Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 92 Metascore
    • 80 Critic Score
    Blizzard delivered as promised, and then some. But I wasn't floored. Not even close. [Sept 2002, p.70]
    • Computer Gaming World
    • 71 Metascore
    • 80 Critic Score
    Although SH2 can’t be considered complete until the release of Destroyer Command and multiplayer support, what’s here is very good indeed. [Feb 2002, p.91]
    • Computer Gaming World
    • 81 Metascore
    • 80 Critic Score
    There's nothing transcendently brilliant here, but there's enough new stuff to keep you happy. Everyone else, you can keep scratching your heads.
    • 84 Metascore
    • 80 Critic Score
    One of the most addictive and enjoyable games you'll play this year. [Jan 2005, p.84]
    • 75 Metascore
    • 80 Critic Score
    Incredibly addictive. [Jan 2002, p.110]
    • Computer Gaming World
    • 85 Metascore
    • 80 Critic Score
    Square took the best things about single-player console RPGs and applied them to an MMO - a world densely populated by talkative NPCs, interesting, well-conceived quests, and a whole lot of visual gloss. [Feb 2004, p.84]
    • Computer Gaming World
    • 77 Metascore
    • 80 Critic Score
    Best pastime for hockey fans until the NHL and NHLPA get their collective heads out of their asses. [March 2005, p.77]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    The game's genius is that it forces you to focus on the command structure as a basis for strategy in a way no wargame has done so far. [Nov 2002, p.128]
    • Computer Gaming World
    • 78 Metascore
    • 80 Critic Score
    Praetorians never really achieves the gigantic scope of a "Total War" game, but it is more easily controlled and offers much more obvious tactical problems. [May 2003, p.95]
    • Computer Gaming World
    • 83 Metascore
    • 80 Critic Score
    Even the friendly A.I. does a much better job of fighting and surviving. There are still some interface problems, but Command & Conquer is better than it's ever been.
    • 79 Metascore
    • 80 Critic Score
    The world feels less generic and more immersive than even "Morrowind's." [Feb 2004, p.88]
    • Computer Gaming World
    • 68 Metascore
    • 80 Critic Score
    With any luck, this game is only the beginning of a rich, rewarding series. [Jan 2005, p.96]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    Easily the best new adventure game in years, though it loses some steam after its outstanding first act. [Oct 2002, p.112]
    • Computer Gaming World
    • 79 Metascore
    • 80 Critic Score
    Empire Earth II builds upon many of its predecessor's strengths to deliver a sprawling RTS conquest game that is still remarkably user-friendly.
    • 80 Metascore
    • 80 Critic Score
    A worthy expansion. [Apr 2002, p.95]
    • Computer Gaming World
    • 81 Metascore
    • 80 Critic Score
    Even with the completely new engine, the core RCT formula remains intact and as strong as ever. [Feb 2005, p.88]
    • Computer Gaming World
    • 79 Metascore
    • 80 Critic Score
    The undisputed heavyweight champion of boxing sims...Title Bout has a phenomenal database of more than 3,600 boxers rated in 39 categories. [May 2004, p.92]
    • Computer Gaming World
    • 75 Metascore
    • 80 Critic Score
    Shadowbane has jolted much-needed new life into the massively multiplayer genre - a genre that was showing every sign of being drowned in a flood of derivative games. It's a brave attempt at something new, and it succeeds. [July 2003, p.70]
    • Computer Gaming World
    • 86 Metascore
    • 80 Critic Score
    Like a good meatloaf, it expertly scratches that comfort food itch, leaving you well-satisfied until the craving hits you again, months later - just in time for the inevitable expansion. [Jan 2005, p.94]
    • Computer Gaming World
    • 73 Metascore
    • 80 Critic Score
    Offers exhilarating combat in a fantastic setting. [Feb 2003, p.85]
    • Computer Gaming World
    • 87 Metascore
    • 80 Critic Score
    The intended audience will eat it up. [June 2002, p.91]
    • Computer Gaming World
    • 79 Metascore
    • 80 Critic Score
    We’re lucky enough to be blessed with two Kohan games in one calendar year that both deliver some of the best RTS action we’ve seen in a while. [Feb 2002, p.102]
    • Computer Gaming World
    • 79 Metascore
    • 80 Critic Score
    Perhaps the best part of living the life of a celebrity is the luxuries--spa treatments, sushi dinners, and a butler await you in Superstar. [Aug 2003, p.87]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    A decent RTS that makes great use of a movie license. [Feb 2005, p.90]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    It distinguishes itself from the pack by its visual effects, excellent physics, and a longing backward glance at vintage cars. [Apr 2002, p.106]
    • Computer Gaming World
    • 79 Metascore
    • 80 Critic Score
    The new focus on transportation adds substantially to an already excellent game experience.
    • 80 Metascore
    • 80 Critic Score
    Great teamplay tactics, but the PC version drew the short straw.
    • 84 Metascore
    • 80 Critic Score
    The most remarkable aspect of Disciples II is how carefully all of the units have been balanced. [May 2002, p.82]
    • Computer Gaming World
    • 89 Metascore
    • 80 Critic Score
    Provides some new and unique features that bridge the gap between the fanatical, hardcore sim racer and the casual gamer. [June 2002, p.82]
    • Computer Gaming World
    • 70 Metascore
    • 80 Critic Score
    Bad A.I. and no realism, but who cares? The nonstop rat-a-tat-tat of automatic weapons in hostile environments gives Team Sabre its charm. [Apr 2004, p.91]
    • Computer Gaming World
    • 80 Metascore
    • 80 Critic Score
    A beautiful RTS with solid single- and multiplayer gameplay. What more can you ask for? [Oct 2004, p.76]
    • Computer Gaming World
    • 79 Metascore
    • 80 Critic Score
    The newly redone character models are quite detailed, and the sound, with whizzing bullets and explosions adding real tension, is fantastic. [Aug 2003, p.76]
    • Computer Gaming World
    • 77 Metascore
    • 80 Critic Score
    A little rough around the edges, but if you like a challenge, you'll love it. [Nov 2004, p.76]
    • Computer Gaming World
    • 73 Metascore
    • 70 Critic Score
    It believably simulates the pro game, and for a text game, that's the most important thing. [June 2004, p.81]
    • Computer Gaming World
    • 72 Metascore
    • 70 Critic Score
    Despite the amount of stuff to do, JPOG isn't particularly deep. [June 2003, p.100]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    It has a depth few games of this genre can match. Fewer still can equal the level of micromanagement. [Feb 2002, p.92]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    Gun
    Controls are fuzzy, and the overforgiving targeting, combined with weak enemy A.I., makes it nearly impossible to miss. The game is also extremely easy. [Feb 2006, p.81]
    • Computer Gaming World
    • 82 Metascore
    • 70 Critic Score
    The visual treat that is the hyperdrive effect becomes painfully boring by the time you've crossed your hundredth navigation marker. [Feb 2003, p.72]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    The A.I. remains pretty predictable, so most of the single-player challenge is due to the A.I.'s larger armies. Worst of all, there's no PBEM. With battles lasting for hours, multiplayer games are just too difficult to coordinate and play.
    • 79 Metascore
    • 70 Critic Score
    The Auran graphics engine is flat-out stunning. [May 2002, p. 77]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    Offers the most accessible, best-looking EverQuest yet, but it's still getting awfully dated, both in looks and gameplay mechanics. [Feb 2003, p.77]
    • Computer Gaming World
    • 75 Metascore
    • 70 Critic Score
    If the C&C faithful really build up a strong multi-player community, this game could be a must-buy in a month or two. [May 2002, p.73]
    • Computer Gaming World
    • 75 Metascore
    • 70 Critic Score
    This roller coaster occasionally stalls and has some long stretches that could have used a corkscrew or even a slight bank. [Feb 2005, p.80]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    It does so much right that the poor defensive A.I. is much more of a disappointment than it would be in a lesser game. [Feb 2003, p.76]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    While the Career mode is a little too steep for beginners, it's still a good day at the races. [June 2003, p.91]
    • Computer Gaming World
    • 65 Metascore
    • 70 Critic Score
    The new campaigns take advantage of a larger supported map size, allowing for longer and more complicated scenarios. [Oct 2003, p.117]
    • Computer Gaming World
    • 73 Metascore
    • 70 Critic Score
    Too bad the lame Career modes can't match the rest of the game's quality. [Feb 2003, p.74]
    • Computer Gaming World
    • 75 Metascore
    • 70 Critic Score
    It can take a long time to earn enough money to explore beyond the initially accessible towns. But once you have a nice fleet at your command, it's a continually engaging experience. [Dec 2004, p.98]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    Clever, stylish, and fun to watch, but it's a little too hard to control. [Nov 2003, p.144]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    Detailed terrain, buildings, water, and effects lend an unprecedented feeling of speed to low-level flight. [March 2004, p.82]
    • Computer Gaming World
    • tbd Metascore
    • 70 Critic Score
    A deep strategy game with charmingly simple mechanics. [May 2005, p.94]
    • Computer Gaming World
    • 67 Metascore
    • 70 Critic Score
    Black Thorn’s multiplayer additions will be its main attraction. The rest is fine, if unexciting. [Feb 2002, p.86]
    • Computer Gaming World
    • 71 Metascore
    • 70 Critic Score
    Virtual Skipper 3 truly is the Holy Grail of sailing sims, satisfying both hardcore and casual virtual helmsman. [Oct 2004, p.84]
    • Computer Gaming World
    • 85 Metascore
    • 70 Critic Score
    Shadowlands injects into the game a quadruple dose of what it most desperately needed: namely, compelling gameplay content. [Feb 2004, p.91]
    • Computer Gaming World
    • tbd Metascore
    • 70 Critic Score
    Does offer a nice trip down memory lane, but you won’t exactly be compelled to go searching for lost quarters between the couch cushions. [Jan 2002, p.96]
    • Computer Gaming World
    • 76 Metascore
    • 70 Critic Score
    A surprisingly decent stealth shooter. [Jan 2005, p.90]
    • 75 Metascore
    • 70 Critic Score
    Fun, pure and simple. And it does a nice job of recreating all the glorious conflict and warfare of the Star Wars saga. [Mar 2002, p.82]
    • Computer Gaming World
    • 77 Metascore
    • 70 Critic Score
    Call me a mullet-wearing redneck, but I prefer my off-road action a little more exciting. [May 2002, p.77]
    • Computer Gaming World
    • 80 Metascore
    • 70 Critic Score
    Unfortunately, Ghost Recon’s AI is little improved over the ugly R6 original, and the RPG element is given lip service at most. Add a handful of familiar R6 bugs, and you have a potential blockbuster game marginalized. [Mar 2002, p.70]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    If you can get past the absurd control hurdle and the fact that the beginning is the best part of the game..., Gothic is a satisfying RPG to fiddle with. [Apr 2002, p.92]
    • Computer Gaming World
    • 71 Metascore
    • 70 Critic Score
    Great gunplay, shame about the A.I. [Jan 2005, p.94]
    • Computer Gaming World
    • 71 Metascore
    • 70 Critic Score
    The game's stunt-loving, high-flying target audience will find a treat...but even they may eventually grow weary of its foibles. [Mar 2006, p.83]
    • Computer Gaming World
    • 72 Metascore
    • 70 Critic Score
    A.I. nations will usually disintegrate, and you can conquer half the world without much trouble. [Feb 2003, p.94]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    The multiplayer learning curve is a short, sharp slide into the deep end with the sharks. [Holiday 2004, p.80]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    The missions are interesting and, let’s face it, every once in a while, it’s a cathartic blast to wade into the middle of swarms of bad guys and teach them the folly of opposing truth, justice, and the American way. [Mar 2002, p.91]
    • Computer Gaming World
    • 69 Metascore
    • 70 Critic Score
    By far the best-looking and most entertaining simulation in the series so far. But the improvements are marred by A.I. oddities and performance problems. [Feb 2003, p.82]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    Dying repeatedly to learn the magic path can get tiresome, even in a short game. [Feb 2003, p.81]
    • Computer Gaming World
    • 79 Metascore
    • 70 Critic Score
    If Divine Divinity had come out for Christmas 1992, we'd have raved about it unreservedly. [Dec 2002, p.128]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    Sacred is about as close as a game can get to being "Diablo" without getting lawyers involved. [July 2004, p.73]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    Like playing on a beautiful course in the middle of the summer in the deep South – it's a lot of fun, but the bugs can really get to you. [June 2002, p.92]
    • Computer Gaming World
    • 68 Metascore
    • 70 Critic Score
    There are only two view levels, and they’re both fairly distant. This makes it not only hard to find animals or workers in a crowded zoo, but also, frankly, less fun to watch. [Feb 2002, p.98]
    • Computer Gaming World
    • 72 Metascore
    • 70 Critic Score
    A cheese-filled jalapeno of action. [Jan 2005, p.98]
    • 71 Metascore
    • 70 Critic Score
    Conjures up an engaging mix of tactical combat and RPG gameplay with good replay value thanks to skirmish and multiplayer options. [Feb 2002, p.82]
    • Computer Gaming World
    • 55 Metascore
    • 70 Critic Score
    A good adaptation of the movie, but the controls could be easier. [Sept 2004, p.76]
    • Computer Gaming World
    • 85 Metascore
    • 70 Critic Score
    No one should play "DAOC" without Shrouded Isles. [Apr 2003, p.106]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    The multiplayer and mechanics of combat are finely tuned, but aren't enough to lift Halo past its dated single-player, lack of graphical upgrades, and only competent performance. [Dec 2003, p.124]
    • 83 Metascore
    • 70 Critic Score
    Fun and ambitious, but not nearly as substantial as it wants you to think it is. [Nov 2005, p.96]
    • Computer Gaming World
    • 66 Metascore
    • 70 Critic Score
    Snazzy graphics, professional voice acting, and captivating gameplay combine to create what is easily the highpoint of the series. [July 2002, p.78]
    • Computer Gaming World
    • 84 Metascore
    • 70 Critic Score
    Unlike many expansions, Titans gives a lot of bang for the buck—it's just not a very loud bang, falling short of energizing an aging game.
    • 74 Metascore
    • 70 Critic Score
    If simulating multiple seasons in a sitting is your dream, this is your game. [Aug 2005, p.85]
    • Computer Gaming World
    • 67 Metascore
    • 70 Critic Score
    Adds a refreshing twist to what could have been a tiresome game. [Sept 2002, p.85]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    A complete game experience that's compelling, if sometimes unwieldy. [August 2002, p.79]
    • Computer Gaming World
    • 80 Metascore
    • 70 Critic Score
    It'll eventually dawn on you that you're playing the world's most elaborate version of tic-tac-toe. [Holiday 2004, p.94]
    • Computer Gaming World
    • 71 Metascore
    • 70 Critic Score
    The newest addition to the offensive game-Freestyle Superstars-allows you to execute a dazzling and fun array of passing, shooting, and dribbling moves with your star players. Unfortunately, the joy of these moves is counteracted by the extremely frustrating inability of players to make layups and other close-in shots.
    • 80 Metascore
    • 70 Critic Score
    Love it or hate it, DOD's war is an apparently contradictory compulsion.
    • 65 Metascore
    • 70 Critic Score
    If you’re a Harry Potter fan, this is a surprisingly fun title. The 7-year-old gives [it] four stars. [Mar 2002, p.88]
    • Computer Gaming World
    • 68 Metascore
    • 70 Critic Score
    A solid racing game that still pales in comparison to Papyrus' "NASCAR Racing 2002." [Feb 2003, p.92]
    • Computer Gaming World
    • 75 Metascore
    • 70 Critic Score
    It doesn't seem quite as good as the first Spider-Man game from Activision. [August 2002, p.74]
    • Computer Gaming World
    • 77 Metascore
    • 70 Critic Score
    It might be a rough console port, but it's still the best soccer game on any platform. [Feb 2004, p.89]
    • Computer Gaming World
    • 73 Metascore
    • 70 Critic Score
    I can also forgive the fact that at times, it's just too damn hard, even at the lowest difficulty level. For $20, though, you can get a lot of bang for your buck. [Aug 2003, p.77]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    Rockstar Games has taken what it learned from the "Grand Theft Auto" series and used it to deliver a solid driving experience. [Oct 2003, p.122]
    • Computer Gaming World
    • 67 Metascore
    • 70 Critic Score
    Gorgeous, with great lighting effects, tremendous fireballs, and richly detailed models. [Mar 2002, p.79]
    • Computer Gaming World
    • 74 Metascore
    • 70 Critic Score
    A diamond in the rough. [Oct 2005, p.80]
    • Computer Gaming World
    • 89 Metascore
    • 70 Critic Score
    Howsabout a nice whack upside the head with a tire iron for a horrific save-game feature that is simultaneously terribly conceived and idiotically implemented?
    • tbd Metascore
    • 70 Critic Score
    This game definitely isn't for everyone, but masochists who find fascination in supply wagons, attrition, and the confusion of horse-powered communications might find it enjoyable...and become closer friends with their inner geek. [Dec 2004, p.99]
    • Computer Gaming World
    • 82 Metascore
    • 70 Critic Score
    MVP makes up for its lack of polish with good looks and plenty of polish. [June 2004, p.85]
    • Computer Gaming World
    • 77 Metascore
    • 70 Critic Score
    Fast paced and flawed, but ultimately enjoyable. [June 2005, p.88]
    • Computer Gaming World
    • 79 Metascore
    • 70 Critic Score
    With its low price tag, it's definitely recommended for shooter fans with even an inkling of interest in WWII. [Mar 2003, p.103]
    • Computer Gaming World
    • 69 Metascore
    • 70 Critic Score
    A solid war game with the worst dialogue and acting ever. [June 2005, p.90]
    • Computer Gaming World
    • 88 Metascore
    • 70 Critic Score
    For all its technological wizardry, RtCW brings almost nothing new to the table gameplay-wise. [Mar 2002, p.74]
    • Computer Gaming World

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