-Tec Overseer feels too much like being stuck in middle management: it just gets tediously repetitive after a while.
    • 56 Metascore
    • 60 Critic Score
    In summary, I believe the game could’ve been more than just a little trip runner with the fanciness of a sci-fi setting; there’s so much hype you can produce from a werewolf stuck in a space station before it all is dispelled at the moment of giving the players control over their game.
    • 66 Metascore
    • 60 Critic Score
    The poor story mode and the absence of the online play really hurts the game's overall value.
    • 66 Metascore
    • 60 Critic Score
    This tale of the comical (and dead) knight starts off brilliantly, but the excitement tapers off when severely hampered by the nasty camera and repetitive action.
    • 57 Metascore
    • 60 Critic Score
    Believe it or not, there is fun to be had in Cyberpunk 2077. Night City is an amazing place to explore and parts of the gameplay are kinda fun. But for all the promises and potential of a game that spent eight years in development, is this really it? The Witcher 3 managed to grow into a powerhouse of a game by the end of its lifecycle. Perhaps the same will be said about Cyberpunk 2077 in a year’s time? Maybe.
    • 62 Metascore
    • 60 Critic Score
    EA seems to have all the right ideas for this fast-paced football title, but squandered it on sloppy execution and bare-boned gameplay modes.
    • 70 Metascore
    • 60 Critic Score
    You could see the developers had high hopes for a lot of the new functionality of the game, but when it is all said and done, everything doesn't gel together all that well.
    • 67 Metascore
    • 60 Critic Score
    If you’re interested in a fun card game that plays out in a Japanese role-playing fashion, then definitely consider Monster Monpiece. But if the forced and repetitive rubbing mechanic is too much for your tastes, then pass over this title that is centered around fan service.
    • 68 Metascore
    • 60 Critic Score
    60 Parsecs!, unfortunately, fails to provide that basic working mechanic that makes it entertaining from moment to moment. It suffers from relegating you to the role of decision maker only, when most games also let you play through your decisions or give you something meaningful to do in between them. 60 Parsecs! is perhaps worth a look when it shows up in a Steam sale, but it doesn’t deserve a place on your must play list.
    • 63 Metascore
    • 60 Critic Score
    In many ways, War in the North is a Gears of War version of Lord of the Rings. In fact, the game introduces an enemy type that looks and functions identically to the Ticker and there are wave-based Horde modes to play through. Like Gears of War, however, the game's saving grace is the three player co-op because it is much more fun to slay Orcs with friends.
    • 75 Metascore
    • 60 Critic Score
    The Final Battle is a very divided experience. On one hand, the Territory Recovery mode features the same blisteringly fast and thrilling action which made Attack on Titan 2 so great. On the other hand, though, the top billing of the expansion is a big disappointment. Season three content is made with a shamelessly little effort, botching up the upheaval and drama it could have had if it were handled properly. Asking a whopping 50 bucks for the expansion alone is a daylight robbery. However, as a bundle with Attack on Titan 2 and the expansion together, it’s a worthwhile choice for those who haven’t experienced the superb action of the game before.
    • 78 Metascore
    • 60 Critic Score
    Lackluster RPG mode aside, Granblue Fantasy Versus has the looks and the gameplay mechanics to be a worthy contender in the fighting game ring. However, the lack of content and thin character roster work against it. The game has simply too little to offer at the moment to seriously challenge its more established fighting game rivals. More characters are promised to come but, of course, they will be paid DLC, that unfortunate bane of modern gaming. Only time will tell if Granblue Fantasy Versus has any staying power but I’m afraid it might be a bit too impersonal to appeal to bigger crowds.
    • 60 Metascore
    • 60 Critic Score
    Overall, I had a mixed feeling about Anoxemia. The game is, by no means, terrible. It has a rather interesting story, although told in a minimalist style. It successfully evokes the ambience well with both music and aesthetics. However, I found myself unable to invest in both story and the environment. There is foreboding presence in the deep, but instead of being pressured or scared, I am just largely annoyed by the glaring flaws in the game design. If one could overlook these frustrating factors, this could be a somewhat enjoyable adventure game with a unique premise and solid puzzles. Unfortunately, these infuriating shortcomings require a great deal of willpower to overlook.
    • 82 Metascore
    • 60 Critic Score
    Tekken Tag Tournament 2 is not a bad fighting game, but I would rather play almost any other fighting game that came out this year before it. I didn't find the fun that I was looking for, and considering that this is a $60 retail title, I find it hard to recommend over games like Virtua Fighter 5: Final Showdown, Persona 4: Arena, or even the older Tekken 6.
    • 62 Metascore
    • 60 Critic Score
    Small Radios Big Televisions is an interesting project and those keen on trying it out should either wait for the game to go on sale or watch a Let’s Play on YouTube. With no real challenges to test your mettle and a game length of just under two hours, it doesn’t come with much staying power. It might be more fun as a VR game, given the premise and the places the cassette tapes reveal. Either way, there is little more to the game outside of it being a “Hey, check this out” experience.

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