Cubed3's Scores

  • Games
For 4,094 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Super Mario Galaxy
Lowest review score: 0 The Letter
Score distribution:
4094 game reviews
    • 70 Metascore
    • 70 Critic Score
    Using the Soulflame to conquer Ki's challenges gives Evergate a twist on the usual style of puzzle platformers. The innocence of Ki makes it easy to want to protect her, to help Ki figure out exactly what is going on, and why she can see memories that aren't her own. The difficulty level may prove too much of a challenge for the more casual platform fan but will provide hours of entertainment for those who seek out challenges and want to unlock every achievement in this intriguing title. Even if the end isn't reached, the highly detailed levels and clever game mechanics make any time spent in Evergate worthwhile.
    • 76 Metascore
    • 80 Critic Score
    The slightly slower loading times, and the lack of the mouse and keyboard option, is not enough to turn this into the lesser version. This ultra-fun, over-the-top homage to action remains equally as entertaining in its new, hybrid home. The controls are excellent, the vibrant, comic book visuals are great, and the RNG adds the right amount of chaos to a game where skill is at the forefront, despite the existence of experience points and randomised loot.
    • 82 Metascore
    • 100 Critic Score
    Super Mario 3D All-Stars represents the pinnacle of platforming goodness and with perfect ports, as well as top notch optimisation for the console, it's a must-buy. For newcomers, they are getting the chance to experience the timeline of how Nintendo first experimented and mastered the 3D platformer, all the way up to it improving on the formula with each iteration. For stalwarts, it's a great excuse to dive back in and revisit a childhood hero in all his hat-wearing, moustache-twirling glory. Each inclusion has perfect character and level designs, as well as an ever-increasing level of innovation that simply cannot be matched by any other gaming company in the platforming genre. To sum up Super Mario 3D All-Stars in one word? Unmissable.
    • 76 Metascore
    • 70 Critic Score
    Cat Quest II succeeds in taking the concept of the original further, and making it a more compelling experience. The improved story, co-op play, and extra variety, essentially make it the bigger, better, more interesting version of the original - almost like a GOTY, or complete edition. Unfortunately, however, it fails to completely remedy the repetitive nature of some of the content, and in taking the tedium out of the level grinding. Overall, a commendable second tale in the world of Cat Quest, and one which is thoroughly recommended.
    • 73 Metascore
    • 40 Critic Score
    Watch a video of someone playing The Eternal Castle [REMASTERED], and you'll love it. The faux-retro, 2-bit colour palette has been used to paint a dark, grungy, and deeply atmospheric post-apocalyptic Earth, whose style will surely be appreciated by - very - old-school PC gamers. A great art style can never replace great game design, however. The visuals make it hard to understand what's going on, leading to even more trial-and-error that's already needed, not to mentions that the controls are a bit of a mess. There are things to like here, but the ride isn't usually that exciting.
    • 85 Metascore
    • 80 Critic Score
    The bleak future presented with a writhing tangling plot makes for an excellent setting, showing that the team isn't just a one-trick pony. 13 Sentinels: Aegis Rim is hampered by a slightly tedious battle system but, luckily, the adventure and story scenes are excellent and easily elevate this to greatness. An excellent, unique, niche title that is absolutely recommended to fans of Vanillaware and those who like things to be a certain flavour of Japanese.
    • 70 Metascore
    • 50 Critic Score
    Kingdoms of Amalur: Reckoning's MMO beginnings are pretty obvious due to how generic the world and its lore is, and from how repetitive and… non-role-playing-game-esque it actually is. This is basically a simpler, more casual friendly version of Skyrim, and while definitely somewhat enjoyable, it's not exactly "the best RPG of 2012" as some have claimed. Even worse? The remaster of this generic MMO-ish "RPG" is a total lie. Put the original next to its new version, and it will be easy to assume that the developer just played with the contrast and saturation gliders a bit, and nothing more than that.
    • tbd Metascore
    • 50 Critic Score
    Niche is cute, and has some interesting ideas about evolution and adapting to changing circumstances. One of its best charms is the feeling of connection with the first animals as it fades away into a unique connection simply with the continuing family line. These are marred by a very repetitive turn structure, and an exceedingly complex gene system - both serve to get in the way of having fun. The vision is exciting, but the reality is too much of a grind to recommend in any large capacity, beyond the novelty of interacting with life/death in a memorable way, if nothing else.
    • tbd Metascore
    • 70 Critic Score
    Tower of Time does everything right an RPG in this style should. It feels like a breath of fresh air, and a throwback at the era when PC games where in their heyday, with stellar writing carrying them instead of graphical prowess. The sense of exploration and story interwoven is very good. The sole thing, and it is a big one, is the controls and general port are a mess. Controls should not be this bad, and it drags down an otherwise great title.
    • tbd Metascore
    • 90 Critic Score
    This is genuinely one of the best visual novels on Nintendo Switch, despite some short scenes with questionable moral content, which many get accustomed to enduring with anime and manga. There is surprising depth and gravity in Nurse Love Addiction, making it relatable despite the fantasy elements. Replaying the game won't be dull in an attempt to find out what happens when Asuka falls in love with characters other than Sayuri, where no doubt many more mysteries await.
    • 26 Metascore
    • 20 Critic Score
    There are some games out there that are "so-bad-its-good," like most of Swery's games. Outbreak: The New Nightmare is one of those "so-bad-it-gave-me-depression" ones. The developer likely is inexperienced, and working with almost no budget, but not everyone should make a game. The saying "anyone can make a game", means that a good game designer can come from anywhere. All survival-horror fans must stay away from this one.
    • 76 Metascore
    • 80 Critic Score
    Coming as a complete surprise, the quality of the art and characters deserves tremendous praise. A single story is interesting, avoiding typical RPG tropes, and engaging from start to finish, which makes it more insane is that there are six stories in this game. Frequently Brigandine will surprise you with moments of extra quality, like the frequency of the artwork screens depicting what's happening. The only thing holding back this title from being a truly phenomenal experience is the repetitive music, some small graphical issues battle-wise, and how much time the actual warfare can take.
    • tbd Metascore
    • 60 Critic Score
    There is actually a lot of hope for this. At this stage it feels like it still should be in a final beta stage as there are things that still lack polish, such as text spill-overs and unclear mechanics. While it is clearly a Master of Orion 2 clone, it has some ideas that actually are pretty cool and can really be expanded on. Notably the exploration system does a good job of keeping it relevant, unlike many games in the genre. Between the industry system, the terraforming, and the exploration, there are some neat ideas here - this just lacks some of that magic, and desperately cries out for a more coherent experience.
    • 77 Metascore
    • 70 Critic Score
    While Picross as a game itself doesn't offer much in the sense of variety, the developer has obviously made an effort to come up with new, interesting alternatives for the gameplay, which makes it interesting, and a good addition for puzzle-lovers' Nintendo Switches. The number of puzzles in Picross S4 is acceptable for the price, the different modes offer variety in an otherwise eventually boring game, and little things like music-choice and control customisation show the developers' passion for this title. Enjoyable and relaxing, it can only be recommended.
    • 69 Metascore
    • 70 Critic Score
    Great art and an intriguing story set a strong premise for Raji: An Ancient Epic. It's backed by some impressive experimental gameplay and combat that has a few flaws, but it is far from broken. Playing as Raji is a joy and many Prince of Persia fans may see some things they liked from that series reflected here. Exploring the mythology and beliefs presented is an experience that only this has provided - a unique premise, if you will. It's in need of some polish but it feels like the developer realised its dream and with this commendable effort it's a shining start for the team. Raji comes recommended to all players looking for a new mythological action title!
    • 78 Metascore
    • 80 Critic Score
    Duke Nukem 3D: 20th Anniversary World Tour is an excellent compilation of some of the best Duke moments, and a little bit of something new. The frantic and kinetic energy of the action is as vibrant as ever in an age of so many slow paced, story-driven shooters. The secretive secrets are still tricky to discover, and Duke remains a monolithic man's man to aspire to be. What makes Duke Nukem 3D still so effective is its elegant simplicity. With a few extra features like an improved weapon selection, and if the excessive accessibility was dialed back a bit, this could have become a perfect example of its genre.
    • 76 Metascore
    • 80 Critic Score
    Saints Row: The Third Remastered is one of the most impressive guilty pleasures - one that also manages to be much more clever than it presents itself. All DLC is included, and the overall experience is polished to a mirror-like sheen. Anyone who initially wrote off Saints Row: The Third as a insipid Grand Theft Auto knock-off, might want to give it another chance. There is more going on than just being a simple third-person sandbox action game.
    • 60 Metascore
    • 30 Critic Score
    There is as much substance to Skelattack as there is meat on Skully. This is the barest of effort to put into a platformer's design. The over reliance on frustrating-to-control wall-jumping, and terrible combat that takes forever is what kills the experience. What is tragic is that Skelattack runs very smoothly, and is devoid of bugs or glitches. The developer was clearly competent on the construction of its product, but the concept that holds everything together is such a weak foundation. Most of this can be cheesed thanks to the generous i-frames, and how every level's start has a checkpoint. This makes so much of Skelattack redundant and pointless.
    • 80 Metascore
    • 60 Critic Score
    The tactical spin to the CCG model in Faeria ends up working fairly well, if being somewhat simplistic. It achieves some degree of excitement in seeking new cards and new decks without ever fully hitting its complete stride, but the general premise is fun enough to try out even for hardcore fans of the genre. With a respectable single-player mode, and the entire ladder setup, players of both types will have a lot of content to play through. With a fun and a novel twist, this is a decent choice for those looking for something in this genre, but its appeal won't extend much past this.
    • 71 Metascore
    • 80 Critic Score
    Excitingly fresh, Captain Tsubasa: Rise of Champions captures a fun arcade and anime-style, and prioritises a zany, wacky experience. There are a couple of performance issues that could have been improved before release, but nonetheless, these can be overlooked since the core-gameplay mechanics are fun and rewarding to master. If there was ever a time to try out a new football game, then this is it.
    • 70 Metascore
    • 70 Critic Score
    The new cars feel individual and there's plenty of incentive to replay challenges to get the career level increased and the career achievements completed. It's just a shame then, that there's a key part that so negatively impacts the whole experience of Project CARS 3, and that is the grind. It regularly makes things so much worse and it seems like such a quick thing to fix - just increase the money paid out. Make it retrospective for those who have already invested so much time and this will instantly address the biggest issue.
    • 80 Metascore
    • 90 Critic Score
    As an expansion for Total War: Three Kingdoms, The Furious Wild is a no brainer to pick up. Adding a ton of content and tens of hours of new gameplay for a mere snip, this DLC is definitely worth the asking price. The Nanman campaign is one that has plenty of drama attached with a host of faction specific missions and events and then best of all, once it is completed it is just the prologue of the adventure to come, with the rest of China to capture and a whole host of 'outsiders' to convert or conquer in the name of the Nanman. Visually impressive and with a lot of creative ideas in the mechanics used to keep the factions interesting -The Furious Wild is an excellent addition to the game.
    • 56 Metascore
    • 50 Critic Score
    Early glimpses of the puzzles and dungeons showed just how great Ary and the Secret of Seasons could be, and while those are realised here, it's just not enough to make up for the numerous issues and missteps. Many players won't be able to even see those best moments unless they have the considerable patience needed to be able to get over halfway through. A true disappointment; there is an awful lot to like here, but ultimately it's hard to recommend this. Strangely, considering how many times it's been delayed, this just feels unfinished, like a preview build.
    • 56 Metascore
    • 40 Critic Score
    Torn between its two sides - the arcade-y, and the puzzle game one - Dodo Peak just doesn't manage to please. The level design is more annoying than challenging, with the gameplay leaning very heavily towards trial-and-error. This isn't badly made… just not as well thought-out, probably.
    • 78 Metascore
    • 80 Critic Score
    Inmost could be the very definition of a hidden gem. It is probably too niche and maudlin to connect with a wider audience, but one would suspect that those it does connect with will find it to be a unique and affecting experience. It's short and not a difficult undertaking to get through, but it does do just enough to get the grey matter moving, and rewards consistently with those congratulatory "aha!" moments or aforementioned set-pieces. This really defines itself with a dark atmosphere and filmic quality, even if that's hard to imagine a 2D aesthetic doing. It has an auteur's mark on it, which leaves an impression, and makes Hidden Layers Games, Alexey Testov and Andriy Vinchovskiy ones to watch out for in future.
    • 91 Metascore
    • 90 Critic Score
    Crusader Kings III is a massive step up in all regards featuring many QoL changes and improvements. While some features, such as the character designer, are sorely missed, the major improvements, refinements, and the like, ensure that fans of the series will almost certainly enjoy the new title. While it is more welcoming to newcomers than prior entries, it may still be too dense for those not interested in the heavy political focus of the franchise.
    • tbd Metascore
    • 50 Critic Score
    Feathery Ears is the less flawed, but also less attractive sister of Wings of Glass. Mechanically it's a better polished product, but it lacks that special... "something" of its spiritual predecessor, and the gameplay is a bit more straightforward, and, honestly, boring. Most importantly, like Sayuri Artsy's previous creation, this is more like a proof-of-concept, Early Access title, than a completed game that's worthy of a purchase.
    • tbd Metascore
    • 50 Critic Score
    More like a - fun and charming - alpha build, rather than a fully realised game, 3D platfomer/puzzler Wings of Glass isn't really a big recommendation. The controls need some work, there's not enough gameplay depth, and it all ends too soon. Its dark and dreamy atmosphere is its saving grace, and it's a shame the developer couldn't find a bigger budget (and more time) to work on the concept at hand, and provide something meatier.
    • 81 Metascore
    • 90 Critic Score
    With it's clever web-based hosting that allows anyone with a smart device to join in, as well as it's hugely entertaining selection of games, The Jackbox Party Pack 3 on Nintendo Switch makes for a splendid, instant-party game tool for family and friend gatherings. There's something in this pack for everyone to enjoy and enough content to encourage repeat play.
    • 64 Metascore
    • 60 Critic Score
    The start of Windbound feels very promising - the world looks beautiful, the sailing wonderful, and the development of the crafting system well done. However, after the first few hours, things start to fall apart. The repetitive nature and lack of growth of the core mechanics really hold it back from what it could have been. There's still an enjoyable experience here, but it is obvious it could be so much more, and ultimately feels a little unfinished. This is only the second game to come from indie developer 5 Lives Studios, and it's exciting to see what the team comes up with next.

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