DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 61 Metascore
    • 60 Critic Score
    Fans of the series don't need to hear me say go out and buy it, because I am sure that is already done and over. But for those who may have been interested in getting into the series, I would say move elsewhere, this game just doesn't have all the necessary ingredients to make it worthwhile.
    • 64 Metascore
    • 60 Critic Score
    Sadly, the truly unique quality of proper airship-to-airship combat can't justify all blemishes that come with Guns of Icarus Online. It would simply be deceitful for this reviewer to say there aren't better, free, and readily accessible alternatives.
    • 64 Metascore
    • 60 Critic Score
    Fly Punch Boom is a fun multiplayer game that will keep you and your friends entertained. Although lacking a lot of variety for a single-player campaign, playing with a group of friends will bring laughter and frustration (the good kind). With a unique take on the genre, JollyPunch has created a title that is accessible yet tough to master. So, if you’re looking for a new fighting game that doesn't follow the formula, then Fly Punch Boom is certainly worth your time.
    • 81 Metascore
    • 60 Critic Score
    Maldita Castilla EX: Cursed Castile is very much a love letter that will satisfy people who yearn for the good ol’ days of arcade games; however, it carries with it the same kind of content, blemishes and all. There are no bugs or crippling design choices that ruin the game, but there’s little incentive to play it more than once unless you’re truly enraptured by the initial experience.
    • 74 Metascore
    • 60 Critic Score
    Grow Home is worth checking out if you’re looking for an interesting romp through a beautiful world with new mechanics in terms of platforming, just be ready to fall to your death and not understand why.
    • 69 Metascore
    • 60 Critic Score
    While I did like The Bunker, it definitely feels like it suffers from the same things that old FMV games like this always have, feeling like the only difference that’s occurred in the 20+ years since the first FMV adventure game was released is fidelity. With a stronger script, the game would be an easy recommendation, but as it is it’s mostly coasting on novelty, with just enough hooks to get you going through to the end.
    • 70 Metascore
    • 60 Critic Score
    On paper Sorcery is a game that seems perfectly suited for the launch Playstation Move, not a game to come out for the platform two years after its release. Sorcery ends up being held back by a lack of creativity. It manages to use the Playstation Move pretty well but everything else is easily forgotten.
    • 56 Metascore
    • 60 Critic Score
    There will be something here for those looking to scratch the Left 4 Dead itch, but Earthfall revels in simply functioning like it should, rather than standing out on its own. It exists in a limbo between a great and bad game, simply becoming a perfectly adequate but forgettable experience. Earthfall will be very heavily reliant on future updates to decide which side of the fence it falls on.
    • 63 Metascore
    • 60 Critic Score
    Though the idea of flying inside a spherical globe is cool, I’ve come to appreciate just how valuable a horizon is for collecting my navigational bearings (maps can sometimes be very confusing to look at). The lack of clear and defined objectives combined with a novel, yet disorienting, sense of place does make the adventure a little more confusing than it needs to be at times. When the flight controls, camera issues, and framerate drops become a problem (and they will), they are loudly disruptive to the meditative experience InnerSpace tries to cultivate.
    • 74 Metascore
    • 60 Critic Score
    In the pantheon of pinball tables bearing the Star Wars name, Rogue One runs close to the middle of the pack. Some exceptional visuals serve as standouts, but are not enough to carry the sadly banal play of the table itself. It never reaches the lows of the American Dad table, but unless you are looking to fill out your collection, Rogue One is nothing to go out of your way for.
    • 68 Metascore
    • 60 Critic Score
    Punch Club is a cleverly devised fighter management sim, and could have been better if not for the arduous stat decay system. The monotonous grind screeches gameplay to a halt, possibly demoralizing you to the point of quitting. The decay itself doesn’t need to be removed to improve this title. But if it was less harsh and appropriately factored in the pressure of the daily grind, it could have been more manageable. Punch Club is only for the most hardcore micromanagers who don’t mind the long, grueling road to fighter stardom. It’s challenging, but it manages to replicate the hardships of real fighters, who constantly toil against vicious diminished growths, but then achieve amazing feats in the ring.
    • 69 Metascore
    • 60 Critic Score
    Super Exploding Zoo would have been a good way to kill an hour or two if it were fun. Instead, it’s trying, boring and a chore to play.
    • 61 Metascore
    • 60 Critic Score
    At the end of the day, Mutant Mudds is a great tribute to the platformers many of us grew up with. The art style is well done and the difficulty is spot on – it literally feels like it could have been made 20 years ago. The only problem is that games have changed a great deal since then and Mutant Mudds is left feeling stale and boring. If you’re looking to play a platformer the feels harkens back to your childhood, then look no further than Mutant Mudds; otherwise you’re probably better off playing something else.
    • 62 Metascore
    • 60 Critic Score
    The respectable Commandos series goes away from its RTS roots to a full-blown shooter, but loses much of the franchise's greatness in the transition.
    • 74 Metascore
    • 60 Critic Score
    The things that Insurgency does well can already be found in its original Source mod form while the new changes are not substantial enough to really make the game something worth trying out unless you’re completely wet behind the ears or looking to scratch an Insurgency itch.
    • 62 Metascore
    • 60 Critic Score
    Inside My Radio, as a concept, sounds more enjoyable than its execution.
    • 61 Metascore
    • 60 Critic Score
    I came away feeling like it was a launch title. It’s missing the robust features and course set that video game golf enthusiasts have come to know. It has a lot of the mechanics down well enough but the game doesn’t have enough content to warrant the price tag.
    • 59 Metascore
    • 60 Critic Score
    Misses the mark as the vague plot and unchallenging gameplay makes for a very tedious shooter.
    • 67 Metascore
    • 60 Critic Score
    I have to be honest, after only a few hours of playing the game, I got bored and lost motivation to keep playing.
    • 75 Metascore
    • 60 Critic Score
    The use of procedural animation and rag doll physics for a protagonist may pay off some day down the road once the idea has been refined. In this game, however, it usually just gets in the way of what is otherwise a charming and colorful platformer.
    • 67 Metascore
    • 60 Critic Score
    The easier difficulties might be a bit too easy for some but I found hard to be a challenge. Like I said previously, the game does start off a little slow. But if you give it time, you just may catch the fever.
    • 52 Metascore
    • 60 Critic Score
    SCEE London brings the whole Getaway British gangster feel to the handheld, with unfortunately the same dull plot and uneventful gameplay.
    • tbd Metascore
    • 60 Critic Score
    The Aquatic Adventure of the Last Human is both enchanting and incongruent, engrossing and annoying. The best moments are the quiet ones, when you’re just drifting among massive kelp forests and futuristic ruins. The sense of loneliness is masterfully implemented - you really feel like the last of your kind. There are plenty of messages in the subtext, some subtle and others obvious, but there’s a general trend of bad choices compounding on each other until humanity loses trust in itself. If the boss fights were replaced with more of this interesting lore, we’d probably have something great. Regardless, if you can handle a lot of trial and error in the name of a good story, go ahead and take the - wait for it - plunge.
    • 67 Metascore
    • 60 Critic Score
    Overall, The Escapists is not a game that I particularly enjoyed, but at the same time I didn’t dislike it either. It was a decent time, but that fun was rather short-lived. The game suffers from a lack of explanation and there's no real indication on what you can actually do. The depth is there, but only if you're willing to do and try every combination of actions and items over and over. The crafting system is mostly guesswork and random chance. But the freedom you have in planning your escapes, the strategy aspects, surveying the area and pulling off your breakout, are thrilling in their moments.
    • 59 Metascore
    • 60 Critic Score
    This RPG exudes some of the series' old school charm, but its dated combat and uninspired visuals fails to impress modern gamers.
    • 70 Metascore
    • 60 Critic Score
    Effie has a lot going on, but without any real direction. It evokes vague senses of nostalgia from games with clear visions, but fails to do much with the inspirations it draws from. The open world’s visuals are somewhat of a treat synergized well with the impressive shield-surfing gameplay. Mechanically unfocused, the game is ultimately hindered by an overly ambitious approach to the design. Effie might be worth looking for those who are okay with a simple, shallow platforming experience.
    • tbd Metascore
    • 60 Critic Score
    In the end, if you are just looking for a no-thrills platforming game, Awesome Pea may just be for you. Granted, it’s pretty short, but the price point is right and the controls and difficulty are on par. It also doesn't hurt that there are plenty of trophies to earn along the way! If that sounds awesome to you, this Pea is worth a shot.
    • 67 Metascore
    • 60 Critic Score
    As much as I wanted to get into DCUO there was nothing about it that made want to continue to throw down the monthly fees after the initial 30 day trial. There is some obvious potential in this game but at the time of this review there is not enough here to warrant the price of entry.
    • 61 Metascore
    • 60 Critic Score
    Phantom Trigger is decent at being the top-down hack-and-slash game that the developers at Bread Team set out to create. The compelling story, stunningly pixelated neon world, and challenge are its strengths. If it weren’t bogged down by dull dungeon design, a limited move-set, and tedious gameplay, this action title could have stood out. As it is, Phantom Trigger is recommended only to those willing to look past its repetitive nature to experience this hardcore neon slasher.
    • 70 Metascore
    • 60 Critic Score
    Mother Russia Bleeds feels like the creators wanted to make a side scrolling beat ‘em up for adults, but it ends up feeling like what a middle schooler would come up with if you asked him what their idea of a mature game would be; one that’s full of blood, sex, and drugs. While the combat is challenging and often satisfying, the lack of variety between the characters and a graphically messy multiplayer keeps Mother Russia Bleeds from being an exceptional game.

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