Cubed3's Scores

  • Games
For 4,049 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4049 game reviews
    • 67 Metascore
    • 70 Critic Score
    Monster Energy Supercross - The Official Videogame 3 does indeed capture the sport down to a tee, and has incredibly flexible, and deep customisation tools, that are able to thrust a player into the AMA Supercross universe. Its unforgiving difficulty and steep price point is probably the stumbling block to making this a renowned and accessible racer, but at the same time the purists who love a good challenge will absolutely adore the subtle tweaks that can be made to player setups. Anyone who adores the sport will love this, but those hoping for a leisurely, easy racer to play through, will be sorely surprised.
    • 78 Metascore
    • 80 Critic Score
    Moving Out is an incredibly funny and light-hearted experience. Especially the local co-op option promises tons of fun for a small group of friends, or for playing with the family. This title is definitely recommended for those wanting to be entertained and frustrated at the same time.
    • 79 Metascore
    • 70 Critic Score
    It's great to see a developer so early in its life step out and experiment with new genres, and 505 games has taken its signature art style to create a stunning, original world. The battle system and depth of the roster make for an experience worth replaying and experimenting with, and is complemented by the platforming sequences between the combat. While the linearity of the metroidvania aspects leaves a lot to be desired, the fundamentals of the platforming are wonderfully realised.
    • tbd Metascore
    • 70 Critic Score
    The visual style may not appeal to everyone, but Milo's Quest is an indie title worth checking out, with its shorter length reflected in the price. Replayability is dependent more on the ability to appreciate something that's cute, because there are no worthwhile goals once the game is complete - but that in itself is not a negative point for some people. Speed runs are encouraged, yet again are dependent on what a gamer enjoys doing.
    • 79 Metascore
    • 70 Critic Score
    A great rhythm game doesn't necessarily mean a great Hatsune Miku game. Yes, the songs are brilliant and varied, and the gameplay is unbeatable in the genre. A hundred songs sounds amazing on paper, too, but it's just a fraction of the game Mega Mix is ported from, and the conversion hasn't fared too well when looking at handheld visual quality. The number of tracks cut out and sold back as DLC is unforgivable, too - just because it is the norm doesn't mean it shouldn't be called out. Future Tone players can pass on this, but this still comes highly recommended to Switch owners and anyone desperate for portable Miku. Just be sure to wait and buy at a discount.
    • tbd Metascore
    • 80 Critic Score
    This DLC is not limited to just aesthetic changes, but brings in a lot of mechanical changes, ranging from transport to citizen care, and even a whole industry. Sunset Harbor offers the means to make your city one that stands out from the rest, and delivers more for the environment and your citizens. If you want to take your city building to the next level, this is a must-have DLC pack.
    • 59 Metascore
    • 60 Critic Score
    In the few hours that Not The Robots will last, it will provide almost equal measures of enjoyment and frustration, with Lady Luck usually deciding what it's going to be each time one gives the randomly-generated levels of the campaign a shot. In the end, though, its main problem is exactly the fact that it will last for only a few hours.
    • 58 Metascore
    • 70 Critic Score
    Tharsis is a time-waster. Nonetheless it is a time-waster that's thoroughly recommended wasting time on - particularly good for fans of strategy and decision-based titles. The difficulty will occasionally peak unfairly, as chance dice requirements can cripple a play-through, even on the lowest difficulty setting, often, though, and probably intentionally, requiring one to make a lose-lose decision to progress. Dice physics may also seem to be working against the player on re-rolls, though it's a small niggle. Whether it's despite or because of this, Tharsis kept this reviewer coming back for more. It is compelling attempting to make it to week 10 and the planet Mars - with just enough variance and those difficult choices that it doesn't get boring seeing the same story beats over and over. It's probable that this will stay loaded, on console, for return visits for quite some time to come.
    • tbd Metascore
    • 80 Critic Score
    Words of encouragement on screen do a lot to help players to keep on going in Super Phantom Cat Remake, which is balanced well with a variety of characters to love, and special moves to enjoy. Certain enemies who are hated in earlier levels, end up likeable for their usefulness in puzzles. Even the hardest of puzzles seems fun because of the novel ways they are solved, and not all are mandatory to move forward in the story, making this cute cat game a must have for all platformer lovers.
    • 74 Metascore
    • 90 Critic Score
    Trials of Mana is the best entry in the franchise since 1999's Legend of Mana. More than adapting Seiken Densetsu 3 as it was for a modern audience, the remake consistently expands upon the mechanics and core design of the Super Famicom RPG. Flat but engaging level design now has a layer of verticality, with plenty of secrets to uncover; combat strikes a sweet balance between skill-based gameplay, with even stronger party customisation than the original; and the plot, while simple, never compromises its integrity for modern narrative conventions, resulting in a story that's as classic in tone as it is theatrical in scope. The remake is only held back by issues exclusive to the Switch port - lower frame rate and resolution in comparison to the PS4 build - but even that isn't enough to sour the experience. With an attention to detail that honours its source material as much as it elevates it, this is a new gold standard for video game remakes.
    • 82 Metascore
    • 90 Critic Score
    ARVORE has done the impossible here, and has taken one of the best VR experiences on the PSVR, and managed to make it even better in almost every respect. Full to the bring with nostalgia, and not resting on that simple premise to sell, Pixel Ripped 1995 races through the finishing line with tight gameplay, excellent use of the VR system, and fully developed characters framing the era perfectly with their dialogues and observations. Get it, finish it, and then wait patiently for the next jump in technology to be turned into a title as fantastic as this one. Pixel Ripped 2000 anyone?
    • 84 Metascore
    • 90 Critic Score
    The few performance issues aren't enough to keep Lonely Mountains: Downhill from being a must-have for Switch owners, whether a racing fan or not. The result of this masterful mix of the beauty and serenity of nature, and the gripping challenge of extreme mountain biking, is a genuine classic, one with an insane replay value hidden behind its simple concept.
    • 73 Metascore
    • 60 Critic Score
    Few retro handheld fighting games hold up today, but SNK had already done a good job getting the gameplay of The King of Fighters functioning well on the Neo Geo Pocket Color, and SNK Gals' Fighters still proves fun for some casual bouts in this Nintendo Switch port. A lack of gameplay depth, inability to convert some moves to unused buttons, and confusion in how to unlock characters is a shame, but the additional options introduced, including the excellent multiplayer setup to allow for instant local fights on the go, really make this more enticing, and much more tempting given the price.
    • 74 Metascore
    • 70 Critic Score
    There is everything here to make a great game. The only thing it really needed was a few more months testing things out. Notably, the graphics need some upgrading, and combat devolves into repetition very soon. Smoothing some of these problems out would easily push this into a very high recommendation. As it stands now it acts as a novel throwback if nothing else.
    • 73 Metascore
    • 80 Critic Score
    Though the difficulty is going to put off a lot of newcomers to the genre, the truth is that most of the love for this title is still going to come from gamers who grew up, not only with a yearning for an age where the achievement was simply completing a tough brawler, but for the age itself; when stoner humour was prevalent, and where, with just a little scratching of the surface, you could find real emotional depth and good feeling in movies such as Mallrats. Jay and Silent Bob: Mall Brawl doesn't rest on its laurels, though, and provides as much depth in its combat as any Smith vehicle. The health regen through character switching also makes it far more tactical and rewarding than expected. Fun as a solo adventure, and a riot with a hat wearing friend, settle in with a chocolate covered pretzel, and tell them and as many others to check this one out.
    • 79 Metascore
    • 60 Critic Score
    50+ hours of addicting, fun, fast, and easy-to-understand gameplay awaits fans of roguelikes in Pirates Outlaws - plus some simple, yet beautiful, and varied visuals, and hundreds of unlockables (and achievements, for those who care about those). The thing is that the whole thing is a roll-of-the-dice kind of deal, not a turn-based strategy that's mainly about skill. Luck always played a big role in the genre, sure, but here it probably plays the only role. Again, this is fun… but it takes a very specific kind of mind-set to enjoy.
    • tbd Metascore
    • 30 Critic Score
    The saving grace for Thunder Paw is that generally sprites are cute, and music hits the mark for driving progress forward without being too repetitive. Whether or not that's enough to entice is up to the individual to decide. There's conceivably a compulsion to play on and best the unfair challenge, particularly with an early monkey boss level, which required keeping up with an increasing pattern speed in spite of a gimped weapon range. One hopes it might be a worthy first attempt, and it is if that's the case, but otherwise it is just a bit "rough." An oddity indeed.
    • 79 Metascore
    • 80 Critic Score
    In less than an hour, you'll shoot at Aztec zombies in the face with your shotgun, crush-stomp acid-spitting bugs, lob freezing grenades at cyber-Nazis, blow giant, fire-peeing robots to smithereens, and laser-blast the behinds of alien invaders. You lost? Fury is now stronger, so enter the fray once again - and again, and again, and again. If a fan of over-the-top action, Fury Unleashed is an easy recommendation.
    • 71 Metascore
    • 50 Critic Score
    In a sea of mediocre, mobile-born, turn-based tactical RPGs, it's easy to find something even more lifeless than Dread Nautical, but that doesn't say much. Zen Studios' creation lacks the depth usually expected from the genre, is way too repetitive, and even seems uncertain of what kind of atmosphere it wants to have. The only dread players will feel here is from the lengthy loading times.
    • 73 Metascore
    • 80 Critic Score
    Fun but limited combat, punctuates a fantastic, character-driven drama about putting on shows and pulling a once beloved group and theatre out of its rut, and into the spotlight on an international level. It's a rip-roaring good time that has such faith in its world and style, that the love of the developers, writers, artists, and composers comes through at all points during the journey. This is a definite recommendation to those who like games that focus on narrative, and who can overlook the fairly uninspiring (yet enjoyable) combat, or who love to explore characters and motivations through dialogue. Also, for those new to the series: fear not. It's in line with the old series canon, but this one is self-contained and expands into a new era of the story.
    • 74 Metascore
    • 70 Critic Score
    While it falls a bit short in terms of content and variation of gameplay, EGA Ages: G-LOC Air Battle is still pleasant enough to play today, albeit in short bursts - just like in the arcades. Furthermore, by virtue of being one of the very few entries in the SEGA Ages to have only rarely or even never received a proper faithful conversion to console, this is an important type of release that SEGA should feel encouraged to pursue. There is much to be loved about its back catalogue, but there should be more to the SEGA Ages line than mostly Master System and Mega Drive ports or the sempiternal Super Scaler titles that people have seen ported numerous times already. This is an additional step in the right direction SEGA!
    • 78 Metascore
    • 80 Critic Score
    The surreal atmosphere of renaissance art, finds its unlikely partner in the unconventional comedy style of the Monty Pythons, and the result is… different. Gameplay-wise, this doesn't reinvent the wheel. Far from it. While very well-made and enjoyable, this is just another point-and-click adventure game - but it doesn't matter, because it's not the gameplay the thing about which you should definitely give The Procession of Calvary a go.
    • tbd Metascore
    • 60 Critic Score
    Ask anyone who has played DiRT Rally 2.0, and they'll probably mention how great this is. They are right. This is one of the greatest rally games one can enjoy right now, with the Game of the Year edition being the best way to do so, as it includes every DLC that has been released. The problem with it, is that a great deal of the content on offer requires being online, yet this is plagued by some severe connectivity issues.
    • tbd Metascore
    • 50 Critic Score
    Nothing is wrong here. Mediocre Bri… err, Amazing Brick Breaker works as intended, and can definitely be fun, and even addicting, while it lasts. Therefore… it's fun for about 30 minutes. Too simple, easy, and repetitive, why was this released with a price tagged on it exactly?
    • 79 Metascore
    • 80 Critic Score
    The most enjoyable sessions when indulging in VR have been hidden gems like this. The medium has been out long enough now that the big showy set pieces aren't going to cut the mustard anymore. Gamers are looking for memorable, thought out experiences, and The Curious Tale of the Stolen Pets sticks the landing. Titles like this are thought provoking, delightful experiences that live long in the memory. Although gameplay is simple, and once all aspects have been completed is unlikely to be revisited as a solo effort, this is going to be the VR benchmark for introducing a younger, as well as quirkier audience to what the little black headset can achieve with enough love and care behind it.
    • 25 Metascore
    • 30 Critic Score
    As a novice car gamer, perhaps this critic simply wasn't aware of a hidden option, which held the key to making the camera stay roughly where it was told. Regardless it was a great disappointment to what had been a game promising exploration of the Alaskan wild, which looked great. Frustration at not being able to play it rapidly dispersed any enjoyment from the beautiful, rugged terrain.
    • 78 Metascore
    • 90 Critic Score
    Unfrozen's Iratus: Lord of the Dead is one of the greatest tactical rogue-likes one can enjoy right now; one that surpasses the titles it pays homage to in almost every way. The road to getting rid of anything that breaths with your necromancer is filled with a series of challenging battles, with an enormous amount of depth in the mechanics on offer, and with a heavy dose of resource management thrown in as well. The challenge will test your mettle, as mistakes are rarely accepted, and failure is part of the recipe. It suffers a bit from a lack of content, and a slight dose of repetitiveness, yet the gameplay is so much fun that you'll keep coming back to it no matter what - not to mention that the visuals are so beautiful that it makes staring at corpses and apparitions quite the enjoyable pastime.
    • 66 Metascore
    • 30 Critic Score
    Bleeding Edge has almost nothing to offer. What potential it has in it is woefully stuck in a product that is so meagre and void of content. It is like taking a single slice of cheese, and trying to cover an entire pizza pie; there just not enough here to make this work passed a few hours, and that's all. There are not enough modes, not enough interest in the community to keep it going, and the combat is way too simplistic for high level play.
    • 75 Metascore
    • 70 Critic Score
    Below is a niche title if there ever was one. Beautiful, haunting, and downright demanding of the player, it's a game of little victories. Explore mode is only moderately easier, but it does make this a bit easier to grasp for those who aren't particularly adept at dungeon crawlers. However, the price of death feels too steep, and it's hard to recommend Below to anyone who isn't a diehard fan of the genre. It's very good, but definitely not a good first dungeon crawler.
    • 73 Metascore
    • 70 Critic Score
    If an experienced fan of rogue-likes, there is a lot to enjoy in this package. Well written text creates a fascinating world worth exploring, and each port offers fresh stories that really flesh out the overall experience. Add to this the new Zubmariner expansion, and it's easy to get lost in the lore and spectacle of it all. Its greatest strength however is also its greatest weakness. Without a real commitment to the genre, and a willingness to embrace the text-soaked ports and islands, sinking in a sea of information overload is inevitable. With simple combat and navigation being the only outlet from the narrative, settle in for a quiet, but ultimately rewarding journey.

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