Cubed3's Scores

  • Games
For 4,094 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Super Mario Galaxy
Lowest review score: 0 The Letter
Score distribution:
4094 game reviews
    • 68 Metascore
    • 70 Critic Score
    Terror Squid may not have much content, but what is there still manages to impress and terrify. The unique, personality-filled take on shmup gameplay truly can't be found anywhere else, despite the minimal variety. Players who enjoy chasing high scores through quick, replayable experiences will find a lot of value in the title. However, those looking for more to do should swim on to less dangerous waters.
    • tbd Metascore
    • 60 Critic Score
    While West of Dead makes only a fleeting pass at innovation, it is still enjoyable for a time and does a great job of nailing a sense of personality that will resonate with fans of the good ol' Western. It's only avid rogue-like players, though, that will find much here to keep themselves invested. The repetition in the core gameplay quickly saps it of its charm, in turn requiring a concerted effort to see this title through to the bitter end.
    • 79 Metascore
    • 90 Critic Score
    Going in it seemed like this was just going to be Sniper Elite 3 again but Sniper Elite 4 blows that game out of the water. It's such a complete package and one that feels so at home in portable mode that the absolute quality shining off this port easily puts it at the top of the war games available on the platform. Further highlighting developer Rebellion's fantastic work on the Nintendo Switch platform. Opening up the series to a completely new group of gamers who will hopefully love the brutal sniping action they have so sumptuously crafted. Don't sleep on this game.
    • 72 Metascore
    • 60 Critic Score
    Part culmination of old-school classics, part a simplistic form of them all, Shantae: Risky's Revenge is not exactly the best title in WayForward's, otherwise charming, line of platformers. If a fan of Shantae do check it out, but you won't miss much by skipping it, and simply trying any other instalment - 2002 original included.
    • 89 Metascore
    • 90 Critic Score
    Devil May Cry 5 Special Edition is arguably the game Capcom should have always released. While the original was a powerhouse in every sense of the word, its pristine quality simply meant any imperfections were all the more noticeable. Vergil's return rounds out an already tight cast of characters playable with some of the most in-depth combat in the franchise. Turbo mode picks up the pace to challenge a player's physical and mental reflexes on every level. Legendary Dark Knight pushes the power of the PlayStation 5 by rendering large swarms of enemies on-screen, all for the player to kill. Devil May Cry 5 was already one of Capcom's best titles in years, and this Special Edition only elevates it.
    • 73 Metascore
    • 60 Critic Score
    Although dull platforming and a forgettable script hold it back, button-mashing action that feel fresh with each level, characters and bosses that would fit in any cartoon's Halloween special and a world that is filled with collectables to find and creepy things to see, proves that Pumpkin Jack has the foundation built for what could be an awesome Halloween franchise.
    • 74 Metascore
    • 60 Critic Score
    Is this a bad DLC? Fortunately, no. You'll definitely enjoy it, but a feeling of disappointment will constantly keep you company during this adventure, as it could be something a lot better than simply "more of a good thing" kind of deal. In other words, Peril on Gorgon is just one more quest line to complete - one that's fun, but not any different than what came before it.
    • 82 Metascore
    • 70 Critic Score
    The problem with this isn't that it is a bad game (far from it), but the fact that it failed to reach its true potential… or maybe the expectations were simply too high, because there's nothing here that anyone can point to and say that it is terrible. Sadly, there's almost nothing that's great either, apart from the role-playing element and the quality of writing. The gunplay? Ok. The exploration? Decent. The plot? Fine. The dominant feeling here is of a game that is good enough so that you won't hate it, but also not as good for it to be the flawless classic that it could definitely be - but again, that's probably those darn high expectations speaking, because flaws or no flaws, The Outer Worlds shouldn't be missing from any RPG collection.
    • 77 Metascore
    • 70 Critic Score
    FIFA 21 hasn't re-written the wheel but it is fun, fast attacking football and hopefully EA have big plans to shake up the franchise next year for its true next-gen console experience.
    • tbd Metascore
    • 70 Critic Score
    Apart from adding a set of trails, Eldfjall Island doesn't try anything new, yet the design quality of the tracks is great. Add to that how stunning this volcanic island looks and sounds, and it makes this DLC an easy recommendation for fans of the main game, and not only.
    • 70 Metascore
    • 70 Critic Score
    Same old same old, but at least Just Dance 2021 remains as fun as all previous instalments. In other words, if you wanted something new in terms of modes, mechanics, or whatever, you won't find it here. This is just more Just Dance. Sure, whether you love most of the tracks that are on offer is a matter of personal taste, but the soundtrack is, for the most part, a very good bundle of tunes that will please most people.
    • 61 Metascore
    • 50 Critic Score
    This is an average romp for a simple JRPG. There is no new ground treaded, and the battle system gets to be pretty repetitive. The voice acting is really well done and the battle effects are pretty good, even if you see them a lot. The major problems are that nothing new really happens, some very minor upgrades, but ultimately the same thing happening in the beginning is still happening hours and hours later.
    • 75 Metascore
    • 70 Critic Score
    As an expansion to the main game, The Crown Tundra offers perhaps even less varied distractions than its predecessor, The Isle of Armor, and fewer rewards or strategic advantages to unlock. However, it also potentially offers more playtime, since Dynamax Adventures are sure to keep players invested in search of a sought-after rare or legendary shiny Pokémon with good IVs. Since both expansions can't be bought separately and come bundled no matter what, both ultimately complement one another rather well. It is therefore hard to scoff at what's on offer in the Expansion Pass, although it should only be considered indispensable by the most eager Pokémon fans, who are more likely to get the most value out of it.
    • 51 Metascore
    • 70 Critic Score
    Umihara Kawase Bazooka! is a niche title in a niche genre featuring a niche franchise. As arcade-style single-screen action-platformers go, this is a good one with a unique gameplay so fans of that sort of thing should go for it if they can swallow the steep launch price. Anyone else though, including fans of said franchise may have reason enough to be on the fence as this is definitely way different from the rest of the series. This is a rather unique game that will appeal most to score chasers and not the core speedrunning fanbase of the series, although one could imagine speedrunning this all the same of course.
    • 84 Metascore
    • 70 Critic Score
    Whether it's down to the sharp, intelligent writing, or fantastic hand-drawn style and animation, Spiritfarer has a charm that could be described as almost Disney-eque… well, maybe that would be true if the first passenger Stella encounters wasn't a chain smoking deer. That charm is without a doubt [i]Spiritfarer[i/]s best asset, and something that many will latch on to consciously or subconsciously when coming to their own judgement on its quality. Yes, it can be slow and repetitive, but that is also part of the point. The 2D take on a life-sim is a path less travelled for the genre, and unique in this instance. It creates an appealing world wherein the developer has gone to great efforts to flesh it out, and make it feel lived in. It all hangs together very nicely, indeed.
    • tbd Metascore
    • 50 Critic Score
    For a title that is both modestly priced and was also developed by just a small team, The Guise is a valiant attempt at making a Metroidvania-esque title in a gaming world packed with similar efforts. It is a visually striking world that is memorable, with an enjoyable but maybe not so complex fairytale story. While the abilities Ogden can collect do mix things up a bit when it comes to combat, the patterns of enemies make things just a little too simplistic, while at the same time frustrations around the fluidity of controlling Ogden increase that. There is some good fun to be had here, and the boss battles are a highlight among a story that is simple but enjoyable. However, it is possibly not a game likely to stick in the mind over other better executed attempts.
    • 73 Metascore
    • 70 Critic Score
    Worm Jazz isn't an ambitious or largescale title. There's not a large amount of levels, there's no story or context to the gameplay, and there's only a handful of different mechanics, overall. However, it still succeeds in what it sets out to do; the levels are delightfully fun to squirm through, collecting everything requires some real puzzle expertise, and, most of all, the jazz score is simply entrancing. For its price, Worm Jazz on Nintendo Switch is very good value for fans of the puzzle genre, or for anyone seeking a relaxing way to spend a few hours.
    • 80 Metascore
    • 80 Critic Score
    Children of Morta is a wonderful rogue-like ARPG, with a lot of deep layers in terms of gameplay mechanics, that does a terrific job of acting as an underlay to the simple, but dark, atmospheric story. Everything intertwines together splendidly, and seeing how each character can help to buff up their family members via their shared abilities, both in each characters unique skill trees, or the household's base stat upgrades, there are plenty of moving pieces here that all contribute towards the family's mission to end the Corruption. No run is ever wasted, with each failed attempt still rewarding the family with some positive enhancements for the next run, until that eventual stage boss is defeated. For those who are looking for a new rogue-like to jump into, this should definitely not be missed.
    • 70 Metascore
    • 50 Critic Score
    The developers have done their best to offer Queen fans an unmissable experience, but it does mean that if Queen isn't a personal goldmine of song bliss, then it is advisable to steer well clear of this game. It's a serviceable karaoke experience but with the complexity and high notes of Queen this is definitely a hard one to recommend. If Queen are like personal idols, then pick this up without hesitation, otherwise there are more varied and interesting karaoke games out there.
    • tbd Metascore
    • 80 Critic Score
    All in all, this feels like a worthy sequel. It takes what made the first game click, and adds to that without feeling superfluous. It is very, very hard to put down once it gets going, and the added replay value means there are many reasons to keep playing after the ending. Robotics;Notes: DaSH is a better game than its predecessor, and a highly recommended science fiction visual novel.
    • 59 Metascore
    • 40 Critic Score
    It pains to criticise this remaster so harshly, because there was a great fondness for the original title that sprang to life if local multiplayer with friends was taken advantage of. Square Enix has shown little desire to give Final Fantasy Crystal Chronicles the makeover it deserved, however, and its many dated issues only become more apparent next to the removal of local multiplayer and region-locked online play. There is still a case for chancing it with friends that enjoy dungeon crawlers and can deal with the limitations, but beware of the strange control schemes and tedious gameplay.
    • 82 Metascore
    • 60 Critic Score
    This year's iteration of UFC from EA Sports looks good, and feels good in parts - though the submission system just doesn't appear to be as much fun to play. The best parts of this game are the boxing and kickboxing elements, and the offline career mode is a fun mode to build and forge careers in. With really no other fighting titles to purchase this year, EA Sports UFC 4 will be unrivalled for those looking for another sports-like fighting game - and while UFC 4 is not a bad game, it doesn't do much to appeal to those who don't already have a love and appreciation for the sport or the brand.
    • 70 Metascore
    • 40 Critic Score
    If there is one easy way to describe Foregone, it is disappointing. It is on the edge of actually being a very great game, but all of its parts are just completely average. Combat is too slow, gear is too boring, skill upgrades are nearly non-existent and there is just too little that is 'cool' about the game to keep a player going. The game needs far more of its purported story, combat needs to be far more fluid, and the RPG mechanics need heavy expansions before this game can be recommended.
    • 80 Metascore
    • 80 Critic Score
    Fans of the series are going to adore Assassin's Creed Valhalla. Origins and Odyssey felt like Ubisoft trying something new, stretching out and seeing what worked, and Valhalla takes what was learned there and expands upon it. Some things, like the combat, don't feel quite there yet, still, but other elements absolutely have evolved for the better. There's a lot to love here, and not just in the frankly absurd amount of content available. The story is fantastically enjoyable, with Eivor really shining throughout (play Female for what feels the canon story!) - they are truly deserving of standing alongside the icons of this long-running series. This is a legendary tale and an addition to the franchise that is good enough for the gods.
    • 81 Metascore
    • 50 Critic Score
    Compared to most visual novels Necrobarista is, without a doubt, a breath of fresh air… but sadly only concept wise, because the execution doesn't follow suit. Filled with dialogue whose only purpose seems to be to stretch the overall duration, and with the whole experience leaning heavily towards repetitive character encounters, it becomes increasingly hard to remain interested in this, otherwise, very original and exciting look on the subject of death. Long story short, this cup of coffee looks great, and has an inviting aroma, but the taste is decent at best.
    • 70 Metascore
    • 70 Critic Score
    The latest Watch Dogs does seem ripe for criticism, but at its core is a solid, fun title that is yet to leave the disk tray. Cruising through the London suburbs is a thoroughly enjoyable experience with a lot of replay-ability, if only to use the games camera mode to snap a selfie with a landmark. Some of the missions are also creatively designed and structured in a way that will live long in the memory and be the talking points with any friends on the fence about purchasing. The biggest downfall of Watch Dogs: Legion is the promise of something more. With no real incentive for recruitment outside characters given in missions, it remains very much a title for the generation. With a little more thought put into the mechanics and gameplay, focusing on how they could really have been revolutionised, this could have been an experience as future-proof as the world portrayed within it.
    • 58 Metascore
    • 40 Critic Score
    Oddworld: Munch's Oddysee adds one more dimension, but throws what made the original a classic out of the window. Not only this doesn't have the beautiful visuals of the PlayStation duology, or its fantastic atmosphere and narrative strength, but it's also far from a fun, cinematic puzzle-platformer - in fact, it's not even a puzzle-platformer, but just a collection of boring tasks sewn together, and masquerading as an adventure.
    • 73 Metascore
    • 50 Critic Score
    By no means the worst in this unfortunate line of adventure games, Leisure Suit Larry: Wet Dreams Dry Twice has forgotten what makes a Leisure Suit Larry game fun. What's that? Well, apart from puzzles that don't drag out so freaking long, a Larry game mostly needs that kind of naughty humour that's less about penis-shaped props, and way-too-obvious dirty jokes, and more about the loser protagonist's lust getting him into all sorts of crazy situations.
    • 56 Metascore
    • 50 Critic Score
    With WWE 2K Battlegrounds, 2K has made it impossible to recommend for price and value. All aspects of the game revolve around microtransactions and by offering so little to begin with, the motivation to continue playing isn't present. Even the little things that make WWE games worth playing, such as seeing your favourite star enter the arena, are ruined with short audio clips and the same punch out of casket or box entrance. With baffling modes and gameplay that doesn't ever need to extend past single button bashing, it really highlights how 2K have gone for the cash grab and decided a mobile game may reach a wider audience on consoles. This is one title that needs to Rest….In……Peace.
    • tbd Metascore
    • 40 Critic Score
    This is the Zodiac Speaking sets itself up as a moody and mature take on a series of still unsolved murders, but the game in practice lacks a considerable amount of finesse. Beyond running poorly on the Nintendo Switch - to the point where anyone who exclusively plays undocked should avoid a purchase outright - the script is as overindulgent as it is clunky and what few attempts there are at building tension are downright comical. This is the Zodiac Speaking might have been worth suffering through the flaws if the game had tighter controls and ran better, but the Switch release simply isn't worth the money.

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