Cubed3's Scores

  • Games
For 4,049 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4049 game reviews
    • 43 Metascore
    • 30 Critic Score
    Fans of Eurojank (critic guilty as charged) can generally stomach low production values and lack of polish, but Everreach: Project Eden is just plain (and incomplete) junk. It fails as a Mass Effect-esque RPG, and fails far more as a shooter. One has to wonder why the developer still charges so high for something as badly-made as this, especially since it has obviously abandoned it.
    • 86 Metascore
    • 90 Critic Score
    Codemasters has delivered a masterful racing experience with F1 2020. Despite the heavy jargon-filled opening, there are plenty of helpful tutorials that break down everything to make this easy-to-understand for those who may not necessarily be car enthusiasts. For those who are after a deep and engrossing racing experience, the My Team Career mode is a joy to play through, with plenty of features to deep-dive into that extends across many hours. Whether playing online or offline, the developer has put forth one of the best racing experiences that can be enjoyed by F1 fans or newcomers alike.
    • 70 Metascore
    • 70 Critic Score
    Every technical issue is worth the hassle, because no other game offers a world as alive or as charming with as much conceptual depth. Deadly Premonition is nothing short of brilliant.
    • 70 Metascore
    • 60 Critic Score
    While an enjoyable title that has been polished up and seems generally very modern, it cannot be expected that The Sims 4 is not going to be compared to The Sims 3. In this respect, it seems that while the game took a few steps forwards, it also took a few steps backwards by abandoning features that were very helpful and appreciated in the previous versions. It does have new features that people have been waiting for, such as emotions and more personality for the Sims. As for now, for some players it may not quite be worth to abandon The Sims 3 for it, but for new players looking for a first experience with the franchise, they may have an easier time navigating than former The Sims 3 players. People that have previously enjoyed the latter may be disappointed by the menus (Sim creation, building, or navigating town), as they have been so massively oversimplified that they are now actually confusing.
    • 79 Metascore
    • 80 Critic Score
    The Story, Adventure and Boruto's Tales add up to at least 30 hours of content, and are all executed brilliant, with exception of the frame drops in Adventure mode. If Naruto has a nostalgic place in your heart, then Naruto Shippuden: Ultimate Ninja Storm 4 Road to Boruto is a must-own.
    • 93 Metascore
    • 80 Critic Score
    The Last of Us Part II's purposely bleak, pessimistic narrative spares no one, and offers a deeply engrossing tale of vengeance that grabs and never lets go. The production values, and overall attention to detail are insane, making one wonder what the developer will do when it gets its hands on the PlayStation 5. The gameplay and overall structure and pacing, while still not the thing that matters here, is thrice as good, making this a far more enjoyable experience, with a higher replay value from the original.
    • tbd Metascore
    • 50 Critic Score
    An, initially fun, mix of a pachinko and pinball machine, Pachi Pachi On A Roll won't stay with you for long, especially due to its - mostly - luck-based gameplay. Throwing some busty anime cuties in there doesn't help much either. This clearly belongs in the world of free mobile games.
    • tbd Metascore
    • 40 Critic Score
    The developers deserve accolades for trying something new, but the game is just rife with far too many problems to recommend. Pathfinding and controlling is a mess, difficulty swings are incredibly wild, and despite all the cool pictures of stats and equipping stuff, none of it really matters. It was clear what it was going for, it just fell short of the mark.
    • tbd Metascore
    • 60 Critic Score
    This is a type of game that, while experimental for the studio, really represents missed opportunities. Ranging from the extremely limited move set of the characters, lack of any new skills/moves, and a bit too much repetition, it leaves a strong feeling of how much better it could be. A heavy reliance on multiplayer likely dooms this, as the online population is relatively small, and the match-making is atrocious. Sad, as the graphics are great, and it could have been really fun with even a little bit more depth.
    • 75 Metascore
    • 80 Critic Score
    It would be remiss to not point out some severe flaws, notably how boring the actual combat is, or the lacklustre exploration. Despite this heavy criticism, there is something definitely charming about the whole experience. The de-levelling novelty is notable, if nothing else, and there is a feeling of being pulled into the game that many modern JRPGs sort of lack nowadays. This is the type of game that shows heart and passion can trump huge budgets.
    • 66 Metascore
    • 50 Critic Score
    It gets all the basics of the genre right, but it simply lacks any depth, and becomes an incredibly grindy only a few missions into the campaign. Interestingly, all the basics are there, it merely is lacking any exciting options, choices or selections; this is in addition to a very bad 'dead zone' tactical problem that is a huge contributor to the slog. Very rapidly a player will have seen everything there is to offer and there just isn't much beyond it. The game just starts to become frustrating the more it is played.
    • 69 Metascore
    • 70 Critic Score
    The Isle of Armor is a nice extra chunk of land to explore in the Galar region that brings with it 100 past Pokémon, and two new ones to add to the list of playables in the 8th generation games. A slew of extra items and features making Pokémon breeding and training a bit better are also included, along with enough bonuses to warrant the existence of this DLC... but not much more than that. Nevertheless there's a sense that story content is kind of short here, and that having to pay extra to gain access to more of the older Pokémon, whereas past games included all of them right from the start, whether through Pokémon Bank or not, is not the best of deals. Still, this is better than having to pay for a full new game like Ultra Sun and Moon, only to have access to a bit of extra stuff. The concept of expansions is, at least, a better solution.
    • 70 Metascore
    • 80 Critic Score
    Beyond a Steel Sky brings old school point-and-click adventure into the 21st century, with an action, and humour-packed plot, and a compelling sense of character. Puzzle-solving strikes that nice balance between satisfying, but not too complicated as to force the player to be bogged down at the expense of the story. The story itself at around 10-hours long or so, is a classic science-fiction adventure, and it hits all the right notes of action and emotion, despite Robert Foster not being exactly the most compelling character out there. While there are a few bugs and little niggles as far as movement animation being a bit stiff, these are cancelled out by what the game does well, which is in its high octane cinematic narrative quality.
    • 66 Metascore
    • 70 Critic Score
    For cycling fans, this whole package is probably the ultimate dream of combining everything that is great about the sport into one extensive management sim. The level of detail in rider stats; the amount of control over races; the strategic plays during the heat of action. All of these things mean for fans it is absolutely a must own. That said, niche genres always have to be balanced to also allow for the introduction of complete outsiders to the field. For such people, the experience is still an overwhelming one, even with the addition of a rigorous tutorial. There is still a whole heap of gameplay mechanics that could do with just a bit more explanation. With all that said, the Pro Cyclist mode which streamlines many of the most complicated mechanics into a more traditional role-playing mode, helps in that regard significantly, and therefore pulls the overall experience for newbies up.
    • 57 Metascore
    • 50 Critic Score
    One Punch Man: A Hero Nobody Knows is unfortunately not the hero this city deserves… or needs. While it does a good job of capturing the aesthetic and charm of the One Punch Man universe via its cast of recognisable characters and suitably ludicrous character customisation, it doesn't quite hold its own as a video game. Instead, it stumbles in its presentation, content and, crucially, it's combat. With more of a focused vision on what it wanted to be it might have been able to set itself apart, but this is sadly not the case here.
    • 58 Metascore
    • 60 Critic Score
    Multiplayer is a really positive experience, and it becomes very easy to sink hours into just exploration and small side quests, with no attention being paid to the main story. Pick up and play is a feeling so rarely found in JRPG titles that it feels like a really positive step towards what should be seen as the new normal. What is baffling, then, is hiding such a great feature, along with all the other main parts of Sword Art Online: Alicization Lycoris behind 12+ hours of repetitive story. The honest truth is that players with a passing interest aren't going to put the hours in to get past the initial chapter, and in doing so, are going to miss out on an enjoyable experience with a lot to offer for both casual players and hardcore fans. Stick with it.
    • 86 Metascore
    • 100 Critic Score
    The atmosphere created here; a plot that pulls the player in with compellingly designed and voiced characters; an addictive and highly polished gameplay loop; and a fantastically realised visual world. These are some of the reasons why Death Stranding is such a joy to play. In many ways, this is more than a game. Gameplay here is built to service the atmosphere rather than the other way around and it makes sense that there are some who find this a step too far. It is also why the act of being a deliveryman and keeping BB safe is more of a focus than the passable combat or the, sometimes, fiddly controls. Running like a dream on PC and looking incredible, this was the way Hideo Kojima's vision was meant to be played.
    • 67 Metascore
    • 70 Critic Score
    Like with NAMCO MUSEUM ARCHIVES Vol 1, the second volume is a mixed bag in terms of games - in this case there are fewer gems, but fewer pieces of junk as well. The main issue remains the fact that this shouldn't be a two-part collection. In other words, if interested (and you should be), keep an eye on that price, and hit that 'Purchase' button when it gets reasonably low.
    • 70 Metascore
    • 70 Critic Score
    There are many, many ways that NAMCO MUSEUM ARCHIVES Vol 1 could be better, but as a whole, fans of retro gaming will definitely love this. Apart from the greedy idea of separating 20 super-old games between two collections, the only thing really holding this back right now is its price. So, put it on your wishlist… and wait.
    • 77 Metascore
    • 90 Critic Score
    Despite its simple appearance in how it looks and the game mechanics, Story of Seasons Friends of Mineral Town is a superb remake, filled with many tasks to do that help the farm grow in all areas. Farming games are much beloved for what they offer, the wide variety of crops and handful of animals mean there is rarely a dull moment, unless it's a season like Winter, due to the absence of crops. There is no doubt that this remake delivers an enjoyable farming experience that provides countless hours of game play. It is a joy to relax with and be immersed by a simpler life compared to reality, with various town events throughout the year providing extra entertainment, sometimes with a trophy to be won, and the addictive tasks necessary on a farm.
    • 78 Metascore
    • 80 Critic Score
    Burnout Paradise Remastered does not change the formula too much from what players will remember from the original, which is good news all around, despite missing the opportunity to insert a couple of quality of life improvements. Having Burnout Paradise Remastered on the Switch is highly refreshing and totally suited to handheld play, especially given the short mini bursts that this could be played in. Visuals do take a hit when compared to other platforms, but this is something that is quite the norm when opting for a Nintendo Switch port - and on the plus side the frame rate and overall performance is still highly reliable. Buyers are going to be more worried about the premium price tag, which is uncomfortably high at launch, and may unfortunately put off many players from ever taking this home.
    • 71 Metascore
    • 50 Critic Score
    Difficulty should always work in unison with the fun factor of game, and not overshadow it, which is exactly what happens in Jump King, where trying to "guess" how much power you need to apply to your jumps is combined with a level design that doesn't tolerate failure, with the end result being constant aggravation. The smoking hot babe at the top isn't worth the trouble.
    • 63 Metascore
    • 60 Critic Score
    At a cheaper price this could be recommended for a quick Sunday afternoon stroll, especially for anyone nostalgic of the original title. A nifty touch would have been to include the original game as an unlockable, which would at least help sweeten the fact that this can be completed within an hour or two. Despite its abundant and underwhelming flaws, Panzer Dragoon: Remake is still a piece of gaming history that deserves to be played, and shooting down waves of enemies does still prove to be satisfying.
    • 66 Metascore
    • 60 Critic Score
    Darius Cozmic Collection Console is, like Darius Cozmic Collection Arcade; a great collection, no doubt. There is nothing intrinsically wrong with it as it is, since all games included are good and worth checking out - but the same issue of price is there. Different game versions aside, only four games are included this time, and if anyone already owns the arcade collection then only two of those are actually properly exclusive to it, since two are console ports of arcade games. This one is therefore, despite being just as good, even harder to recommend at its launching price. If the price ever goes down, or if it gets freely updated with the missing extra games, then that would be a different matter.
    • 76 Metascore
    • 70 Critic Score
    All three games available in Darius Cozmic Collection Arcade, in all of their included versions, are well worth playing for any fan of shoot 'em ups out there. Those are the best ports anyone could hope for, and there is nothing wrong with them in their own right. The fact that running them on a home arcade cabinet is practically impossible because of the multi-monitor nature of the first two games included, makes this collection very desirable indeed for the sake of preservation alone. The price of admission, however, is pretty steep if one considers that only three games are truly included - no matter how great they are, and that the first neither has aged particularly well, nor is comfortable to play on modern 16:9 displays.
    • 66 Metascore
    • 60 Critic Score
    The Outer Worlds's appearance on the Nintendo Switch is welcome due to the fact that it was one of 2019's best titles. However, while still fun to play, it doesn't leverage the Switch's hardware effectively and is subsequently unpleasant to look at. This has a big impact given that the game's charm on other home consoles and PC is due in large part to its visuals. For this reason it's difficult to celebrate it until it receives a substantial performance patch.
    • 81 Metascore
    • 70 Critic Score
    Truly exemplifying the maxim of 'too much of a good thing,' there is simply too much here that bogs itself down. The battle and strategic systems have some really cool and interesting ideas, but there is far too much... stuff that takes both of them down a notch. The strategic layer has way too many things to do with too much consequence, and the battle system takes too long, and is replete with a dizzying number of little things that must be taken into account, lest destruction result. It's really too bad as the core of the game is extremely solid, yet there is just too much in the way for it to shine.
    • tbd Metascore
    • 40 Critic Score
    Chaotic hack-and-slasher, Corporate Lifestyle Simulator, runs out of steam incredibly soon. There's just not enough here to justify a purchase, and, in all honesty, the game was never that fun to begin with. Repetitive, lacking finesse and depth, and not really as enjoyably silly as it thinks it is, this will give you about an hour of purposely mind-numbing fun, before it makes you fall asleep from boredom.
    • 70 Metascore
    • 70 Critic Score
    A competent port of a Nintendo 64 classic, Star Wars Episode I: Racer looks great with the added spit-shine, controls tightly, and performs excellently, with no slowdown in frame-rate. Loading screens have also been removed entirely, which was not really an issue in the original versions, but it is something that should be commended here. At a budget price, many will be pleased that this will help them re-live a piece of nostalgia, and for those on the fence, do not hesitate as this is a great quality port in both docked and handheld modes, yet it will leave others wondering what Aspyr could have done by adding in an online multiplayer and improved AI.
    • 79 Metascore
    • 50 Critic Score
    None of this is to say Shantae and the Seven Sirens is a bad game. In fact, it's a decent game for the younger audience, newcomers, and anyone that isn't expecting Shantae to evolve. Strictly from the perspective of someone that has played many games in the series and is eager for something different, though, this disappoints on many fronts. Uninspiring and rarely ever surprising, with little to make the player feel like they've earned anything, what is left is a generic Shantae game that is like any other before it, crying out for change and originality.

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