Checkpoint Gaming's Scores

  • Games
For 1,230 reviews, this publication has graded:
  • 40% higher than the average critic
  • 8% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Blue Prince
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1232 game reviews
    • tbd Metascore
    • 75 Critic Score
    The Crackpet Show: Happy Tree Friends Edition succeeds in being a more immersive rogue-lite than others in the genre. You are encouraged to be strategic, taking risks for greater rewards or playing it safe to survive. It’s also easy to find weapons that work when you match them with the right perk, meaning there are no terrible options. However, longer episodes can make the randomisation aspect more punishing, and a lack of healing makes the game very difficult. It’s a big time investment but there’s a lot of fun to be had if you are willing to spend the hours.
    • tbd Metascore
    • 40 Critic Score
    Survivor: Castaway Island takes one of the most popular TV shows in history and turns it into a boring, repetitive video game with very little in the way of redeeming qualities. Trying to strategise with tribe members sucks, challenges are lame, the production values are subpar and the game even goes as far as to make changes from the TV show that make the experience even worse. I’ve kept hoping and praying that one day somebody would capture the feeling of Survivor in a video game. Today is not that day.
    • tbd Metascore
    • 80 Critic Score
    Spin Rhythm XD is a groovy good time, seamlessly combining intuitive controls, challenging levels, and an electrifying soundtrack. Visually, it’s a neon-lit spectacle that responds to dynamic beats, incorporating trippy and vibrant aesthetics while still offering accessibility options. Boasting over 60 tracks from dreamy future bass to intense dubstep, it’s a fun, multisensory journey.
    • tbd Metascore
    • 80 Critic Score
    Worldless is a captivating 2D platformer with a cosmic aesthetic and seamlessly integrated turn-based battles. Traverse spaces, confront challenging combat, and navigate platforms, all while embracing the joy of exploration. The game’s inbuilt difficulty helps create huge satisfaction once you master the combat and the minimalist design brings a harmonious gaming experience, even if it’s to the sacrifice of detailed guidance. The game won’t be everyone’s cup of tea, though, at its core, Worldless still delivers a thoughtful, consistent, immersive, and enjoyable experience.
    • tbd Metascore
    • 65 Critic Score
    True to the tagline of its publisher, UDO is certainly a short yet sweet game. As far as roguelikes go, fans of UDO’s bigger-budget brethren may find the game a little insubstantial, and it is true that within a handful of hours you will have encountered all that the game has to offer. That said, I can’t deny that I had fun bouncing down a big hole and drilling through bugs and big rocks, and some of the unlockable abilities do a lot to mix up what is otherwise a fairly repetitive time. As long as you go in with the expectation of a short, arcade experience and not much more than that, UDO is worth digging into.
    • tbd Metascore
    • 80 Critic Score
    Overall, Hellcard offers an engaging deckbuilder with a unique perspective on the classic formula; its combat map and companion system keep things interesting, and the number of cards, artifacts and companions add hugely to its replayability value. While it may not be the best title for newcomers to the genre, considering the game’s UI can feel a little unwieldy and there’s a lot to keep track of, Hellcard is sure to reward persisting players who don’t shy away from a steep learning curve.
    • tbd Metascore
    • 50 Critic Score
    INSPIRE could have been great fun but it holds itself back in many ways. Despite having a nice soundtrack, beautiful environments, and a decent shooting experience, the many flaws drag the title down. It’s too easy to get lost, difficult navigation feels like a deliberate design choice, and combat ends up being frustrating. It doesn’t help that the non-existent story is confusing and is quickly thrown out the window. There’s a lot of potential INSPIRE squanders, which is a shame given the promising ideas.
    • tbd Metascore
    • 60 Critic Score
    Artificer’s Tower is a cozy game for those who don’t want to play yet another farming sim. It has its charm and gives the player a challenge to grow and build their magic school. While you may have to build your tower in a certain order if you want to survive, the game does reward you with the freedom of choice once you’re settled in. Artificer’s Tower does suffer from some issues and glitches (even if you’re playing on a high-end PC), but the game is still quite addictive and will have you trying time and time again to perfect your build.
    • tbd Metascore
    • 70 Critic Score
    There’s a lot to like in Echoes of the Plum Grove, the art style alone sets it apart from other games in the genre, the farming works very well and the focus on survival elements and lineage is interesting, it’s just a shame that these two parts of the game don’t feed into each other quite right yet. However, if you are just looking for a farming sim with a little bit more spice, Echoes of the Plum Grove might be just what you need, I’ll just be waiting for something even spicier.
    • tbd Metascore
    • 75 Critic Score
    Kamaeru: A Frog Refuge combines cute frogs and wetland development to create a refuge management experience you will never forget. The frogs are adorable and collecting them all is enjoyable. Customising your frog refuge and the extremely low chance of failure let you pursue your goals as you wish. While the game is not at all challenging and doesn’t have the best UI in late-game areas, it’s still fun to play. By far the cosiest frog simulator you will ever encounter, Kamaeru is perfect if you’re wondering how you can save our planet.
    • tbd Metascore
    • 90 Critic Score
    An intensely personal examination of how we can fail those we love and the uncomfortable truths about why, The End of You is a fascinating and strange sophomore effort from Memory of God. Through its brilliant use of analog horror aesthetics and considered writing, it’s the kind of indie experience that reminds us of the power of a weird, little game.
    • tbd Metascore
    • 70 Critic Score
    Bo: Path of the Teal Lotus wears its inspirations boldly – Hollow Knight in particular – but makes its unique mark in a delightfully crowded modern Metroidvania market. The platforming is difficult but the level design is creative. The boss fights are too long but encourage you to use what you’ve learned. There are UI issues but they don’t occur often enough to ruin the game. The bridge section is brutal but shows an impressive confidence in the level design that persists until the end. The writing, art, and music are sublime. You should play this if you’re a genre fan with more patience than me.
    • tbd Metascore
    • 80 Critic Score
    Ascending Inferno may have bested me and kicked my rear relentlessly, but it’s still nothing short of a kickass game. Following the template of difficult climbing games but making the design, platforming and gameplay challenge more purposeful than ever before, Ascending Inferno is the best “one of those” games. I may have been tearing my hair out over my fifth straight plummet but that pain was worth it to spend some time with the incredibly cute and likable Dani and Vincent, marvelling in their sibling banter and taking in the weird and wonderful views of the underworld. It’s a damn hard time but it’s also a great time; with promised quality-of-life additions only later likely going to make the climb all that greater. If you’re a glutton for punishment, Ascending Inferno is well worth the Sisyphean uphill battle that awaits.
    • tbd Metascore
    • 80 Critic Score
    Daemon Masquerade’s corkboard mechanic is so simple that I can’t believe it’s not a standard feature of the genre. It’s implemented near flawlessly here, with a compelling narrative that’ll glue your butt to your chair for its runtime. Being just a few hours long, it’s a perfect bite-size mystery.
    • tbd Metascore
    • 85 Critic Score
    If you told a past me that 420BLAZEIT 2, the game with many a meme and weed reference, would secretly be an incredibly endearing, competent and even sentimental shooter, I’d have laughed in your face. Yet here we are. A riotous blast from the past, this FPS adventure is far better than it has any right to be, with tactile shooter action and sights and sounds that’ll tickle your brain. I’ve thoroughly enjoyed my time smoking, blazing, rinsing scrubs and getting rekt in the process. Sure it’s irreverent and far from high art and won’t land for all, but it’s also something special. Find yourself within the weird and wonderful niche it’s catering to, and I promise you damn will enjoy that time too.
    • tbd Metascore
    • 70 Critic Score
    Everholm succeeds at delivering a cozy farming sim that involves solving a mystery. You have fun configuring your farm while building relationships with the town’s residents and exploring dungeons, but you will spend more time farming and exploring than solving the mystery since it has a slow pace. There aren’t many differences from other popular games in the genre as well. But if you know what you are getting into, Everholm delivers a solid experience.
    • tbd Metascore
    • 55 Critic Score
    Nairi: Rising Tide is a beautiful game. The background art showcases how gorgeous an area is, and it gives so much life to the characters. The writing is hilarious, and it makes the characterisation display every positive and negative trait of everyone. But, even with that, art and writing cannot carry a game alone, as the puzzles become too puzzling, and some of the themes and world-building don’t feel explored enough. Its hint system is mostly unhelpful, causing frustration rather than satisfaction. If Nairi is to have another entry, HomeBearStudio will hopefully learn from its mistakes.
    • tbd Metascore
    • 45 Critic Score
    NEEDY STREAMER OVERLOAD: Typing of The Net is a typing game that actually challenges you. Whilst there is a decent game here for those who love to test their typing skills and enjoy learning internet lingo, it’s a shame the experience doesn’t last very long. However, if you plan to pursue the mini secret section, you better hope that it doesn’t screw you over during a boss fight as there still seems to be a lot of instability and glitches in this build.
    • tbd Metascore
    • 85 Critic Score
    Techno Banter is a wild ride that lets you have the power to control the vibe within the vibrating walls of The Green Door. The way that developer Dexai Arts has captured the grittiness of a Berlin party street with their vibrant yet seedy characters shows how much love and respect they have for this world. With fun, unique mini-games and music from real Berlin DJs, the atmosphere is unmistakably stylish. Incorporating a simulation-style game mechanic, and having to walk up and down Rainbow Road before and after your shift really gave me a sense of immersion in this world. For gamers who love the club scene or appreciate techno music, Techno Banter will make you feel like you are in control of the party, and that’s a pretty cool position to be in.
    • tbd Metascore
    • 50 Critic Score
    It feels unfair to be so punishing to a studio’s debut game. Clearly, there is some affection for the genres it is playing within here, and the hand-drawn art style is admirable and something I wish more games sought to emulate. However, the sheer lack of polish and mediocrity of Morkull Ragast’s Rage’s game systems, metafictional elements and overall presentation left me raging at the Ragast, and not in the way I suspect the developers intended.
    • tbd Metascore
    • 70 Critic Score
    Which Way Up: Galaxy Games is a fun party game with gravity mechanics keeping you on your toes. While there isn’t much to do in the single-player campaign, the multiplayer mode will keep you busy until more levels are released. Either way, the party games are very engaging and require players to use their new surroundings and gravity to complete the challenges. The designs are so cute and fit the game’s theme, the controls are easy to learn, even for those starting out, and overall, it has the potential to be a great game when you have friends coming over.
    • tbd Metascore
    • 35 Critic Score
    Dollhouse: Behind The Broken Mirror felt like someone attempted to make a horror game who didn’t know what made them scary to begin with, and then didn’t show it to a single person for feedback before releasing it. The story is all over the place, and any lore you get throughout the game is hard to make sense of or connect to anything you have already learned. The enemies are obnoxious in number and any possible threat or fear goes out the window due to the sheer frustration that they instill. It feels like a bunch of half-baked concepts and locations thrown into a pot and left to boil for way too long. The flaws in the gameplay and overall functionality bleed so far through the experience that it felt like a slog, and the scariest part was the fact it took 8 hours to finish.
    • tbd Metascore
    • 75 Critic Score
    Rogue: Genesia is one of the most ambitious bullet heavens out there and is all from one hardworking developer, Ouadi Huard. It combines the best parts of genre titans to create a game with unlimited build potential, deep meta-progression, and a massive power curve. But it’s not perfect. Weapon imbalances and upgrade power mean challenge often takes a backseat to sheer spectacle, and the visual clutter may be overwhelming for some players. If you love min-maxing, insane scaling, and watching enemies evaporate by the thousands, this game is for you.
    • tbd Metascore
    • 75 Critic Score
    Squirreled Away is an adorably fun adventure where you get to live out your squirreliest fantasies. It feels very fun and fluid to run through the woods or climb the tallest trees. The building feels smooth and is detailed enough to build extravagant treehouses but easy enough to use that it never feels overwhelming. Squirreled Away hits the nail on the head on what makes a cozy exploration/builder game so fun, which is only amplified when joined by friends for mischievous co-op adventures.
    • tbd Metascore
    • 85 Critic Score
    Game Over: A Musical RPG is a passion project which is bleeding heart and soul. The soundtrack is incredible, every encounter is unique and entertaining, with nothing being repeated. All the characters are charming and have their own unique personalities that help the world feel grounded. The dialogue and comedy are perfectly timed and full of wit and there were genuine laughs around every corner. If you’re a fan of Undertale, Earthbound or The Stanley Parable, please do yourself a favour and check out this home-grown Australian indie.
    • tbd Metascore
    • 30 Critic Score
    The Fool’s Apprentice is a neat concept that simply needs more time to cook. It has some cool ideas in using magical abilities to augment its management sim gameplay, and its soothing soundtrack complements its tone perfectly. However, a litany of technical issues and critical design flaws make it ultimately unplayable in its current state. Fingers crossed the team at The Planar Danse will be able to support The Fool’s Apprentice with updates and fully realise their vision for the game in time.
    • tbd Metascore
    • 65 Critic Score
    Warside is like an old family car (tank?). Familiar, sturdy, with a solid engine that will get you where you need to go, but with no frills and a rusty, barebones exterior. While its core tactical systems and pixel art aesthetics are entertaining and likely to satisfy subgenre fans, they remain underserved by a repetitive campaign, rough story and lack of supporting modes and features.
    • tbd Metascore
    • 65 Critic Score
    Too often, video games are set in Western worlds, and protagonists aren’t culturally diverse. We need more games like Detective Dotson that explore different cultures and provide different worlds for gamers to explore, which may also help them gain a deeper understanding of what other cultures look and sound like. Detective Dotson is a super charming puzzle adventure that highlights the vibrancy of India via its interconnected characters, its use of colour and its charming retro pixel art style. Though I did come across a number of bugs and found it hard to piece together some evidence due to how the case logs are managed, I really enjoyed exploring, chatting and learning more about the delightful folk who inhabit Dotson’s wholesome world.
    • tbd Metascore
    • 65 Critic Score
    Pecker is a short and sweet 3D platformer that places fun and whimsy at the centre of its experience. Its swathe of delightful mechanics are delightful to discover, though the title’s lack of polish and inconsistent level design does mar an otherwise joyful avian experience. Younger gamers will find plenty of pecky fun here.
    • tbd Metascore
    • 80 Critic Score
    Freeride is an interesting mishmash of RPG and personality test, that does work in the end. The characters are all believable and have stories that feel authentically human. Your choices have an impact on the game itself; sure, you might not be able to see the lasting effects of the choices you make, but they will impact what the game sees of you. The telekinetic powers you’re given early into the game can be tricky to master due to the physics-based mechanics, but the game itself is visually appealing, and the music feels like players have stepped into a Studio Ghibli film. Based on this effort, it’s exciting to see what Flightyfelon Games cooks up next.

Top Trailers