Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 84 Metascore
    • 60 Critic Score
    It's a virtual, and literal, bummer. SimGolf is a fantastic game, by far Meier's most playful project to date, marred by all-too typical PC game glitches.
    • 84 Metascore
    • 80 Critic Score
    A satisfying, complete, and reassuringly familiar gaming experience.
    • 91 Metascore
    • 90 Critic Score
    The weapons feel superb, and are among the best ever featured in a real-world first-person shooter...Where MoH falters a bit is in its multiplayer offerings.
    • 33 Metascore
    • 30 Critic Score
    There is a nice mix of unit types including heroes and the game even gives you spells to cast, but the AI is so poor and the presentation so lazy you'd be much better off buying the boardgame from an import store.
    • 82 Metascore
    • 90 Critic Score
    All of these options might lead you to think that the learning curve is steep and slippery. It would be, were it not for the slick interactive tutorials.
    • 48 Metascore
    • 20 Critic Score
    The gameplay is bad, the "adventuring" is boring, the magnificent Dune story is condensed into something dull and lifeless, but it looks pretty enough, if only when showing the massive and frightening giant worms.
    • 61 Metascore
    • 50 Critic Score
    The sort of real-time strategy game that would have been heralded as innovative, or even original, had it been released several years ago.
    • 65 Metascore
    • 40 Critic Score
    To be fair, the humor is almost invisible when you're actually playing S.W.I.N.E., which is an entirely conventional real-time strategy game.
    • 83 Metascore
    • 80 Critic Score
    All of this comes at a price; that game has what may be the steepest system requirements ("I need how much RAM?") of any product in the history of computer gaming.
    • 51 Metascore
    • 20 Critic Score
    A game that breaks the mold and takes dull minimalism to new levels. It seems that scraping the bottom was the goal of its creation.
    • 26 Metascore
    • 30 Critic Score
    The biggest problem is that it's a cop-out. Serpieri's brand of blatant sensuality is absent, his wildly explicit sex scenes having been replaced by momentary clips showing the lead character topless.
    • 53 Metascore
    • 60 Critic Score
    While it borrows heavily from the "Baldur's Gate" bag of tricks and has a few rough edges, it's still worth a look.
    • 55 Metascore
    • 60 Critic Score
    If nothing else, you get your twenty bucks worth.
    • 81 Metascore
    • 80 Critic Score
    Elaborate story, dialogue, and characterization draw you into one of the most believable role-playing game worlds ever created.
    • 56 Metascore
    • 40 Critic Score
    It's simple and initially somewhat fun, but after a while it grows pretty monotonous.
    • 82 Metascore
    • 80 Critic Score
    If you are looking for a diverse lot of cars and some stunningly beautiful roads to drive them on, then Rally Trophy is squarely at the front of the rallying pack.
    • 77 Metascore
    • 50 Critic Score
    The team that developed Soul Reaver 2 took an intriguing saga and weighed it down with so much dialogue and so many confusing plot points that even David Lynch would be hard-pressed to wade through it.
    • 88 Metascore
    • 80 Critic Score
    Return to Castle Wolfenstein has all the right pieces to become an online classic.
    • 67 Metascore
    • 70 Critic Score
    Some games—AquaNox, for example—seem like they were made up of leftover game parts and assembled in total darkness by a team of deranged, acid-dropping monkeys...What's really crazy is that, oddly enough, it ain't half bad.
    • 68 Metascore
    • 70 Critic Score
    One of the most interesting gameplay experiences in recent memory. If you enjoy freeform play in a universe where you're just one of many players, it's worth a look.
    • 91 Metascore
    • 100 Critic Score
    Likely the best WWII flight action you'll see for some time, and with user made missions and aircraft in the offing, it doesn't get any better than this.
    • 65 Metascore
    • 60 Critic Score
    The game could have been stellar, but it falls flat in one critical area. You never, ever hit a ball out.
    • 85 Metascore
    • 90 Critic Score
    One of the most enjoyable parts of the game lies in crafting and later developing your party.
    • 58 Metascore
    • 60 Critic Score
    Takeda's strength lies in its handling of the nuances of combat. Leadership, morale, training, tactics, and other factors all come into play.
    • 80 Metascore
    • 70 Critic Score
    The missions, while varied, are wildly uneven in difficulty, and many are totally unsuited for the sort of unit that you're ostensibly commanding...It is, however, extremely good-looking, great sounding, and very entertaining.
    • 77 Metascore
    • 70 Critic Score
    The campaigns are exceedingly difficult—so difficult they diminish the attraction of the game's solid mechanics.
    • 65 Metascore
    • 50 Critic Score
    Given the epic scope and the gorgeous visuals, it's a shame that so much extra micromanagement was thrown in and so much of the balance and Trek-ness was crowded out.
    • 74 Metascore
    • 60 Critic Score
    It appeals to a man's primal (well, juvenile, at any rate) need to blow stuff up, that part of the pre-adolescent male psyche that puts fireworks in model airplanes, melts GI Joes, and burns down popsicle stick cabins.
    • 85 Metascore
    • 90 Critic Score
    It sounds stupid, and in many ways it is, but it's pulled off with so much style and flair it's impossible not to be seduced by its charms.
    • 81 Metascore
    • 60 Critic Score
    It tries almost nothing new. It's like a K-Tel greatest hits album. Yeah, sure, you've heard these songs a million times, but they're all good and it's nice to have them in one place.

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