Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's still over too quickly, and there's little explanation why you're running around these ruined buildings beating up drug addicts. [Sept. 2006, p.76]- Computer Games Magazine
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- Critic Score
Odama may not be much of a pinball game, but it's certainly a choice metaphor. [July 2006, p.86]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Commandos: Strike force tries to shoehorn these series hallmarks into a first-person shooter but fails on nearly every level. [July 2006, p.57]- Computer Games Magazine
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- Critic Score
But there's just too little substance to recommend this to anyone but the "gotta catch 'em all" motorcycle nut. [July 2006, p.87]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Not even Hitler's plan to fight the war on two fronts was this painfully ill-advised. [July 2006, p.63]- Computer Games Magazine
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- Critic Score
This Buffy the Vampire Slayer meets Columbo meets Medium concept shows potential, but, in the end, Daemonica only creates disappointment. [Sept. 2006, p.75]- Computer Games Magazine
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- Critic Score
Top Spin 2 is the most complete tennis experience on any platform to date. [July 2006, p.93]- Computer Games Magazine
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This little game is addictive, if not more so, as gems like "Bejeweled", "Bookworm", or pretty much any downloadable puzzle game out there. [Sept. 2006, p.76]- Computer Games Magazine
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Any way you cut it, Full Spectrum Warrior: Ten Hammers is one rigid, uncompromising design with a high frustration factor. [July 2006, p.60]- Computer Games Magazine
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But for the time being, this is as close you're going to get to a Pocket Diablo, and that counts for a lot. [May 2006, p.93]- Computer Games Magazine
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The whole thing is an embarrassing reminder that there are still plenty of people making, publishing, and buying games who have a lot of growing up to do. [July 2006, p.93]- Computer Games Magazine
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But an obtuse and under-documented strategic layer with a bad interface can only get you so far when it comes to recycling the same Dynasty Warrior game yet again. [July 2006, p.93]- Computer Games Magazine
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- Critic Score
But an obtuse and under-documented strategic layer with a bad interface can only get you so far when it comes to recycling the same Dynasty Warrior game yet again. [July 2006, p.93]- Computer Games Magazine
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- Critic Score
Toss in s shoddy padlock system that provides dramatic views of your plane but tends to throw off your aim completely, and you end up with an arcade game that's more difficult to play than a full-blown simulation. [July 2006, p.63]- Computer Games Magazine
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Divided Nation is a step backward. It's a journey to the past in more ways than one, and not an interesting trip at all. [Oct. 2006, p.73]- Computer Games Magazine
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Though it can be hard on a novice, Space Ranger 2's amazing breadth and considerable depth more than make up for its initial difficulty and intermittent lack of polish. [Nov 2005, p.74]- Computer Games Magazine
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- Computer Games Magazine
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Despite the lack of satire and occasional lack of sense, the game is mostly playable. However, the interface and the odd bugs make it a chore. [July 2006, p.65]- Computer Games Magazine
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- Critic Score
Unsophisticated mission design and racketeering repetition make it less ideal for non-fans. [July 2006, p.57]- Computer Games Magazine
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Crime Stories is merely tragic, a paranormal murder mystery whose downfall is its over-enthusiam. [Oct. 2006, p.72]- Computer Games Magazine
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The number of levsls has shrunk with the rest of the package, a bummer revelation that casts a minor cloud on this tropical beach party. [July 2006, p.89]- Computer Games Magazine
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Controls are so poor that Sam might as well be fighting the forces of evil blindfolded. [July 2006, p.92]- Computer Games Magazine
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At a good 20 hours and packed with loads of collectible cards, Acid 2 is classy, original work for the PSP. [July 2006, p.89]- Computer Games Magazine
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Now, however, the game is here, the hype has receded...and we're left appreciating what might be the best role-playing game ever made. [Jun 2006, p.61]- Computer Games Magazine
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Once you've seen the new tricks, Tetris is still just Tetris. [Jun 2006, p.92]- Computer Games Magazine
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Hunters is a grand handheld shooter with as darling an interface as you could hope for. Everything else--and ther's plenty--is gravy. [July 2006, p.90]- Computer Games Magazine
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Forensics is inherently intriguing, and hardcore fans of the show will most likely find the game worth a look unless graphics matter to them in any way, shape, or form. [Oct. 2006, p.74]- Computer Games Magazine
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You've got a surprisingly full-featured shooter slickly adapted to Sony's PSP. [May 2006, p.93]- Computer Games Magazine