Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 35 Metascore
    • 20 Critic Score
    At best, it's a half-baked cell shading demo with a few curt lessons from the master swordfighter Miyamoto Musashi ostentatiously interjected in between mind-numbingly dull "action" and "adventure" stages. [Oct 2002, p.77]
    • Computer Games Magazine
    • 35 Metascore
    • 20 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 35 Metascore
    • 33 Critic Score
    Enemy AI is shoddy, as is the hit-detection. The graphics are also deficient, with nearly every element in the game looking bland. [Apr 2004, p.9]
    • Computer Games Magazine
    • 34 Metascore
    • 30 Critic Score
    You are apt to play the same segments over and over, ad nauseam. Perhaps a more appropriate title might have been Groundhog Day II.
    • 34 Metascore
    • 20 Critic Score
    There are very few games that could get away with being re-released, unmodified, three years after they came out. Industry Giant isn't one of them.
    • 34 Metascore
    • 30 Critic Score
    Just buy it on DVD and leave it at that. [Apr 2007, p.71]
    • Computer Games Magazine
    • 33 Metascore
    • 30 Critic Score
    There is a nice mix of unit types including heroes and the game even gives you spells to cast, but the AI is so poor and the presentation so lazy you'd be much better off buying the boardgame from an import store.
    • 32 Metascore
    • 20 Critic Score
    Problems with artificial intelligence cause foes to run in one place, refuse to shoot you at point-blank range, and opt out of taking cover. [July 2003, p.86]
    • Computer Games Magazine
    • 32 Metascore
    • 40 Critic Score
    The execution falls flat, and in the end Coliseum plays like a shell of a game. The biggest problem is that there isn't enough to do. [May 2004, p.69]
    • Computer Games Magazine
    • 31 Metascore
    • 20 Critic Score
    It doesn't just crush your soul; it zaps your will to live. [Jan 2003, p.79]
    • Computer Games Magazine
    • 31 Metascore
    • 20 Critic Score
    A dry exercise in bald number twiddling. What's worse is that it's hardly any different from the first Interstellar Trader. [July 2003, p.81]
    • Computer Games Magazine
    • 31 Metascore
    • 40 Critic Score
    It’s an overly straightforward and dull simulation with enough downtime for you to ponder the greater fun you’ll be having playing “Railroads!” in a couple of months. [Dec. 2006, p.78]
    • Computer Games Magazine
    • 30 Metascore
    • 20 Critic Score
    Interesting for about 10 minutes. [Feb 2004, p.85]
    • Computer Games Magazine
    • 28 Metascore
    • 20 Critic Score
    Whatever you call it, it's guilty of one thing: not being funny. In fact, it's offensively unfunny. [Dec. 2006, p.70]
    • Computer Games Magazine
    • 27 Metascore
    • 20 Critic Score
    Completely without substance and fails to match even the primordial games from the DOS era.
    • 26 Metascore
    • 30 Critic Score
    The biggest problem is that it's a cop-out. Serpieri's brand of blatant sensuality is absent, his wildly explicit sex scenes having been replaced by momentary clips showing the lead character topless.
    • 26 Metascore
    • 20 Critic Score
    Like Veruca Salt, this game should be dumped down the garbage chute. [Nov 2005, p.79]
    • Computer Games Magazine
    • 24 Metascore
    • 20 Critic Score
    If you can suffer through to its conclusion, you’re truly a brave person. [Dec. 2006, p.80]
    • Computer Games Magazine
    • 22 Metascore
    • 0 Critic Score
    Aiming at enemies is nearly impossible. [Apr 2004, p.7]
    • Computer Games Magazine
    • 19 Metascore
    • 10 Critic Score
    A nightmarish collection of bad ideas, bottom barrel production values, and exists only to steal $19.99 from the pockets of passionate Civil War fans that deserve better. [July 2003, p.86]
    • Computer Games Magazine
    • tbd Metascore
    • 30 Critic Score
    If an adult can finish all of this in a little over one hour, how long will it take your kids? Britney's Dance Beat is just another empty cash-in featuring a disposable pop star. Oops, they did it again. [Oct 2002, p.77]
    • Computer Games Magazine
    • tbd Metascore
    • 10 Critic Score
    You could also gouge out your eyes, stick sharp objects in your ears, and break your wrists, and if that sounds like a fun way to spend your average Sunday, maybe this is the game for you. [Jan 2003, p.73]
    • Computer Games Magazine
    • tbd Metascore
    • 90 Critic Score
    It's so deep that is simulates nearly every facet of college football, right down to telling you whether a player has a girlfriend or not.
    • tbd Metascore
    • 40 Critic Score
    No part of the game is distinctive enough to be particularly terrible either, and there's a blessed lack of extremely shiny surfaces. [Sept 2002, p.75]
    • Computer Games Magazine
    • tbd Metascore
    • 50 Critic Score
    A military planning simulation, not a game. The fact that it's being marketed as one says a lot about what our society is doing with its leisure time. [Mar 2003, p.89]
    • Computer Games Magazine
    • tbd Metascore
    • 40 Critic Score
    It's just a trucking game, where you pick up and deliver cargo...It's not awful, and that's part of the disappointment - it's merely boring. [Feb 2004, p.85]
    • Computer Games Magazine
    • tbd Metascore
    • 80 Critic Score
    With at least 40 hours of original, engaging role-playing packed into its relatively tiny install, Geneforge 2, like the previous Spiderweb games, is probably the best twenty-five bucks an RPG fiend can spend. [Feb 2004, p.85]
    • Computer Games Magazine
    • tbd Metascore
    • 70 Critic Score
    It takes the boardgame rules and faithfully translates them to a format that easily allows for greater complexity; however, War!'s simplicity is a large part of what makes it such a blast to play. [Jan 2004, p.69]
    • Computer Games Magazine
    • tbd Metascore
    • 60 Critic Score
    Unlike most of the dregs of the genre, however, School Tycoon keeps its tongue planted firmly in cheek, and presents a slightly bizarre and weird little world for your gaming enjoyment. [May 2004, p.63]
    • Computer Games Magazine
    • tbd Metascore
    • 80 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • tbd Metascore
    • 80 Critic Score
    The elegant gameplay and low price make this an excellent purchase for gamers who still appreciate what operational-level Napoleonics are all about, and how good they can be if done right. [Nov 2004, p.86]
    • Computer Games Magazine
    • tbd Metascore
    • 40 Critic Score
    Takeda 2 is the sequel to a mostly obscure 2001 game that had the misfortune to be released in the wake of "Shogun: Total War." [May 2006, p.55]
    • Computer Games Magazine
    • tbd Metascore
    • 70 Critic Score
    There is very little luck involved, lots of direct conflict, lots of room for both tactical brilliance and strategic planning, and a much more complex rule-set relative to popular American games. [Apr 2006, p.61]
    • Computer Games Magazine
    • tbd Metascore
    • 80 Critic Score
    The 2007 model adds a few necessary tweaks, such as multiple levels of minor leagues. and a more detailed almanac so that you can track more information about your leagues history. [Oct. 2006, p.69]
    • Computer Games Magazine
    • tbd Metascore
    • 50 Critic Score
    This is more a sop to the converted than an effort to appeal to those who have given up. [Dec. 2006, p.78]
    • Computer Games Magazine
    • tbd Metascore
    • 60 Critic Score
    Advanced Naval Warfare is not for rookies reared on rollover tooltips, but even seasoned salts will require a bit of time to get reacquainted. It's still an impressive and compelling game; it's just badly in need of modernization. [Oct. 2006, p.71]
    • Computer Games Magazine

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