Cubed3's Scores

  • Games
For 4,056 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4056 game reviews
    • 83 Metascore
    • 40 Critic Score
    The nicest thing that can be said about Mixtape is that it has imaginative visuals and that the animation quality is pretty good. Adventure game fans won't find much intrigue or excitement because the experience is suffocatingly automated, and all the set-pieces offer no challenge. The biggest sin Mixtape commits is that it's ultimately insufferably boring and pretentious.
    • tbd Metascore
    • 40 Critic Score
    Sayonara Wild Hearts is a beautiful-looking and sonically dazzling work of art, yes...but like most arty games, it lacks a compelling hook. The very bare mechanics can be generously called "gameplay", in that there is moving a character on a screen and pressing button prompts, but there's no substance at all. Doing a perfect run and not making mistakes for a flawless music video should be a reward. It shouldn't have been given away to just anyone. Overcoming a "broken heart" is not easy in real life, and that should have been reflected in the gameplay.
    • tbd Metascore
    • 30 Critic Score
    While an interesting concept, Magin: The Rat Project Stories just falls short in every department after the beginning. The writing is so filled with profanities that it comes off as immature rather than adult. What is worse, though, is that the card-based combat system becomes repetitive because the game punishes the player for experimenting. Great concept on paper, but poorly executed.
    • 51 Metascore
    • 30 Critic Score
    Oh, joy. Legacy of Kain: Ascendance is the miraculous return no one asked for, adding a heroine nobody wanted, and turning a beloved, dark saga into an uninspired, rough-around-the-edges side-scrolling platformer that few if any will enjoy. As for the story and writing, if past titles were Shakespearean poetry in video game form, this resembles a confused school play project. Vae victis? More like vae playeris - woe to the player forced to endure this mess.
    • 60 Metascore
    • 40 Critic Score
    While Khaos Reigns extends the experience of the enjoyable Mortal Kombat 1, the story expansion itself is nothing to write home about. The six new fighters are the meat of the experience, with some fun returning characters from past games and three well-realised guest characters, some of which have shaken up the meta in a positive way. Regardless, this bundle is difficult to recommend as a package, so fans who are only interested in a select few Kombat Pack 2 fighters would be better off purchasing them individually.
    • tbd Metascore
    • 40 Critic Score
    It is easy to see what Fortuna Magus was aiming to do. It tried to be a short and sweet JRPG, something that is always appreciated, since the biggest flaw in the genre is that games sometimes feel padded. However, it maintains the same ratio between padding and the actual story as in longer games in the genre. Worst of all, it does not give important plot points and characterisation the space they need. Combined with a poorly implemented currency that makes characters way more powerful than they should be, it removes the spotlight from the wonderful combat system. Fortuna Magus is sadly a hard pass, except for those who feel the need to play any retro JRPGs on the market. Although there are many great ones published by Kemco alone, one should never have to dive this deep into the barrel for something new to play.
    • tbd Metascore
    • 30 Critic Score
    “A cold-case detective thriller without genuine detecting” sounds more like a strange joke than proper description for this game. Combine that alongside poor storytelling and shoddy presentation, and it’s sad to say John Morley’s final case ends with a pitiful whimper rather than a bang.
    • tbd Metascore
    • 40 Critic Score
    If you can get over the fact that Video Hustler isn’t a traditional pool game, there is brief appeal to its unique score-based stylings. Unfortunately, the wonky control method and air hockey-like physics make it difficult to play for even short sessions.
    • tbd Metascore
    • 40 Critic Score
    Attempting to channel that special The Goonies magic, indie metroidvania The Good Old Days borrows its premise and aesthetics (kind of) but stumbles in execution. The muddy level design, punishing backtracking and the especially poor controls are hard to stomach, and despite being made with multiple runs in mind, this ultimately isn’t fun or worth finishing even once.
    • 54 Metascore
    • 40 Critic Score
    Let it Die: Inferno is a gorgeous and highly stylised game that can’t stop tripping over itself. Combat is frustrating and unfair instead of challenging, exploration and item collection are made negligible by timers and resets, and certain characters and music are weakened by AI “enhancements” that don’t enhance the game in any way. Inferno itself is solid, and there aren’t many bugs or glitches, but the game on offer is one that is trying to appeal to a niche of players who certainly can find a lot of fun in its gameplay loop, but working through the design flaws and constant resets will prove as much of a challenge as the combat and exploration of a soulslike are meant to be.
    • 57 Metascore
    • 40 Critic Score
    Log Away aims for calm cabin-building bliss and reaches it…only to lose it minutes later. While its cosy vibes have some charm, with no pressure to do anything besides crafting the tiny retreat of your dreams, the experience is dragged down by poor optimisation, a lack of settings, and shallow, highly limited building options. With nothing to do after quick completion and no world to explore, relaxation soon turns into boredom.
    • tbd Metascore
    • 40 Critic Score
    Detective Dotson would be a neat pixel-art screensaver that depicts the vibrantly coloured, densely populated world that is India. As an actual interactive experience? It’s a boring fetch quest and mini-game heavy kind of mess hiding behind a pretty face.
    • tbd Metascore
    • 40 Critic Score
    A visual treat in search of better gameplay, Itorah is an action-platformer that wears a metroidvania skin. The eight or so hours needed to reach the end of this journey are boring, the main heroine feels clunky to control, and the frame rate will make you nauseous. The strongest moments here will come from admiring still frames, not playing through them.
    • tbd Metascore
    • 40 Critic Score
    Gee Bee's austere visuals looked cheap next to emerging colour games in 1970s arcades. With only three-to-five-minute games with no escalation or features, after a few plays, the loop becomes mind numbing. Its core is so basic that not even modern features can do much to elevate its plainness. Most people play video games to beat boredom. Gee Bee is for people who crave monotony.
    • 65 Metascore
    • 30 Critic Score
    Past all of the cringe dialogue and turgid gameplay, perhaps Dustborn’s biggest sin is feeling more like vacuous agitprop than an actual story. Whatever fight against fascism Pax – and by extension Red Thread Games – had in mind, it's an unintentionally hilarious one since her words feel as plastic as her bat.
    • 56 Metascore
    • 40 Critic Score
    Even after several updates, Star Wars: Hunters can’t capture the verve nor engagement of other Hero shooter/brawler hybrids. The end result is a surplus of characters, modes, and cosmetics that’s swamped by lacklustre design, aesthetics, and mechanics. For this sub-genre, calling it mediocre feels too generous. For a new-ish Star Wars game, it ranks among the weakest efforts since Disney took over.
    • tbd Metascore
    • 40 Critic Score
    Folly of the Wizards looks like a beautiful and competent roguelike at first glance. The first couple of playthroughs promise a fun title that will offer hours of entertainment and surprises to come. However, after a few hours, none of those promises feel fulfilled; rather, it gives the feeling that players have spent hours with a demo or early access for an okay roguelike instead of a full game. Bugs, poor descriptions of items, and menus that feel unfinished are all that are to be found under the pretty cover, and it feels like folly to have ever expected anything else. Even for fans of the genre, this is an easy pass.
    • 52 Metascore
    • 30 Critic Score
    For a publisher so eager to revitalise its long-dormant franchise, it’s impressive how Konami’s first shot winds up being a miserable own goal. Even with considering its rare positives, The Short Message’s blunt-force sermonising feels anathema to the series’ core identity. Combine this with game design vacillating between bland or annoying and all that’s left is dingy world design. As a free title, it shares an interesting heritage with P.T.; unlike its precursor’s legacy, it's destined to be forgotten once credits roll.
    • 65 Metascore
    • 40 Critic Score
    As a homage to a classic cult anime series, Space Adventure Cobra: The Awakening sort of works. The animation has the right feel, and fans of the show and those nostalgic about it will absolutely have a blast with that part. Unfortunately, the gameplay completely disregards that nostalgia this title relies on to appeal to its audience. It doesn't help that the level design is at times a massive disaster. While impressive, the boss fights, anime cutscenes, and campy '80s feel do not save this.
    • 69 Metascore
    • 40 Critic Score
    Heartworm has a strong atmosphere, greatly enhanced by an excellent use of PS1-style graphics. And that’s it. That’s the only thing good about this indie survival horror experience. A survival horror experience where the only true horror is the boredom that will have to be endured while the protagonist runs around aimlessly (without anything posing any real threat). It's all topped off with occasional not-exactly-that-deep thoughts on life and death.
    • tbd Metascore
    • 40 Critic Score
    The Sinking City had a great idea, but it was ultimately poorly executed. The remaster was a chance to address its main flaws: combat playability, mission structure, and level design. However, only the graphics got attention when they never needed them. The revamped visuals do admittedly look very good and make Oakmont feel more immersive, but they were a misplaced priority when everything else was unbelievably poorly tuned.
    • tbd Metascore
    • 40 Critic Score
    Glover was an ambitious and unique concept back in 1998. Ultimately, it's where the game should remain. It is a shame – with improved controls and tweaks to the design, it could have shown the concept in its best possible light. The badge of a "remaster" really does not qualify as the Nintendo Switch edition feels very much a cash-grab that's building on Nintendo nostalgia. Unless you've got a fondness for Glover, it's difficult to recommend diving into this Nintendo 64 gem in 2025.
    • tbd Metascore
    • 40 Critic Score
    It is hoped a Nintendo Switch 2 version of Pinball FX is in the works because Tomb Raider Pinball suffers from the graphical downgrade when compared to its other system counterparts. Sadly, the tables themselves are disappointing, with Adventures of Lara Croft being a hugely frustrating pinball experience that can be difficult to get to grips with. Secrets of Croft Manor fares more positively, but for such an iconic franchise, this pack should have been much more than what it is.
    • 56 Metascore
    • 40 Critic Score
    Like many games that are smaller budget, when a game has remotely fancy graphics, gameplay tends to almost always suffer. This is no exception, while the space survival idea is cool, from frustrations in the UI, to constantly glitches and freezes it’s hard to even see the game at its best when so many other things get in the way.
    • tbd Metascore
    • 40 Critic Score
    Selfloss is a game that really should have been better. It feels like Cocoon or Unravel or one of those other elevated indie titles that critics love to throw laurels at. It dares to explore complex emotional themes within a richly imagined world. Its artistic direction and narrative ambition are great, and this feels close to offering a genuinely worthwhile experience. However, it never gets there. Even with all it gets right, this is a genuine struggle to get through. It is a poorly designed, glitchy mess that is equal parts brilliant and boring. Those willing to overlook its flaws will find a journey that is memorable and emotionally resonant. Unfortunately, it is a lot more likely that journey is going to get cut short and this is the sort of experience a lot of people will quit on before the credits roll.
    • tbd Metascore
    • 30 Critic Score
    While The Meating clings to its NES roots, those roots ultimately feel more like dead weight than a solid foundation. It succeeds in capturing the look and feel of those classic NES titles, but at the same time it struggles to innovate or offer a compelling reason for players to invest their time. In the crowded landscape of retro-inspired indies, The Meating fails to distinguish itself. The end result is something that feels more antiquated than nostalgic, and like most meat that has been left out too long it is probably best to steer clear and look for something a bit fresher.
    • tbd Metascore
    • 40 Critic Score
    It is hard to find reasons to recommend Dead Dragons when the game itself could not be finished due to an unusual issue. All the unfortunate trifling elements contribute to the sentiment that it is not the usual fun Kemco style of RPGs. There are not even enjoyable secret passages to explore to offset the numerous issues. Perhaps this is one title that should not have been ported to Nintendo Switch.
    • tbd Metascore
    • 40 Critic Score
    DreadOut distinguishes itself within the horror genre by drawing inspiration from Indonesian folklore, creating a unique and intriguing atmosphere. Regretfully, it is painful to play due to the harrowing roughness of the final product. Despite its current flaws, it possesses potential for improvement. A critical update is necessary to rectify game-breaking glitches, crashes, and graphical bugs. Given the prolonged period of unresolved issues on the PC platform, the likelihood of these fixes being applied to any console versions is remote.
    • 79 Metascore
    • 40 Critic Score
    Once the one that would show the industry how things should be done, Civilization VII is an unpolished, pale imitation of what a Civilization instalment should be. There are a myriad of problems with this, but the biggest one is that the wonderful feeling of freedom for which the series was always known for is now completely gone, as players are forced to go down very specific paths in every single match. Unless there’s a very, very big sale, it would be best to stay away from this bundle of disappointment.
    • 52 Metascore
    • 40 Critic Score
    As a side or minigame, Neptunia Riders vs Dogoos might be kind of fun…for about an hour, but as a nearly full price game, something like this is tough to swallow. The whole thing can be beaten in a few hours, and the gameplay is entirely derivative, bland and lacking much in the way of anything interesting. Idea Factory should stick more with the ecchi games or themes, as that's what they're best at.
    • 53 Metascore
    • 30 Critic Score
    Die by the Blade falls short in delivering a truly engaging experience in the current state it is in. The developers have made a statement promising to put right its issues and include further single player modes to improve the package offering. It is an admirable position, but also a concerning trend in the industry today. Without a doubt, it is an interesting concept to bring back and modernise, but here it feels more like a missed opportunity than a modern successor to its classic inspiration. Perhaps one for the Cyberpunk 2077 or No Man's Sky treatment?
    • 70 Metascore
    • 40 Critic Score
    Schim isn't without its merits. For players looking for a more casual, low stakes experience, it can be a relaxing time to shut off the mind to, and the art style alone is worth admiring. It's built on a strong conceptual foundation, even if it struggles to make the most of its intriguing premise. Although it doesn't quite hit the mark fully, Schim should be applauded for trying to do something different and unique. There is a certain satisfaction to leaping from shadow to shadow, much like one might imagine as a child looking out from the window and also imagine during a long car journey. Much like those car-imagining journeys, though, the novelty can fade quickly, but at least it doesn't make one feel queasy, like reading a Beano would.
    • tbd Metascore
    • 40 Critic Score
    Doctor Cat shows promise but ultimately fails at the execution. The puzzles themselves are fine, but unfortunately issues with controls ruin the experience completely. It is also unclear why a premise was set for Doctor Cat with what feels like little to no resolution.
    • 61 Metascore
    • 40 Critic Score
    The biggest mistake in game design is making a player feel totally disinterested on what's going on in front of their eyes - twice as big of a mistake in the actionless genre of city-builders, because unless given a strong incentive to do what needs to be done, it all feels like tedious, boring work. In Aquatico no one will feel as if they are helping a group of people survive the end of the world. You are basically a project manager of the slowest, least demanding project, where almost everything is done without much input on your behalf.
    • tbd Metascore
    • 40 Critic Score
    Days of Doom had a lot of potential, but an utterly unforgiveable amount of hard crashes 'doom' much of its hope for a decent experience. Even when it is not crashing, there were just too many things that really should have been different. Classes are far too boring, plenty of missed opportunities for more weapons, any skills, or any sort of depth. For people looking for a game that had good potential, but blew it so badly, this is a good example to study.
    • tbd Metascore
    • 30 Critic Score
    Sexy low-poly girl beats zombies in a mall for about an hour, and the biggest challenge, besides the unpolished controls, will be to stay awake, as you'll pretty get what this can give in less than 10 minutes, and then be required to keep on with the monotonous gameplay just to reach the finishing line. Hot Blood is not recommended at all. Not even to lovers of low-budget, silly titles.
    • 60 Metascore
    • 40 Critic Score
    And to think how many ridiculed the comment that Gotham Knights was enjoyable. Suicide Squad: Kill the Justice League doesn't quite tarnish an excellent track record for Rocksteady in comic-book tie-ins, but it tries its hardest to. With a bland repetitive genre choice nobody wanted and a barely passable gameplay mechanic, the best advice to give is to wait for the cutscenes to be bundled together and watch a mildly enjoyable story without the hassle of a game ruining it.
    • 59 Metascore
    • 40 Critic Score
    Way too little rhythm gameplay in this rhythm game, as Witch's Rhythm Puzzle leans more towards a puzzler, with the beat acting only as the "opening" during which you can hit a button and play the darn thing. The actual puzzle aspect is nothing to write home about. As for the anime lasses, aren't something special either.
    • tbd Metascore
    • 40 Critic Score
    A decent Super Smash Bros. clone that clearly improves on the first iteration, but Nickelodeon All-Star Brawl 2 is rife with problems on Nintendo Switch. The 30 frames per second gameplay, unbelievable load times, poor presentation, and glitches that force reboots of the game mean this isn't going to be a joyful time unless playing on one of the more powerful systems. Underneath the numerous issues, there is fun to be had here, and crossplay will at least help ensure match-ups when battling online, but it is difficult to recommend this version of the game.
    • 67 Metascore
    • 40 Critic Score
    Somerville's greatest flaw is just how boring it is. It is more of a walking-sim than a platforming-adventure game. Reactive objects are also colour-coded yellow, so there is never any question about what to do. This robs any sense of discovery in a title that is already so tightly focused on pushing players forward. The terribly slow walking speed will pad out Somerville's length to around four to five hours, when there is maybe only two hours of actual substance. Traditionally, these kinds of games are short but make up for it with excellent pacing. Somerville feels like a flatline for most of the entire run.
    • 67 Metascore
    • 40 Critic Score
    Not being content with being one of the most soulless products released under the Warner Bros. label, it is also extremely underwhelming from a technical point of view. Gotham Knights was originally developed as a multi-gen title, but PlayStation 4 and Xbox One versions got cancelled. Despite this, the visuals underwhelm and fail to impress and manage to look worse than the last major Batman instalment released seven years prior. Capping at a mere 30fps might be excusable if this boasted the most cutting edge visuals on the market, but it manages to look cheap and dated. For a AAA production from Warner Bros., this should have been a visual tour de force, with top writing talent, and have evolved the gameplay to compete with its contemporaries. Maybe it can be salvaged over time with updates, but currently it's one of the most droll and sloppily designed triple-A products of 2022.
    • tbd Metascore
    • 40 Critic Score
    Under the Warehouse has a nice, surreal, "is it all a dream?" vibe, but that's all it has, to be honest, because gameplay-wise it's nothing more than a two hour-long chore of fetching items for NPCs again, and again, and again… and occasionally solving a simplistic puzzle or two.
    • 63 Metascore
    • 40 Critic Score
    A super-calm mix of fishing, cooking, business management, and town-restoring RPG, Moonglow Bay is a decent idea that wasn't executed that well, and is thus very boring and repetitive. It also struggles with making you care about anything. Players do things just to do them, with the tiniest sense of progress possible. Take your fishing rod and fish somewhere else.
    • tbd Metascore
    • 20 Critic Score
    Don't wait for a bargain bin sale. Don't accept it as a gift. Succubus With Guns is one more trashy "NSFW" game, like the thousands of others that can be found on Steam. It's a boring, repetitive, and sloppily crafted third-person shooter, where players shoot wave after wave of enemies, getting sleepier by the minute. The breast physics are hilarious for like a second.
    • 66 Metascore
    • 40 Critic Score
    The story in this sci-fi crime drama is nice and all, but a combination of below average voice-acting, awkward-looking characters, and bad pacing ruins it all. What makes the pacing so bad? Boring puzzle after boring puzzle, with very few of them having any connection to the plot, and even less being fun to solve.
    • tbd Metascore
    • 40 Critic Score
    If this was a fan game you were showing to your friends (like it originally was) it would be much easier to recommend. Given that this is a full release and at almost full price it simply does not stack up to the plethora of other better titles. The music is weak, the difficulty annoying, and the platforming so badly controlled there is little to talk up - even to fans of Touhou.
    • 67 Metascore
    • 30 Critic Score
    SYNTHETIK: Ultimate is a wonderful roguelike that's been utterly ruined by its Switch port. What should be one of the best games on the Nintendo Switch is instead emblematic of everything wrong with the eShop. Frame rate dips, technical hiccups, and game breaking glitches tear down all the goodwill this game establishes. When there's no such thing as quality assurance, amazing games release in unplayable states. SYNTHETIK: Ultimate should be played, just not on Nintendo Switch.
    • 35 Metascore
    • 20 Critic Score
    Sanity of Morris is going to be remembered as one of those kinds of ironic and unintentionally funny video games. While it is not quite Big Rigs: Over the Road Racing, the lack of quality control and effort suggests the developers leaned heavily on their concept. The idea of a grounded stealth/horror experience, with adventure-style puzzle-solving is an easy sell to a lot of people. The only problem is that Sanity of Morris does not even try.
    • 67 Metascore
    • 40 Critic Score
    Frozenheim doesn't do enough to stand out; furthermore, it suffers from some severe problems. The camera controls, unit controls, and just its overall feel makes it seem far more like an alpha build than something ready for release. While there are some small interesting things like finding free resources on the map, the game is not one to recommend.
    • tbd Metascore
    • 30 Critic Score
    This homage to classic survival horror manages to become boring long before the three hours that are required to reach the end. SENSEs: Midnight is a painfully slow, generic adventure game, that's a step back from Sense: A Cyberpunk Ghost Story, which played better, looked better, and had a far stronger and creepier atmosphere. Oh, and be aware of the bugs - the bite more than supernatural apparitions.
    • tbd Metascore
    • 40 Critic Score
    Those looking for a "traditional" video game, with levels to beat, enemies to fight, and overall goals that must be achieved, should stay as far as possible from The Longest Day on Earth. This is more like a short movie, which just happens to ask for a little bit of interactivity. Sadly, it's painfully boring, and the "storytelling" fails to evoke whatever feelings it wanted to evoke.
    • tbd Metascore
    • 40 Critic Score
    'Mundane' is the word that perfectly describes this horizontal shooter. Hell Pages is way too basic in what it offers and isn't even that good at it. Simply put, the genre is choke full of alternatives, at the same, or even lower price, so there's no need to play this.
    • tbd Metascore
    • 30 Critic Score
    Exploding Kittens for Nintendo Switch just is not worth it. It is boring to play alone and it's going to be difficult to find others willing to spend the money to play together. The real-life card game is an absolute hit, but this title for Nintendo Switch is an absolute flop.
    • 61 Metascore
    • 40 Critic Score
    Take away the frustrating tutorial and newcomers stand a chance of liking Farm Manager 2022, that is if they can get to grips with the, at times, illogical menu system whose navigation is critical to gameplay and can put up with the occasional ridiculously long loads. It is a real shame that it took such little time to turn a beloved simulation into a highly unenjoyable experience, not letting the game's positive aspects of running a farm and managing all aspects shine as bright as they should have.
    • 78 Metascore
    • 40 Critic Score
    Samurai Warriors 5 is a minimised musou that's been stripped back to its most fundamental parts. Perhaps this deconstruction was meant to revitalise interest in the genre, but it sadly leaves it feeling flat and mediocre. Omega Force hasn't forgotten how to make a musou, though; that much shines through in the combat which at times shows flickers of promise. There's just not enough to see and do here, and it becomes repetitive far too quickly. This, coupled with the fluctuating Nintendo Switch performance, makes it difficult to recommend.
    • 46 Metascore
    • 40 Critic Score
    While there is a lot to like in Doctor Who: The Edge of Reality, this port basically makes it unenjoyable. While it's possible to play this to completion, and the content is all there, it's recommended to play this on a different platform, where there are less compromises.
    • 63 Metascore
    • 40 Critic Score
    Every now and then, the stars will align and Chocobo GP will provide a fun, frantic, and genuinely fantastic race. A rare moment where the track layout isn't too obnoxious, the item RNG isn't too oppressive, and the monetization isn't too distracting; a brief snippet of a solid racer with tight controls and a colorful world. If the game was like this all of the time, there would be no issue, but the ways in which it fumbles before the finish line cannot be overstated. What could have been a solid, long-lasting Mario Kart alternative has already been tossed aside by the masses and forgotten. Maybe Square Enix can fix it, maybe they won't bother, but at this point, not much of value has been lost.
    • tbd Metascore
    • 40 Critic Score
    Kur
    KUR doesn't have what it takes to join the slowly, but steadily growing family of old-but-modern FPS games. The gunplay is generic at best, the visuals not that appealing, and, most importantly, this is undoubtedly a title that left Early Access way too early. Wait for many an update before trying this out.
    • 67 Metascore
    • 40 Critic Score
    Forget the utterly nonsensical story, the unbalanced combat mechanics, the aggravating insta-deaths, the glitches, bugs, translation errors, and so on. Bright Memories: Infinite's biggest issue is that it's not a complete package. It's a two-hour tech demo, and not even an impressive one. The general idea behind it is great (one-woman army who is both a gunfighter, a ninja, and a high-tech wizard), but the execution is subpar to say the least.
    • tbd Metascore
    • 30 Critic Score
    It is a case of same old story for FIFA 22 unfortunately. Without any hint of a change in the way the Switch ports are approached, there is very little to recommend. Purchasing this would only add to the EA mentality that a 'Legacy Edition' is a perfectly acceptable option in today's market. If you've never owned a football game on a console, this is probably the way to go, gameplay is thankfully passable and there is not another out there with such fully comprehensive licensing domination. For everyone else however, until the whole mentality of EA changes in regards to showing respect to what fans deserve if gaming on the so called 'lesser' consoles, this is a clear own goal.
    • 44 Metascore
    • 40 Critic Score
    Post-apocalyptic settings can be many things, but boring should never be one of them, and The Uncertain: Light at the End is unfortunately exactly that, with its mediocre to bad writing, forgettable world and characters, and okay-ish to lacklustre puzzles. Even the best thing on offer, which is the design of each area, fails to leave an impact. The graphics are nice, but visual appeal and atmosphere are almost non-existent.
    • 27 Metascore
    • 30 Critic Score
    Yes, Decay of Logos is that bad. Underneath a generally good-looking bonnet, lies a pile of half-broken machinery, leaking tubes, and tangled circuitry. This soulslike has a lack of balance, is not very fun to play, and most importantly, is broken. The fact that almost three whole years after its initial release have passed, and the developer still hasn't fixed its many bugs, says a lot about the quality of this bad attempt at a budget Dark Souls.
    • 62 Metascore
    • 40 Critic Score
    Giraffe and Annika is not a good game, which is a sad thing, as it feels like there is something missing. It's very rough, and is reminiscent it is one of those Unreal Engine 4 demos made by students. There are some redeeming qualities, like the charming character design, and a unique battle system for bosses, but it's so overshadowed by technical bizarreness and a lack of cohesive feeling that it's simply impossible to recommend to anyone but the biggest fans of Annika's design.
    • 59 Metascore
    • 40 Critic Score
    Can cute/sexy anime girls be mixed with the dark fantasy world of Dark Souls and the like? Sure… but that's no promise of a fine product. Now, there are many indies out there that try to sell through fanservice alone, but Lost Ruins is actually not one of those. Yes, it has waifu bosses with big bouncy assets, and they drop swimsuits as the reward, but to be perfectly honest this isn't the main thing here. Actual effort has been made during this title's creation, with the fanservice (or whatever you want to call it) being just the cherry on top of it all. It's just that the end result isn't really a good, or finely polished game, with the slow, cumbersome combat definitely taking the biscuit.
    • 51 Metascore
    • 40 Critic Score
    The danger of playing with nostalgia and doing it injustice means that the high bar that was set before it is the bare minimum that needs to be achieved to be even deemed worthwhile. There are a lot of call backs to Crazy Taxi in this review and that is due to the derivative nature that Taxi Chaos borrows its concept from. The sub-par graphics, generic map, bland soundtrack and lack of new ideas or the ability to even replicate what came before it has destined Taxi Chaos to the copycats of shame bin. If, even after reading this review there is still some urge to play Taxi Chaos then it is highly recommended to go and track down a copy of Crazy Taxi and Crazy Taxi 2 and play these instead.
    • tbd Metascore
    • 40 Critic Score
    While any content added to Romance of the Three Kingdoms XIV is obviously welcomed, the Diplomacy and Strategy Expansion Pack sadly falls far short of what is to be expected, considering the significant cost of the additions. With just two headline gameplay features and no change to how the base game operates, this is very much a disappointing development. It would be great if Koei took stock at this point on just where the series is at in comparison with some heavy competition in this genre, and went all out to make the RTK franchise what it deserves to be.
    • 67 Metascore
    • 40 Critic Score
    Re:Turn - One Way Trip is pleasant to the eyes, works ok with no bugs or whatnot… and that's about it. Sadly, there's nothing good to say about it. Apart from just not being scary (like at all), and having an uninteresting story, the bulk of the experience revolves around running from A to B for about five hours, picking key items, and using them in the obvious spot. It's a fetch quest, plain and simple.
    • 63 Metascore
    • 40 Critic Score
    Battlefield 2042 is nothing short of a rip-off, and screams of EA trying to see what they can get away with this generation. Overpriced, yet devoid of the content to justify its next-gen premium, it will leave franchise fans feeling insulted. Make no mistake, anyone looking to get into Battlefield should look elsewhere, or risk letting a lacklustre first impression sour their perception of what is otherwise one of the most premiere first-person shooters in the genre - which frankly just makes 2042's lack of content, lack of a campaign, and lack of polish all the more frustrating. Battlefield's legacy deserves better than EA squandering DICE's potential by launching a major title in a clearly unfinished state. Battlefield 2042 is a beta masquerading as a AAA release.
    • 60 Metascore
    • 30 Critic Score
    An utter disappointment, for fans and newcomers alike. For the newcomers, this is more likely to dissuade potential interest in a series that is so much better than this. For fans of the series, this not only does not do any of the adaptations - be it light novel, manga, or anime - justice, but it is a terrible adaptation. Low quality. Low budget. Just embarrassing, especially considering how long this has been in production. It's hard to think of anyone to recommend this for. It's flawed and forgettable in every way.
    • tbd Metascore
    • 40 Critic Score
    FMV games were never that great to begin with, so there was never much hope for American Hero, especially since it was actually an unfinished project. Even worse, the joy in low-budget movies (interactive or not) is their unintentional comedic side, and frankly, this doesn't have much cheese. Pick any bad action flick from the '90s you want (start with the filmography of Jean-Claude Van Damme), and it will be much funnier and corny. This is extremely forgettable, and it only has value as a piece of history that would otherwise be lost to the black void of abandoned video games.
    • 59 Metascore
    • 40 Critic Score
    RPG Maker MV has everything it takes to make an RPG. However, the complexity makes it unenjoyable and often frustrating, especially for players that are not well-versed in the ways of creating RPGs. It is simply too much effort to create a single map, not because of the work needed to design it, but because of endlessly trying to figure out how to achieve certain goals. While the simple portability of this title, due to the nature of the Nintendo Switch, is definitely a positive, this title cannot easily be recommended to newcomers in RPG creation.
    • tbd Metascore
    • 20 Critic Score
    There is no reason why anyone would ever play this on any console. Even if it were played on its intended platform, Rip Them Off is barely a game. It is a strategy based, tower-defence where there is no strategy, as it revolves around failing to understand the conditions. No con-artist would ever accept failure, and yet this insists that gamers should learn to enjoy losing.
    • 46 Metascore
    • 40 Critic Score
    Good, fun games are good, fun games, and even with glitches and the numerous issues this trilogy brings, that's what these still are. However, seeing the state of Grand Theft Auto: The Trilogy - The Definitive Edition, there just isn't any way to let Rockstar off lightly here. This is one of the most successful video game companies in the world, with goodness knows how much raked in from GTA Online, so there can be no excuses to have loaned out these iconic games to a small team with a poor track record and showing absolutely no respect for its own creations. Fifty pounds is a big ask for such old games that have been what one might say "demastered", and even with numerous future patches, these may never be the upgrades they should have been, but Switch owners new to this trilogy can find plenty of entertainment - and not just because of the glitches. This is still a hard sell, though, with the advice being to hold off for a major sale.
    • tbd Metascore
    • 30 Critic Score
    There is next to nothing good to say about Dustwind: The Last Resort. From an abysmal UI that is nearly impossible to see due the tiny text, to chronic controller problems, to the egregious issue of large maps without the ability to run, this gets in its own way so frequently that players will come away angry about just how bad of an experience it is.
    • 63 Metascore
    • 40 Critic Score
    Tough game to rate overall, as there was some care and time that went into this; it just went to all the wrong places. Players looking for a strategy/tactical experience are going to be absolutely repulsed by the mix of "walking sim"/WRPG that leaves much of the core experience behind absolutely. The battles are simplistic, and the few redeeming features are buried beneath too many complaints and issues. There is simply very little strategy in this game that occurs, or is interesting to think about.
    • 73 Metascore
    • 40 Critic Score
    Those in love with the history of the era will love the detail within Romance of the Three Kingdoms XIV: Diplomacy and Strategy Expansion Pack Bundle, but to those that the history is meaningless the absolute volume of names and relationships is a waste of time. Furthermore, while this has some interesting concepts, it is just too bogged down with minutia and lost in its own stats. The series could really need an overhaul on how to make things more streamlined.
    • 50 Metascore
    • 40 Critic Score
    The fighting mechanics are passable at best, and the huge roster of fighters is a great boon, but with its incredibly poor performance and boring story mode, it is just best to avoid JUMP FORCE altogether.
    • 57 Metascore
    • 40 Critic Score
    Combining cats and other likeable creatures with a café should be a winning formula, but unfortunately Calico fails to offer an enjoyable time. Cute graphics and inventive concepts alone do not excuse the multitude of issues that give the game a feel of a draft version, rather than a finished product despite post-launch updates. Perhaps one day running a cat café will run like a dream, instead of a cute-themed nightmare.
    • 59 Metascore
    • 40 Critic Score
    Breathedge is a game at odds with itself. It tries to tell a compelling story, but the core narrator drones wearisome and unfunny dialogue; the world is beautiful and begging to be explored, but only ever an inch at a time; environments are curated with dark humour, but the gameplay loop doesn't allow time to take it in; and, worst of all, it undercuts players that commit hours to these systems by replacing them with a grim excuse for a walking simulator. For a title set in the vast expanse of space where anything is possible, it just isn't worth the time.
    • tbd Metascore
    • 40 Critic Score
    A little romance, and lots of boredom, are the only things that can be found within the ample bosom of Childhood Friends. There's nothing here that will make the reader like, hate, sympathise, laugh, or relate with the main duo of this extremely safe visual novel. It's a long, tedious date, which goes on forever; one you can safely avoid.
    • 58 Metascore
    • 40 Critic Score
    Nintendo Switch owners looking for their next platforming adventure need not pay this game any attention. Though it is pretty to look at and plays well, it is so forgettable that anything done right is overwhelmingly overshadowed by how unenjoyable and uninspired it is. From its level design, enemy encounters, and platforming sequences, to its lead character, collectables, and soundtrack, there is nothing worthwhile in Stitchy in Tooki Trouble. Just go buy Donkey Kong Country: Tropical Freeze.
    • 69 Metascore
    • 40 Critic Score
    A heartfelt confession, but an otherwise boring experience, Sea of Solitude fails both as a game, as well as an exploration of mental health. At times too symbolic and abstract to decode, and at other times very straightforward with its message, most will find it hard to feel the struggles of its cute, feathery protagonist and connect with her. This is basically like reading the diary of a high school kid. What is said within its pages is true and all, but that doesn't make it a good read. Even worse? The simplistic platforming/exploring/puzzle-solving that needs to be done here can even put an elephant to sleep.
    • 65 Metascore
    • 40 Critic Score
    The concept of taking care of a bird of prey during a rebellion is highly appealing for bird lovers. Unfortunately most expectations of bird care and the intriguing story of Falcon Age were not met. What could have been an immersive game ported smoothly from VR, was the exact opposite with poor game mechanics, a weak ending that made playing this feel pointless and a complete waste of time. What works in VR does not always translate into an ordinary non-VR title, and Falcon Age should have remained a VR exclusive and not be released on the Nintendo Switch.
    • 59 Metascore
    • 20 Critic Score
    Juggling sub-par game design with a host of technical issues on the Switch, Gods Will Fall is a painfully disappointing roguelike that plays more like a proof of concept than anything else. Fashioning gameplay around eight distinct playable characters who can all permanently die is certainly interesting and adds an inherent tension to the experience, but stiff controls, laughable enemy AI, and shallow combat do nothing but remind audiences that they can be playing something better. The fact DeepSilver would publish a title so blatantly unready for public consumption - let alone purchase - is frankly baffling. Gods Will Fall is as much a waste of time as it is money.
    • tbd Metascore
    • 30 Critic Score
    Mostly an interest only to those wanting to role-play a type of zombie empire, it does little to change the formula of the game. For better or worse, there have been some significant changes in the game over the years, which the core of an hour-upon-hour sprawl has not changed, so adding a few new portraits does little to add anything new to the mix.
    • 45 Metascore
    • 40 Critic Score
    With no shortage of zombie games to purchase or browse through in the store, it's hard to understand what void Yet Another Zombie Defense HD is trying to fill. It's a top-down twin-stick shooter that doubles as a base-defence zombie game... however it doesn't do anything to push the boundaries that other titles have already established. It is fun to play in short bursts, and its longevity is only extended by finding some local or online people to play with, but even still, the many shortcomings are impossible to ignore. While Yet Another Zombie Defense HD didn't have to bring anything new to the table, it still needed to be a zombie-stew worth eating and unfortunately, despite having some potential, it's still missing quite a few ingredients to make this experience worth anyone's while.
    • tbd Metascore
    • 40 Critic Score
    KnifeBoy oozes atmosphere, combining elements of trippy surrealism, with a weird, post-apocalyptic kind of setting… but it is otherwise a boring, and heavily unpolished piece of software - one where the love of its creator still manages to shine through the cracks, but that's not enough. Still worth a go for those who have a thing for the unique and the bizarre, but there are far better metroidvanias out there.
    • 61 Metascore
    • 40 Critic Score
    Georifters isn't the worst platformer, but an ugly aesthetic and repetitive level design make for a generally unpleasant playthrough. What's especially disappointing is how creative the core mechanics are. Players are encouraged to manipulate the world around them, but stages are so basically built that even the most engaging puzzles barely offer enough stimulation. Georifters does have a fairly decent multiplayer mode, but mainly due to circumstance rather than thought provoking game design.
    • 64 Metascore
    • 40 Critic Score
    "Seize forbidden treasures. Summon alien gods. Feed on your disciples. Play as a seeker after unholy mysteries, in a '20s-themed setting, of hidden gods, and secret histories," says Cultist Simulator to potential buyers, but, like in every Lovecraftian tale, the actual truth will drive you mad. What's the truth here? Well, it's that this is basically a tedious, resource management game, where nothing is explained, which will leave a great number of players scratching their heads, even after spending a significant time with it.
    • 52 Metascore
    • 30 Critic Score
    There is very little to recommend about Commandos 2 - HD REMASTER. The controls are absolutely horrendous, the field of view crippling, the load times unbearable, the randomness of events stifling, and the general inability to do what you want to do annoying, to name a few of the problems. This game represents a cash grab attempt to cash in on an old series, but the one behind it forgot to do much in the way of actually even improving it.
    • 50 Metascore
    • 30 Critic Score
    A strategy game taking place in prohibition-era roaring '20s, which has players role-playing as a bigtime gangster, slowly building their enterprise, and doing anything expected in such a line of work, whether that's selling alcohol, running whorehouses, striking deals with other crooks, "renting" guns for hire, looting or ransacking establishments, bribing the boys in blue, and many, many, many more. Quite an ambitious title, right? Sadly, an assortment of technical issues, an annoyingly busy UI, a total lack of balance, as well as a lack of challenge, has led to something that just isn't fun. Potential, thy name is Empire of Sin… but potential is great only when met.
    • 72 Metascore
    • 40 Critic Score
    The most important thing in video games is the fun factor. Forget the visuals, forget the story, forget everything else; it's all about fun, fun, fun. The Dungeon of Naheulbeuk: The Amulet of Chaos isn't aware of that, which makes you think whether its developer even had any people test it out. The storytelling bit that mocks D&D tropes tries too hard to be funny and fails while at it, with the playable characters being a bunch of completely unlikable "heroes." As for the actual, turn-based strategy affair, while definitely the better part, it has some severe issues of its own, with the most game-breaking one being the existence of an aggravating RNG that frequently ruins one's plans.
    • 70 Metascore
    • 40 Critic Score
    A distinct lack of game modes, no means of playing offline, and even the inability to make a private game with friends overshadows all of Rumble's innovations. Faster paced gameplay centred around a single worm is a breath of fresh air - and implemented quite well - but it's held back by a stripping away of Worms' most identifiable qualities: turn-based gameplay that emphasised strategy, destructible environments that continually redefined stages, and a never-ending stream of charm that kept matches as entertaining as they were engaging. Worms Rumble resembles its predecessors superficially, while failing to carve out a clear identity by recycling what little content there is in-game ad nauseum. Rumble will almost certainly be updated with new modes over time, but franchise veterans are bound to be disappointed and newcomers are better off waiting until then.
    • 58 Metascore
    • 40 Critic Score
    Although Drink More Glurp is colourful, creative, and funny at times, it's just not that fun. A competitive player may find joy in replaying challenges over and over, but with mediocre rewards, frustrating level design, and no online modes, Drink More Glurp just doesn't make it to the finish line. Charm and silliness aside, this is a party game that does not bring the party.
    • 59 Metascore
    • 40 Critic Score
    It pains to criticise this remaster so harshly, because there was a great fondness for the original title that sprang to life if local multiplayer with friends was taken advantage of. Square Enix has shown little desire to give Final Fantasy Crystal Chronicles the makeover it deserved, however, and its many dated issues only become more apparent next to the removal of local multiplayer and region-locked online play. There is still a case for chancing it with friends that enjoy dungeon crawlers and can deal with the limitations, but beware of the strange control schemes and tedious gameplay.
    • 70 Metascore
    • 40 Critic Score
    If there is one easy way to describe Foregone, it is disappointing. It is on the edge of actually being a very great game, but all of its parts are just completely average. Combat is too slow, gear is too boring, skill upgrades are nearly non-existent and there is just too little that is 'cool' about the game to keep a player going. The game needs far more of its purported story, combat needs to be far more fluid, and the RPG mechanics need heavy expansions before this game can be recommended.
    • 58 Metascore
    • 40 Critic Score
    Oddworld: Munch's Oddysee adds one more dimension, but throws what made the original a classic out of the window. Not only this doesn't have the beautiful visuals of the PlayStation duology, or its fantastic atmosphere and narrative strength, but it's also far from a fun, cinematic puzzle-platformer - in fact, it's not even a puzzle-platformer, but just a collection of boring tasks sewn together, and masquerading as an adventure.
    • tbd Metascore
    • 40 Critic Score
    This is the Zodiac Speaking sets itself up as a moody and mature take on a series of still unsolved murders, but the game in practice lacks a considerable amount of finesse. Beyond running poorly on the Nintendo Switch - to the point where anyone who exclusively plays undocked should avoid a purchase outright - the script is as overindulgent as it is clunky and what few attempts there are at building tension are downright comical. This is the Zodiac Speaking might have been worth suffering through the flaws if the game had tighter controls and ran better, but the Switch release simply isn't worth the money.
    • tbd Metascore
    • 30 Critic Score
    Smoots World Cup Tennis tries to be this whacky and hilarious arcade sports game, plastered with all manner of customisation options and silly characters that parody real life people, but the bugs, the constant replays after every point, the awful visuals and voice clips, the boring gameplay, and just the obvious lack of care to optimise for Switch make this an easy pass.
    • 53 Metascore
    • 40 Critic Score
    Despite being a fan of the genre, The Revenant Prince is a tough game to recommend. Although rocking a stellar opening, the game is wildly inconsistent in its tone. Far too many things get in the way of simply enjoying the game. These range from incredible difficulty swings, simple movement problems, tone shifts, and odd design choices. The good parts of the story stall out, and the regular game is not enjoyable enough to really encourage continuation of play.

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