Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
Parallel Lines proves that effective story-telling sometimes makes up for mediocre gameplay. [July 2006, p.87]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
With this new online mode, it's much easier to admit that you like Metal Gear Solid 3. [July 2006, p.93]- Computer Games Magazine
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- Critic Score
Don't expect to like Red Orchestra Ostfront 41-45 right off, as it's downright nasty for the first couple of hours. After that, however, the depth of the game and the emphasis on skill becomes apparent. [July 2006, p.59]- Computer Games Magazine
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- Critic Score
The translation ot what seem like a bazillion Yu-Gi-Oh! cards to a handheld game isn't easy, but for the most part this is as perfect a translation of a CCG as you could wish. [July 2006, p.88]- Computer Games Magazine
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- Critic Score
Parallel Lines proves that effective story-telling sometimes makes up for mediocre gameplay. [July 2006, p.87]- Computer Games Magazine
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- Critic Score
As such, not only is The Outfit worth having, but it's probably the best reason to have an Xbox 360. [Jun 2006, p.90]- Computer Games Magazine
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Complaints aside, GRAW is possible the best-produced and most engaging entry in the whole Tom Clancy milieu. [Jun 2006, p.89]- Computer Games Magazine
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Unfortunately, getting there is a dull journey full of leaden exposition, mouse hovering and clicking, and inventory manipulation. [July 2006, p.67]- Computer Games Magazine
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- Critic Score
Instead, it's a competent but ultimately trivial experience that's only memorable as the weird RPG with Al Capone in it. [Jun 2006, p.92]- Computer Games Magazine
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It's a modern-day "Spy Hunter", minus the oil slicks and smoke screens, and it's both repetitive and difficult, but in a very old-school "Ghosts 'n Goblins" way that makes it perfect for portable gaming. [Jun 2006, p.93]- Computer Games Magazine
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- Critic Score
All that said, Battle for Middle-Earth II is undeniably a labor of love, a grand work of art, and easily the best-looking game of 2006 so far. [Jun 2006, p.65]- Computer Games Magazine
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- Critic Score
The mythological trappings are nicely done, making it feel more like an adventure than a typical slog through the levels. [Feb. 2007, p.74]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
There's enough good in D&D Online to make it worth recommending, but whether there's enough meat to inspire monthly donations beyond the 30 days that currently come with the box is questionable. [Jun 2006, p.80]- Computer Games Magazine
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With the Stetchkov Syndicate, the bar continues to plummet in terms of how much we can expect in our expansion packs. [May 2006, p.46]- Computer Games Magazine
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- Critic Score
Street Supremacy's visuals are as drab as the gameplay, and they are further marred by technical glitches. [Jun 2006, p.93]- Computer Games Magazine
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- Critic Score
Unlike last year's model, it has a career mode that supplements its season and exhibition play. [Jun 2006, p.90]- Computer Games Magazine
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- Critic Score
There's enough new stuff to see to last maybe three or four sim lifetimes, which is a pretty good deal for your $35. [July 2006, p.58]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Super Princess Peach...an unremarkable platformer that plays like an introduction to the genre. [Jun 2006, p.91]- Computer Games Magazine
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- Critic Score
TOCA 3 is just TOCA 2 with a lot more stuff, but that makes it just about perfect. [Jun 2006, p.66]- Computer Games Magazine
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Galactic Civilizations II may not lead to a resurgence of space conquest games, but as long as it's available, the renaissance can wait. [May 2006, p.53]- Computer Games Magazine
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As an urban sandbox, Tycoon City: New York is passable. As a strategy game, it's the dumbest deal since that urban legend about the Indians selling Manhattan to the Dutch. [July 2006, p.61]- Computer Games Magazine
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But this isn't so much a racing game as a slapdash splash of smeared color that never quite captures the feeling of hurtling down a track. [Jun 2006, p.92]- Computer Games Magazine
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- Critic Score
No real surprises; this is a fine expansion if you have a higher level character, but, beyond the Alternate Advancement system, there's little to entice you if your entire stable of Everquest II characters tops out at level 23. [Jun 2006, p.82]- Computer Games Magazine
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- Critic Score
You buy the potions and upgrade your skills and weapons in order to keep winning the chip wars, the Sisyphean point of which is to afford superior preparations for the next war, and so on. [Jun 2006, p.83]- Computer Games Magazine
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- Critic Score
But this isn't so much a racing game as a slapdash splash of smeared color that never quite captures the feeling of hurtling down a track. [Jun 2006, p.92]- Computer Games Magazine
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- Critic Score
But this isn't so much a racing game as a slapdash splash of smeared color that never quite captures the feeling of hurtling down a track. [Jun 2006, p.92]- Computer Games Magazine
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- Critic Score
Basically, there are just enough tactical elements in Lockdown to ruin it as an action-oriented shooter, and just enough action elements to ruin it as a tactical shooter. [May 2006, p.50]- Computer Games Magazine