Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 57 Metascore
    • 50 Critic Score
    Momonga Pinball Adventures is the definition of a mediocre game.
    • 57 Metascore
    • 70 Critic Score
    A surprising result on what could have been an afterthought, given the minimal presentation, low lifespan and side-story plot.
    • 57 Metascore
    • 40 Critic Score
    Iro Hero already has its own identity, so there's no need to stray further from the pack by implementing so many strange design-decisions. Having to sit through several minutes of filler just for another crack at the real obstacle is not fun or challenging. This shmup is only recommended for those out there willing to put up with a lot of tedium.
    • 57 Metascore
    • 70 Critic Score
    Unlike the mini-game collections and sports titles littering Wii shelves, Minon: Everyday Hero joins the ranks of the likes of Dewy's Adventure, Klonoa, and Disaster: Day of Crisis as something unique and unprecedented.
    • 57 Metascore
    • 70 Critic Score
    Asdivine Hearts doesn't reinvent anything; far from it. But it takes the JRPG formula and balances the combat to perfection.
    • 57 Metascore
    • 50 Critic Score
    With City of the Shroud, the premise is far better than the execution. The five different sides of the story is by far one of the best parts but is buried far too often in meaningless fetch quests and mediocre writing. The combat system would be better served if it was turn-based and deeper, as spamming is simply far more effective and not particularly fun.
    • 57 Metascore
    • 60 Critic Score
    Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants is absolutely fine. If there is any nostalgia for the original cabinet this is a port that will ensure that love will be rekindled. For those not holding that sentiment, though, this will seem a barebones, standard hack-and-slash. With its price tag, unless a Turtles completionist, you'd be better off picking up many of the other related titles for now.
    • 57 Metascore
    • 50 Critic Score
    Elrentaros Wanderings had so much potential. After one inevitable wall and annoyance too many, the flaws will be too great to ignore any longer and will result in most just abandoning the adventure. From the utterly simplistic town, complete with non-moving NPCs, to various soft locks based on the general lack of a progression system, to simple design choices like the lack of save slots, this feels more like an alpha version or a tech demo, not something that its peers are just far better than.
    • 57 Metascore
    • 70 Critic Score
    Not a game you can fault really, as whilst the appeal is limited, Family Game Night does a superb job of replicating its real life equivalents for its target audience.
    • 57 Metascore
    • 70 Critic Score
    For $14.99, Dementium Remastered is a bit steep for a game that is pretty short and has very little replay value.
    • 57 Metascore
    • 50 Critic Score
    This is a difficult one, the missions look and play extremely well so this should score highly, but due to the sheer lack of substance outside of those missions means you'll struggle to build an emotional attachment to the game and without a solid scenarios to drive you onto the next level you'll put it down as quickly as you pick it up.
    • 56 Metascore
    • 60 Critic Score
    Globulos Party is a fun piece of software, especially when playing with a friend. Unfortunately the idea has not been expanded upon since its initial inception as a free Flash-based game, with the Internet match-up element actually being removed from the DSiWare version, severely reducing its replay value.
    • 56 Metascore
    • 30 Critic Score
    There's nothing here that fans of the genre haven't seen before. If the inexplicable attack patterns and unfair deaths don't drive people away, they will soon discover that there's nothing really compelling or clever about the game. In short, it's not worth the grey hairs.
    • 56 Metascore
    • 50 Critic Score
    Even though Earthfall is, in most respects, mechanically sound and competently designed, it's still a hard game to recommend. This co-operative FPS never successfully manages to step out of the shadow of its inspiration. The ability to set up defensive measures, including turrets and barricades, is pretty neat. However, that's not enough, particularly when every other moment feels overly familiar and sometimes worse. All in all, this rendition of humanity's last stand won't hold anyone's attention for very long.
    • 56 Metascore
    • 40 Critic Score
    Armikrog is often too old-school for its own good, and it's impregnable for those who don't know the genre for all its faults. Those that manage to scratch the surface won't necessarily be rewarded for their efforts, either, with a paper-thin plot and characters that are just too hard to root for. The art style (and opening song) may be enticing, but sadly that's all that this retro-styled point-and-clicker has to offer.
    • 56 Metascore
    • 50 Critic Score
    Thanks to half the game not utilizing the Godheads, that half is relegated into a standard couch experience. Even when the gimmick is brought in full force, it has a tendency to feel more obnoxious than fun. Fans of arena style titles, but not those who like a lot of depth, will probably find something of value in Oh My Godheads' digital battlefields. However, this feels more like a base game, for which the developer can build upon later. It feels surprisingly empty, and in the hallowed halls of local multiplayer, like it's just too plain and bland overall - which is sad, because the first couple of hours are actually pretty fun.
    • 56 Metascore
    • 70 Critic Score
    Ubisoft has done the unexpected, delivering an extremely solid movie tie-in with The Adventures of Tintin: The Secret of the Unicorn. This solid platform adventure on Nintendo 3DS proves to be great fun throughout, despite its brevity, with pleasing extras and a great two-player race element.
    • 56 Metascore
    • 30 Critic Score
    This compilation has seemingly endless replayability, thanks to it having the potential for user-created content for those who are dedicated enough to figure it out. Even without all of that, the mixed bag of campaigns on offer take over one hundred hours to experience. It is an ugly and frustrating RPG to play; one that is woefully poorly designed, and very rough, with some glimmers of gold speckled throughout the DLC campaigns. Only those who grew up playing Neverwinter Nights, or are die-hard RPG fans will have the resolve to enjoy this package of 2000-era BioWare. This truly requires historical understanding of the limitations of the time it was made, and that many RPG developers were just barely coming to grips with 3D engines. Everyone else would be better off replaying Skyrim.
    • 56 Metascore
    • 90 Critic Score
    Nintendo made a wise choice releasing Rooms: The Main Building in Europe, not merely because it was a sound business decision given the current market trends, but because Hudson / Handmade Game's DS sliding-tile-puzzler-with-a-twist is a contender for 'Best in Genre,' proving to be a highly enjoyable, must-try experience on the Nintendo DS.
    • 56 Metascore
    • 50 Critic Score
    Some issues, such as the frame rate and the environmental hazard glitch, could, perhaps, be resolved with a patch. However, the reliance on trial-and-error design and the harsh spikes in difficulty found in the last third of the game are likely to be too trying for most gamers.
    • 56 Metascore
    • 40 Critic Score
    Like many games that are smaller budget, when a game has remotely fancy graphics, gameplay tends to almost always suffer. This is no exception, while the space survival idea is cool, from frustrations in the UI, to constantly glitches and freezes it’s hard to even see the game at its best when so many other things get in the way.
    • 56 Metascore
    • 50 Critic Score
    If you've got three enthusiastic mates, preferably each willing to chip in for the game, then there's a lot of fun to be had here. But, for most people, it would probably be cheaper and easier to stick with plain ol' Pictionary.
    • 56 Metascore
    • 50 Critic Score
    In many ways, it's not Checkmate's fault that it's not that enjoyable. The blame certainly goes to the previous chapters of The Council, which failed in being engrossing enough for anyone to care for what happens next. That being said, this doesn't get a free pass, as it doesn't fix any of its problems.
    • 56 Metascore
    • 50 Critic Score
    Overall, it's a bit lacking, but this is a nice original game that could feasibly keep the family entertained for part of a rainy day.
    • 56 Metascore
    • 80 Critic Score
    Despite a few foibles, basically the 3DS has its new killer app.
    • 56 Metascore
    • 60 Critic Score
    All in all, it’s a step forward from the original, but still retains much of the flaws and annoyances.
    • 56 Metascore
    • 80 Critic Score
    There is no doubt that Neptunia Virtual Stars is a perfect match for the world of social media and Vtubers. The execution of this title may not be perfect in the peripheral elements, but overall it is a solid addition to the series. Returning fans and new ones alike will enjoy seeing their favourite Goddesses and getting to know the new characters. The fact that the Vtubers are real outside of the the experience is a big pull for Vtuber fans as they can get to know their favourite stars more deeply through this experience. Even when the main story is concluded, there is still plenty of V-Cubes to collect, new strong enemies to kill and Beatnik to master, making it a title that can't be missed for fans of the Neptunia universe.
    • 56 Metascore
    • 60 Critic Score
    Nintendo's attempt at a non-violent shooter in 530 Eco Shooter is successful, with core gameplay proving just as fun as many arcade shooters that focus on gore. However, the price point is too high for such little content.
    • 56 Metascore
    • 20 Critic Score
    Nintendo Badge Arcade is the bare minimum of what could be sold as a game. It is a watered down digital crane game at the price of a full-sized one with physical prizes.
    • 56 Metascore
    • 30 Critic Score
    Such a let-down, and flawed in almost every aspect that made the full version so special. The stages themselves are fun, as expected, because they're capturing the only aspect of TT's fantastic LEGO games: the gameplay. This is a perfect example as to why people are dubious over handheld ports of titles. These butchered remains of fantastic games are an unnecessary addition for fans of the full version, and unworthy examples for those without the console edition. Avoid.

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