DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 75 Metascore
    • 80 Critic Score
    Just when you thought they were dead, the latest Myst comes to to surprise you with gorgeous visuals and engaging puzzles.
    • 80 Metascore
    • 80 Critic Score
    The gameplay changes that run counter to the original arcade game don’t always work, but overall, the elements synergize to form a worthy and thrilling deviation of the classic formula. It takes time to learn this new playstyle, but it’s a worthy and thrilling deviation of the classic formula.
    • 78 Metascore
    • 80 Critic Score
    Mutant Mudds Super Challenge is a welcome return to Max’s sprite-based world of tight controls and inventive hover-based platforming. With 40 levels and 100 required collectible coins in each, the amount of playtime depends largely on players’ skills. Intentionally tough but fair, the level design tests even the most hardcore players, and cruel bosses may impede progress indefinitely.
    • 78 Metascore
    • 80 Critic Score
    A well-made and managed tactical experience, BattleTech is perfect for newcomers and veterans to mech warfare. While getting over the initial information hump and the more than occasional mech lost to seemingly random chance can be a bit daunting, there’s more than enough action and meaty mercenary sim to make getting through the rough patches worth it. I mean, someone has to save the Reach.
    • 77 Metascore
    • 80 Critic Score
    Gripes aside, this is easily the best episode Telltale has released since the first, and with the quality gradually increasing, I am becoming immeasurably impatient for the final episodes.
    • 83 Metascore
    • 80 Critic Score
    Fancy sailing around the galaxy in a pirate ship? Action RPGs don't get any better than this, with fast-paced combat, deep gameplay and fantastically stylized visuals.
    • 82 Metascore
    • 80 Critic Score
    The Book of Unwritten Tales doesn't do anything wildly different from other graphic adventures but it does one, important thing very well: it tells a fun story. Delightful characters, hilarious self awareness and good puzzles make this an adventure both novices and veterans will want to take.
    • 80 Metascore
    • 80 Critic Score
    Pokémon: Let’s Go, Pikachu/Eevee is not a total reboot of Pokémon, nor is it entirely the console experience that many fans have asked for, but it goes a long way to making a very familiar game feel at least momentarily fresh. Most of the mechanical changes are for the better and help make Pokémon a great casual RPG for just about anyone. Most critically, it allows longtime fans a not-too-jarring glimpse into what might be the future of their beloved franchise.
    • 81 Metascore
    • 80 Critic Score
    In terms of long term use, if you are not motivated to work out EA Sports Active will not make you more motivated. Instead this is a game similar to any other exercise game that offers a quick and successful way to loose weight and get healthy.
    • 80 Metascore
    • 80 Critic Score
    All things considered, I had a great time with Xenoblade Chronicles 2: Torna – The Golden Country. However, it’s not necessarily because of what changed. While I liked the streamlined and more fluid combat, that’s balanced out by the Community system’s atrocious padding. I simply enjoy the expansion because it offers more from a game world that I loved, just on a a smaller scale. It also introduces a likable mature cast of characters with a truly dramatic narrative. The Torna expansion doesn’t just offer a novel chapter to the Xenoblade Chronicles mythos, it presents an easy, digestible way for both newcomers and veterans to enter an engaging fantasy.
    • 79 Metascore
    • 80 Critic Score
    Pokémon: Let’s Go, Pikachu/Eevee is not a total reboot of Pokémon, nor is it entirely the console experience that many fans have asked for, but it goes a long way to making a very familiar game feel at least momentarily fresh. Most of the mechanical changes are for the better and help make Pokémon a great casual RPG for just about anyone. Most critically, it allows longtime fans a not-too-jarring glimpse into what might be the future of their beloved franchise.
    • 68 Metascore
    • 80 Critic Score
    There really should be more games like Night Call out there. It tries something unique and succeeds at it, delivering compelling short stories through a limited yet meaningful interaction and wrapped up in a classy aesthetic. The game shows humanism and wisdom that the billion-dollar titles can only dream of.
    • 84 Metascore
    • 80 Critic Score
    The multitude of troop types, various win-conditions, and resource management offer complexity, while its turn-based nature and well-explained rules lend an air of approachability. A few bad apples aside, the lengthy story mode presents an abundance of diverse missions that feel challenging but surmountable. Successfully funneling your opponent’s troops into a carefully curated ambush, or coming up with the perfect counter to a particular enemy charge is always deeply rewarding, and the diversity of mission setups keeps the experience interesting throughout. Wargroove successfully revitalizes a largely abandoned style of game with its own unique sense of charm and mechanical innovation.
    • 62 Metascore
    • 80 Critic Score
    Maybe it’s a bit too pricey for what it’s about, but what else can I do but surrender to its charms? If you have problems with fast women and beautiful action, though, steer away from the game. For others, it’s a short and sweet action piece that perhaps surprisingly has even a tad more depth than before.
    • 72 Metascore
    • 80 Critic Score
    Peggle 2 is still a solid casual game whose randomness and variety of challenges provide the levels with a lot of replayability.
    • 78 Metascore
    • 80 Critic Score
    Impatient gamers looking for immediate gratification may have a struggle with Age of Wonders: Planetfall’s leisurely, semi-opaque early game and mildly vertiginous learning curve but the pace picks up and patience pays off as the game evolves into a challenging mixture of combat and civ-building. On console, in particular, there are relatively few 4x games of note and Planetfall is a welcome addition. For PC fans of the genre and the franchise, the sci-fi/fantasy setting is well-executed and strong enough to make the series feel new again.
    • 80 Metascore
    • 80 Critic Score
    Anyone who likes dungeon crawlers will find a lot to like if they stick with it, I just fear that far too many players won’t get to explore just how good this game is once you find your footing. Other games in the genre are learning how to welcome new players and ramp them up to what the game requires of them and in this area, Crown Trick is lacking. I hope with time and patches it can get there because the core of the game is absolutely worth your time.
    • 74 Metascore
    • 80 Critic Score
    Mafia 2 has issues, in fact it has a lot of issues, but it is also a game that does so much right that you can often over look these shortcomings and just enjoy the experience.
    • 81 Metascore
    • 80 Critic Score
    Super One More Jump is a simple single-button game with an excellent execution. What could have been a generic mobile port is a well-crafted autorun platformer instead, with sleek presentation options. The fast pace of the game may not appeal to all, but hardcore players who seek an adrenaline rushing 2D roller coaster ride may want to seek out this hidden gem. This is an addictive experience that leaves you wanting one more jump.
    • 82 Metascore
    • 80 Critic Score
    This first act of Broken Age is easily worth your time for the fantastic writing and brilliant presentation alone, but here’s hoping they can really go wild with interesting puzzles and challenges in the forthcoming second act.
    • 77 Metascore
    • 80 Critic Score
    The charming oddity of GNOG makes for a fun and stress-free gaming experience. It's fitting that Double Fine published the title as it feels right at home with Schafer and company’s collection of unique downloadable games, like Stacked and The Cave. The added VR functionality is neat, but the game doesn’t use it enough to justify its purchase strictly as a VR game. As a side note, I added it to my list of games that I’d demonstrate when showing off VR primarily for its soothing and nausea-free experience. At $15, it is a predictably short game that doesn’t offer much replay value (beyond trophies), but the hour or two it took to get through all nine puzzle boxes was a delightful experience that I’m happy to recommend.
    • 71 Metascore
    • 80 Critic Score
    Pawarumi might not change the face of videogaming or set a new trend, it’s just a damn good shoot ‘em up, just like they made them back in the day. If you’re an avid arcade game fan, make no mistake and add it to your library!
    • 81 Metascore
    • 80 Critic Score
    EA takes basketball to the next level with the extreme arcade series, this time with solid gameplay and juicy visuals that does enough to keep you hooked.
    • 82 Metascore
    • 80 Critic Score
    Because the only way to access the new DLC is to have finished the main game and/or its first expansion, From Software is obviously counting on players to be high level, committed fans, and ready for a final, "ultimate challenge." The Ringed City is exultantly that but at times -- especially in the longer, gauntlet sections -- the game's unrelenting parade of enemies and ways to die becomes unpleasantly fatiguing and a decidedly chore-like experience. Fans of Dark Souls who have come to love the series will appreciate most everything about The Ringed City and the ways in which it represents both the evolution and end of a very important franchise.
    • 81 Metascore
    • 80 Critic Score
    It's an incredibly solid game of football that hasn’t done a great job of putting it all together. I really like the tightened up player movement and all quality of life improvements in the franchise mode. But I can’t help but feel like the best of this franchise is still ahead of it. Madden NFL 19 is a fully-featured and well-playing enough and if you’re in the mood for some football, it's still the game to get.
    • 87 Metascore
    • 80 Critic Score
    As much as Dead Cells tries - and largely succeeds - to make some concessions to wider accessibility, it is still a game for players with patience and tolerance. Death is frequent, replays inevitable and while the hack-and-slash is almost always engaging in the moment, there's a fair amount of visual repetition and, thanks to the procedural generation elements, fun is little bit dependent on the luck of the draw. Dead Cells may be a near masterpiece of the genre, but the genre's conventions are still a barrier to greatness.
    • 88 Metascore
    • 80 Critic Score
    Devil May Cry 5 has its best moments when it lets its new and unheard voice roar free and wild but I think that too much time is spent on treading familiar ground of the series. Of course, the game looks more amazing than anything before it, but the tried-and-tested gameplay is only elevated by its pompous overdoses. However, the ending was a saving grace as it wasn’t entirely something I had expected. It left me in high spirits, all invigorated and happy that I saw the story through, although the journey to the conciliatory climax lacked excitement when it needed it most.
    • 75 Metascore
    • 80 Critic Score
    Given it’s spot on my most anticipated games of 2013 list, Sly Cooper: Thieves in Time was more or less what I was looking for. While it wasn’t as innovative as the Sly of my dreams, it was nonetheless a solid, worthy, and all together fun romp with the old gang.
    • 83 Metascore
    • 80 Critic Score
    Bye-Bye BoxBoy! is an excellent sendoff to Nintendo’s underrated square mascot. With nearly two dozen worlds of 6-8 levels each, there are at least seven hours of gameplay, not including extras. If you’ve played the first two games, you know what you’re in for. Though the core concepts are identical, Qbabies and special powers keep the geometric puzzler fresh. If you haven’t experienced the BoxBoy! series and can only pick one, Bye-Bye BoxBoy! has the most variety, providing the most value. Otherwise, picking up the whole trilogy is a great solution for anyone seeking ingenious portable puzzles in bulk. Bye-Bye, BoxBoy! We’ll miss you!
    • 83 Metascore
    • 80 Critic Score
    Superhot‘s time manipulation is a fun mechanic that allows you to play a first person shooter in a way you couldn’t elsewhere. Despite a few shortcomings, the game does a superb job of mixing the first person shooter genre and puzzle games into entertaining experience.

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