Checkpoint Gaming's Scores

  • Games
For 1,230 reviews, this publication has graded:
  • 40% higher than the average critic
  • 8% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Blue Prince
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1232 game reviews
    • 59 Metascore
    • 80 Critic Score
    Rusty Rabbit constantly kept me entertained with its easy and fun gameplay, extensive lore and super cute visuals. I had an absolute blast drilling through bricks, chatting with the BBs and exploring all the different connected dungeons. Though some elements, such as the skill tree and reasons for requests, were hard to understand, I was always super pumped when I booted up Rusty Rabbit and got to spend time as a middle-aged, grumpy, yet strong and courageous junk yard bunny.
    • 59 Metascore
    • 65 Critic Score
    While there are certainly some areas where Tales of the Shire shines, like its highly engaging cooking mechanics, the package as a whole is lacking the polish to be a real winner. There was clearly a lot of love put into the game, and hopefully, with future patches, the performance issues will be resolved. For now, though, I am still longing for the rolling green hills of the Shire, because this game didn’t quite scratch that itch.
    • 59 Metascore
    • 50 Critic Score
    Blightbound is emerging from a year in Steam Early Access, but it might be doing so too early. Lingering issues with visual elements overlapping each other, uneven party balance, repetitive loot with lacklustre stats, and a bare-bones levelling design suggest that this game could do with more fundamental development work before hitting the big stage. With its creative art and engaging voice talent, there is definite potential here for a fantastic dungeon crawler, but the elements have not come together yet.
    • 58 Metascore
    • 55 Critic Score
    The Last Case of Benedict Fox takes a unique concept but doesn’t quite manage to assemble something memorable out of the sum of its parts. A combination of unsatisfying combat and clunky controls makes for a poor metroidvania, and its narrative and puzzle elements are not enough to make up for it. There is some fun to be had here though, and its graphical style certainly makes it easy on the eyes.
    • 58 Metascore
    • 50 Critic Score
    Hotel Barcelona is a messy but ambitious experiment that often feels like it’s trying to do too much at once. Its style and inventive ideas, like Slasher Phantoms, branching levels and absurd characters, show flashes of brilliance, but the clunky combat and overstuffed mechanics make many runs more testing than enjoyable. In the end, it’s memorable for its imagination, but not for being a satisfying or polished experience.
    • 58 Metascore
    • 30 Critic Score
    Police Simulator: Patrol Officers is a game that should not have been made. It provides a core gameplay experience that is neither realistic enough to be a simulation nor interesting enough to be an actual game. At the same time, it unironically tries to cater to a fantasy that positions everyday people as enemies to be dealt with. Shamelessly borrowing the trappings of the Grand Theft Auto series without any of the satirical overtones leads to an unsettlingly pro-violence experience. It is even difficult to enjoy the game’s impressive environmental design thanks to a litany of visual glitches. Police Simulator: Patrol Officers misses the mark in almost every regard.
    • 58 Metascore
    • 50 Critic Score
    Buildings Have Feelings Too! is an incredibly quaint and gorgeous game that also fills you with absolute rage, which is honestly quite a feat. The confusing connection between whimsy and frustration doesn’t entirely feel like the desired intention of the creators. This game has amazing potential to be a unique and engaging building management simulator but instead falls short, burdened by its own rules and regulations that rival the dullest of body corporate committees. Go in expecting great dialogue, visuals and sound, but be aware, there is little room for management and experimentation here due to the tight constraints and restrictive solutions to the puzzles.
    • 58 Metascore
    • 65 Critic Score
    Overall, Project Motor Racing feels like it lends more toward an arcade-style experience than the initial hype suggested. Whilst it does feature an impressive curated library of vehicles to drive (and they all sound fantastic by the way) and a decent enough career mode, it lets itself down in several ways. The AI drives on rails and is not friendly; they do not like being put two wide through a corner and will defend their line at all costs. There is also no radar or effective spotter, which makes driving in cockpit or hood view pretty dangerous when things are getting tight on track. Whilst it is a playable game on a controller, it just is not the benchmark simulation racer that it was touted to be.
    • 58 Metascore
    • 40 Critic Score
    Martha is Dead isn’t for the faint-hearted, though sadly that’s not for the right reasons. There are too many moving parts in this game that weigh the already poorly-paced story down. If this was a spooky investigative adventure that required you to take photos to unlock the brooding mystery hidden within, I’d be all for it, because that’s one part that actually works. But alas it’s instead left as an over-exerted mess that is more focused on a couple of key shock-value moments than anything substantial. This game needs a swift autopsy to dissect out the crimes before a merciful cremation.
    • 58 Metascore
    • 50 Critic Score
    Princess Maker 2 remains an incredible and addicting game, but Regeneration is a disappointing remaster, offering barely any gameplay changes and an inconsistent art style. It misses obvious quality-of-life improvements that Princess Marker 2 sorely needed, leaving us at a loss as to why they bothered to remaster the game at all. Play Princess Maker 2 as it’s a fantastic piece of gaming history, but there’s no need to pay for this particular version.
    • 57 Metascore
    • 40 Critic Score
    There’s a lot of potential to Monster Harvest, but it falls short on delivering a farming sim game that comes close to rivalling others in the genre. Hopefully, with time, Monster Harvest continues to grow, but until then it feels like it’s missing what makes the hard work worthwhile. Honestly, this feels like an Early Access title that still needs more time before it’s ready for full release. It seems the phrase ‘third time’s the charm’ does not apply to game delays.
    • 57 Metascore
    • 60 Critic Score
    FOAMSTARS knows what it’s doing following the Splatoon blueprint, but it’s an easy pop that values its in-game economy more than fostering a community during the teething period of its release. I worry for the future of this one in the live service vacuum. While there are aspects that feel fun, this game still needs to prove itself in the market which is no easy feat. Locally, this is a tall ask but with server numbers untenable it really may be the writing on the bathroom wall for such a new multiplayer game – bubbles not included.
    • 57 Metascore
    • 50 Critic Score
    To The Rescue! delivers a meaningful message about animal welfare in a family-friendly package. An inoffensive tycoon game full of cute dogs and happy moments makes running a dog shelter a cheerful task. Yet, that task becomes painstakingly frustrating with a poor interface, micromanaging dozens of pups with a limited inventory and clumsy controls. It doesn’t help that there are many, many glitches and game-breaking bugs. Little Rock Games might be biting off more than they can chew with To The Rescue!.
    • 57 Metascore
    • 55 Critic Score
    Log Away doesn’t have quite as much to offer as other games in its genre, lacking the sprawling freedom offered in other building games and not making it up enough in other areas to make it worth playing all on its own merit. While Log Away certainly has its moments when the sun hits your cabin just right, the overall experience leaves a lot to be desired, with hardly enough opportunity for creativity to make coming back worth it.
    • 57 Metascore
    • 35 Critic Score
    The House of the Dead: Remake could have been such an easy recommendation if it controlled properly. It hits all the right notes EXCEPT for the most important ones, and I seriously cannot wrap my head around how it got released in its current state beyond a deadline that absolutely should have been pushed back. Either way, I think the Switch got the short end of the stick here… with FPS lag and bad controls to boot. At this point, you’re better off waiting for a version on another platform or at the very least waiting for a patch for this one, because this is one game that should’ve stayed dead a while longer.
    • 57 Metascore
    • 30 Critic Score
    Behind the technical state of Of Ash and Steel, you can occasionally see glimpses of what could have been. A throwback RPG for those nostalgic for the games of the early 2000s. As it stands, the game is barely functional due to a plague of bugs, unplayable performance issues, and systems that barely hold together. Accompanied by myriad smaller issues, Of Ash and Steel feels closer to a first draft than a final launch. Some people might get lucky and manage to thread the needle of poor performance and buggy gameplay and have a serviceable time with Of Ash and Steel. I was, sadly, not one of those people.
    • 57 Metascore
    • 50 Critic Score
    Gungrave G.O.R.E is overall a bit of a misfire, and evidence that some franchises should stay in the early 2000s. The game is a spectacle action game that has failed to learn anything meaningful from 20 years of game design evolution, from the importance of having an interesting or charismatic lead to gameplay which gives the player options and which evolves over time. The levels show a strong disposition towards dark and grey, and the plot won’t do much to engage you either. If you’re a diehard Gungrave fan who has been longingly awaiting the franchise’s revival, there might be something for you here; for anyone else, there are far better offerings out there.
    • 57 Metascore
    • 55 Critic Score
    I can tell that there was a lot of love put into Clive ‘N’ Wrench, and this is impossible to ignore. It’s an amazing feat to make a game, especially one as complex as this one, but even still, there are many areas where Clive ‘N’ Wrench falls flat. There are moments of greatness, such as in the well-crafted platforming sections, but overall it’s an underwhelming experience with lacklustre animation and a soundtrack that fails to impress.
    • 57 Metascore
    • 50 Critic Score
    Rendezvous is a beautiful-looking game let down by some unfortunate gameplay design decisions. It has a stunning visual aesthetic, blending retro pixel art with modern lighting and rendering effects to create a suitably atmospheric and moody cyberpunk vibe. However, it is held back by bland combat, cheap instant-fail stealth segments, and puzzles that vary between overly-simple and frustratingly unintuitive. While the city of Neo-Surabaya is vibrant and intriguing, the action-movie main plot doesn’t leave much space for exploration or immersion. There are some neat ideas in Rendezvous, but fans of adventure games will be left wanting.
    • 57 Metascore
    • 65 Critic Score
    The Last Oricru is a fun storytelling experience told through the eyes of the Souls-like genre. It’s great to see everyone working for their own ends, and not being able to identify who is good and bad from the start. Focusing purely on what you think is most advantageous creates a story that fits your own personality well. But everything else is a regular Souls-like experience from top to bottom. There are attempts to stand out, but other than the story, they don’t have the impact that really leaves a positive impression in a player’s mind. The Last Oricru takes some risks, some of which pay off and some that don’t. It’s perfect for those who like their Souls-like games to have a good story, but if you’re not a fan of the genre, you’re better off staying away.
    • 57 Metascore
    • 40 Critic Score
    Even with its quirkiness and challenging katana action, Wanted: Dead is a mess. It offers an odd nostalgic charm of the incomplete and unpolished games of the mid-2000s and never takes itself too seriously. Still, without the enjoyable mini-games, imaginative slice and dice finishing moves, and “so bad it’s funny” voice acting, there’s not much more to love. This might be one of the most disappointing games of this year.
    • 57 Metascore
    • 35 Critic Score
    Overall Elrentaros Wanderings doesn’t have much to offer. There are a lot of different elements on display but none of them mesh together in a way that is satisfying and the game itself just comes across as an under-designed mess. Despite some cute character designs, the aesthetic of the game just isn’t pleasing to the eye and on the whole, it leaves a lot to be desired.
    • 57 Metascore
    • 55 Critic Score
    Between the extreme early game difficulty curve and then the lack of challenge late game, Out There: Oceans of Time is a hard game to place. It provides an intriguing story with a great initial resource management system, however, it at points turns into a chore just to finish the story. The game boasts over 40 hours of gameplay with the ‘choose your own adventure’ style of story allowing for multiple playthroughs. However, knowing that there is a lack of randomly generated content, players might opt to skip the replay. For those looking for a super chill story with an initial challenge, this game might just be for you. If you are looking for a well-rounded sci-fi adventure, maybe check elsewhere.
    • 56 Metascore
    • 55 Critic Score
    Undoubtedly fun for a fright night with friends or a YouTube reaction video, Choo-Choo Charles will find its place comfortably as a not-so-serious meme game with some good horror ideas. There’s a charm to the whole experience supported by the fact that its short runtime means it never overstays its welcome. However, the game’s shortcomings are simply too obvious to overlook. Requiring more polish, depth, and variety, Choo-Choo Charles doesn’t have the longevity needed to be anything more than a fleeting piece of sharable internet entertainment.
    • 56 Metascore
    • 65 Critic Score
    Untamed Tactics introduces several elements of strategy that are fun to use in combat. Working with a few allies to defeat large numbers of enemies means taking advantage of your environment. Matching damage types, pushing enemies into each other, and experimenting with character classes is a lot of fun. It’s a pity the combat holds itself back with a number of issues that waste your time, with moves that don’t execute correctly or enemies who unintentionally stall ruin strategies and drag out the combat. It’s a shame because the game can’t fully rise above these issues, ultimately creating a simply decent strategy experience.
    • 56 Metascore
    • 55 Critic Score
    I wish I enjoyed Sky Oceans: Wings for Hire more than I do. There is plenty to love, such as its charming visuals, fun narrative and worldbuilding. However, it’s simply hard to look past the clunky gameplay, from the incredibly slow and repetitive animations to the clunky menu navigation, and that’s not even mentioning the bugs. Hopefully, the worst of them will be patched out, but at least at launch, Sky Oceans: Wings for Hire is a turbulent experience, and worth recommending only for those willing to brave the game’s flaws.
    • 56 Metascore
    • 60 Critic Score
    Call of Duty: Modern Warfare III attempts to rekindle the fire but falls short, particularly in its disjointed campaign. The multiplayer, drawing on iconic maps from series history, excels with responsive controls, intense gunfights, and revamped loadouts. Yet, the biggest letdown is the lazy reskin of DMZ into a zombies mode, undermining the essence of what fans loved about it. Modern Warfare III shines in multiplayer but offends with its campaign, zombies, and blatant money-hungry tactics, leaving fans still yearning for the franchise’s former glory.
    • 55 Metascore
    • 35 Critic Score
    STAR WARS: Jedi Power Battles is a galactic disappointment. While some technical updates like faster load times are nice, the force is not strong with its outdated mechanics, frustrating platforming, and missed opportunities to fix core issues. A mediocre game from 2000 with no substantial changes simply doesn’t cut it in 2025. It’s a Womp rat of a re-release that fails to live up to the legacy of the Star Wars saga.
    • 55 Metascore
    • 60 Critic Score
    I really wanted to like Soccer Story more than I did by the end. Its quirky, soccer-filled dialogue and setting is really charming, and I had a blast kicking my soccer ball everywhere to uncover secrets. However, in trying to craft a puzzle-RPG and soccer game hybrid, Soccer Story doesn’t really succeed in either side of that equation. Zelda fans will probably be turned off by the reliance on fetch quests and simplistic puzzles. Soccer Story’s lack of intricate team management or diverse match types probably won’t appeal much to soccer game aficionados either. Soccer Story is a decent enough experience, however it is held back by the lack of a strong gameplay foundation and annoying technical issues, which may at least be ironed out in the future.
    • 55 Metascore
    • 55 Critic Score
    Overall, there is little that Sugardew Island does to make itself stand out. The initial premise is interesting and the art style quite cute, but it fails to create a real identity for itself and the gameplay, while perfectly serviceable, just isn’t interesting.

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