Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 76 Metascore
    • 80 Critic Score
    Saints Row: The Third Remastered is one of the most impressive guilty pleasures - one that also manages to be much more clever than it presents itself. All DLC is included, and the overall experience is polished to a mirror-like sheen. Anyone who initially wrote off Saints Row: The Third as a insipid Grand Theft Auto knock-off, might want to give it another chance. There is more going on than just being a simple third-person sandbox action game.
    • 60 Metascore
    • 30 Critic Score
    There is as much substance to Skelattack as there is meat on Skully. This is the barest of effort to put into a platformer's design. The over reliance on frustrating-to-control wall-jumping, and terrible combat that takes forever is what kills the experience. What is tragic is that Skelattack runs very smoothly, and is devoid of bugs or glitches. The developer was clearly competent on the construction of its product, but the concept that holds everything together is such a weak foundation. Most of this can be cheesed thanks to the generous i-frames, and how every level's start has a checkpoint. This makes so much of Skelattack redundant and pointless.
    • 80 Metascore
    • 60 Critic Score
    The tactical spin to the CCG model in Faeria ends up working fairly well, if being somewhat simplistic. It achieves some degree of excitement in seeking new cards and new decks without ever fully hitting its complete stride, but the general premise is fun enough to try out even for hardcore fans of the genre. With a respectable single-player mode, and the entire ladder setup, players of both types will have a lot of content to play through. With a fun and a novel twist, this is a decent choice for those looking for something in this genre, but its appeal won't extend much past this.
    • 71 Metascore
    • 80 Critic Score
    Excitingly fresh, Captain Tsubasa: Rise of Champions captures a fun arcade and anime-style, and prioritises a zany, wacky experience. There are a couple of performance issues that could have been improved before release, but nonetheless, these can be overlooked since the core-gameplay mechanics are fun and rewarding to master. If there was ever a time to try out a new football game, then this is it.
    • 70 Metascore
    • 70 Critic Score
    The new cars feel individual and there's plenty of incentive to replay challenges to get the career level increased and the career achievements completed. It's just a shame then, that there's a key part that so negatively impacts the whole experience of Project CARS 3, and that is the grind. It regularly makes things so much worse and it seems like such a quick thing to fix - just increase the money paid out. Make it retrospective for those who have already invested so much time and this will instantly address the biggest issue.
    • 80 Metascore
    • 90 Critic Score
    As an expansion for Total War: Three Kingdoms, The Furious Wild is a no brainer to pick up. Adding a ton of content and tens of hours of new gameplay for a mere snip, this DLC is definitely worth the asking price. The Nanman campaign is one that has plenty of drama attached with a host of faction specific missions and events and then best of all, once it is completed it is just the prologue of the adventure to come, with the rest of China to capture and a whole host of 'outsiders' to convert or conquer in the name of the Nanman. Visually impressive and with a lot of creative ideas in the mechanics used to keep the factions interesting -The Furious Wild is an excellent addition to the game.
    • 56 Metascore
    • 50 Critic Score
    Early glimpses of the puzzles and dungeons showed just how great Ary and the Secret of Seasons could be, and while those are realised here, it's just not enough to make up for the numerous issues and missteps. Many players won't be able to even see those best moments unless they have the considerable patience needed to be able to get over halfway through. A true disappointment; there is an awful lot to like here, but ultimately it's hard to recommend this. Strangely, considering how many times it's been delayed, this just feels unfinished, like a preview build.
    • 56 Metascore
    • 40 Critic Score
    Torn between its two sides - the arcade-y, and the puzzle game one - Dodo Peak just doesn't manage to please. The level design is more annoying than challenging, with the gameplay leaning very heavily towards trial-and-error. This isn't badly made… just not as well thought-out, probably.
    • 78 Metascore
    • 80 Critic Score
    Inmost could be the very definition of a hidden gem. It is probably too niche and maudlin to connect with a wider audience, but one would suspect that those it does connect with will find it to be a unique and affecting experience. It's short and not a difficult undertaking to get through, but it does do just enough to get the grey matter moving, and rewards consistently with those congratulatory "aha!" moments or aforementioned set-pieces. This really defines itself with a dark atmosphere and filmic quality, even if that's hard to imagine a 2D aesthetic doing. It has an auteur's mark on it, which leaves an impression, and makes Hidden Layers Games, Alexey Testov and Andriy Vinchovskiy ones to watch out for in future.
    • 91 Metascore
    • 90 Critic Score
    Crusader Kings III is a massive step up in all regards featuring many QoL changes and improvements. While some features, such as the character designer, are sorely missed, the major improvements, refinements, and the like, ensure that fans of the series will almost certainly enjoy the new title. While it is more welcoming to newcomers than prior entries, it may still be too dense for those not interested in the heavy political focus of the franchise.
    • tbd Metascore
    • 50 Critic Score
    Feathery Ears is the less flawed, but also less attractive sister of Wings of Glass. Mechanically it's a better polished product, but it lacks that special... "something" of its spiritual predecessor, and the gameplay is a bit more straightforward, and, honestly, boring. Most importantly, like Sayuri Artsy's previous creation, this is more like a proof-of-concept, Early Access title, than a completed game that's worthy of a purchase.
    • tbd Metascore
    • 50 Critic Score
    More like a - fun and charming - alpha build, rather than a fully realised game, 3D platfomer/puzzler Wings of Glass isn't really a big recommendation. The controls need some work, there's not enough gameplay depth, and it all ends too soon. Its dark and dreamy atmosphere is its saving grace, and it's a shame the developer couldn't find a bigger budget (and more time) to work on the concept at hand, and provide something meatier.
    • 81 Metascore
    • 90 Critic Score
    With it's clever web-based hosting that allows anyone with a smart device to join in, as well as it's hugely entertaining selection of games, The Jackbox Party Pack 3 on Nintendo Switch makes for a splendid, instant-party game tool for family and friend gatherings. There's something in this pack for everyone to enjoy and enough content to encourage repeat play.
    • 64 Metascore
    • 60 Critic Score
    The start of Windbound feels very promising - the world looks beautiful, the sailing wonderful, and the development of the crafting system well done. However, after the first few hours, things start to fall apart. The repetitive nature and lack of growth of the core mechanics really hold it back from what it could have been. There's still an enjoyable experience here, but it is obvious it could be so much more, and ultimately feels a little unfinished. This is only the second game to come from indie developer 5 Lives Studios, and it's exciting to see what the team comes up with next.
    • 71 Metascore
    • 50 Critic Score
    Saints Row IV: Re-Elected might be the developer's attempt trying to do something new while doing it under the guise of a popular brand name. The emphasis on super-powers that renders the tacked-on driving and shooting redundant is likely an intentional message from the team, that this just is not Saints Row anymore. The result is a weird and confusing action title with tons of features, which has a huge well of jokes that fly by really fast. The only aspect that makes Saints Row IV truly worthwhile, is the comedic, over the top spectacle and characters. It's not the mind-numbing gameplay.
    • tbd Metascore
    • 60 Critic Score
    There is a solid game in WarriOrb, which has some well-designed elements and curious story moments. Unfortunately the experience is marred by flawed implementation or design in the core gameplay that makes this feel more frustrating than challenging. It is definitely something that will appeal to the few rather than the many, but that may mean that it's playing to strengths that this reviewer clashed with. It would certainly be very interesting to see Not Yet develop more titles in the future.
    • 79 Metascore
    • 70 Critic Score
    Those who love The Binding of Isaac and Enter the Gungeon will find an awful lot to like here. The gameplay is fast and fluid, the presentation striking, and there is a huge amount to keep coming back for. There are tons of things to unlock that change up subsequent runs, unique seeds to master the most enjoyable versions of levels, and even an insanely challenging difficulty mode to unlock. The biggest issue is the small amount of rooms to pull from when generating a stage. It's not too noticeable for a few play-throughs, but for the players who will run this over and over, it really detracts from the experience.
    • tbd Metascore
    • 40 Critic Score
    Perhaps Jupiter should have stuck with Picross and continued gathering partnerships with other franchises for Picross spin-offs like the recent Picross: Lord of Nazarick. Fans of Diner Dash will enjoy this blatant clone, but based on the asking price this just is not worth the investment. Check out the far superior Overcooked instead.
    • 80 Metascore
    • 80 Critic Score
    A wonderful puzzler with a marvellous aesthetic. Like a children's anime come to life, Mr. DRILLER DrillLand is utterly charming and delightful. Every attraction looks great, delivering sharp, vibrant, and colourful stages in every attraction. As good as it looks, it plays even better. A simple and addictive core basis that has the heart of a classic matching colour puzzler but adds an exhilarating twist to the proceedings with the drilling mechanics. This should be a no brainer purchase, but there's something that will put off many players. It's called the Atlantic Ocean. For some reason, the asking price is literally double in the US than it is in the EU. A baffling and disappointing decision that will sadly stop this reaching as many homes as it should.
    • 74 Metascore
    • 80 Critic Score
    It is exceedingly rare to have a video game bring up what essentially amounts to existentialism, and raise questions about a player's own life, all with very little dialogue. The emotional engagement for having the two primary characters not talk was stunning, and the inversion of real life pet toys was an interesting irony this played with very well. The setting, atmosphere, and story, were the high marks of the game, and while the actual dungeon crawling is purely average, having the girl back at home that constantly needed taking care of, added a needed sense of tension. Being able to raise deep concepts about duty, life and entertainment, makes this stand far above many other games.
    • 65 Metascore
    • 50 Critic Score
    It's quite telling that Ever Forward's demo (released independently with the subtitle Prologue) isn't that much shorter than an actual full play-through. Despite the title's tense stealth sections, and fairly involved puzzle-solving, the fact of the matter is that the final product plays out like the tutorial to a much longer adventure that never starts. By the time Maya's story starts to breathe, and the core gameplay begins introducing complex and layered puzzles, the journey is more or less over. The atmosphere is commendable, as are the puzzles actually present, but the is sure to leave genre veterans disappointed, and newcomers desperate for some meat to chew on.
    • 78 Metascore
    • 80 Critic Score
    EA Sports UFC 4 is a testament to the power an experience can have when it is wholly aware of its own identity. The gameplay is solid, online modes are good, and the career mode is more of the comfortable same that it was in UFC 3, albeit with a great tutorial mode to kick things off. UFC 4 is what a sport sim should be: simple enough on its surface to be fun right off the bat, but deep enough to reward those who practice long enough to become skilled. Oh, and it is very UFC, in case you were wondering. That's always fun.
    • 72 Metascore
    • 80 Critic Score
    The visuals and atmosphere at first seem standard as far as pixelated indie games go, but it does have more going on than it may initially suggest. Things start out very bright and colourful, like most Ghibli-inspired indie titles tend to be, but Phoenotopia: Awakening has a much darker side to it. There are some weirdly chilling moments and well directed sequences that build a profound sense of unease and alienation. There are some surprises within that may shock people who dismiss this as another generic Zelda II clone. The team behind this is not afraid to get dark and to show a little teeth.
    • 82 Metascore
    • 60 Critic Score
    This has a tremendous amount going for it, but ultimately, it is going to appeal to puzzle gamers far more than JRPG fans, as the puzzle sections are incredibly demanding. Having players do hours of complex and convoluted puzzles in a row, is something that is going to put off many gamers that otherwise would have loved this title. For a RPG romp it could have been outstanding if this was shortened, and the puzzles/trickery were reduced by at least half.
    • 60 Metascore
    • 60 Critic Score
    While an enjoyable, and visually pleasing experience, this just doesn't manage to be the great racing game that it could be. Thankfully, it's not a "fanservice above everything" kind of deal, but, truth be told, the main source of fun in Kandagawa Jet Girls does seem to be the girls, rather than the gameplay. Sure it's not bad, but it's also not as good as expected from something that had the potential to be a clone of Mario Kart, with sexy anime cuties rather than chubby plumbers, talking mushrooms, and wimpy dinosaurs.
    • 76 Metascore
    • 80 Critic Score
    This mobile-to-console port is a resounding success as Snowman has been able to ensure The Alto Collection is successful in capturing the player and transporting them to varying worlds of simplistic beauty, as well as consistently presenting challenges that will keep the player guessing what's coming next. Through several obstacles, perilous chasms, and cleverly designed maps, each experience that this has to offer is guaranteed to be unique, fun, and a welcome addition to anyone's library.
    • 72 Metascore
    • 80 Critic Score
    Battletoads is a retro comeback that not only revives the much-loved series for fans, but one that elevates it to new heights! Truly, the development team has worked some magic to make this the best it can be, truly knocking it out of the park. There is very little wrong here that can stop from this being a star recommendation. The small amounts of missteps it does have don't hurt the experience in a meaningful way, leaving this to be an absolutely fantastic retro revival. It's great to see Rare credited on a game that is genuinely great.
    • tbd Metascore
    • 70 Critic Score
    On the Edge, the final Frostpunk DLC, offers one more challenging, and gripping strategy title that genre fans will love. When compared to The Last Autumn, it feels a bit limited in the things one can do when giving it a second try, and it's also not as original as you might have hoped, but it's still a solid recommendation to anyone who found the base game to be one of the best in its field.
    • 74 Metascore
    • 80 Critic Score
    It's easy to write this off as a 'baby's first dungeon-crawler,' but it's proven itself to be something more; something that transcends that viewpoint. It's a great exploration of the Minecraft universe, and shows what a developer is capable of outside of the creative block hellscape of the original survival format. It's fair to say that it's a real blast to play with responsive and chunky gameplay that is mostly unhampered by a couple of small flaws. Highly recommended to anyone who loves a bit of a bash, especially with friends!
    • 68 Metascore
    • 60 Critic Score
    Overall, there really is nothing fundamentally wrong here, but with its reliance on deriving humour from treating RPG standards as dated and ripe for mockery, Snack World: The Dungeon Crawl - Gold pretty much shoots itself in the foot. Leaning into these tropes, and really investing the time into a combat system that is as much of a treat as the rest of the game could have really elevated this above a saturated market. Collecting 'Snacks' and using them as party members is fun, and a worthwhile curiosity, plus visually it has charming designs, reminiscent of Final Fantasy: My Life as a King, which both enthrals and delights. Sadly, though, without a sturdy and, more importantly, fun battle system driving this forward, this may leave a sour taste for those expecting something of the calibre of Level-5's past RPG efforts.
    • 82 Metascore
    • 80 Critic Score
    Yakuza Kiwami 2 delivers a slick fresh coat of paint onto this Japanese epic tale, while keeping the same engaging and complex story that fans know and love. A memorable narrative, and some excellent dialogue and delivery make this a story that is worth playing, even for new entrants to the franchise. Meanwhile, while there are a few blotches on the graphical presentation of this remake, Tokyo has never looked so authentic in a game before, and the atmosphere built is second to none. There are some niggles with the camera, and the slightly outdated UI, however, the combat and mini-games are of a high standard, and keep things incredibly enjoyable throughout this extensive adventure.
    • tbd Metascore
    • 60 Critic Score
    For a first pack in the New Frontier Pass, Maya & Gran Columbia is not a bad start. It adds a bit more variety in the selection of factions to choose from, which is always ideal, and there are a few new units and mechanics to play with that will keep things a bit more fresh for any Civ VI fan. The real standout in the pack is obviously the Apocalypse difficulty mode, and it injects a reason to think, particularly in the endgame state, which can notoriously get bogged down. That said, as fun as it can be, it probably isn't the kind of game one would choose to experience with every play-through as it can certainly edge towards frustration at being crippled by the hazardous effects of climate change.
    • 62 Metascore
    • 20 Critic Score
    While promising a cool twist on the platforming genre, Wavey the Rocket proved to be an absolutely miserable experience that is hard to recommend to just about anyone. Complex controls, ungratifying gameplay, and performance issues that significantly affect the gameplay, this simply isn't fun to play. For those looking for a genuinely fun and engaging platformer, this isn't one that's going to hold your attention for very long.
    • 54 Metascore
    • 60 Critic Score
    Having Ulala back is a welcome return and, Space Channel 5 VR manages to capture the world perfectly, and tug at all the correct nostalgia related heartstrings. It would be great to get lost in the cosy bosom of that feeling... if there was just more to offer. The promise of new characters, songs, and DLC, should rectify some of these issues, but with the already high price tag it's hard to imagine anyone outside the already committed fanbase to take a punt. As nice as it is to see a return to the news desk, hold out for a possible GOTY edition.
    • tbd Metascore
    • 60 Critic Score
    Takoway is a unique puzzler with a fun soundtrack and colourful visuals that rival any of today's major children's films, and the use of so many silent protagonists was an interesting choice that pays off. The way the characters look and interact helps to carry the story, which is fitting for a game that's all about watching, learning, and perspective. The way the perspective slider alters the graphics and music was a stroke of genius, and all told, this is a laid-back, well-polished, but also somewhat forgettable, puzzle game.
    • 76 Metascore
    • 60 Critic Score
    Röki is a lovely game with strong characters and a fun, whimsical story. It shakes up its genres enough to be unique, but doesn't try to fix what isn't broken, and doesn't push itself past what it sets out to accomplish. Environment and creature designs are superb, while their human counterparts (of which there are very few anyway) leave a little more to be desired. It's a game just about anybody can pick up, play, and be immersed in a world they're likely not too familiar with, unless they grew up with the folklore this draws inspiration from. A few graphical glitches crop up here and there, but otherwise this is a solid and a fun adventure filled with puzzles, action, and intrigue.
    • 74 Metascore
    • 60 Critic Score
    This has some merits to it that can't be denied, such as its artwork and very good English voice acting. The problems are, for a horror game, beyond some parts of its plot, the story gets lost with far too much fluff about dorm life, and walking around the same town over and over. This could easily have been cut in half to deliver a better narrative. The 'pinball' battle system is such a break from anything horror related, it serves as icing on a cake that had good intentions, but the ingredients simply were not right for what was required.
    • 76 Metascore
    • 60 Critic Score
    Carrion embraces its identity as a "reverse-horror" experience, offering some viscerally violent action that is not for the faint of heart. Presentation here is top-notch: this is a polished title that Phobia Game Studio has taken a lot of care in crafting. Sadly, it stumbles in its core gameplay. The combat is poorly balanced and navigation can be a frustrating chore, but when Carrion does transcend these trappings, it does so with a sadistic glee that makes it unmistakable amongst its peers.
    • 74 Metascore
    • 60 Critic Score
    This is a game where the ending sequence saved it. As a platformer it barely stacks up to a lot of the competition; some portions of the art aren't that good; the combat is very wonky, with a "bouncy" feel; and, finally, the story doesn't deliver until the end. Adding some badly designed puzzle sections all pull Neversong down. The ending and the idea the title puts forth is powerful enough - even with some plot holes in retrospection - that is worth checking out if someone is into platformers, and has a few hours to try out something different.
    • 71 Metascore
    • 60 Critic Score
    For what is a simplified and chibi-fied version of The King of Fighters '98, this is pretty neat. There are better alternatives in the world of retro game collections, though. In other words, since this has more of a collector's value, if SNK had included a few more titles from the Neo Geo Pocket Color, it would be a stronger recommendation, as this is somewhat too pricey for what's on offer.
    • 84 Metascore
    • 80 Critic Score
    This is the Bill Bailey of golf games. An insane, surrealist experience that throws so much at the wall - often literally - that a lot of it sticks. It's inclusive, and enjoyable, to the point that anyone in the family can pick it up and play, while still managing to offer up a real challenge in later stages and on the online modes. Fun, funny, replayable, and certifiable. While this may not be everyone's cup of "Tee," no ifs, no putts, this is one you won't fore-get soon.
    • 82 Metascore
    • 100 Critic Score
    La-Mulana 2 ranks as one of the greatest metroidvanias ever made. It is steeped in lore, and has an elaborate interconnected world. The constant drip-feed of upgrades and items with devious traps and puzzles keep the pace flowing nicely for several dozen hours. It even has a sense of humour too, making even the most tired and cynical gamer stop for a moment to have a good laugh. It is such a confidently designed 2D adventure, with a clear and focused vision that has incredibly mature sensibilities. The overall aesthetics and music are the absolute tops that the genre has to offer, and Takumi Naramura proves himself to be a true master of his craft.
    • tbd Metascore
    • 70 Critic Score
    Similar music and graphics throughout the game may not be the main selling point, but the increasing difficulty level, at times almost impossible, means Super Box Land Demake is a must play for all puzzle enthusiasts, yet another success for Ratalaika Games.
    • 67 Metascore
    • 50 Critic Score
    EQQO is a really charming, interesting game that unfortunately all comes apart when you get around to actually playing it. The presentation is great, the story is wonderful, and it feels like this interesting little storybook is unfolding right in front of your eyes. It was a game that one will desperately try to like, but it keeps getting in its own way with awkward controls and boring gameplay. It is like sitting down and hearing a beautiful story that the storyteller keeps interrupting to burp every ten seconds, and it becomes harder and harder to focus on the story the longer things go on. It might be good enough for people that play video games primary for their story, or for those looking for a charming presentation, but those that actually want to play a solid game will have to look elsewhere.
    • 77 Metascore
    • 70 Critic Score
    We Were Here Together falls just short of the snowy peaks it was aiming for, but it is fun and interesting, and really stands out for emphasizing co-op puzzle-solving in a way few games have. So, go out and have some fun. Together.
    • 66 Metascore
    • 50 Critic Score
    A perfect example of nostalgia glasses. In short, this may be a hidden gem, but it is completely representative of its time. 2D Platformers have long moved on, and this deserved some overhaul to the core gameplay, instead of just a graphical improvement and a tacked-on multiplayer experience. The soundtrack is a perfect encapsulation of the game as a whole. Utterly charming for the first few moments, but then each track repeats again. And again. And again. One note. Those who enjoyed the first may find themselves questioning why they did, should they dive into the murky waters here.
    • 54 Metascore
    • 40 Critic Score
    Creepy Tale certainly lives up to its namesake, courtesy of superb sound design and art heavily inspired by the works of John Kenn Mortensen, but it's a title which falls apart under scrutiny. A completely silent narrative is ambitious, as is designing puzzles exclusively around visual cues, but there's barely an hour of actual content in-game. Any puzzle-solving veterans are basically guaranteed to roll credits within 45 minutes.
    • 77 Metascore
    • 60 Critic Score
    It takes two hours or so to complete this, and it's a fun little experience, filled with some smart puzzles interspersed with the odd stinker with little logical sense, but nothing to get particularly stuck or hung up on in the entire play-through. A few "Oh really?!" moments exist as well, as the solution becomes apparent.
    • 59 Metascore
    • 60 Critic Score
    The comic setting works great, and the story is an interesting take on the overused dystopian and Orwellian future. Liberated snatches attention with its premise and the neo-noir aesthetic, but ultimately ends up feeling unfinished. The dialogue choices and the puzzles feel tacked on and undeveloped. The style looks great in stills, but in action it's messy. It feels like this so close to being something truly special, it just needed a bit more time.
    • 80 Metascore
    • 60 Critic Score
    The genuinely thought-provoking Ring Battle system, engaging puzzle design, and care given to Olivia's characterisation all make The Origami King the best Paper Mario since the series' Wii outing, but that wasn't a high bar to begin with and the series is still struggling to come up with an engaging gameplay loop in light of the lessened RPG elements. Without experience or levelling, random battles lose their lustre fast.
    • 76 Metascore
    • 60 Critic Score
    The premise is simple: shoot stuff, run towards the finishing line, and do these as fast as possible, with a meter acting both as a timer, and a health bar. It's simple, yet very effective at getting you immersed and addicted, however, while, the frenzy of Post Void is definitely thrilling, the visual "noise" can get in the way of your score-chasing fun. Some small changes here and there, as well as tiny bit of additional content, could definitely turn this into a much bigger recommendation. Otherworldly fingers crossed...
    • 58 Metascore
    • 50 Critic Score
    Both the shooting aspect, as well as the naughtiness on offer is just... ok. While there's nothing terribly wrong with Waifu Uncovered, it's just a very average shmup, with the sexy art not managing to leave a lasting impression. There are much better alternatives out there for both.
    • 66 Metascore
    • 40 Critic Score
    There are three problems with Crysis Remastered: first, the game was never really that good, second, this isn't a remaster, and third, it's actually a heavily downgraded, flawed port. Sure, it's still an enjoyable FPS to kill some time (and other beings) with, and it's kind of impressive that you can now carry a photorealistic jungle with you, but it's still hard to stomach the audacity of calling this a remaster; in other words, an upgraded version of the original.
    • 59 Metascore
    • 90 Critic Score
    Spirit of the North's enchanting journey is magnificent on the Nintendo Switch Lite's screen, as played on for this review, and is even better on a large TV screen. The, at times, challenging game, has collectibles that add to the replay value, and playing as an unlocked snow fox in the snow magnifies the immersion of the game, with levels that beg to be experienced again simply for the fun of enjoying their beauty.
    • 67 Metascore
    • 60 Critic Score
    Building an evident framework for a "good ending" without detailing a clear path to find the requirements, Hotel Sowls struggles between being a true mystery, and holding the player's hand with clues. Replayability, rather than a compelling journey, seems to be the main through line for this title. That being said, the impossibly cute art direction and interesting visual language will keep audiences charmed and engrossed, even if they are not usually fans of the mystery and thriller genre.
    • 65 Metascore
    • 50 Critic Score
    While impressive from a technical standpoint, Ultracore carries way too many flaws from the past to be a solid recommendation, whether you are a retro fan or not. Repetitive, unpolished, somewhat unfair, and very trial-and-error-y, it's pretty evident that the game's current owner didn't really do much before porting this interesting piece of old-school history to modern systems.
    • 71 Metascore
    • 80 Critic Score
    It seems as though the limited budget available for Fairy Tail has been used in the right places, saving on unimportant parts, and spending on the important bits. The gameplay, ranking and battling systems are well thought-out, and presented beautifully. For a game with such a low budget, everything has been implemented very well. It is very clear that the author of the manga, Hiro Mashima, was closely involved in developing this instalment, as it represents the feeling of the anime/manga incredibly accurately.
    • 82 Metascore
    • 90 Critic Score
    In many aspects, Bloodstained: Curse of the Moon 2 reiterates all the good things of the first instalment, and goes beyond just enough to justify its existence. All qualities of its predecessor are in place, with an extra dose of wackiness and originality on top. The classic Castlevania 3-inspired recipe works just as well now, and the retro-stiff but tight and satisfying controls are a joy to experience for any fans of the genre. Inti Creates did it again!
    • 95 Metascore
    • 90 Critic Score
    A post-apocalyptic road trip that offers a fantastic, riveting experience, where destruction and beauty, and hope and despair, get entwined in a way that’s nothing short of genius, The Last of Us is so good that its somewhat repetitive, and occasionally dull gameplay isn’t enough to rob it of its rightful place amongst the video game greats. Therefore, if looking for an unforgettable action-adventure, with strong cinematic sensibilities, and a heavy emphasis in adult, character-driven storytelling, look no further than Naughty Dog’s classic, especially now that the remastered version has made the original even more stunning.
    • 43 Metascore
    • 30 Critic Score
    Fans of Eurojank (critic guilty as charged) can generally stomach low production values and lack of polish, but Everreach: Project Eden is just plain (and incomplete) junk. It fails as a Mass Effect-esque RPG, and fails far more as a shooter. One has to wonder why the developer still charges so high for something as badly-made as this, especially since it has obviously abandoned it.
    • 86 Metascore
    • 90 Critic Score
    Codemasters has delivered a masterful racing experience with F1 2020. Despite the heavy jargon-filled opening, there are plenty of helpful tutorials that break down everything to make this easy-to-understand for those who may not necessarily be car enthusiasts. For those who are after a deep and engrossing racing experience, the My Team Career mode is a joy to play through, with plenty of features to deep-dive into that extends across many hours. Whether playing online or offline, the developer has put forth one of the best racing experiences that can be enjoyed by F1 fans or newcomers alike.
    • 70 Metascore
    • 70 Critic Score
    Every technical issue is worth the hassle, because no other game offers a world as alive or as charming with as much conceptual depth. Deadly Premonition is nothing short of brilliant.
    • 70 Metascore
    • 60 Critic Score
    While an enjoyable title that has been polished up and seems generally very modern, it cannot be expected that The Sims 4 is not going to be compared to The Sims 3. In this respect, it seems that while the game took a few steps forwards, it also took a few steps backwards by abandoning features that were very helpful and appreciated in the previous versions. It does have new features that people have been waiting for, such as emotions and more personality for the Sims. As for now, for some players it may not quite be worth to abandon The Sims 3 for it, but for new players looking for a first experience with the franchise, they may have an easier time navigating than former The Sims 3 players. People that have previously enjoyed the latter may be disappointed by the menus (Sim creation, building, or navigating town), as they have been so massively oversimplified that they are now actually confusing.
    • 79 Metascore
    • 80 Critic Score
    The Story, Adventure and Boruto's Tales add up to at least 30 hours of content, and are all executed brilliant, with exception of the frame drops in Adventure mode. If Naruto has a nostalgic place in your heart, then Naruto Shippuden: Ultimate Ninja Storm 4 Road to Boruto is a must-own.
    • 93 Metascore
    • 80 Critic Score
    The Last of Us Part II's purposely bleak, pessimistic narrative spares no one, and offers a deeply engrossing tale of vengeance that grabs and never lets go. The production values, and overall attention to detail are insane, making one wonder what the developer will do when it gets its hands on the PlayStation 5. The gameplay and overall structure and pacing, while still not the thing that matters here, is thrice as good, making this a far more enjoyable experience, with a higher replay value from the original.
    • tbd Metascore
    • 50 Critic Score
    An, initially fun, mix of a pachinko and pinball machine, Pachi Pachi On A Roll won't stay with you for long, especially due to its - mostly - luck-based gameplay. Throwing some busty anime cuties in there doesn't help much either. This clearly belongs in the world of free mobile games.
    • tbd Metascore
    • 40 Critic Score
    The developers deserve accolades for trying something new, but the game is just rife with far too many problems to recommend. Pathfinding and controlling is a mess, difficulty swings are incredibly wild, and despite all the cool pictures of stats and equipping stuff, none of it really matters. It was clear what it was going for, it just fell short of the mark.
    • tbd Metascore
    • 60 Critic Score
    This is a type of game that, while experimental for the studio, really represents missed opportunities. Ranging from the extremely limited move set of the characters, lack of any new skills/moves, and a bit too much repetition, it leaves a strong feeling of how much better it could be. A heavy reliance on multiplayer likely dooms this, as the online population is relatively small, and the match-making is atrocious. Sad, as the graphics are great, and it could have been really fun with even a little bit more depth.
    • 75 Metascore
    • 80 Critic Score
    It would be remiss to not point out some severe flaws, notably how boring the actual combat is, or the lacklustre exploration. Despite this heavy criticism, there is something definitely charming about the whole experience. The de-levelling novelty is notable, if nothing else, and there is a feeling of being pulled into the game that many modern JRPGs sort of lack nowadays. This is the type of game that shows heart and passion can trump huge budgets.
    • 66 Metascore
    • 50 Critic Score
    It gets all the basics of the genre right, but it simply lacks any depth, and becomes an incredibly grindy only a few missions into the campaign. Interestingly, all the basics are there, it merely is lacking any exciting options, choices or selections; this is in addition to a very bad 'dead zone' tactical problem that is a huge contributor to the slog. Very rapidly a player will have seen everything there is to offer and there just isn't much beyond it. The game just starts to become frustrating the more it is played.
    • 69 Metascore
    • 70 Critic Score
    The Isle of Armor is a nice extra chunk of land to explore in the Galar region that brings with it 100 past Pokémon, and two new ones to add to the list of playables in the 8th generation games. A slew of extra items and features making Pokémon breeding and training a bit better are also included, along with enough bonuses to warrant the existence of this DLC... but not much more than that. Nevertheless there's a sense that story content is kind of short here, and that having to pay extra to gain access to more of the older Pokémon, whereas past games included all of them right from the start, whether through Pokémon Bank or not, is not the best of deals. Still, this is better than having to pay for a full new game like Ultra Sun and Moon, only to have access to a bit of extra stuff. The concept of expansions is, at least, a better solution.
    • 70 Metascore
    • 80 Critic Score
    Beyond a Steel Sky brings old school point-and-click adventure into the 21st century, with an action, and humour-packed plot, and a compelling sense of character. Puzzle-solving strikes that nice balance between satisfying, but not too complicated as to force the player to be bogged down at the expense of the story. The story itself at around 10-hours long or so, is a classic science-fiction adventure, and it hits all the right notes of action and emotion, despite Robert Foster not being exactly the most compelling character out there. While there are a few bugs and little niggles as far as movement animation being a bit stiff, these are cancelled out by what the game does well, which is in its high octane cinematic narrative quality.
    • 66 Metascore
    • 70 Critic Score
    For cycling fans, this whole package is probably the ultimate dream of combining everything that is great about the sport into one extensive management sim. The level of detail in rider stats; the amount of control over races; the strategic plays during the heat of action. All of these things mean for fans it is absolutely a must own. That said, niche genres always have to be balanced to also allow for the introduction of complete outsiders to the field. For such people, the experience is still an overwhelming one, even with the addition of a rigorous tutorial. There is still a whole heap of gameplay mechanics that could do with just a bit more explanation. With all that said, the Pro Cyclist mode which streamlines many of the most complicated mechanics into a more traditional role-playing mode, helps in that regard significantly, and therefore pulls the overall experience for newbies up.
    • 57 Metascore
    • 50 Critic Score
    One Punch Man: A Hero Nobody Knows is unfortunately not the hero this city deserves… or needs. While it does a good job of capturing the aesthetic and charm of the One Punch Man universe via its cast of recognisable characters and suitably ludicrous character customisation, it doesn't quite hold its own as a video game. Instead, it stumbles in its presentation, content and, crucially, it's combat. With more of a focused vision on what it wanted to be it might have been able to set itself apart, but this is sadly not the case here.
    • 58 Metascore
    • 60 Critic Score
    Multiplayer is a really positive experience, and it becomes very easy to sink hours into just exploration and small side quests, with no attention being paid to the main story. Pick up and play is a feeling so rarely found in JRPG titles that it feels like a really positive step towards what should be seen as the new normal. What is baffling, then, is hiding such a great feature, along with all the other main parts of Sword Art Online: Alicization Lycoris behind 12+ hours of repetitive story. The honest truth is that players with a passing interest aren't going to put the hours in to get past the initial chapter, and in doing so, are going to miss out on an enjoyable experience with a lot to offer for both casual players and hardcore fans. Stick with it.
    • 86 Metascore
    • 100 Critic Score
    The atmosphere created here; a plot that pulls the player in with compellingly designed and voiced characters; an addictive and highly polished gameplay loop; and a fantastically realised visual world. These are some of the reasons why Death Stranding is such a joy to play. In many ways, this is more than a game. Gameplay here is built to service the atmosphere rather than the other way around and it makes sense that there are some who find this a step too far. It is also why the act of being a deliveryman and keeping BB safe is more of a focus than the passable combat or the, sometimes, fiddly controls. Running like a dream on PC and looking incredible, this was the way Hideo Kojima's vision was meant to be played.
    • 67 Metascore
    • 70 Critic Score
    Like with NAMCO MUSEUM ARCHIVES Vol 1, the second volume is a mixed bag in terms of games - in this case there are fewer gems, but fewer pieces of junk as well. The main issue remains the fact that this shouldn't be a two-part collection. In other words, if interested (and you should be), keep an eye on that price, and hit that 'Purchase' button when it gets reasonably low.
    • 70 Metascore
    • 70 Critic Score
    There are many, many ways that NAMCO MUSEUM ARCHIVES Vol 1 could be better, but as a whole, fans of retro gaming will definitely love this. Apart from the greedy idea of separating 20 super-old games between two collections, the only thing really holding this back right now is its price. So, put it on your wishlist… and wait.
    • 77 Metascore
    • 90 Critic Score
    Despite its simple appearance in how it looks and the game mechanics, Story of Seasons Friends of Mineral Town is a superb remake, filled with many tasks to do that help the farm grow in all areas. Farming games are much beloved for what they offer, the wide variety of crops and handful of animals mean there is rarely a dull moment, unless it's a season like Winter, due to the absence of crops. There is no doubt that this remake delivers an enjoyable farming experience that provides countless hours of game play. It is a joy to relax with and be immersed by a simpler life compared to reality, with various town events throughout the year providing extra entertainment, sometimes with a trophy to be won, and the addictive tasks necessary on a farm.
    • 78 Metascore
    • 80 Critic Score
    Burnout Paradise Remastered does not change the formula too much from what players will remember from the original, which is good news all around, despite missing the opportunity to insert a couple of quality of life improvements. Having Burnout Paradise Remastered on the Switch is highly refreshing and totally suited to handheld play, especially given the short mini bursts that this could be played in. Visuals do take a hit when compared to other platforms, but this is something that is quite the norm when opting for a Nintendo Switch port - and on the plus side the frame rate and overall performance is still highly reliable. Buyers are going to be more worried about the premium price tag, which is uncomfortably high at launch, and may unfortunately put off many players from ever taking this home.
    • 71 Metascore
    • 50 Critic Score
    Difficulty should always work in unison with the fun factor of game, and not overshadow it, which is exactly what happens in Jump King, where trying to "guess" how much power you need to apply to your jumps is combined with a level design that doesn't tolerate failure, with the end result being constant aggravation. The smoking hot babe at the top isn't worth the trouble.
    • 63 Metascore
    • 60 Critic Score
    At a cheaper price this could be recommended for a quick Sunday afternoon stroll, especially for anyone nostalgic of the original title. A nifty touch would have been to include the original game as an unlockable, which would at least help sweeten the fact that this can be completed within an hour or two. Despite its abundant and underwhelming flaws, Panzer Dragoon: Remake is still a piece of gaming history that deserves to be played, and shooting down waves of enemies does still prove to be satisfying.
    • 66 Metascore
    • 60 Critic Score
    Darius Cozmic Collection Console is, like Darius Cozmic Collection Arcade; a great collection, no doubt. There is nothing intrinsically wrong with it as it is, since all games included are good and worth checking out - but the same issue of price is there. Different game versions aside, only four games are included this time, and if anyone already owns the arcade collection then only two of those are actually properly exclusive to it, since two are console ports of arcade games. This one is therefore, despite being just as good, even harder to recommend at its launching price. If the price ever goes down, or if it gets freely updated with the missing extra games, then that would be a different matter.
    • 76 Metascore
    • 70 Critic Score
    All three games available in Darius Cozmic Collection Arcade, in all of their included versions, are well worth playing for any fan of shoot 'em ups out there. Those are the best ports anyone could hope for, and there is nothing wrong with them in their own right. The fact that running them on a home arcade cabinet is practically impossible because of the multi-monitor nature of the first two games included, makes this collection very desirable indeed for the sake of preservation alone. The price of admission, however, is pretty steep if one considers that only three games are truly included - no matter how great they are, and that the first neither has aged particularly well, nor is comfortable to play on modern 16:9 displays.
    • 66 Metascore
    • 60 Critic Score
    The Outer Worlds's appearance on the Nintendo Switch is welcome due to the fact that it was one of 2019's best titles. However, while still fun to play, it doesn't leverage the Switch's hardware effectively and is subsequently unpleasant to look at. This has a big impact given that the game's charm on other home consoles and PC is due in large part to its visuals. For this reason it's difficult to celebrate it until it receives a substantial performance patch.
    • 81 Metascore
    • 70 Critic Score
    Truly exemplifying the maxim of 'too much of a good thing,' there is simply too much here that bogs itself down. The battle and strategic systems have some really cool and interesting ideas, but there is far too much... stuff that takes both of them down a notch. The strategic layer has way too many things to do with too much consequence, and the battle system takes too long, and is replete with a dizzying number of little things that must be taken into account, lest destruction result. It's really too bad as the core of the game is extremely solid, yet there is just too much in the way for it to shine.
    • tbd Metascore
    • 40 Critic Score
    Chaotic hack-and-slasher, Corporate Lifestyle Simulator, runs out of steam incredibly soon. There's just not enough here to justify a purchase, and, in all honesty, the game was never that fun to begin with. Repetitive, lacking finesse and depth, and not really as enjoyably silly as it thinks it is, this will give you about an hour of purposely mind-numbing fun, before it makes you fall asleep from boredom.
    • 70 Metascore
    • 70 Critic Score
    A competent port of a Nintendo 64 classic, Star Wars Episode I: Racer looks great with the added spit-shine, controls tightly, and performs excellently, with no slowdown in frame-rate. Loading screens have also been removed entirely, which was not really an issue in the original versions, but it is something that should be commended here. At a budget price, many will be pleased that this will help them re-live a piece of nostalgia, and for those on the fence, do not hesitate as this is a great quality port in both docked and handheld modes, yet it will leave others wondering what Aspyr could have done by adding in an online multiplayer and improved AI.
    • 79 Metascore
    • 50 Critic Score
    None of this is to say Shantae and the Seven Sirens is a bad game. In fact, it's a decent game for the younger audience, newcomers, and anyone that isn't expecting Shantae to evolve. Strictly from the perspective of someone that has played many games in the series and is eager for something different, though, this disappoints on many fronts. Uninspiring and rarely ever surprising, with little to make the player feel like they've earned anything, what is left is a generic Shantae game that is like any other before it, crying out for change and originality.
    • 71 Metascore
    • 60 Critic Score
    By no means a bad game, Project Warlock can definitely be fun, but its many rough edges mar the experience, and fun soon gives way to annoyance. While the ultra-retro style is neat, and the gunplay is great, in the end these alone can't help much with the repetitive and simplistic level design, or how often bullets tend to hit thin air, and how unnecessary a permadeath system feels for such a game. Here's hoping the developer team understands what made titles like Doom so darn enjoyable, and create a much better sequel.
    • 54 Metascore
    • 80 Critic Score
    FoxyLand is a must play for casual and more experienced platformer fans, with levels mostly being fairly easy to traverse, with fun puzzles to figure out involving switches and hidden items. High replayability comes from both individual competitiveness in completing a level without dying, and collecting coins to buy accessories, such as a hat or scarf to put on the fox.
    • 76 Metascore
    • 80 Critic Score
    While disappointing in terms of content, Samurai Shodown's fighting mechanics alone are enough to make this a solid recommendation. As long as you don't care about not having an actual story mode or tons of unlockables, and if you feel brave enough to enter the unforgiving online portion of SNK's niche fighter, be sure to check this out.
    • 61 Metascore
    • 50 Critic Score
    Tour de France 2020 is an improvement over its 2019 counterpart, thanks to the improved loading screen times, and reduced crashes that may take place. However, by and large it is still pretty much the same game otherwise, with minimal changes or quality-of-life features to make the experience more engaging. For those who love the sport of cycling, then this may fill in the time until the real-life racing starts up again - however for those with no interest in the sport, then it may be a tough task for Tour de France 2020 to latch newcomers into the title. The ingredients for a really engaging micro-managed cycling-simulator is here, but it is let down by the AI.
    • 85 Metascore
    • 80 Critic Score
    Everyone that is excited over the prospect of the upcoming Paper Mario: The Origami King needs to pick this up. While Sticker Star and Colour Splash took the series in quite unwelcomed directions, this fully embraces the original. The combat system keeps things constantly engaging, the world is inviting, and the trio of main characters utterly charming. This is a world that deserves to be further explored and returned to, and it will hopefully see future instalments. The Origami King has some genuine competition here.
    • 53 Metascore
    • 20 Critic Score
    The broad and generic story is the least offensive aspect of Daymare: 1998. The rotten gameplay and ugly presentation that support this roof of mediocrity won't shelter even the most desperate horror fan. There is nothing classic about the gameplay or story; it is every bit as derivative as most of the soulless schlock that modern studios excrete from their focus group testing. There is no attempt at having any guts at trying to make something that is a throw-back, and the best Daymare: 1998 can offer are a few Easter Eggs and obvious nods to the games that inspired it.
    • 82 Metascore
    • 80 Critic Score
    All three games present in Borderlands: Legendary Collection are well worth a play by themselves. Packed together, they represent an excellent deal on the Nintendo Switch. They play perfectly in both docked and handheld mode, and they look and run as great as anyone could hope on the hybrid system. These don't feel like compromised versions of the originals in any way, and this should be applauded. This is only held back by the lack of a proper physical release, because those are big games to download, and the heavily loot-based gameplay of the series, as well as the difficulty of the later two games, may not be to everyone's taste.
    • 87 Metascore
    • 80 Critic Score
    Twelve years later, and the dreary little world of Persona 4 Golden is as captivating as it's ever been. Having it on Steam is a wonderful boon to its accessibility, given the limited range the Vita and PSTV had, and this port more than does it justice. The elements unique to the expanded rerelease may not add much to the experience, but there's no doubt that this should be on everyone's list of must-play RPGs.
    • 79 Metascore
    • 80 Critic Score
    This adrenaline-pumping, tough as nails run-and-gunner, isn't retro-inspired, but pure retro! Besides that, it's also tons of fun. That being said, it has a couple of issues, like some annoying hit-boxes, a lack of balance in terms of difficulty and weaponry, and, finally, the fact that it doesn't add anything new to the genre. It's great, but it could be so much more.
    • 78 Metascore
    • 80 Critic Score
    La-Mulana is an exceptional metroidvania, but only to those who are capable of braving its meticulous ruins. Understanding the symbols and meaning behind so much of its cryptic messages is only half of the battle. Being able to meet it physically is another story, since the enemies are as insane as the ones in old-school Castlevania, and the traps are more methodically implemented. The adventure is epic with quite a few miles to it.
    • 43 Metascore
    • 30 Critic Score
    VR titles are meant to entice new audiences to experience gaming, for beginners to take delight in the interactivity offered and ensure that a new gamer is made for life. Even ignoring this demographic, seasoned gamers should find pleasure in even the simplest of VR activities. Spuds Unearthed ultimately fails in all respects. There is very little amount of fun to be had here, with overcomplicated tutorials which feel unjustified, and a difficulty spike that is so high and frustrating that there is little to no incentive to continue past the first few attempts. Real time strategy titles could really shine in a VR environment, with simple deployments and issuing of orders, until then, this attempt is best shelved and forgotten.

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