Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 61 Metascore
    • 50 Critic Score
    There is little in Magnum Lord that stands out as good or interesting. The story segments are mildly amusing, as well as a few of the characters, but the plot goes nowhere fast, and the rest of the game is hard to enjoy. Combat oscillates between two second stomps to five minute plus long slogs, all the while being far more boring than it might look. The entire other 'half' beyond the visual novel segments is laughably bad in the design and the game does little to separate itself from either better or more unique JRPGs currently out.
    • 61 Metascore
    • 60 Critic Score
    PSVR has expanded its catalogue year on year, going a long way in proving that the technology is here to stay, and not the gimmick many had thought. While Downward Spiral Horus Station isn't a groundbreaking VR title, thanks to the combat and lack of variety in the "puzzles" letting it down. It still delivers on crafting an immersive and atmospheric experience. Letting its audience step into the void of space. It's another to add to the catalogue of games to introduce non-VR gamers and non-gamers in general into the wonders of virtual reality.
    • 61 Metascore
    • 50 Critic Score
    The core of the game is a very old-school RPG/dungeon crawling experience, for all its positives and mostly negatives. Unless not having a map and spending hours trying to re-roll viable characters sounds like fun, this one is better off left alone. The anime portraits look nice, but they are just dressing on a framework of something that simply does not stack up to better options in the genre.
    • 61 Metascore
    • 60 Critic Score
    Unfortunately, the entire experience is marred by poor controls and frustrating gameplay in general and pretty much spoils that to a large degree, dragging the game down and preventing it from fulfilling its potential. Definitely a missed opportunity.
    • 61 Metascore
    • 60 Critic Score
    Dead by Daylight has the groundwork for a great game but stumbles in its execution. It could be so much more with just a little more polish. Hopefully, it will inspire better products of this variety, because the concept contains a bundle of promise. Horror fans will find a lot to love - as long as they keep their expectations low. Nevertheless, for all its sins it is still quite addictive and undeniably fun, at least in the right conditions. It's easy to see how it has amassed a fanbase and warranted a port to the Switch.
    • 61 Metascore
    • 50 Critic Score
    Sheltered makes for an engaging time killer in short bursts, but very few of its survival themed mechanics serve in benefit to the overall experience. Where Scenario actually makes good use of the premise, Survive suffers considerably due to poor RNG, a tedious loop, and a difficulty curve that, while adjustable, does very little to accommodate newcomers. There is an admittedly strong thematic cohesion between the gameplay and atmosphere, but this doesn't do nearly enough to do its premise justice.
    • 61 Metascore
    • 60 Critic Score
    Although METAL MAX Xeno offers an intriguing mix of tank-based and on-foot battles, its low-budget and adherence to JRPG traditions makes it feel like a relic of the bygone age. The characters are largely forgettable and sometimes embarrassing. Then there's the story, which is competently told and not much else. Still, for whatever it's worth, the journey is a pleasant one. The player's experience won't be bogged down by needlessly long load times or a mind-numbing user interface. This post-apocalyptic trek, much like any decent vacation, is designed to be relaxing and convenient.
    • 61 Metascore
    • 60 Critic Score
    Monster Jam Steel Titans 2 is an over-the-top playground for those who love all things monster trucks. In addition to the comical trucks that many will recognise from the real-life Monster Jam events, Rainbow Studio has also done a fabulous job of creating the worlds that are inspired by the various teams. There's the well-designed Mutt-map that best reflects the comical sights of the Mutt vehicles, to the haunted Graveyard that left a lot to be desired from a racing perspective. As is the case with monster trucks, there are a few bumps and hits that can often mar the experience and put a dampener on things - but for the most part, this title is a few hours of fun for the monster truck enthusiasts who just want to escape into this virtual playground of destructive carnage and mayhem!
    • 61 Metascore
    • 70 Critic Score
    Gotcha Racing is certainly worth considering, perhaps as a light time waster to some, but more appropriately as a way to invest a lot of time in building the perfect car to rise through the ranks.
    • 61 Metascore
    • 50 Critic Score
    Co-op alien-blasting shooter, Earthfall, is a decent clone of Left 4 Dead... and that's the problem with it, as it should be much, much more than that. Simply put, the foundation is great, but the structure on top of it is not worth the rent.
    • 61 Metascore
    • 60 Critic Score
    With a surprisingly strong voice cast, coupled with an appropriately moody atmosphere, with a jazzy soundtrack and cartoony visuals, the point-and-click adventure is able to craft an identity all of its own, even if it isn't particularly unique in regards to its genre. The adventure does fall on the short side with puzzles that are not always particularly engaging, but Detective Gallo nonetheless makes for an interesting playthrough even if it does ultimately fail to live up to its potential.
    • 61 Metascore
    • 50 Critic Score
    Black Desert successfully ticks all the requisite boxes expected from an MMORPG, but it doesn't really push the envelope forward in any meaningful way. While there are a number of jarring performance issues that tarnish the overall experience, it can still deliver an enjoyable, if slightly hollow, time-filler when consumed in small doses. However Pearl Abyss has failed to sidestep the common concerns that tend to plague the genre as a whole. It just feels like a lot of needless, repetitive busy time, designed to prolong user engagement and drive micro-transactions which ultimately, leads to an unavoidable feeling of ennui.
    • 61 Metascore
    • 40 Critic Score
    The biggest mistake in game design is making a player feel totally disinterested on what's going on in front of their eyes - twice as big of a mistake in the actionless genre of city-builders, because unless given a strong incentive to do what needs to be done, it all feels like tedious, boring work. In Aquatico no one will feel as if they are helping a group of people survive the end of the world. You are basically a project manager of the slowest, least demanding project, where almost everything is done without much input on your behalf.
    • 61 Metascore
    • 60 Critic Score
    There is a simplicity to Deiland: Pocket Planet that may be too basic both in terms of how actions are done, and how little there is to explore on the tiny planet for some, but it is perfect as a before bed or generally relaxing game for others with easy to pick up game mechanics and clear objectives for each quest.
    • 61 Metascore
    • 60 Critic Score
    From a pure mechanical point of view Lost on Mars is decent. It generally retains the fun of Far Cry 5 action in a different setting and story. The problem comes in the execution, with the previous originality and variety of missions and situations replaced by bland tower climbing and frustratingly repetitive boss fights. There is humour in Hurk and his tale and the AI 'ANNE' displays all the traits of a typically psychopathic computer system well. However, this humour only goes so far and can't assist in battling through the hours and hours of looped gameplay with weapon upgrades being the only meaningful reward for doing so.
    • 61 Metascore
    • 50 Critic Score
    Tour de France 2020 is an improvement over its 2019 counterpart, thanks to the improved loading screen times, and reduced crashes that may take place. However, by and large it is still pretty much the same game otherwise, with minimal changes or quality-of-life features to make the experience more engaging. For those who love the sport of cycling, then this may fill in the time until the real-life racing starts up again - however for those with no interest in the sport, then it may be a tough task for Tour de France 2020 to latch newcomers into the title. The ingredients for a really engaging micro-managed cycling-simulator is here, but it is let down by the AI.
    • 61 Metascore
    • 40 Critic Score
    Georifters isn't the worst platformer, but an ugly aesthetic and repetitive level design make for a generally unpleasant playthrough. What's especially disappointing is how creative the core mechanics are. Players are encouraged to manipulate the world around them, but stages are so basically built that even the most engaging puzzles barely offer enough stimulation. Georifters does have a fairly decent multiplayer mode, but mainly due to circumstance rather than thought provoking game design.
    • 61 Metascore
    • 80 Critic Score
    Fun! Fun! Mingolf TOUCH! is purely for the solo player only, and without online and multiplayer extras how much time this game gets in your Activity List depends purely on your High Score tendencies.
    • 61 Metascore
    • 30 Critic Score
    Not only is Phantom Trigger agonising to play, but it is also really mind-numbingly boring. The game's cycle is just going through linear areas, being forced to fight, and then having to do a 'Simon Says' style memory game. There are some unremarkable boss battles, with no fun factor at all, all following a very similar formula. At about five hours, this kind of game doesn't seem long, but five hours for Phantom Trigger feels like real hard work. The only saving graces are some attempt at having some visual style and some interesting looking designs.
    • 61 Metascore
    • 70 Critic Score
    Fast Striker is solid all round. It has four modes of ever-increasing challenge and complexity. Novices are able to get a feel for the game, while Maniacs can push their skills to the limit. The shields are an interesting idea. Under the right circumstances, they are a satisfying means of escape, yet they can also be a crutch. If they are always being exhausted, it's proof that the player needs more practice. Overcoming the impossible is what STGs are all about, and this title clearly understands that mantra.
    • 61 Metascore
    • 60 Critic Score
    Poorly written, with a horrendous story to gameplay ratio, it's hard not to see Hundred Knight 2 as more visual novel/button masher than action RPG. It's a shame considering the combat can be genuinely great at times.
    • 61 Metascore
    • 50 Critic Score
    Nightmare Boy, while stylistically interesting and unique, amounts to little more than a frustrating take on the Metroidvania genre in the long run. Its inconsistent difficulty curve means it's too hard to be entry level at times, while also being too easy to be anything else. Along with the inability to play with a Pro Controller while the Switch is docked, Nightmare Boy comes out as a messy Metroidvania at best.
    • 61 Metascore
    • 40 Critic Score
    Take away the frustrating tutorial and newcomers stand a chance of liking Farm Manager 2022, that is if they can get to grips with the, at times, illogical menu system whose navigation is critical to gameplay and can put up with the occasional ridiculously long loads. It is a real shame that it took such little time to turn a beloved simulation into a highly unenjoyable experience, not letting the game's positive aspects of running a farm and managing all aspects shine as bright as they should have.
    • 61 Metascore
    • 60 Critic Score
    When it differentiates itself Disney Universe comes across well, but the problem is that it just doesn't happen enough. The gameplay is clearly derived from the LEGO titles, while costume presentation comes from LittleBigPlanet, all given a Disney coat of paint.
    • 61 Metascore
    • 50 Critic Score
    Irritatingly, this game does so little wrong apart from being average and run of the mill. The biggest irk is the lack of anything from the Spore franchise that made it stand out.
    • 61 Metascore
    • 60 Critic Score
    The standout features of Reynatis are its combat mechanics and soundtrack. Overcoming the initial disappointment caused by the subpar visuals and repetitive level design will be challenging for many players. However, those who persevere and allow the game's strengths to emerge will find themselves immersed in the intense action and captivating spectacle.
    • 61 Metascore
    • 70 Critic Score
    In Asphalt 9: Legends splashy visuals come first, collecting unlockables comes second, and skill proves to be a distant third. Having said that, it's tons of fun, at least, if not in search of realism, and despite the lack of decent variety, not to mention the fact that it's an always-online product. Moreover, this can definitely be enjoyed in its original, free form, or by simply spending a bunch of pounds to purchase the Starter Pack if you need to save yourself from more than 10 to 20 hours worth of grinding, but beyond that, the game won't really force you to do anything more besides from playing it.
    • 61 Metascore
    • 40 Critic Score
    While the idea of Big Pharma is interesting, and could have the potential to engage some players in many hours of gameplay, the implementation causes this to be not enjoyable. Text that is so small that it is hard to read, alongside with information disappearing and reappearing, are somewhat annoying, so much so that some may decide to give up before even exploring the title's full potential. That along with confusing tutorial instructions, make for a disappointing gameplay overall.
    • 61 Metascore
    • 70 Critic Score
    Ultra Hyperball represents the variety of the eShop that Switch is quickly gaining: short, but highly playable and unique experiences that cost a fraction of the bigger games. Depth isn't the aim of the concept here; rather a highly accessible, if overly simplistic, game that truly shines in a group gathering.
    • 61 Metascore
    • 60 Critic Score
    If it may not succeed at making the now-classic and well-known story of Dragon Ball Z very interesting through its artistic choices, Dragon Ball Z: Extreme Butoden does succeed at making players feel in control of the action and giving a good sense of thrill to whoever plays it in the actual battles.

Top Trailers