Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
And, in terms of design, there's still no better way to go online and shoot people than DICE's battlefield games. [Jan. 2007, p.54]- Computer Games Magazine
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- Critic Score
All of the changes make Railroads! less of a strategy game than a toy with extra challenges. [Jan. 2007, p.50]- Computer Games Magazine
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- Critic Score
Throwing super-powerful native tribes into the mix may not mesh with the history we all know, but it does make every map they inhabit a more dangerous and challenging place. [Jan. 2007, p.57]- Computer Games Magazine
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Pets makes it easier to keep the fun and social scores up, but they can be very demanding of your all-too precious time. [Dec. 2006, p.71]- Computer Games Magazine
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It's designed for people to whom the prospect of merely taking off from LaGuardia and landing at O'Hare is exciting. [Jan. 2007, p.66]- Computer Games Magazine
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Just say no to half-assed porting, folks. [Mar 2007, p.69]- Computer Games Magazine
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But, more than any other adventure game, Evidence puts you in a darkly atmospheric world: part fiction, part history, part reality. [Feb. 2007, p.70]- Computer Games Magazine
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If it sounds a little like that other everyday-life game, "The Sims", that's because it is. But only a little. Both games are about your character's struggle to get ahead in the world, but The Guild 2 makes it a struggle for you as well. [Jan. 2007, p.70]- Computer Games Magazine
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Until things change, this series is treading water, and it's a tough sell at $40. [Jan. 2007, p.53]- Computer Games Magazine
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Dark Crusade is another real-time feather in Relic's cap, even without the Tyranids. [Jan. 2007, p.56]- Computer Games Magazine
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You control territories: It's like a much more fleshed-out version of the gang warfare in "San Andreas". [Jan. 2007, p.72]- Computer Games Magazine
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Not even the most jaded gamers are this desperate. [Jan. 2007, p.71]- Computer Games Magazine
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- Computer Games Magazine
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There just isn't enough new here to make FIFA 07 a worthwhile purchase. [Jan. 2007, p.63]- Computer Games Magazine
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Whether you want--or need--to play all of these in the same game remains a question that Pacific Storm is unable to answer. [Jan. 2007, p.65]- Computer Games Magazine
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It's a bullet-ballet rail ride with decent graphics, passable physics, horrible character animation, and an uninteresting world. [Feb. 2007, p.69]- Computer Games Magazine
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To get the most out of GTR 2, you have to be willing to invest a serious amount of time in becoming both a confident and a successful race driver. [Jan. 2007, p.64]- Computer Games Magazine
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DEFCON is a simple idea developed with style by a group of obviously talented game designers. [Mar 2007, p.73]- Computer Games Magazine
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But if you're willing to look, there are very few games that show you as much as you'll see here--a nearly infinite variety of rising gods and dying empires and a fat man with a magic belt--and no games that do it with focus, depth, and extraordinary economy of Dominions 3. [Jan. 2007, p.60]- Computer Games Magazine
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Just Cause adds some crazy skydiving, car surfing, and a grappling hook that lets you parasail, but its storyline missions are kind of dull and predictable. [Jan. 2007, p.72]- Computer Games Magazine
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But, for various reasons, Paraworld doesn’t hold up next to the latest RTS games. It’s a bit like one of its own dinosaurs. [Dec. 2006, p.76]- Computer Games Magazine
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One final warning to keep you from you buying this game: The sound effect you hear when you gulp a potion is a squeak akin to fingernails scraping a chalkboard or the running of unoiled machinery. [Jan. 2007 p.62]- Computer Games Magazine
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Caesar IV deserves an ovation, if not a triumphal procession, for merely reminding people what a good historical city sim looks like. [Jan. 2007, p.68]- Computer Games Magazine
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It won’t hold your attention very long, but Ford Street Racing is competent enough to get you through a couple of rainy days. [Dec. 2006, p.80]- Computer Games Magazine
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It may be time for EA Sports to do what it did with its old "Triple Play" series: Scrap the whole thing and start over. [Jan. 2007. p.67]- Computer Games Magazine
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This is where we've been waiting Relic to take us, and with Company of Heroes, the company has confirmed what many folks suspected after "Dawn of War". This is a developer whose name belongs alongside Blizzard, Ensemble, and EALA(nee Westwood)when it comes to real-time strategy games. [Nov. 2006, p.71]- Computer Games Magazine
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Released within days of THQ’s “Company of Heroes”, a game with much higher production values and infinitely sharper focus, Faces will most likely go down in history as 2006’s other WWII RTS, even if it does have a leg up in some areas. [Dec. 2006, p.77]- Computer Games Magazine
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It doesn’t help that this has been a great year for real-time strategy. Three years ago, Joint Task Force would have stood out. [Dec. 2006, p.74]- Computer Games Magazine
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In its present state, however, playing it is about as enjoyable as walking the plank in shark-infested waters. [Nov. 2006, p.72]- Computer Games Magazine
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Whatever you call it, it's guilty of one thing: not being funny. In fact, it's offensively unfunny. [Dec. 2006, p.70]- Computer Games Magazine