Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 61 Metascore
    • 50 Critic Score
    Charon’s Staircase unfortunately feels like it is caught between strong ideas and weak execution. Its thematic ambition, atmospheric sound design, and willingness to explore uncomfortable subject matter make it stand out, and it feels pretty memorable even if it isn’t great. At the same time, a variety of technical shortcomings, repetitive gameplay, and puzzles that tend to vary between mindlessly boring and frustratingly esoteric hold the overall game back. Horror is a crowded genre and this feels like one most people can skip without missing out on much. For players drawn to slow, narrative-driven psychological horror, there is some value to be found. For most others, the only thing frightening about this is how much money they’ll waste.
    • 61 Metascore
    • 40 Critic Score
    The quest in RemiLore: Lost Girl in the Lands of Lore is inconsequential, and the only reason why anyone would play this is to have a cute hack'n slash with the utter bare minimum of rogue elements. Bringing a friend along will help keep things interesting, but there is just not enough substance to keep most hooked. It is too easy, and one has to play very carelessly in order to feel the rush of walking that razor's edge that comes with the better rogue-likes.
    • 61 Metascore
    • 70 Critic Score
    Game & Wario is worth considering if you're a fan of the WarioWare series or quite simply want a handful of new mini-games to try on the Wii U GamePad, but would be worth considering as a rental to see if it's the right sort of game for you.
    • 61 Metascore
    • 80 Critic Score
    It's mystifying that Samurai Warriors: Chronicles hasn't been endorsed by more stores, because it is a surprisingly strong title, trumping the quality of the Wii version by quite a long shot.
    • 61 Metascore
    • 50 Critic Score
    It's unlikely that Bouncy Bullets was designed to be a time sink, and rather it merely exists to provide a few hours of fun for a low price. It features simple stages that requires fast reflexes to navigate through a series of platforms, while gunning down any enemies or obstacles, with the sole aim to score the fastest completion times for the maximum three-star accomplishment. Bouncy Bullets is fun in short-bursts but it won't last any longer than a couple of hours and it probably won't be an experience worth going back to after the initial run, due to its lack of depth. If anything, the easy-to-get platinum trophy may be the only redeeming factor to make this experience one worth thrashing out for a couple of hours.
    • 60 Metascore
    • 70 Critic Score
    A few average games, a terribly broken one thankfully do not kill this, with Wii Play: Motion still well worth a look, and is definitely miles better than the original Wii Play.
    • 60 Metascore
    • 80 Critic Score
    Applying a new aesthetic to the established gameplay formula of Konami's Bomberman series, BRAWL brings a unique darker feel and subtle mechanic changes, grouped together in a bundle of multiplayer goodness. There are only some frame-rate issues that hold it back slightly, and the lack of online play also proves to be a bit disappointing.
    • 60 Metascore
    • 70 Critic Score
    Shadow of the Orient is inoffensive and delivers exactly what it promises, which is, admittedly, not a lot. The gameplay is as classic as it gets and is priced appropriately for its content. It's a solid effort that doesn't do anything wrong apart from some dirty level design and leans on being a bit forgettable.
    • 60 Metascore
    • 60 Critic Score
    Drag x Drive is a smart way of putting the Nintendo Switch 2 Joy-Con to good use with clever, fluid mouse control in a futuristic wheelchair basketball setting. With a unique setup and a fairly steep learning curve, it may not appeal to everyone, though. Once controls become second nature, there is satisfying competitive fun to be had. Drag x Drive does offer good value for the asking price, however there is a lingering feeling of needing more to flesh-out the overall experience.
    • 60 Metascore
    • 60 Critic Score
    Despite its shortcomings in terms of the control system and extremely low difficulty setting, PokéPark 2: Wonders Beyond proves to be a far more substantial and engaging outing than its predecessor, yet unfortunately will only really appeal to younger fans of the Pokémon series.
    • 60 Metascore
    • 40 Critic Score
    The Complex is a decent story that feels bigger than it could be. While some choices feel very weighty, they are few and far between, leaving a lot of inconsequential decisions in between. Honestly, it may have worked if the experience was a bit shorter - sure, a common complaint has been it is too short, but maybe it would actually benefit from being trimmed a bit. As it stands, it feels like whatever ending you got the first time through, everything else is just "what if" scenarios that don't really matter.
    • 60 Metascore
    • 40 Critic Score
    While Khaos Reigns extends the experience of the enjoyable Mortal Kombat 1, the story expansion itself is nothing to write home about. The six new fighters are the meat of the experience, with some fun returning characters from past games and three well-realised guest characters, some of which have shaken up the meta in a positive way. Regardless, this bundle is difficult to recommend as a package, so fans who are only interested in a select few Kombat Pack 2 fighters would be better off purchasing them individually.
    • 60 Metascore
    • 80 Critic Score
    Visuals and sound are touched up enough that it does not feel like shovelware, but it also doesn't try to be more than a typical mini-game collection.
    • 60 Metascore
    • 50 Critic Score
    Hirogami is a game of fleeting brilliance, where moments of joy like leaping as a frog through a papery forest or uncovering a hidden shrine are undercut by clunky mechanics and unpolished edges. It’s a heartfelt effort from a small team, and the art direction alone makes it worth a glance. Like a sloppily-folded origami crane, though, it collapses, caught between ambition and execution.
    • 60 Metascore
    • 40 Critic Score
    The story is intriguing enough for what it's worth, and the lonely atmosphere does stand out as particularly strong, but The Bunker mostly meanders for two hours before rushing to a conclusion devoid of thematic or narrative substance.
    • 60 Metascore
    • 30 Critic Score
    There is as much substance to Skelattack as there is meat on Skully. This is the barest of effort to put into a platformer's design. The over reliance on frustrating-to-control wall-jumping, and terrible combat that takes forever is what kills the experience. What is tragic is that Skelattack runs very smoothly, and is devoid of bugs or glitches. The developer was clearly competent on the construction of its product, but the concept that holds everything together is such a weak foundation. Most of this can be cheesed thanks to the generous i-frames, and how every level's start has a checkpoint. This makes so much of Skelattack redundant and pointless.
    • 60 Metascore
    • 60 Critic Score
    Ubisoft's stab at claiming some of the market share from Level-5's immensely popular series could have been a positive one, yet instead whilst still enjoyable it proves to be a lacklustre alternative.
    • 60 Metascore
    • 50 Critic Score
    You can draw the hero of this tale… and that's about all there is to say about this. Fun and mildly addictive as that part is, it's not enough to hide the fact that Drawn to Life: Two Realms lacks the necessary depth expected from a puzzle-platformer. Besides the lack of polish here and there, as well as the unexciting level design, the bland story one has to endure adds to the general feeling of boredom. It's also sad that aside from the character creation window, painting doesn't really feel like a big part of the whole experience.
    • 60 Metascore
    • 60 Critic Score
    Bermuda Triangle's ecological message distances it from other puzzle games, and the gameplay itself stands strong initially, but ultimately with a glaring lack of content and features that would have been justifiable had it been a downloadable DSiWare or eShop title, the game is hard to recommend to anyone except beginners at a discount price.
    • 60 Metascore
    • 50 Critic Score
    However, although the price is a problem, the game itself lacks any kind of major flaw, and for that reason 2048's score falls squarely in the middle.
    • 60 Metascore
    • 60 Critic Score
    League of Heroes is at its core a good game. Its concept is fine and the game design succeeds in achieving exactly what it set out to do.
    • 60 Metascore
    • 30 Critic Score
    Midnight feels like a quick and dirty port of Angry Birds, reminiscent of the Atari 2600 port of Pac-Man. In fact, that is the best way to describe Midnight.
    • 60 Metascore
    • 50 Critic Score
    There are a lot of classic RPGs out there on PSN and the Wii U's eShop and many of them are definitely worth playing, but Alphadia Genesis is not one of those - unless there is an insatiable desperation for a turn-based RPG, that is.
    • 60 Metascore
    • 50 Critic Score
    Beatbuddy: Tale of the Guardians is not a bad game, just a boring one.
    • 60 Metascore
    • 30 Critic Score
    The Wii version of Rogue Trooper had much better controls, the graphics fit the animations and is still the best way to play out the Quartz Zone Massacre. Rogue Trooper Redux on Switch is an unpolished mess with technical issues and looks horrible docked and in portable mode. The new model's rigs cause extensive clipping and makes character anatomy do all sorts bizarre contortions and twists that are just painful to look at. The limits of old hardware made the developers be creative with their modelling and consider more carefully how they would be rigged. All of that is thrown out the window in favour of technical advancements... not artistic advancements. While it is playable, expect a very sloppy version of what was already a run of the mill third-person shooter.
    • 60 Metascore
    • 70 Critic Score
    From the gorgeous settings, to the wonderful narrative development, and the smart implementation of sharp puzzle elements, Nihiliumbra is an absolute joy to play. It also works marvellously on Nintendo Switch, especially in handheld mode where its touch-screen interactions elevate what was already a fine platform-puzzler to a far higher level, making it something extremely special indeed.
    • 60 Metascore
    • 50 Critic Score
    Shelter Generations is a considerable disappointment. This whole package seemed filled with promise but each and every element is terribly flawed in its execution. Shelter 2 feels like an empty world, meaning it regularly begins to feel dull, and even when the world has enough content, there isn't enough development in the story or the core gameplay to keep things interesting.
    • 60 Metascore
    • 50 Critic Score
    Building LEGO-like vehicles, and having them explore a vast world, do quests, and shoot at other, similar tanks or planes, might sound like a fine idea for a construction sandbox, but TerraTech isn't really that good at what it does, for the simple reason that this just isn't fun to play, especially since the transition to the Nintendo Switch has you doing all that building and rebuilding with controls that feel out of place.
    • 60 Metascore
    • 40 Critic Score
    Although the controls aren't exactly ideal, Golem Gates is a thoughtfully crafted title that blends RTS gameplay with some solid deck building. Forging new Glyphs, reorganising a deck to make it more optimal, or simply experimenting with deck types fit so naturally in the RTS genre that it's at times shocking how well realized all the core concepts are. Unfortunately, the title is also plagued by terrible performance issues that didn't seem to be present in its initial PC release back in 2018. Load times are often long, lag is a problem, and this is prone to downright crashing should players spend too much time customising their deck... in a title all about deck building! This is a legitimately good RTS. Just not on PS4 for now.
    • 60 Metascore
    • 80 Critic Score
    Peaceful music and simple game mechanics, which could do with a clearer tutorial, as the extensive help menu is not necessarily easily signposted, moving sideways on the farm instead of having a top down view typical to farming games, is easier than it sounds. Hours can whizz by while coin collecting to see what crops and creatures will next be unlocked, although Plantera Deluxe is more of a dip in-and-out kind of deal than one you can constantly play, making it perfect for a before bed game, or any time where relaxation is needed.

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