Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
For now, though, Mercenaries reigns as the king of computer BattleTech games. [Jan 2003, p.68]- Computer Games Magazine
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- Critic Score
Easily the most accessible and beautiful Trek combat simulator yet. Ultimately, though, it's only a small upgrade from the previous mission. [Feb 2003, p.72]- Computer Games Magazine
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- Critic Score
Just as solid a race game on the PC as it was on the Xbox, and definitely one of the better Rally-based arcade racers out there. [Feb 2003, p.77]- Computer Games Magazine
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- Critic Score
Pick it up if you're looking for another 20 plus hours of reality dissolving entertainment. [Feb 2003, p.68]- Computer Games Magazine
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- Critic Score
Rounds the original game out nicely, providing a surprisingly un-chilling reception to those burnt out on battle.net. [Feb 2003, p.81]- Computer Games Magazine
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- Critic Score
One of the most impressive sports games on the market today, and arguably the biggest step forward for golf sims since "Links 386." [Feb 2003, p.79]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
O.R.B. has a nearly perfect interface, and its graphic engine renders everything from the wisp of exhaust trails to the imposing bulk of planets with great skill. [Feb 2003, p.76]- Computer Games Magazine
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- Critic Score
One of the best sports games released in the past year on any platform. [Mar 2003, p.84]- Computer Games Magazine
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- Critic Score
The unit AI is good enough that you can give broad orders without worrying about your men and monsters doing too many dumb things. [Jan 2003, p.60]- Computer Games Magazine
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- Critic Score
The canned plot does all the driving and you're just along for the dull weird ride. [Feb 2003, p.71]- Computer Games Magazine
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- Critic Score
They're made something complex and sophisticated and then locked most of it away under a dazzling imaginative front end. [Feb 2003, p.74]- Computer Games Magazine
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- Critic Score
Lots to do, attention to detail, excrement jokes, and solid gameplay make this worthy of attention from old-school adventurers, and new players should enjoy it as well. [Apr 2003, p.85]- Computer Games Magazine
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- Critic Score
This is the champagne of tactical wargames, and the best vintage at that. [Jan 2003, p.72]- Computer Games Magazine
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- Critic Score
An expansion that is about as good as it gets for the core community. [Feb 2003, p.67]- Computer Games Magazine
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- Critic Score
Delivers just about everything except what it's supposed to: a satisfying multiplayer experience. [Feb 2003, p.64]- Computer Games Magazine
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- Critic Score
The lack of support for AI in dogfights, a bad padlock, and a half-assed view system make this a second-rate multiplayer flight sim. [Jan 2003, p.66]- Computer Games Magazine
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- Critic Score
Iron Storm has its own versin of the "what if" game: what if WWI had never ended? Unfortunately, it may leave you wondering, "What if I was playing a game that was more fun?" [Feb 2003, p.80]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
A great expansion pack seriously improves the core game. Marine Mania does not. [Mar 2003, p.80]- Computer Games Magazine
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- Critic Score
The graphics are sharp and the engine is smooth, providing good control once you get a feel for the slippery vehicles. [Feb 2003, p.85]- Computer Games Magazine
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- Critic Score
While it's great to see it return to the PC after a three-year absence, it doesn't reach the heights of previous editions. [Feb 2003, p.67]- Computer Games Magazine
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- Critic Score
The most detailed and elaborate simulation of its type, a game whose sheer scope makes it compelling even if it hasn't changed much over the years. [Jan 2003, p.76]- Computer Games Magazine
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- Critic Score
A military planning simulation, not a game. The fact that it's being marketed as one says a lot about what our society is doing with its leisure time. [Mar 2003, p.89]- Computer Games Magazine
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- Critic Score
Offers a large selection of wrestlers to choose from, but other than their appearance, there is very [little] to differentiate one from the other, and noe have any character to speak of. [Mar 2003, p.88]- Computer Games Magazine
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- Critic Score
A reminder that sometimes a solid jaunt through a colorful little world is better than plodding through yet another post-apocalyptic wasteland. [Feb 2003, p.73]- Computer Games Magazine
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- Critic Score
Despite the surface problems, there's a lot of real depth to Soldiers of Anarchy – just kitting out your team can take almost as long as a mission itself. [Feb 2003, p.71]- Computer Games Magazine
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- Critic Score
There's a few clever puzzles scattered throughout the levels; unfortunately, there's also a few incredibly painful flying and driving sequences as well. [Jan 2003, p.77]- Computer Games Magazine
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- Critic Score
Above all, IO maintains a consistent and impressive atmosphere throughout, with good-to-excellent writing, voirce acting, and sound effects. [Jan 2003, p.64]- Computer Games Magazine
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- Critic Score
Rival Interactive had their chance to fix its onerous product, and for all the tweaks, it's still just not enough. [Feb 2003, p.81]- Computer Games Magazine