Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
What really sinks the game is an overly arcane interface that sacrifices accessibility for tactical depth. [June 2003, p.84]- Computer Games Magazine
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- Critic Score
There are very few games that could get away with being re-released, unmodified, three years after they came out. Industry Giant isn't one of them.- Computer Games Magazine
- Read full review
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- Critic Score
Requires too much of an investment in time to get to the interesting parts, and by then it's too late - the thrill is gone. [Sept 2003, p.80]- Computer Games Magazine
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- Critic Score
It takes the boardgame rules and faithfully translates them to a format that easily allows for greater complexity; however, War!'s simplicity is a large part of what makes it such a blast to play. [Jan 2004, p.69]- Computer Games Magazine
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- Critic Score
The execution falls flat, and in the end Coliseum plays like a shell of a game. The biggest problem is that there isn't enough to do. [May 2004, p.69]- Computer Games Magazine
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- Critic Score
The combination of fully adjustable flight parameters and complex 3D plane-editing tools turns X-Plane into the best "what-if" sim on the market. [May 2004, p.67]- Computer Games Magazine
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- Critic Score
It has all the tools: a slick presentation, ample features, multiplayer support, lots of stats, and loads of personality. But it stumbles where most first-generation text games falter - the AI and statistical engine isn't up to par. [May 2004, p.65]- Computer Games Magazine
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Unlike most of the dregs of the genre, however, School Tycoon keeps its tongue planted firmly in cheek, and presents a slightly bizarre and weird little world for your gaming enjoyment. [May 2004, p.63]- Computer Games Magazine
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All these great features are thrown out the window due to a suspect simulation engine that simply doesn't make a lot of sense. [June 2003, p.85]- Computer Games Magazine
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The elegant gameplay and low price make this an excellent purchase for gamers who still appreciate what operational-level Napoleonics are all about, and how good they can be if done right. [Nov 2004, p.86]- Computer Games Magazine
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The second edition in the legendary sports-sim developer’s new soccer management series is every bit as addictive as it predecessor, which is to say that the damn thing should be investigated by the FDA. [Mar 2006, p.52]- Computer Games Magazine
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The limited campaign, awkward interface, and other niggling issues result in a gme that even sim fanatics will have to work to like. [Nov 2005, p.71]- Computer Games Magazine
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The writers spent so much time copying classic LucasArts adventures that they forgot to make the game enjoyable on its own. [Feb. 2007, p.74]- Computer Games Magazine
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Takeda 2 is the sequel to a mostly obscure 2001 game that had the misfortune to be released in the wake of "Shogun: Total War." [May 2006, p.55]- Computer Games Magazine
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Resurrecting a long-dead style of gameplay--the kind requiring pen and paper as well as a mouse and keyboard--AGON creates a surprisingly tense, engaging mystery about an ancient boardgame once played all over the world. [Oct. 2006, p.72]- Computer Games Magazine
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- Critic Score
There's little for you to do other than play with staffing percentages and earn some cash to purchase new styles of coffee. [Mar 2007, p.67]- Computer Games Magazine