Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 59 Metascore
    • 50 Critic Score
    More of a focus on customers and personalities, using grotesque caricatures and stereotypes, as apposed to a detailed simulation of the realities of running a hotel would have done wonders. [Nov 2002, p.83]
    • Computer Games Magazine
    • tbd Metascore
    • 30 Critic Score
    If an adult can finish all of this in a little over one hour, how long will it take your kids? Britney's Dance Beat is just another empty cash-in featuring a disposable pop star. Oops, they did it again. [Oct 2002, p.77]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Yes, folks, developer Panther Games has finally delivered a friendly AI worthy of the term "intelligence." [Oct 2002, p.78]
    • Computer Games Magazine
    • tbd Metascore
    • 40 Critic Score
    No part of the game is distinctive enough to be particularly terrible either, and there's a blessed lack of extremely shiny surfaces. [Sept 2002, p.75]
    • Computer Games Magazine
    • 91 Metascore
    • 100 Critic Score
    The last role-playing game you'll ever desire, and at last, the fulfillment of a genre. [Sept 2002, p.68]
    • Computer Games Magazine
    • 75 Metascore
    • 90 Critic Score
    An addictive game that's quick to play, easy to learn, delightfully detailed, and almost infinitely replayable. [Oct 2002, p.72]
    • Computer Games Magazine
    • 42 Metascore
    • 20 Critic Score
    Jazz and Faust is hard-pressed to make your pet bulldog sit up and take notice, despite the rump roast you cleverly glued to the screen. [Sept 2002, p.79]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    Casts a massively powerful spell of gaming joy, and it's one you can't resist. [Sept 2002, p.76]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Takes the genre to new heights of both realism and presentation. [Oct 2002, p.79]
    • Computer Games Magazine
    • 58 Metascore
    • 60 Critic Score
    Other than the sheer speed, there's nothing particularly revolutionary or memorable here, but it does everything just well enough to be fun. [Sept 2002, p.81]
    • Computer Games Magazine
    • 59 Metascore
    • 60 Critic Score
    A paper-thin manual "beer and pretzels" strategy game set during the age of Rome. [Sept 2002, p.82]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    What makes the game so irritating is that the flat gameworld textures are laughably dull. [Oct 2002, p.79]
    • Computer Games Magazine
    • 50 Metascore
    • 30 Critic Score
    What a mess. Even when it's not baffling, Big Biz Tycoon gets completely bogged down in thoroughly not-fun minutia. [Sept 2002, p.83]
    • Computer Games Magazine
    • 78 Metascore
    • 90 Critic Score
    It's nice to see Duke again, and even nicer to have a great modern platform game. [Sept 2002, p.84]
    • Computer Games Magazine
    • 53 Metascore
    • 30 Critic Score
    There's a way to remake "Pac-Man" for the 21st century, but it probably involves realistic weapons, stealth, full frontal nudity, and/or Nazi zombies. [Oct 2002, p.81]
    • Computer Games Magazine
    • 71 Metascore
    • 50 Critic Score
    The single note that rings true is the superb sound work, from the voice acting of dead ringers for Christopher Lee and Samuel Jackson to the cyclopean rumbles of heavy Republic artillery rolling into position. [Sept 2002, p.83]
    • Computer Games Magazine
    • 49 Metascore
    • 60 Critic Score
    It's viscerally fun, it actually looks and sounds pretty good, and in 15 minute spurts, it's as entertaining as many 3D shooters. [Oct 2002, p.81]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    The graphics are stellar and the audio is arguably the best in any sports game to date. [Oct 2002, p.80]
    • Computer Games Magazine
    • 37 Metascore
    • 30 Critic Score
    A great concept gone horribly wrong... It's too short, too dull, and too poorly executed. [Oct 2002, p.75]
    • Computer Games Magazine
    • 54 Metascore
    • 50 Critic Score
    What isn't quite so entertaining is the reliance on essentially one weapon. [Sept 2002, p.86]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    Forget technology trees - this game has a technology forest that spans 17 pages. [Sept 2002, p.85]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The expansion levels are uniformly superb in both single and multiplayer. But make no mistake, Desert Siege is for expert players only. [Sept 2002, p.85]
    • Computer Games Magazine
    • 66 Metascore
    • 20 Critic Score
    After two moderately interesting "Soul Reaver" sequels, the "Legacy of Kain" series ahs finally been stripped of any worthwhile gameplay, storyline, or atmosphere, leaving only a classic example of a dull, unimaginative, soulless game design... Please someone put a stake in the series, because it's done. [Sept 2002, p.80]
    • Computer Games Magazine
    • 70 Metascore
    • 50 Critic Score
    If you really want to play the game (and it's worth playing), you're better off buying a used Dreamcast and playing the original version of the game on that.
    • 77 Metascore
    • 70 Critic Score
    A light but oddly entertaining gaming hors d'oeuvre... And the price is right. [Oct 2002, p.75]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    Nothing else on the market offers the chance to recapture the glory of model railroading on the cheap and, more importantly, without the basement-sized mess.
    • 85 Metascore
    • 80 Critic Score
    This is a slightly better game than its predecessor, though the improvements are in a "Godfather vs. Godfather II" vein.
    • 78 Metascore
    • 70 Critic Score
    It's about as straightforward as an expansion pack gets. There's just more of everything, and one or two minor interface tweaks.
    • 41 Metascore
    • 30 Critic Score
    It's ugly, bland, boring and nondescript. Kind of like the average mall.
    • 44 Metascore
    • 50 Critic Score
    While no one is going to sling a gold medal around its box, it's much better than its predecessor in almost every way, which boosts the quality from abysmal to merely okay.

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