Checkpoint Gaming's Scores

  • Games
For 1,230 reviews, this publication has graded:
  • 40% higher than the average critic
  • 8% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Blue Prince
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1232 game reviews
    • 61 Metascore
    • 60 Critic Score
    Broken Roads is a game that I wish I liked more. The authentic Aussie identity which shines through its dialogue, voice acting, and art is a joy to behold, and its exploration of morality through the application of classical moral frameworks in a post-apocalyptic setting is a terrific idea that brings a unique spin to played-out moral choice systems. Unfortunately, underwhelming combat and loading screen-laden fetch quests definitely hold it back, and the presence of game-breaking bugs make it only a tentative recommendation as long as you keep those aspects in mind.
    • 61 Metascore
    • 65 Critic Score
    Curse of the Sea Rats is a competent 2.5D Metroidvania that offers an absolutely delightful style. The story and gameplay are basic at best, with design oversights and shallow combat that unfortunately drive this simple narrative. Still, the small package comes with a fun four-player coop that complements the classic cartoon animation and critters throughout the journey. This platformer won’t rattle the scene, but it’s a great game for families to play.
    • 61 Metascore
    • 50 Critic Score
    Truth is, as a whole, Daymare: 1994 Sandcastle feels like a cheap imitation of Resident Evil’s recent output, which is really sad when you consider that its precursor managed to do its own thing, even if it had flaws of its own. The fact that the franchise managed to take both a step forward AND back at the same time is certainly confusing, and as a follow-up to a title I genuinely enjoyed for its earnestness, it’s disappointing to see a franchise full of potential squander it to become a lesser imitation of what inspired it.
    • 61 Metascore
    • 40 Critic Score
    Arctic Awakening’s intriguing premise is quickly buried under a slushy heap of mediocrity. Its mystery is undercut by poorly conceived writing, the character dynamics and performances leave you colder than its wintry landscapes and whatever visual beauty that can be found in its intermittent spectacle is often dashed by raw survival mechanics and sluggish pacing. In more assured hands, this could have been a familiar yet effective 4-5 hour narrative adventure, but in its current state, you’d best leave it buried in the snow.
    • 61 Metascore
    • 50 Critic Score
    Kejora is a short and simple game with an animated art style reminiscent of Studio Ghibli films and the books I read in school to help me learn different languages. Despite its efforts and how much I thoroughly enjoyed the introductory act and the larger themes, questions, and ideas, the limitations of its clunky gameplay, declining quality of its story, frequent bugs, and an immersion-breaking lack of sound effects left me less engaged, indifferent, and bored by the end of it all.
    • 61 Metascore
    • 45 Critic Score
    I appreciate what Scathe was clearly aspiring to be, but it doesn’t reach those aspirations. Its sprawling, directionless levels were no substitute for a more tailored experience with a difficulty curve and intended order of obtaining new weapons and spells. Flooding the stages with enemies and hazards that appear out of thin air felt unfair more often than not, and the lives system and scarce health pick-ups only slowed down what is intended to be a fast-paced experience. If you enjoy DOOM and FPS’s inspired by it and want to play it co-op with your friends, there is some enjoyment to be had, but there are better-designed co-op shooters on the market that are more deserving your time.
    • 61 Metascore
    • 60 Critic Score
    Ravenlok is not a bad game, but judged on its gameplay, it feels somewhat insubstantial. Those going into the game looking for an engaging and challenging action experience will likely be turned off by its simple and toothless combat and overreliance on fetch quests. That said, for younger gamers or those seeking a more straightforward adventure through a surreal world filled with memorable and strange characters, it’s a decent time, and is worth checking out on those merits.
    • 61 Metascore
    • 55 Critic Score
    Urban fantasy which mixes fantastical elements with a recognisable and familiar setting is one of my favourite genres, and Reynatis’ premise definitely ticks a lot of those boxes. However, despite a generally rather fun combat system and memorable soundtrack, Reynatis breaks down as it progresses, with dull environments, forced backtracking, poor technical performance and lengthy boss fights. If you can look past these issues, there is some fun to be had, but it is a highly tentative recommendation at best.
    • 61 Metascore
    • 55 Critic Score
    Hellboy Web of Wyrd isn’t the worst video game adapted from comics I’ve played, but it certainly could’ve been better. Lance Reddick delivers a wonderful performance in what is one of his final roles. Similarly, the Hellboy universe is as tantalising in its grim dark fantasy as ever before. It too has some fun brawler combat with upgrades that will make or break your run. This should be a roguelike foray made in harmony with one of the punchiest and most unique adaptation spins we’ve ever seen. Instead, Web of Wyrd is never in pursuit of anything all that meaningful. Narrative threads aren’t all that engaging. The Mike Mignola art-style charm only lingers, ruined by the repetitive level design and jaunts through the same narrow hallways and combat scenarios. Never invigorating itself, Web of Wyrd is another in a long line of IPs adapted into video games that is, at most, a damn shame.
    • 60 Metascore
    • 60 Critic Score
    With Drag x Drive, Nintendo’s latest multiplayer jaunt is both the things we hoped for and the things we feared. It feels immersive and thrilling in the middle of matches to be giving it your all as you speed across a court and try to sink shots as best you can, being one with the chaos. Similarly, it’s a concept and control scheme that we haven’t seen before in games, one that deserves credit. In the same breath, though, this hyper-specific control scheme and skill ceiling will leave a lot of players, both casual and lesser-abled, behind with how demanding it can be. It doesn’t help that the Nintendo charm isn’t quite there, nor is there enough substantial side content.
    • 60 Metascore
    • 75 Critic Score
    You don’t need me to tell you how much of a tough sell Dolmen is this year. Still, if you’re at all a fan of the Soulslike genre and willing to forgive a little jank that comes with slight overambition and a smaller budget, I recommend giving it a go. For every frustration I had for not having quite as many “Aha!” moments when opening a door or discovering some lore, it’s equalled with other ways the game is working to impress. On offer is a solid nightmarish journey from the darkest depths to the dreadfully eerie conclusion at the world’s own horrific ground zero. This is held up by clever combat implementations and a rewarding sense of experimentation and exploration. Atmospherically enticing and fun to play, Dolmen is a game I won’t let you all forget. Even if I’m one of the few banging my drum, championing it.
    • 60 Metascore
    • 70 Critic Score
    Sheltered 2 offers players an interesting mix of resourcing, crafting, and combat mechanics. With plenty of stats to keep an eye on throughout a playthrough, you’ll find yourself making complex decisions to keep your faction alive. Through the added feature of expedition parties and combat, Sheltered 2’s gameplay feels varied and engaging overall. While its user interface can be complex and overwhelming at times and its aspects of micromanagement might not be for everyone, if you’re a strategy aficionado who’s not deterred by numbers, there’s plenty to love in Sheltered 2.
    • 60 Metascore
    • 40 Critic Score
    Unfortunately for Foreclosed, the glitches, confusing systems, and undercooked game mechanics overwhelmed my experience with the game. On the surface, Antab Studio present an exciting and engaging future-noir thriller, but look much further and you will see a cyberpunk-by-the-numbers experience that falls flat. Even taking into consideration the well-realised cyberpunk world, and the clever use of comic book aesthetics to present the game’s narrative, Foreclosed fails to impress on most fronts. Gameplay is key, and unfortunately Foreclosed presents and feels like a middling shooter from decades past.
    • 60 Metascore
    • 50 Critic Score
    Monster Jam Steel Titans 2 almost gets there but it’s just not consistently fun enough to warrant ongoing play. The open worlds are large and some of them are well designed, but there just isn’t really anything to do other than drive around. The races themselves are too much of a mixed bag, mixing some exciting races with other tracks that would better suit a Rally Car rather than a Monster Truck. The arena challenges are fun for a while but they become too repetitive to keep going back to.
    • 60 Metascore
    • 50 Critic Score
    Knight Crawlers offers several ways to customise your rogue-lite experience. You can change your character’s outfit, decide on your combat approach, and how you approach a dungeon run. Rather than throwing large numbers of enemies at you and seeing what happens, the gameplay allows you to choose what you want to do. Unfortunately, Knight Crawlers is still held back by several issues. Melee combat isn’t effective compared to ranged combat, and the wobbly character’s movement can work against you. There are also a good number of bugs that can interfere with your experience, forcing you to restart otherwise-successful runs. The potential of Knight Crawlers is there, but some areas haven’t received the refinement that could have helped demonstrate said potential.
    • 60 Metascore
    • 80 Critic Score
    Super Crazy Rhythm Castle is a hilarious music adventure best enjoyed with friends. Bursting with eccentricity, the game’s comedic narrative unfolds as you conquer the zany Rhythm Castle, grooving to a beat or herding magical rats. The game’s unpredictability keeps the fun alive. It’s certainly not for solo play and proves to be tricky to learn, but this game shows Konami can still deliver unique and memorable gaming experiences.
    • 60 Metascore
    • 40 Critic Score
    Sadly, She’s Leaving‘s trite plot, absence of compelling characters, and lacklustre gameplay elements mar it, leaving very little to actually recommend. It is a short, play-it-and-forget kind of game, so much so that by the end of my playthrough, I felt nothing towards it but the indifference of knowing I could have spent my time doing anything else. It is a completely mediocre experience, but one that Blue Hat Studio can, and should, learn from.
    • 60 Metascore
    • 65 Critic Score
    I Hate This Place is a well-constructed game that provides a decent level of entertainment, especially for those who love a creepy cult setting or a ghostly mystery. While the narrative isn’t the most compelling story ever told, and there are certain aspects of the gameplay that could have been improved on, the overall experience is enjoyable enough that players might be able to look past them and enjoy taking in the atmosphere and charming visual style.
    • 60 Metascore
    • 70 Critic Score
    A lo-fi ocean adventure for those in need of calm, monotonous focus, Endless Ocean: Luminous provides an experience that is entirely low stakes, low risk, and low reward. It’s incredibly soothing to dive in and chase down a huge variety of aquatic creatures through the game’s diverse, atmospheric marine environments, but anyone looking for a deeper narrative will be left high and dry. Check this out if you’ve got the funds and don’t mind fumbling through a bit of jank to reach your zen state of mind.
    • 60 Metascore
    • 70 Critic Score
    Winter Ember presents players with an engaging story and plenty of interesting levels to explore. While its combat can feel repetitive and the voice acting could be polished a lot further, overall the game offers some fun stealth mechanics that will be entertaining to fans of titles like Weird West, Desperados III, and Sherlock Holmes.
    • 60 Metascore
    • 65 Critic Score
    Thanks to the way Suicide Squad – and every game following the live service model – is structured, this review will probably be obsolete a year from now. The current (base?) version of the game is pulling its punches for now, to dole them out seasonally over the coming months and years. Based on player retention, there’s no way to know if it’ll be worth your while in the long term to jump into Suicide Squad at launch. But there’s the kicker, you can get a lot out of it already, just not in the ways live service models are known for. A genuinely compelling narrative, a huge city to play in, and the prospect of playing with friends are a solid foundation to grow from, even if the repeatable mission design needs some work.
    • 60 Metascore
    • 50 Critic Score
    Stray Blade has some redeeming qualities, though these will largely be subjective. It is easy to tell that Point Blank Games set out to create a title with passion in an attempt to offer something more unique. The visuals and art design are gorgeous, the world is interesting if a bit generic, and the general gameplay loop can be addicting if you can put up with the clunky combat. Though with that said, Stray Blade does little to warrant your attention in the landscape of today’s video game offerings. If you want a souls-like RPG that you can turn on, take in the vibrant scenery, and play through whilst turning your mind off, you could do far worse. For those looking for a refined combat experience, tight controls, and rewarding gameplay, you would do best to look elsewhere.
    • 60 Metascore
    • 55 Critic Score
    Critter Café takes you to a colourful world that mixes modernity with fantasy. Not only are you operating the magical animal café of your dreams, but you also get to escape reality and go on an adventure to save critters. However, unlike other restaurant-based cozy games, there’s a missed opportunity to offer more interactive opportunities outside the café operation and the exploration of the ruins, making the game feel a bit boring, lifeless, and repetitive.
    • 59 Metascore
    • 45 Critic Score
    The Lords of the Rings: Return to Moria has some very solid ideas. A game set in the Fourth Age is incredibly interesting and exciting. This is why it’s such a shame that Return to Moria is not a success. There is a lot of heart in it, sure, but the core gameplay loop just isn’t engaging enough to make the game worth buying over other survival titles, even if you are a big LOTR fan.
    • 59 Metascore
    • 80 Critic Score
    Hirogami is a fantastic little platformer with surprising depth. Its origami world, from every folded tree and piece of wildlife, is a joy to behold, brought further to life with a vibrant soundscape inspired by traditional Japanese instruments. While the combat could perhaps have been a bit more enjoyable, Hirogami’s narrative, layered with subtext about the place of traditional art forms in the modern era and overall fun platforming kept me engaged for its 8-ish hour playtime. If you’re seeking a platforming adventure with a remarkable artistic vision, Hirogami is a great time and an adventure worth unfolding.
    • 59 Metascore
    • 80 Critic Score
    I really enjoyed Unknown 9: Awakening; I loved its pulpy globetrotting action tone and likable cast, and the combat and stealth were rather a lot of fun. The ability to remote control foes and turn them against their allies was a cool unique mechanic that, if anything, could have stood to be even more central to the gameplay. Despite some less-than-stellar boss fights and a somewhat shallow main villain, I had a very good time with Unknown 9: Awakening, and so might you. Hopefully it, and the rest of the Unknown 9 expanded universe, will find enough of an audience that we will see more of Haroona’s story in the future.
    • 59 Metascore
    • 50 Critic Score
    Godstrike is, at its crunchy centre, a boss rush game built around a somewhat interesting mechanic that, no matter how flawed, certainly gets the adrenaline pumping. Each of the encounters feels well designed but immovable to the average player. There are only so many times the player can try at an encounter before they feel disheartened at the difficulty. Not feeling like one can sacrifice time for abilities is disappointing too. The game also refuses to acknowledge that not allowing the player any way to recoup lost health disadvantages players unfairly. It’s a game that means well with a new challenge for high-skilled players of twin-stick shooters, but casual players won’t need much time to realise just how tedious learning these controls can be.
    • 59 Metascore
    • 80 Critic Score
    South Park: Snow Day! brings a snow day to life by letting children direct power struggles between nations. The trademark humour of the series returns, making you laugh every step of the adventure. A robust combat system helps you coordinate with your allies while encouraging exploration and taking advantage of your environment. Even if you are alone, AI bots are trustworthy allies who do their best to help. Upgrades are also handled nicely, giving you a variety of playstyles for your character. While chaotic combat and satire might not be for everyone, this remains a solid game to play with others.
    • 59 Metascore
    • 50 Critic Score
    I want it to be known that I really wanted to like The Spirit of the Samurai. I am a massive fan of stop-motion animation, and any piece of media that utilises or seeks to evoke or pay homage to that style has earned my respect. That said, as well put-together as the cutscenes are, The Spirit of the Samurai is just not very fun as a game. From the clunky and unresponsive controls to the linear and murky levels filled with oddly placed traps and pitfalls, it can often feel like a slog to actually play. If you are a fan of stop-motion animation, then you may get something from the experience, but it is unlikely to be too satisfying for just about anyone else.
    • 59 Metascore
    • 50 Critic Score
    Lost Ruins is a retro-inspired cautionary tale. For every Metroid or Double Dragon back in the day, there were a hundred clones that just did not get it perfectly right. Even 30 years later, developers can’t always figure out the secret sauce or how to make it all work. In some ways Lost Ruins is a proper testament to the classics, they were just so much more nuanced than their visuals let on. This game has some great ideas and a concept that works on paper, and from time to time it works in the game too. But all too often it stumbles when it should have soared.

Top Trailers