Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 72 Metascore
    • 70 Critic Score
    While everything doesn't quite pull together as well as it should, there is enough here to interest anyone that enjoys cunning design and challenging puzzles.
    • 53 Metascore
    • 50 Critic Score
    CrossCut Games needs to find a good exterminator, because Runesword II is infested with bugs. Swarms of them.
    • 68 Metascore
    • 60 Critic Score
    A terrific program to keep around for dabbling purposes—load up a design, tinker with it, put it away for a while. More obsessive types will probably tweak their rides infinitely.
    • 57 Metascore
    • 40 Critic Score
    The rules are poorly applied, the interface is clumsy, and the pacing is very, very slow.
    • 79 Metascore
    • 80 Critic Score
    Jumpgate is a huge exception to the unofficial rule for online-only games. It is stable, solid, and virtually lag free even over a dial-up connection.
    • 48 Metascore
    • 40 Critic Score
    It's about as realistic as an episode of Hogan's Heroes. Add poor path finding and sub-par combat AI, and you have a sure fire recipe for real-time strategy blandness.
    • 68 Metascore
    • 20 Critic Score
    Imagine a murky graphics engine that blurs as it moves, is way too dark and missing a gamma setting, and gets frequently swallowed up by flashy spell effects.
    • 85 Metascore
    • 80 Critic Score
    An honest-to-god, deep, rewarding strategy game that is easy to play and fun to watch. They finally put the "Tycoon" name on something that deserves it.
    • 75 Metascore
    • 60 Critic Score
    The Typing of the Dead really shows how anything can be improved by adding "…of the Dead" to it. Just think of "Windows XP of the Dead," or "Civilization III of the Dead."
    • 87 Metascore
    • 80 Critic Score
    The difficulty is daunting, the missions feel like intricate puzzles, and the frustration factor is high. Still, nothing compares to the moment when you finally get it right.
    • 81 Metascore
    • 100 Critic Score
    It has truly original game mechanics, sharp artwork, an exciting multiplayer dynamic, an addictive quality, and enough flexibility to keep you coming back for more.
    • 69 Metascore
    • 60 Critic Score
    It's a lot of clicking, looking at things, tweaking routes, and clicking a little more, and as with most of these types of games, is oddly compelling in an Excel spreadsheet kind of way.
    • 87 Metascore
    • 70 Critic Score
    While some features are better, the most important part—the AI—has received little attention. While it's still a fun game, it's not much of an improvement over last year's edition.
    • 68 Metascore
    • 70 Critic Score
    This game takes about as much time as reading a few twenty-page comics...There aren't many superhero games that have even come close to the sheer reverence this game holds for its lead character.
    • 78 Metascore
    • 60 Critic Score
    It has the setup, but its drab, by-the-numbers execution lacks any flair.
    • 61 Metascore
    • 70 Critic Score
    The game is short and simplistic, but it provides quick-moving action that suits the game's pulp novel feel—likely just what the game's designers had in mind.
    • 84 Metascore
    • 80 Critic Score
    It's an underwater chess match that builds up to maybe only one chance to shoot. Some missions don't even allow you that...[It's] polished and thoroughly engaging, and the real audience for this game—you know who you are—won't be disappointed.
    • 66 Metascore
    • 70 Critic Score
    Far Gate, while it lasts, is a highly entertaining game.
    • 85 Metascore
    • 90 Critic Score
    With multiplayer, a full editor, and a growing user community, this is a game that every fan of military shooters should have. It looks great, plays great, and most of all feels right.
    • 83 Metascore
    • 70 Critic Score
    One of the most difficult, frustrating, and maddening space sims you'll ever play. In that sense it's brilliant, because you will play it, even while you bang your head against your monitor glass.
    • 81 Metascore
    • 90 Critic Score
    A slowly seductive game, a deep and demanding affair with a steep learning curve and a voracious appetite for your spare time. It's all the more impressive that the more time you devote to the game.
    • 71 Metascore
    • 60 Critic Score
    It's better to have not played a game that teases you such as this than to have played it and pulled your hair out in frustration.
    • 80 Metascore
    • 70 Critic Score
    It's a respectable johnny-come-lately, rough edges tempered by its newness and straight-arrow Leave It To Beaver charm. It's beach reading, basically.
    • 44 Metascore
    • 30 Critic Score
    Only for blindly hardcore fans of Anne McCaffrey...Everyone else will find the entire experience tired and uninspiring.
    • 87 Metascore
    • 90 Critic Score
    Adds so much additional meat to the original design that going back to the old game seems unthinkable.
    • 66 Metascore
    • 40 Critic Score
    Majestic doesn't really need you. It's all about watching and waiting while other characters do stuff.
    • 69 Metascore
    • 50 Critic Score
    The ease with which you can jump into Typhoon makes it intriguing at first, but the simplicity of combat and repetitiveness of the campaign makes the excitement short-lived.
    • 62 Metascore
    • 60 Critic Score
    The problems [including the lack of an intermission save feature] are a shame, because they tend to overshadow what is really a very good game.
    • 71 Metascore
    • 80 Critic Score
    Achieves exactly what many series games usually don't: it really gives you a feel for this much different theater and the combat that occurred there.
    • 59 Metascore
    • 50 Critic Score
    It features a rag-tag special forces group of misfits in Vietnam, rather than the rag-tag fantasy misfits the game was built for, and as a result, Green Berets doesn't stand well on its own.

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