Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 59 Metascore
    • 80 Critic Score
    Although there were a few faults and issues in the game, none are game breaking, and updates have removed some faults and added quality of life improvements. Anyone who likes mostly calm games involving lots of quests and some farming will enjoy being Koa in Summer in Mara. With multiple backpack designs and clothes to collect through quests, and finding all the crabs with messages from early game supporters, there is plenty to do in Mara before the game ends, and afterwards too. There aren't extra quests post game, but fulfilling all the quests is satisfying in itself, and the varying environments with some items to harvest are memorable enough to return to for fun.
    • 59 Metascore
    • 70 Critic Score
    Anyone looking for an anime brawler will find this one to be a very good one. It is not to be played for its highly-compressed retelling of a former story, nor its short length; but for mindless action and fighting it delivers fairly well. The combat is fun with enough to it to stay fairly interesting for the ten or so hours it takes to beat, just be warned there isn't some great adventure to partake in here.
    • 59 Metascore
    • 60 Critic Score
    Younger players might get a kick out seeing their favourite Pokemon in a new light, but others should probably stick to 'purer' roguelikes like Shiren, or more standard RPGs like the core Pokemon titles.
    • 59 Metascore
    • 80 Critic Score
    While some infrequent instances of poor game design prevent the game from being an absolute success, it's still a very worthy entry in the Sonic franchise that can keep up with and, in some areas, even surpass its home console counterpart.
    • 59 Metascore
    • 90 Critic Score
    Spirit of the North's enchanting journey is magnificent on the Nintendo Switch Lite's screen, as played on for this review, and is even better on a large TV screen. The, at times, challenging game, has collectibles that add to the replay value, and playing as an unlocked snow fox in the snow magnifies the immersion of the game, with levels that beg to be experienced again simply for the fun of enjoying their beauty.
    • 59 Metascore
    • 60 Critic Score
    Colorz plays well, but sadly the challenge is too high for one player due to the insane amount of coordination needed.
    • 59 Metascore
    • 50 Critic Score
    There's some cross-country joy to be found in Dakar 18, but it could have been much more rewarding and successful considering the unique brand of rallying it represents. It is fun endlessly launching over sand dunes, hopping out of the car to be sporting by towing a competitor out of a jam, and finding one's way back on track after getting lost. Unfortunately, the fundamentals are out of whack.
    • 59 Metascore
    • 20 Critic Score
    The Inpatient is one of the most disappointing games ever made. Even when detached from the excellent Until Dawn, on its own it's a shallow walking sim with glossy production values. This might be okay for a one and done play-through, if acquired for free, and even then it is hard to justify the cost of the time spent playing this husk of a game. This is at best a glorified and expensive demo reel for talented 3D artists and VR programmers - not really a game worth playing at all.
    • 59 Metascore
    • 60 Critic Score
    AeternoBlade offers decent combat, platforming and puzzles that involve its time manipulation mechanic. Unfortunately, it is lacking polish, and several cheap segments later in the game can lead to unnecessary frustration.
    • 59 Metascore
    • 60 Critic Score
    To put it bluntly, School Girl/Zombie Hunter is exploitative and perverted schlock. It's also a pleasant surprise. Despite its miniscule budget and plethora of issues, this game successfully manages to have solid shoot 'em up action, as well as an inkling of clever level and encounter design. Deciding on the right arsenal for the next stage actually matters, and the moment to moment decisions can seriously impact one's chances of success. Of course, the subject matter won't appeal to everybody, though it's hardly surprising. This is a Tamsoft title, after all, and they know their audience.
    • 59 Metascore
    • 60 Critic Score
    Ultimately, for those that enjoy the core shooter element, Radiantflux: Hyperfractal probably delivers value for money. However, it also feels incomplete - a mess of random things jumbled together. While the randomness itself provides some entertainment, it's hard to feel satisfied with the game when it's over. A little more development effort could have gone a long way here.
    • 59 Metascore
    • 70 Critic Score
    The biggest thing holding Warden: Melody of the Undergrowth back is its reliance on old school sensibilities that might push away new players or frustrate people who didn't enjoy the likes of Zelda and Banjo-Kazooie, among many other titles. It does offer a lot of its own charms, though, and they are among some of the best reasons why this developer's first game should be in many peoples' Steam libraries. This is a thoroughly recommendable indie purchase for any and all Golden Era gamers.
    • 59 Metascore
    • 40 Critic Score
    If you're just looking for a mildly-amusing journey to help pass the time, Warlocks 2: God Slayers isn't the worst choice. However, if your intension is to play on the highest difficulty and invest a lot of hours, then the game's flaws will become apparent. The projectile spam and frequent stutters are the leading sources of aggravation. This is extremely problematic on the harder difficulties, since everyone's a squishy mage. Without post-game content, there's not enough of an incentive to continue playing either. All in all, this title just isn't where it needs to be.
    • 59 Metascore
    • 40 Critic Score
    Can cute/sexy anime girls be mixed with the dark fantasy world of Dark Souls and the like? Sure… but that's no promise of a fine product. Now, there are many indies out there that try to sell through fanservice alone, but Lost Ruins is actually not one of those. Yes, it has waifu bosses with big bouncy assets, and they drop swimsuits as the reward, but to be perfectly honest this isn't the main thing here. Actual effort has been made during this title's creation, with the fanservice (or whatever you want to call it) being just the cherry on top of it all. It's just that the end result isn't really a good, or finely polished game, with the slow, cumbersome combat definitely taking the biscuit.
    • 59 Metascore
    • 60 Critic Score
    Cold VR has done an interesting job in taking the Superhot DNA and twisting it into something different. It's fun, fast and frenetic, and is a good way to spend 30-minute bursts of action in VR, especially for those who really enjoy similar styles of game. For some, the change of pace from Superhot will be pleasing. However, a tacked-on story that never really gets off the ground and a less refined physics system with some inconsistencies in combat, makes it feel decidedly more like a budget version of its main inspiration, except with a price tag that doesn't quite match.
    • 59 Metascore
    • 50 Critic Score
    ReSetna is drenched in a unique kind of post-apocalyptic melancholy. Its greatest strength clearly lies in atmosphere, blending cyberpunk decay with cryptic, soulslike storytelling. Exploration is competent, if conventional, while combat demands precision, timing, and discipline. Beneath it all, however, problems emerge. Inputs falter, hit detection feels unreliable, and many battles become tedious wars of attrition rather than tests of skill. Despite patches and admirable ambition, ReSetna never quite transcends its technical shortcomings, leaving behind the frustration of unrealised potential.
    • 59 Metascore
    • 80 Critic Score
    Line Rider Freestyle takes the template of the popular online game and runs with it, improving on the original in every single way.
    • 59 Metascore
    • 70 Critic Score
    Pokedex 3D Pro finishes what the original eShop version began, by becoming the de facto standard database option for Pocket Monster enthusiasts. It remains to be seen whether the Pro will interact specifically with the future mainline 3DS Pokémon titles, but for now, despite the low amount of actual play and the higher cost, there is a lot to see here.
    • 59 Metascore
    • 70 Critic Score
    A brave attempt at a new direction for Bleach games that stumbles at key points.
    • 59 Metascore
    • 30 Critic Score
    If you want to get away with sticking a book on a console, it is pretty important to make the actual tale an intriguing one, and - better yet - add in some useful interactions. This all feels so empty, even when attempting to drive the conversation in certain directions. Mundane is the perfect word to describe Three Fourths Home, and its Extended Edition post-game story content is simply more of the same weak melodrama. There are so many alternatives out there vying for your attention; check them out instead.
    • 59 Metascore
    • 50 Critic Score
    It doesn't do much wrong: it controls well, the music is nice enough, the visuals, while not impressive, do look clean. It gets the action going, yet it fails to capture the attention because it's too repetitive and not engaging enough.
    • 59 Metascore
    • 40 Critic Score
    If Crossroads Inn was an Early Access title, it would be one of the most promising ones in the management sim genre. Unfortunately, the team behind it made the wrong move, and decided to destroy months of work by releasing its product without first completing development. Due to the lack of any competitors in the 'medieval inn simulator' arena, some may find it easier to accept its many issues. Most, however, are advised to wait for some - hopefully inevitable - renovations.
    • 59 Metascore
    • 40 Critic Score
    Despite what seems like a sincere attempt at trying to stray away from the typical licensed game pitfalls at first, Cars 3: Driven to Win strays off course almost immediately and winds up just another disappointing movie tie-in. The amount of content packaged in almost feels illusory at times, as the presentation gives the impression of a deeper experience. The Hall of Fame mechanic promotes tedium instead of overcoming challenge, and a lack of online multiplayer severely holds the content back. Tracks with no discernible identity and mechanics that feign complexity only serve to make Driven to Win feel even more like a blatant advertisement. With Mario Kart 8 already out for the Switch and better than ever, there's little reason to give Lightning McQueen the time of day.
    • 59 Metascore
    • 60 Critic Score
    Unfortunately, Swap This!, like most matching puzzle games, is exactly that: just a matching puzzle game. It looks good, it will satisfy your need for something fun and casual-friendly, and it carries a killer price... but don't expect something more out of it.
    • 59 Metascore
    • 70 Critic Score
    The inherent curiosity cultivated by both Marina and her grandfather for the unusual and diverse wildlife within Beasts of Maravilla Island, makes the several hours of game time a delight to experience. The various issues fail to detract too much from the overall enjoyment of discovering unusual creatures and documenting them all in Marina's inherited journal through photographs, and revealing the true nature of the island which serves as a reminder that humans have a duty to protect and conserve the world, rather than selfishly destroy it.
    • 59 Metascore
    • 40 Critic Score
    Way too little rhythm gameplay in this rhythm game, as Witch's Rhythm Puzzle leans more towards a puzzler, with the beat acting only as the "opening" during which you can hit a button and play the darn thing. The actual puzzle aspect is nothing to write home about. As for the anime lasses, aren't something special either.
    • 58 Metascore
    • 50 Critic Score
    The Starship Damrey is a solid little adventure title, marred by a limited scope thanks to its origins as part of a three-in-one retail package that never came to light, a low budget, poor control choices and a story that shows potential but is not fleshed out enough to make players really care about the final outcome.
    • 58 Metascore
    • 70 Critic Score
    More difficult stages and a much better camera would have put the Pac in a better position to challenge Mario, but his resulting venture is a considerable option for new gamers.
    • 58 Metascore
    • 40 Critic Score
    The groundhog day style repeating story was so promising and yet it has been produced in such a terrible fashion. There are plenty of good elements to the dungeon crawling, yet the levels themselves are dull and frustrating. A big disappointment.
    • 58 Metascore
    • 70 Critic Score
    Unfortunately, though, as impressive as the in-game content may be, everything ends far too quickly, even with the extra missions to unlock, and means that the RRP of £39.99 is too steep.

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