Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 94 Metascore
    • 90 Critic Score
    If you harbor any interest in strategy games and want something with more depth than the average mindless RTS, then you would do well to immerse yourself in Civilization IV and let it soak in.
    • 80 Metascore
    • 90 Critic Score
    Debrief: SWAT 4: The Stetchkov Syndicate enhances the best tactical shooter experience ever. Do I hear a 10-4 from the responding officers?
    • 92 Metascore
    • 90 Critic Score
    A well-played game of Winning Eleven 7 gives the impression of having watched a TV soccer match and controlled the results. It's that good. [Oct 2004, p.84]
    • Computer Gaming World
    • 86 Metascore
    • 90 Critic Score
    A shot of pure-grade real-time strategy adrenaline straight into the veins. [Holiday 2004, p.78]
    • Computer Gaming World
    • 85 Metascore
    • 90 Critic Score
    Everything in 2.0 makes America's Army more intense, more gripping, and more deservinig of its status as the top tactical sim. [Mar 2004, p.79]
    • Computer Gaming World
    • 82 Metascore
    • 90 Critic Score
    Does Most Wanted feed my adrenaline addiction from start to finish? No - repetition, while unavoidable in a game ilke this, ultimately does in the game's ability to raise your blood pressure. But while it lasts...damn, it's good. [Feb 2006, p.80]
    • Computer Gaming World
    • 72 Metascore
    • 90 Critic Score
    A political campaign would be nothing without dirty tricks, and The Political Machine gives you a whole arsenal of them. [Nov 2004, p.84]
    • Computer Gaming World
    • 83 Metascore
    • 90 Critic Score
    High production values, a compelling narrative, charming characters, and sharp aesthetics make for a sophisticated little adventure that's well beyond most of its ilk. [Mar 2004, p.80]
    • Computer Gaming World
    • 84 Metascore
    • 90 Critic Score
    The brand-new Dark Age campaign, lots of new units, and plenty of new gameplay make Viking Invasion a must for Total War fans. [Aug 2003, p.80]
    • Computer Gaming World
    • 83 Metascore
    • 90 Critic Score
    The sort of game that has you thirsting for the expansion moments after you complete it. [Apr 2004, p.81]
    • Computer Gaming World
    • 86 Metascore
    • 90 Critic Score
    It's remarkably involving, challenging players without overwhelming them. [July 2002, p.62]
    • Computer Gaming World
    • 74 Metascore
    • 90 Critic Score
    Sam II's wild, random charm makes for a twisted Duke Nukem meets Alice in Wonderland sort of roller coaster ride-a perfect change of pace from the scads of grim 'n' gritty shooters steeped in WWII war zones and dystopian postapocalyptic futures. Just don't take it too seriously, OK?
    • 85 Metascore
    • 90 Critic Score
    We're all still playing this game night and day, long after the review is over. We love it, and sadly, we don't have much of a life outside of it. Thank God there aren't more MMO's like this one. [Aug 2004, p.72]
    • 85 Metascore
    • 90 Critic Score
    If you haven’t downloaded the nude patch yet, go and grab it off the Web right now. Hot Date, like most things, is better with a little nudity! [Mar 2002, p.80]
    • Computer Gaming World
    • 91 Metascore
    • 90 Critic Score
    Just about everything in this game feels <I>right</I>, sometimes almost in spite of itself. [Mar 2002, p.68]
    • Computer Gaming World
    • 84 Metascore
    • 90 Critic Score
    In many ways, Blood feels like the polished game Gearbox couldn't completely nail last time around. Most of the evolution takes place under the hood.
    • 88 Metascore
    • 80 Critic Score
    F.E.A.R.'s troopers try so hard, you almost hate not fighting fair. [Jan 2005, p.96]
    • 77 Metascore
    • 80 Critic Score
    A slick and highly enjoyable production, and what it lacks in realism, it makes up for in pure entertainment value. [Holiday 2004, p.86]
    • Computer Gaming World
    • 89 Metascore
    • 80 Critic Score
    Like its brethren, it is good - but without being amazing or breathtakingly original. [Aug 2003, p.72]
    • Computer Gaming World
    • 88 Metascore
    • 80 Critic Score
    Honestly expands upon the original with four new campaigns that provide the absorbing single-player experience the original lacked. Unfortunately, some stability problems keep it from being perfect.
    • 83 Metascore
    • 80 Critic Score
    Luclin's quest structure is EQ's best yet. [Apr 2002, p.90]
    • Computer Gaming World
    • 85 Metascore
    • 80 Critic Score
    Offers just enough new content to warrant being called a sequel...It is like "Doom II" was to "Doom." [Apr 2002, p.96]
    • Computer Gaming World
    • 87 Metascore
    • 80 Critic Score
    This expansion is a compelling, dramatic WWII shooter with some of the most cinematic action ever converted into 1s and 0s - just like "Call of Duty." [Dec 2004, p.92]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    The holy grail of "Star Trek" simulations. [June 2002, p.89]
    • Computer Gaming World
    • 78 Metascore
    • 80 Critic Score
    SOU is perhaps the funniest fantasy-RPG I've ever played... One of those expansions that make the original game pale in comparison. [Sept 2003, p.94]
    • Computer Gaming World
    • 66 Metascore
    • 80 Critic Score
    As uniquely unnerving as its predecessor. [Holiday 2004, p.92]
    • Computer Gaming World
    • 59 Metascore
    • 80 Critic Score
    Like "Gladiator," Legion is so epic, engrossing, and downright fun that you overlook its shortcomings and simply have a great time, time after time. [Sept 2002, p.84]
    • Computer Gaming World
    • 86 Metascore
    • 80 Critic Score
    In every way an improvement over its predecessor. [Jan 2002, p.108]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    Despite all the cool tweaks and additions, the repetitive gameplay still nags at me. [Mar 2003, p.92]
    • Computer Gaming World
    • 74 Metascore
    • 80 Critic Score
    Easily the best implementation of a major comic-book character in a game yet... Finally, a game that lets you club your enemies with other enemies. [Sept 2003, p.98]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    There are at least three or four games lurking in Europa 1400: The Guild, each of them enjoyable and addictive. [May 2003, p.93]
    • Computer Gaming World
    • 78 Metascore
    • 80 Critic Score
    Still, given the intensity of the combat, you won't have a lot of time to brood over the sometimes monotonous environments. Somebody deserves credit for making a gritty, Jedi-free Star Wars game without any fruity Force powers or lightsabers.
    • 81 Metascore
    • 80 Critic Score
    The truest and most gratifying shooter since "Doom." [July 2004, p.69]
    • Computer Gaming World
    • 77 Metascore
    • 80 Critic Score
    It sounds great, it looks even better, and it's the most original RPG not named "Morrowind" released in 2002. [Mar 2003, p.94]
    • Computer Gaming World
    • 75 Metascore
    • 80 Critic Score
    It's not my favorite expansion - that would be "Hot Date" - but it adds enough of a twist to justify spending another 30 bucks. [July 2002, p.80]
    • Computer Gaming World
    • 66 Metascore
    • 80 Critic Score
    A fairly polished and comical game. It's too bad it didn't emulate "Toy Story" a little more, though, and provide a better plot and stellar acting. [Holiday 2004, p.98]
    • Computer Gaming World
    • tbd Metascore
    • 80 Critic Score
    Star Chamber freshens up the CCG genre by blending traditional card play with a strategic game of planetary conquest. [Mar 2006, p.85]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    The Real-Time Swing adds a completely new (and welcome) dimension to Links 2003. [Jan 2003, p.114]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    The A.I. is quite good, particularly at the tactical level, where you don't have to baby-sit an army.
    • 85 Metascore
    • 80 Critic Score
    A new benchmark for hardcore racing sims...mostly. [Oct 2005, p.81]
    • Computer Gaming World
    • 85 Metascore
    • 80 Critic Score
    Technically great but lacks the heart that makes fans into fanatics. [Aug 2005, p.84]
    • Computer Gaming World
    • 80 Metascore
    • 80 Critic Score
    Brings more than 175 new enchanted items, which alone justifies the purchase. These special objects can take care of the less-pleasant chores in your life, leaving you free to pursue personal happiness.
    • 75 Metascore
    • 80 Critic Score
    While the game starts off strong, its personality steadily dribbles away, leaving you feeling you've played enough of it and never need to play it again. [Apr 2003, p.102]
    • Computer Gaming World
    • 78 Metascore
    • 80 Critic Score
    Surprisingly strong Star Wars combat. [Jan 2005, p.92]
    • 81 Metascore
    • 80 Critic Score
    Takes the original game, upgrades it slightly, expands its cope, and adds and editor. Put together, it's a pretty good package. [Feb 2004, p.91]
    • Computer Gaming World
    • 76 Metascore
    • 80 Critic Score
    If you're a military sim gamer who's looking for endless hours of action devoid of strategy or tactics, then this is your game. [June 2003, p.84]
    • Computer Gaming World
    • 84 Metascore
    • 80 Critic Score
    The only real bummer in the new stuff? The M-60 machine gun, which is so powerful and easy to use that it lets even blundering newbies rack up ridiculously high frag counts. It needs tuning down.
    • 69 Metascore
    • 80 Critic Score
    A stunning sci-fi-themed shooter that makes "Halo" look hollow. [Feb 2004, p.80]
    • Computer Gaming World
    • 77 Metascore
    • 80 Critic Score
    PureSim Baseball's biggest strength is its incredible interface. [Aug 2002, p.73]
    • Computer Gaming World
    • 85 Metascore
    • 80 Critic Score
    It's all here: the virtual keys to the teensy-weensy pearly gates of micromanagement heaven. [May 2005, p.93]
    • Computer Gaming World
    • 85 Metascore
    • 80 Critic Score
    Works so well in third-person mode that it makes you wonder why it wasn't offered earlier. [Sept 2004, p.70]
    • Computer Gaming World
    • 72 Metascore
    • 80 Critic Score
    FlatOut doesn't have nearly enough variety in its tracks. Though the layouts will change (sometimes only slightly), there are only a few landscapes, and they do get repetitive. This minor complaint aside, FlatOut is a great arcade-style racer.
    • 84 Metascore
    • 80 Critic Score
    The engineer's bayonet kill might be the most satisfying frag since "Half-Life"'s crowbar kills. [May 2003, p.92]
    • Computer Gaming World
    • 77 Metascore
    • 80 Critic Score
    The ability to fire behind cover effectively in Vietcong is a notable feature lacking in almost every shooter game to date. [May 2004, p.82]
    • Computer Gaming World
    • 83 Metascore
    • 80 Critic Score
    This is a completely different, intense experience, and if you're a fan of either flight sims or racing, you owe it to yourself to give this game a try. [Apr 2002, p.98]
    • Computer Gaming World
    • 76 Metascore
    • 80 Critic Score
    Wisely focuses on humankind's hedonistic tendencies, with less emphasis on acquisition and more on enjoying life outside the house.
    • 68 Metascore
    • 80 Critic Score
    A tad creaky, but pepped up with plenty of spine-tingling and head-scratching action. [Jan 2005, p.106]
    • Computer Gaming World
    • 77 Metascore
    • 80 Critic Score
    An epic strategy game for conquerors who want more than just the standard RTS. [Aug 2005, p.86]
    • Computer Gaming World
    • 83 Metascore
    • 80 Critic Score
    Gorgeous and exhilarating, though needlessly gory and combatcentric. [March 2005, p.72]
    • Computer Gaming World
    • 88 Metascore
    • 80 Critic Score
    Far from perfect, but far beyond the competition. [Aug 2005, p.85]
    • Computer Gaming World
    • 80 Metascore
    • 80 Critic Score
    Fate isn't going to glue new brain cells inside your skull, but it isn't going to murder the ones you have. It's a good time, it really never reaches an end, and it may be the best way to while away the lifetime between now and "Diablo III."
    • 78 Metascore
    • 80 Critic Score
    More monsters to kill and guns to shoot them with. You were expecting, maybe, a love story? [Aug 2005, p.72]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    Fun... but you'll forget which side you're on until the police drones zap you. [Feb 2006, p.69]
    • Computer Gaming World
    • 69 Metascore
    • 80 Critic Score
    Calling it an homage, an interpretation, a clone, or even a rip-off doesn't change the fact that it's a damn fine game. [March 2005, p.75]
    • Computer Gaming World
    • 79 Metascore
    • 80 Critic Score
    Unlike most adventure games, you'll often find multiple solutions here. [Apr 2005, p.88]
    • Computer Gaming World
    • 86 Metascore
    • 80 Critic Score
    This is either a great standalone expansion pack or a slightly underachieving sequel. [June 2003, p.96]
    • Computer Gaming World
    • 88 Metascore
    • 80 Critic Score
    There are only minimal changes to the broader strokes of gameplay. [Sept 2003, p.90]
    • Computer Gaming World
    • 80 Metascore
    • 80 Critic Score
    Where Bloodlines really shines is in the world it creates, a nightmarish hell lurking just beneath the seedy surface of nighttime Los Angeles. [Feb 2005, p.82]
    • Computer Gaming World
    • 81 Metascore
    • 80 Critic Score
    A solid entry that makes some great, if initially unapparent, changes to the standard formula. [Feb 2004, p.66]
    • Computer Gaming World
    • 81 Metascore
    • 80 Critic Score
    Empire Earth&#146;s kitchen sink design is too massive (if at time unwieldy) to be darkened by the shadow cast by a dozen games. [Feb 2002, p.94]
    • Computer Gaming World
    • 84 Metascore
    • 80 Critic Score
    The shift in emphasis to tending the whims of your Sims has left the economic model a bit shaky. [Mar 2003, p.84]
    • Computer Gaming World
    • 70 Metascore
    • 80 Critic Score
    Above all, the writing and voice acting are far superior to most other videogames'. [Oct 2005, p.76]
    • 78 Metascore
    • 80 Critic Score
    With all the action and unlockable DVD-like special features, this is not only a good game that drags you right into the movie, it's also a fantastic supplement for die-hard Rings fans. [Feb 2004, p.70]
    • Computer Gaming World
    • 80 Metascore
    • 80 Critic Score
    It's somewhat strange that Tribunal, the first official expansion, is so confining. [Mar 2003, p.96]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    The most significant improvement over past Myst games is a stronger integration of the story with the puzzles. [Holiday 2004, p.90]
    • Computer Gaming World
    • 89 Metascore
    • 80 Critic Score
    I'll still marvel at the design and balance of the game. But deep in my heart, I'll still be waiting for something new to make me excited about RTS games again. [Jan 2003, p.98]
    • Computer Gaming World
    • 80 Metascore
    • 80 Critic Score
    If you happen to be an X-Men fan and enjoy running through fairly linear, enemy-filled levels, smashing up highly destructible environments, and collecting scads of shiny items, Rise of Apocalypse ain't a bad way to spend a few Friday nights with some friends-and it's still a hell of a lot better than those damn comics.
    • 72 Metascore
    • 80 Critic Score
    Good, but we crave more. MORE BRAINS! [Feb 2006, p.78]
    • Computer Gaming World
    • 68 Metascore
    • 80 Critic Score
    This game's perpetually unnerving ambience, interesting puzzles, and unique ghost story may very well help you forgive its graphical flaws. [Nov 2003, p.129]
    • Computer Gaming World
    • 76 Metascore
    • 80 Critic Score
    Vastly superior to the previous Myth games. [Feb 2002, p.80]
    • Computer Gaming World
    • 68 Metascore
    • 80 Critic Score
    It definitely packs some solid gameplay that sci-fi fans are sure to dig. [Feb 2004, p.76]
    • Computer Gaming World
    • 85 Metascore
    • 80 Critic Score
    The addition of werewolves is interesting, but the implementation isn't very exciting. [Sept 2003, p.96]
    • Computer Gaming World
    • 84 Metascore
    • 80 Critic Score
    This is a realistic simulation, unashamedly difficult to master, but offering the kind of satisfaction that only comes from conquering a difficult challenge. [Mar 2002, p.78]
    • Computer Gaming World
    • 76 Metascore
    • 80 Critic Score
    Trying to create a winning team through trades and the draft is remarkably compelling. [May 2002, p.90]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    Dynamic plot twists and cut-scenes flow through every exotic locale, and the later-game mechanical conundrums are worthy of the Broken Sword series. [Feb 2004, p.86]
    • Computer Gaming World
    • 75 Metascore
    • 80 Critic Score
    The only thing missing from this great, innovative puzzle game: an ending. [Oct 2004, p.78]
    • Computer Gaming World
    • 88 Metascore
    • 80 Critic Score
    You're given a wider degree of freedom than in the series' past entries. [Dec 2003, p.144]
    • Computer Gaming World
    • 86 Metascore
    • 80 Critic Score
    Minus community support, amounts to a visually amazing, dependable, but overall mediocre online first-person shooter. [Jan 2003, p.96]
    • Computer Gaming World
    • 77 Metascore
    • 80 Critic Score
    Offers a great, replayable mix of strategy of action. [Holiday 2004, p.92]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    Offers amazing depth of play for even the most discriminating hockey fans. [Jan 2005, p.88]
    • 78 Metascore
    • 80 Critic Score
    A surprisingly solid game. The richly detailed, unique level design will surprise you if you have preconceived notions of side-scrollers. [Sept 2002, p.90]
    • Computer Gaming World
    • 78 Metascore
    • 80 Critic Score
    More guns, more vehicles, and lots more action. [Feb 2005, p.81]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    Dangerous Waters is a superb modern naval combat simulator but Silent Hunter III is destined to be a Sim Hall of Fam all-time classic. [June 2005, p.94]
    • Computer Gaming World
    • 72 Metascore
    • 80 Critic Score
    The original art design and wide array of funny and original characters keep the experience fresh and engaging. [Holiday 2004, p.88]
    • Computer Gaming World
    • 80 Metascore
    • 80 Critic Score
    It's the perfect setting for the players' own stories of daring rescues, bold ambushes, and swashbuckling high adventure. [Mar 2003, p.88]
    • Computer Gaming World
    • 78 Metascore
    • 80 Critic Score
    Another incremental step, but still a great game of football. [Nov 2005, p.100]
    • Computer Gaming World
    • 85 Metascore
    • 80 Critic Score
    You don't need a barnburner system to get all of Madden's eye candy. [Holiday 2004, p.86]
    • Computer Gaming World
    • 82 Metascore
    • 80 Critic Score
    Casual gamers may find a hefty learning curve, but the tracks are so inventive; it's ultimately worth the work required to unlock them.
    • 77 Metascore
    • 80 Critic Score
    Short but sweet - and you get to be a giant gorilla. [Feb 2006, p.75]
    • Computer Gaming World
    • 78 Metascore
    • 80 Critic Score
    It&#146;s a very solid add-on for fans &#150; Cyberlore did a good job of adding a nice mercenary slant to MechWarrior 4 &#150; but it won&#146;t convert anyone new. [Mar 2002, p.89]
    • Computer Gaming World

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