DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 75 Metascore
    • 60 Critic Score
    A season pass promises new characters and campaign missions. I can only hope they also bring along much needed variety to the gameplay.
    • 75 Metascore
    • 60 Critic Score
    Tiny & Big is not an altogether bad game. It's certainly not broken, it has a lot going for it, and on paper it would sound great. But it also serves as a good example as to why publishers can be a good thing. I think that with additional play testing and someone higher up to reign in the focus a little, Tiny & Big could have been another entry into the growing list of awesome "indie" games. As is, it's a game with solid base but one that fails to do anything with it.
    • 67 Metascore
    • 60 Critic Score
    Fans of One Piece will find that Unlimited World Red does a pretty good job at staying true to the source material, but those unfamiliar with the story and characters will find it difficult to follow along. The combat is pretty fun early on, but it doesn’t evolve enough to keep things interesting.
    • 68 Metascore
    • 60 Critic Score
    It's hard to enjoy a game that offers up so little to let you enjoy it. If you don't understand what I mean, there are only a few modes in this game, none of which carry a great deal of depth.
    • 61 Metascore
    • 60 Critic Score
    Scooby-Doo introduces some nifty ideas, like the changing disguises, but fails to build on its fundamentals to take the franchise to the next level.
    • 84 Metascore
    • 60 Critic Score
    Unless you’re a chronic stat-cruncher and menu enthusiast, though, I can’t imagine that this incremental and grind-heavy sequel will resonate with you.
    • 62 Metascore
    • 60 Critic Score
    If I was rating this game on concept alone it would have high marks, but sadly in terms of execution Kane and Lynch 2 battles the line of mediocrity and mediocrity wins out.
    • 64 Metascore
    • 60 Critic Score
    With the franchise failing to replicated its handheld success on the console, XD is hampered by linear gameplay and limited options.
    • 63 Metascore
    • 60 Critic Score
    The Order: 1886 is such a great looking game, and it’s sad that the gameplay couldn’t be just as impressive. The game falls victim to the old cliche “All flash, no substance”. The cinematic experience is overshadowed by the boring gameplay leading to a visually stunning game but unimaginative, monotonous overall experience.
    • 74 Metascore
    • 60 Critic Score
    Minecraft Dungeons is fun if a bit flawed and is one of those games best spent playing online with friends so you have something to do while shooting the shit with each other.
    • 69 Metascore
    • 60 Critic Score
    Injustice is the most successful attempt at a fighting game on a cellular device that I have seen, but it certainly has its downsides. Simply, the game can get boring very quickly because of the simplicity of the controls and just the sheer volume of fights that are available to you.
    • 63 Metascore
    • 60 Critic Score
    If you weren’t won over by AC Chronicles: China, AC Chronicles: India probably won’t change your mind. But if you want a game with some solid stealth gameplay and a sizeable smattering of timed, platforming bits, you probably won’t be too disappointed (the low price of admission also helps).
    • 77 Metascore
    • 60 Critic Score
    The best way I can describe Quantum Break is that it’s a game that I never felt compelled to come back to. I never got invested in the experience; when I sat down to play I always enjoyed myself, but I never found any part of Quantum Break to be all that satisfying. It’s obvious that some masterful developers put this game together but the game lacks the intangible grab that truly great games have. Quantum Break for me ends up being a middle of the road third-person action game with some pretty spectacular ideas with shaky execution.
    • 55 Metascore
    • 60 Critic Score
    This is just a game that was set to have high expectations and unfortunately was unable to capitalize on these high hopes and came out with a pretty down the middle experience.
    • 75 Metascore
    • 60 Critic Score
    Overall, if you enjoy classic point-and-click adventure games then you just can’t go wrong here. The game even has a sequence where you are reduced to a truly classic adventure game. It can get pretty wild at times. If you’re like me and find point-and-click adventures rather frustrating, there is still a lot of enjoyment to be had. The focus on humor and some clever scenarios can really go a long way into making a genre more tolerable.
    • 77 Metascore
    • 60 Critic Score
    The Metroid-style design could be a great fit for Strider, but this first outing comes up a little lacking.
    • 68 Metascore
    • 60 Critic Score
    A similar mould as the quirky Feel the Magic, get ready for a fairly confusing plot involving a slew of mini-games, most of which aren't that exciting at all.
    • 79 Metascore
    • 60 Critic Score
    Oxenfree has a fabulous soundtrack, well written dialogue, and it takes some bold steps into territory that’s rarely tread in games. The island Alex and company find themselves trapped on holds many secrets, but none of them seem to warrant discovery.
    • 67 Metascore
    • 60 Critic Score
    I enjoyed my time with Shiness but it’s not hard to see the faults in the game’s façade. I’m not sure I’ll ever go back to the game but the dozen or so hours I spent with it were enjoyable in a Saturday cartoon kind of way. Shiness is a serviceable action-RPG with a distinct look that will probably make any fan of the manga or PS2 action-RPGs smile.
    • 65 Metascore
    • 60 Critic Score
    The Sims has become a huge franchise seemingly overnight, but this simplified PSP port is let down by clunky controls and bare features.
    • 61 Metascore
    • 60 Critic Score
    Koei's previously PS2-exclusive strategic brawler makes the jump onto the 360, but sadly doesn't feature any significant next-gen enhancements for the series.
    • 66 Metascore
    • 60 Critic Score
    Sometimes you have too much of a focus on one area of a game that the rest seems to fall by the way side, and thus is the case here.
    • 57 Metascore
    • 60 Critic Score
    Whispering Willows has some pretty interesting ideas but most of them are never truly realized.
    • 68 Metascore
    • 60 Critic Score
    While I applaud Metrico for using the Vita’s various tools, it is a game I might not be fully comfortable playing at a park bench or bus ride. I can only imagine the puzzled looks I get as people see me twist the handheld in different directions. And when the game requires the camera, I had better be in an area with a good light source.
    • 70 Metascore
    • 60 Critic Score
    Assassin's Creed III Liberation is possessed of many ideas, and for that, Ubisoft should be applauded. They've managed to pare AC's entire open-world design, with new mechanics to boot, down onto the Vita's hardware, and that alone is worth a look.
    • 74 Metascore
    • 60 Critic Score
    Overwhelm takes the action platformer genre to extremes. Despite its borderline unfair camera, players willing to accept the challenge have quite a tense journey ahead of them. It’s a game that controls exceptionally well in order to incentivize skilled play, while leaving enemy placement up to random number generation resulting in a compromise between the two. Due to the more unforgiving aspects, Overwhelm certainly appeals to the very niche audience that values challenge above all else.
    • 61 Metascore
    • 60 Critic Score
    Obey Me is one of those indie games that you would love to like and look through its problems. But when you suffer from them long enough, it simply won’t work out. Obey Me’s flawed design might have been saved by proper game testing, but like too many indie games these days, it is oblivious to its problems. Too bad, really, as there are makings for a good co-op brawler, enhanced with a biting punk attitude.
    • 59 Metascore
    • 60 Critic Score
    Summer in Mara is as charming as it is frustrating. The game has a lot of potential but it feels rushed and unpolished. Hopefully, future updates will fix many of its issues. It has an instantly likable visual and a well-crafted world but the overall experience is blemished by awkward game design choices.
    • 80 Metascore
    • 60 Critic Score
    In terms of tactics and board games, and with the announcement of a bunch of other board game classics coming to the Switch, I can’t really think of a reason to pick up Armello in comparison. It’s alright, and a decent take on a fun way to represent an analog idea within video games, but the game itself doesn’t really have much to hold you beyond a couple of plays.
    • 77 Metascore
    • 60 Critic Score
    Lumo is a disappointing example of good intentions leading to bad results. While it pays admirable homage to the old-school, fixed-camera video games, Lumo falls victim to frustrating difficulty spikes and unwieldy movement. A short run-time coupled with a lack of depth perception spoils the fun, ensuring that Lumo is best left for those craving old-school puzzle games. The game isn’t without its charms, but it's hard to recommend it. Those interested in an old-school take on puzzle platforming may be willing to overcome its flaws, but modern gamers will want to reconsider their options before doubling down on Lumo.

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