Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 81 Metascore
    • 70 Critic Score
    While it's incredibly playable and entertaining for 10 hours or so, it's also limiting and linear. [Nov 2003, p.99]
    • Computer Games Magazine
    • 77 Metascore
    • 60 Critic Score
    For now this feels like a course at the naval academy while you wait to get out to sea. [Aug 2003, p.87]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    It manages to continually stun you with a look that's beautiful, cool, and totally different than everything else on the market. [Oct 2003, p.86]
    • Computer Games Magazine
    • 59 Metascore
    • 60 Critic Score
    The action is still highly distinctive fun, though, and for those in search of a challenge, Aquanox 2 definitely comes through. [Jan 2004, p.85]
    • Computer Games Magazine
    • 62 Metascore
    • 40 Critic Score
    Its interface is basic but does the job but the AI is non-existent, the puzzles are needlessly complex, and the awkward free-floating camera bogs down the 3D isometric perspective. [Jan 2004, p.85]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    It is, however, perfect for beginner to novice chess players since it candy-coats the ancient game with plenty of vivid 3D graphics, and a built-in adventure game. [Jan 2004, p.85]
    • Computer Games Magazine
    • 57 Metascore
    • 40 Critic Score
    Quite possibly the most unpalatable role-playing game concocted in recent memory...A gooey mess of reflex-driven combat, muddled interface, cliched dungeon designs, and useless player decisions. [Nov 2003, p.95]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    EA Sports has developed a game for both the adrenaline-addicted Mountain Dew set and the brainiacs who care more about crafting the perfect playbook than actually calling plays. [Nov 2003, p.98]
    • Computer Games Magazine
    • 89 Metascore
    • 80 Critic Score
    The whole thing fits together elegantly, quickly becoming intuitive and fluid, which isn't something you can say about many computer wargames... This is traditional wargaming at its best. [Sept 2003, p.81]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    The fires look great, the strategy and tactics are interesting, and it's exciting to rescue people and property, rather than trying to destroy it. [Nov 2003, p.96]
    • Computer Games Magazine
    • 88 Metascore
    • 90 Critic Score
    The challenge and entertainment comes from learning about flying, recreating historic flights, and plain old barnstorming. [Nov 2003, p.90]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    A fine game in its own right, a throwback to old-school epic strategy at a time when turn-based games are starting to feel like a dying breed. [Oct 2003, p.86]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    Delivers good, slow-boil tension wrapped around an interesting mystery in an atmospheric setting. [Dec 2003, p.95]
    • Computer Games Magazine
    • 61 Metascore
    • 40 Critic Score
    Even while you're getting a few laughs out of certain moments, the whole enchilada fogs your brain to the point where you don't know how you're supposed to play the game. [Nov 2003, p.92]
    • Computer Games Magazine
    • 54 Metascore
    • 40 Critic Score
    Even worse is the enemy AI, which either miraculously sees you or remains unaware of your presence even if you're standing right in front of an enemy soldier. [Nov 2003, p.100]
    • Computer Games Magazine
    • 71 Metascore
    • 50 Critic Score
    This game might be the foundation of a large scale, ultimately satisfying Star Wars universe. But it's not that universe yet. [Oct 2003, p.82]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Where "Diablo" now looks as dated as it is accessible, the WarCraft III franchise remains its exact opposite: luscious on the yes and hell on the brain. [Sept 2003, p.68]
    • Computer Games Magazine
    • 64 Metascore
    • 40 Critic Score
    If you're looking for the thrill of a pirate's life, frankly, you're better off with the Disney ride that inspired it all. [Oct 2003, p.88]
    • Computer Games Magazine
    • 81 Metascore
    • 60 Critic Score
    It's just not particularly inspired. It's also amazing how much licensed cars are missed. [Oct 2003, p.85]
    • Computer Games Magazine
    • 49 Metascore
    • 40 Critic Score
    There's almost no connection between your keypresses and Lara's movements on-screen. It feels like she's moving through molasses. [Sept 2003, p.74]
    • Computer Games Magazine
    • 65 Metascore
    • 60 Critic Score
    Scenario design in the new campaigns is overly reliant on puzzles. [Oct 2003, p.95]
    • Computer Games Magazine
    • 58 Metascore
    • 30 Critic Score
    The game isn't at all involving, with its poor sound and graphics and nonsensical story. There just isn't anything to drive the player along. [Oct 2003, p.95]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    A mediocre to average game with just enough in the way of innovations and highlights to make it worth a look. [Sept 2003, p.79]
    • Computer Games Magazine
    • 55 Metascore
    • 40 Critic Score
    Suffers from crippling lack of polish, content, and forethought. [Nov 2003, p.93]
    • Computer Games Magazine
    • 78 Metascore
    • 50 Critic Score
    Although you get to blast Borg and kill Klingons, these moments are secondary to lackluster level design and a turgid story that gets in the way too often. [Sept 2003, p.75]
    • Computer Games Magazine
    • 91 Metascore
    • 90 Critic Score
    This game is beautiful to look at and is, at times, photorealistic. [Oct 2003, p.94]
    • Computer Games Magazine
    • 39 Metascore
    • 40 Critic Score
    You have to be jonesing for a decidedly old school arcade experience to appreciate Air Raid, and even then, it's fun for maybe 20-30 minutes at a time, if not in total. [Nov 2003, p.101]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    A better-than-average expansion pack, worth the asking price of thirty greenbacks, but diminished by its lack of real inspiration. [Sept 2003, p.72]
    • Computer Games Magazine
    • 66 Metascore
    • 50 Critic Score
    The connection to other players is too abstract to make the game anything more than a vaguely interesting and simple business simulation. [Oct 2003, p.92]
    • Computer Games Magazine
    • 72 Metascore
    • 70 Critic Score
    Has a lot going for it, though it's not the best introduction to this stellar series, and it doesn't offer quite as much bang for the buck as it should to the existing fanbase. [Sept 2003, p.77]
    • Computer Games Magazine

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