Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 82 Metascore
    • 70 Critic Score
    Neverwinter Nights 2 has enough pluses and a solid enough core design to make it compulsively playable. [Jan. 2007, p.46]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    There is certainly enough new here to recommend it to even casual fans. [Jan 2006, p.60]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The expansion levels are uniformly superb in both single and multiplayer. But make no mistake, Desert Siege is for expert players only. [Sept 2002, p.85]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    A fine game in its own right, a throwback to old-school epic strategy at a time when turn-based games are starting to feel like a dying breed. [Oct 2003, p.86]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The PC controls are so awkward that even when you know what to do and where to go, you find that you really need 360-degree character rotation to avoid staggering drunkenly into certain death. [Mar 2004, p.81]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The sense of speed is superb, particularly with the visual assistance. [Feb 2004, p.73]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Everything about TrackMania Sunrise comes together beautifully. [Aug 2005, p.75]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    The only thing you won't like is the deadly accuracy and preternatural instincts of the enemy. [Feb 2003, p.83]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    Yes, you get tension, stress, and frustration in a way few other wargames can replicate, but you also get thrills and a strong sense of satisfaction at a job well done, at a plan that comes together just right. All-in-all, Antietam! may not be a major gaming leap over its predecessor… but then, given the quality of Gettysburg! it doesn't have to be.
    • 82 Metascore
    • 40 Critic Score
    It's like any flat stretch of road in the country, nice and smooth with some decent scenery that gets you where you have to go. [Jan 2006, p.89]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Yes, folks, developer Panther Games has finally delivered a friendly AI worthy of the term "intelligence." [Oct 2002, p.78]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    This latest effort seems mired in a war between greatness and mediocrity—and mediocrity has the upper hand.
    • 82 Metascore
    • 70 Critic Score
    There's plenty of depth, just not enough twists and turns not involving the streets you're tarring. [March 2005, p.82]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    If you dream it, you can do it here. [Jan 2006, p.64]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    But if you're willing to look, there are very few games that show you as much as you'll see here--a nearly infinite variety of rising gods and dying empires and a fat man with a magic belt--and no games that do it with focus, depth, and extraordinary economy of Dominions 3. [Jan. 2007, p.60]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    Outstanding 3D graphics and unit animations combine with excellent music and sharp interfaces to create a compelling medieval Japanese setting filled with magic and mysticism.
    • 82 Metascore
    • 90 Critic Score
    Its depth, variety, creativity, and overall quality will give lots of enjoyment to the strategy player. The complexity and some control nuances make this game somewhat difficult to master, but persistence will be rewarded with a great gaming experience.
    • 82 Metascore
    • 70 Critic Score
    It will take at least a full game or two (or three) before you have any idea what you are doing, but even before you learn the ropes, Europa 1400: The Guild is strangely addictive. [Apr 2003, p.85]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    Patches are in the works (one was available shortly after the game shipped), and fans are already modding the game to make the Dynasty mode actually work. [July 2004, p.63]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Just what the PSP needs more of: the perfect match of a game and its system. [Feb 2006, p.90]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    If you're willing to stop, explore, admire, backtrack, and other verbs that don't involve hurtling forward continuously, it's a lovely ride. [Jan 2005, p.74]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    The whole thing is so over the top that it ends up being like a B-movie gore-fest – more silly than scary. Still, plenty of folk are going to be offended. Once past the blood-hook, though, the game is a mixed bag.
    • 82 Metascore
    • 70 Critic Score
    The best pure simulation of pool currently available for the PC, but it lacks much in the way of frills and simple user-friendliness and warmth.
    • 82 Metascore
    • 60 Critic Score
    In the end, The Sims does mimic real life: if you aren't happy, new stuff is only a fleeting solution.
    • 82 Metascore
    • 70 Critic Score
    The framework is there for a solid game with a compelling, if not entirely original, story. [Jan 2003, p.74]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    It does the hard stuff that most game neglect so well, but it either phones in or omits entirely the easy stuff. [Sept 2004, p.72]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    There's one thing that really distinguishes the EverQuest phenomenon from all pretenders to the throne, for better or worse—difficulty. Slaving for weeks through one of the higher "hell levels" isn't just time-consuming, it's quite often toil.
    • 82 Metascore
    • 80 Critic Score
    The most incomprehensible issue is the lack of multiplayer support. It is interesting that Hasbro found the resources to include multiplayer support in the computer version of Battleship while omitting it in a game that literally begs for a human, network-connected crew.
    • 82 Metascore
    • 60 Critic Score
    You'll get your dozen hours of fun out of Bookworm Adventures, but you'll want to go back to "Bookworm" for more serious wordplay. [Mar 2007, p.70]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    May not be the reinvention of the wheel, but it's certainly the best "Tolkien game" to date. [March 2005, p.70]
    • Computer Games Magazine
    • 82 Metascore
    • 50 Critic Score
    Were it not for performance issues, Hitman: Blood Money would be a worthwhile play for annyone into the franchise's nihilistic humor. {sept. 2006, p.75]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    While Most Wanted occasionally shows signs of screwing up the balance and flying off the road, it generally rights itself before it spins out of control. [Mar 2006, p.64]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    This "Grand Theft Springfield" perfectly captures everything that makes the show great: the writing, the setting, the humor, and most importantly, the characters. [Mar 2004, p.72]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    A new and better way of telling an interactive story and as such provides a role model for the gaming industry. It is highly original and richly deserves all the awards it will surely get.
    • 81 Metascore
    • 70 Critic Score
    For both better and worse, Quake IV parties like it's still 1999. [Jan 2006, p.40]
    • Computer Games Magazine
    • 81 Metascore
    • 50 Critic Score
    The combination of slow pacing and boring, nondescript environments makes for too many dull stretches. [Feb 2006, p.86]
    • Computer Games Magazine
    • 81 Metascore
    • 100 Critic Score
    It gamely delivers the pure joy of superbly crafted chaos, something it does better than any game released (so far) this year. [July 2004, p.56]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    It offers all the epic space opera milieu of a game like Master of Orion but none of the micromanagement.
    • 81 Metascore
    • 90 Critic Score
    One of the most realistic wargaming experiences in years. [Apr 2004, p.74]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    Instead, it offers some of the best old-school 2D platforming this side of Mario's jump to 3D. [Jun 2006, p.91]
    • Computer Games Magazine
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming. [Jan 2005]
    • Computer Games Magazine
    • 81 Metascore
    • 50 Critic Score
    A first-rate baseball title, assuming you can ignore the shocking number of bugs that ruin the single-player. [June 2005, p.91]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    Few games in the genre tell a story this well, and fewer still combine that intriguing tale with such absolutely superb game mechanics. [Apr 2007, p.66]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    Add to that the underlying technical stability of the game—aside from a few minor and easily avoided inventory bugs and a bit of white speckling in the landscape, this game was more solid at the time of review than most massively multiplayer titles are after six months of updates—plus the general lack of prime-time server lag and scarcity of disconnects, and you have a title which has more than earned its place among the big names of online RPG entertainment.
    • 81 Metascore
    • 75 Critic Score
    The gameplay is far too unbalanced, making for simple wins and an experience that gets old quickly. Still, fans of the old "NFL Blitz" games or "NBA Street" won't be disappointed. [May 2004, p.12]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    Trauma Center is an experience you can't really get anywhere else. [Dec p.89]
    • Computer Games Magazine
    • 81 Metascore
    • 60 Critic Score
    It's just not particularly inspired. It's also amazing how much licensed cars are missed. [Oct 2003, p.85]
    • Computer Games Magazine
    • 81 Metascore
    • 60 Critic Score
    The kind of design innovation that could make this game great, yet ends up demonstrating the game's schizophrenia. [Jan 2006, p.56]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    Elaborate story, dialogue, and characterization draw you into one of the most believable role-playing game worlds ever created.
    • 81 Metascore
    • 70 Critic Score
    Empires isn't flashy or exotic enough to be crowned the new event horizon of the now officially clogged "historical" real-time strategy wheelhouse, but it's likable and shinier than most. [Feb 2004, p.64]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    A slowly seductive game, a deep and demanding affair with a steep learning curve and a voracious appetite for your spare time. It's all the more impressive that the more time you devote to the game.
    • 81 Metascore
    • 70 Critic Score
    NASCAR Heat's glaring shortcomings rip the believability out of the game after its graphics and driving suck you right in.
    • 81 Metascore
    • 90 Critic Score
    Value is largely subjective, but PlanetSide does offer numerous perks that you won't find in other games: fast servers, no cheating, larger battles (much larger) with more strategy, more socialization, and a system that makes it extremely easy to meet and play with friends. [Aug 2003, p.82]
    • Computer Games Magazine
    • 81 Metascore
    • 70 Critic Score
    It's almost more fun to watch than it is to play.
    • 81 Metascore
    • 90 Critic Score
    If you can get past the kiddie characters..., you'll find some of the best golf available, handheld or otherwise. [Aug 2005, p.91]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    Don't expect to like Red Orchestra Ostfront 41-45 right off, as it's downright nasty for the first couple of hours. After that, however, the depth of the game and the emphasis on skill becomes apparent. [July 2006, p.59]
    • Computer Games Magazine
    • 81 Metascore
    • 30 Critic Score
    Dear Tricky, we miss you. [Jan 2006, p.91]
    • Computer Games Magazine
    • 81 Metascore
    • 40 Critic Score
    EA Sports apparently loved last year's game so much they they've repackaged it. [Jan 2006, p.59]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    One of the best new features is a thrilling coaster cam whose name is a bit misleading since you can get a first-person view for nearly any ride or attraction. [Feb 2005, p.65]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    The whole thing is animated by a catchy faux indie rock soundtrack. [July 2005, p.58]
    • Computer Games Magazine
    • 81 Metascore
    • 100 Critic Score
    It has truly original game mechanics, sharp artwork, an exciting multiplayer dynamic, an addictive quality, and enough flexibility to keep you coming back for more.
    • 81 Metascore
    • 80 Critic Score
    An expansion that is about as good as it gets for the core community. [Feb 2003, p.67]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    This program is a simulation in the truest sense of the word, and offers few crutches to make up for those that don't like to take their entertainment very seriously...The grade may be steep, but for the combat-sim faithful, Flanker 2.0 is a work not to be missed.
    • 81 Metascore
    • 100 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    Undoubtedly the best strategy game released so far in 2004. And that's all. [Nov 2004, p.84]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    Rises above its own occasionally clichés and standard third-person action gameplay with an effective atmosphere, solid voice-acting, and an episode-quality storyline.
    • 81 Metascore
    • 60 Critic Score
    It tries almost nothing new. It's like a K-Tel greatest hits album. Yeah, sure, you've heard these songs a million times, but they're all good and it's nice to have them in one place.
    • 81 Metascore
    • 80 Critic Score
    Still, it delivers an excellent—albeit it extremely short—experience. [Dec. 2006, p.72]
    • Computer Games Magazine
    • 81 Metascore
    • 50 Critic Score
    The only thing separating it from, say, another dystopian gadget-heavy sci-fi shooter like "Project: Snowblind" is the marketing budget. [Feb 2006, p.85]
    • Computer Games Magazine
    • 81 Metascore
    • 70 Critic Score
    The new dual-saber and double-bladed staff make for one hell of a lightshow, but they don't have the strategy and finesse of Jedi Outcast's simpler sabers. [Nov 2003, p.94]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    This little game is addictive, if not more so, as gems like "Bejeweled", "Bookworm", or pretty much any downloadable puzzle game out there. [Sept. 2006, p.76]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    The best game in the series and one of the best pure driving games you can play on the PC. [Aug 2004, p.60]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    It's got fast combat that is always meaningful and features lots of exciting decision-making and quick movement. [Nov 2004, p.81]
    • Computer Games Magazine
    • 81 Metascore
    • 70 Critic Score
    While it's incredibly playable and entertaining for 10 hours or so, it's also limiting and linear. [Nov 2003, p.99]
    • Computer Games Magazine
    • 81 Metascore
    • 75 Critic Score
    The gameplay is far too unbalanced, making for simple wins and an experience that gets old quickly. Still, fans of the old "NFL Blitz" games or "NBA Street" won't be disappointed. [May 2004, p.12]
    • Computer Games Magazine
    • 80 Metascore
    • 90 Critic Score
    Throwing super-powerful native tribes into the mix may not mesh with the history we all know, but it does make every map they inhabit a more dangerous and challenging place. [Jan. 2007, p.57]
    • Computer Games Magazine
    • 80 Metascore
    • 60 Critic Score
    It doesn't take much to turn a potentially brilliant text-based sports simulation into an average one. [May 2006, p.55]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    The missions, while varied, are wildly uneven in difficulty, and many are totally unsuited for the sort of unit that you're ostensibly commanding...It is, however, extremely good-looking, great sounding, and very entertaining.
    • 80 Metascore
    • 70 Critic Score
    It's a respectable johnny-come-lately, rough edges tempered by its newness and straight-arrow Leave It To Beaver charm. It's beach reading, basically.
    • 80 Metascore
    • 70 Critic Score
    As the culmination of an epic, multi-part story, the finale mostly leaves you asking, "That's it?" It's a shame, because Syberia II is otherwise one of the most enchanting adventure games of the past few years. [June 2004, p.76]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    If you are looking for believable characters, good acting and dialogue, lots of bloody, horror-style vampire action, and a nice looking smooth 3D engine, you'll want to look elsewhere. If, on the other hand, you are a history buff entertained by a more thoughtful experience, have the desire to play master sleuth, or really have a thing for Tim Curry and the Gabriel Knight series, give this a try.
    • 80 Metascore
    • 40 Critic Score
    An excellent game. For your PC. [Oct 2005, p.90]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    "Advance Wars" is well and good, but this is a more mature, varied, and sophisticated strategy game, arguably as deep as you'll see on a handheld. [Apr 2006, p.93]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    Don't be surprised if, when you're done - and maybe even well before - you end up feeling like you've gorged yourself on a big old gaming Twinkie. Tasty and sweet, for sure, but ultimately somewhat unfulfilling. [Nov 2005, p.66]
    • Computer Games Magazine
    • 80 Metascore
    • 30 Critic Score
    Dear Tricky, we miss you. [Jan 2006, p.91]
    • Computer Games Magazine
    • 80 Metascore
    • 60 Critic Score
    When matched up against the complexity and challenge of similar PC titles like "TRON 2.0," the compromises made in the name of console game design are painfully evident. [Mar 2004, p.67]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    It's more of "more of the same," but the "more" of The Sims is always interesting and funny. [Feb 2004, p.85]
    • Computer Games Magazine
    • 80 Metascore
    • 90 Critic Score
    Ubisoft just executes the hell out of Splinter Cell, and in the end it makes its familiarity one of its strengths: The sight of Sam Fisher is always a welcome one. [Feb. 2007, p.64]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    There's no real AI; soldiers have some behaviors, but everything is as scripted as a presidential debate. [Feb 2005, p.58]
    • Computer Games Magazine
    • 80 Metascore
    • 60 Critic Score
    Still, it's hard to escape the mild letdown of discovering, yet again, that this year's Madden is a lot like last year's Madden. [Nov. 2006, p.79]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    Doomsday is a lot of game for 20 bucks. [Sept. 2006, p.71]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    There isn't anything revolutionary in Phase Two, but everything is top quality. [Nov 2005, p.76]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    It never really takes off, seeming perpetually stuck in neutral rather than shifting to the higher gear it feels like it should achieve. [Jan 2005, p.64]
    • Computer Games Magazine
    • 80 Metascore
    • 40 Critic Score
    It matches intense, fast-paced action with a squirrely camera and imprecise aiming. Needless to say, that isn't a particularly compelling combination. [Feb 2004, p.77]
    • Computer Games Magazine
    • 80 Metascore
    • 50 Critic Score
    The game plays as if it's on a cocaine buzz... It's packed with non stop dunks, supersonic fast breaks, and point guards that block three-pointers with relative ease. [Feb 2003, p.84]
    • Computer Games Magazine
    • 80 Metascore
    • 75 Critic Score
    The gameplay is far too unbalanced, making for simple wins and an experience that gets old quickly. Still, fans of the old "NFL Blitz" games or "NBA Street" won't be disappointed. [May 2004, p.12]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    Overall, my two main complaints with Rifles are that it feels too generic and that, despite the delayed development, there's a feeling it was rushed out the door before it was completely polished.
    • 80 Metascore
    • 91 Critic Score
    While some may balk at the cost involved, it's a ton of fun to play (multiplayer). [May 2004, p.11]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    Pick it up if you're looking for another 20 plus hours of reality dissolving entertainment. [Feb 2003, p.68]
    • Computer Games Magazine
    • 80 Metascore
    • 60 Critic Score
    With the Stetchkov Syndicate, the bar continues to plummet in terms of how much we can expect in our expansion packs. [May 2006, p.46]
    • Computer Games Magazine

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