Checkpoint Gaming's Scores

  • Games
For 1,230 reviews, this publication has graded:
  • 40% higher than the average critic
  • 8% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Blue Prince
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1232 game reviews
    • 73 Metascore
    • 60 Critic Score
    Trinity Trigger is an enjoyable action RPG that successfully calls back to classics like Trials of Mana. Switching between 8 customisable weapons, and the worldbuilding and narrative, are all wonderful concepts executed well. It’s dragged down by inelegant systems, like item management, having to switch characters perhaps more than intended, and those awful barks. But if you’re a fan of 90s RPGs, or if you want to see what they were like, Trinity Trigger is a decent place to start.
    • 73 Metascore
    • 80 Critic Score
    Fans are in good hands with One Piece: Odyssey. In fact, more anime games should be following in strides made here. On offer is a wonderful adventure that feels like a theme park visit to the series lands, old and new. Characters shine and bounce off each other well both in and out of cutscenes as colourfully as they should. Some areas need better story pacing and quality of life improvements such as better checkpointing and save states, and going more all-in on different story timelines would’ve also gone a long way. And it’s testing to see manga artist Eiichiro Oda’s troublesome female character design. However, it’s a blast of an RPG. Flaws are more than made up for in a thoroughly enjoyable anime affair along with an unexpected and very welcome spin on the known turn-based RPG formula. Smooth sailing lies ahead with One Piece: Odyssey.
    • 73 Metascore
    • 70 Critic Score
    Storyteller makes the player a would-be narrator, with a focus on finding the correct story under the guise of narrative independence. It’s a polished experience that’s very interactive and easy to pick up. The levels pad the game’s length out nicely to create an experience that can be played in a single sitting if you don’t get stuck. It’s just a shame the replayability suffers when the player realises there isn’t room for agency in a prewritten story.
    • 73 Metascore
    • 85 Critic Score
    At first, Mafia: The Old Country swept me up straight away. Its stunning world, compelling story, and rich sense of place felt like an Italian holiday. As I played on, the simplicity of its combat and stealth stood out more, but that’s not what I valued most. Not the most inventive action game, but one of the most immersive you’ll play this year. This is a leaner and more focused Mafia game that trades scale for storytelling and worldbuilding, and in doing so, delivers something quietly special.
    • 73 Metascore
    • 80 Critic Score
    A renewal of the monster-collection genre, Coromon takes the well-loved gameplay formulas of its genre predecessors and polishes them for the modern era. By providing unique twists on traditional turn-based combat, a delightful presentation, and a slew of quality-of-life enhancements, Coromon delivers a nostalgic adventure filled with wonder. While it may occasionally stick a little too faithfully to its RPG roots for the less patient creature-collectors, there’s a whole heap of juicy monster content here for any budding trainer looking for a refreshing take on a classic style of game.
    • 73 Metascore
    • 70 Critic Score
    LEGO 2K Drive is an exciting, colourful romp through the endearing world of BrickLandia where everything is breakable, colourful and the good vibes are turned up to 11. The game shows how LEGO is for everyone no matter your age as I was “oohing” and “ahhing” throughout my playthrough at the care that was put into developing a world not made from LEGO but also interesting to explore and race around in. Though the game does have some issues, such as the not-so-enticing Garage vehicle building mechanics, I had a pretty fun time cruising round’ an open world where everything is awesome.
    • 73 Metascore
    • 50 Critic Score
    What was once the pinnacle of its genre has become a bit of a joke as it releases again and again and again. The Elder Scrolls V: Skyrim Anniversary Edition adds very little that can’t be found in the 2016 Special Edition or is already free with Creation Club content. There is enjoyment to be had out of playing the game in the new survival mode and I still adore the base game. However, Skyrim just isn’t as strong when held up to modern standards, and it is the fault of Bethesda that this tired horse is now running a race with so many others that are leagues faster.
    • 73 Metascore
    • 65 Critic Score
    FAR: Changing Tides is a stunning atmospheric adventure that makes you feel the ups and downs of sailing through a world that has been destroyed by unknown reasons. It excels at making you feel a connection to your vessel as it develops into something bigger, faster, and stronger throughout your time with it. However, opportunities for a deeper narrative and more rewarding exploration weren’t taken, so this intriguing world never felt fully realised. The tranquil atmosphere and art of FAR: Changing Tides is superb, it’s just a shame the somewhat repetitive gameplay loop wasn’t able to match those same standards.
    • 73 Metascore
    • 80 Critic Score
    KeyWe is a charming and loveable two player experience that will have you coming back for more. If the small Kiwi bird protagonists don’t already have you sold, then the chaotic puzzle platforming levels will. It’s a postal post-office adventure worth taking along with a friend. You can also choose to play it alone, but two player is where it shines the most. With very little to complain about, KeyWe is a fun and joyful title worth your attention.
    • 73 Metascore
    • 80 Critic Score
    The Mortuary Assistant is a great game that can only be made better down the line with patches and quality of life fixes. Interruptive but brief bugs did not deter from the wondrous and horrific experience to be had. Deep, bone-chilling moments are aplenty, offering some of the biggest spooks I’ve experienced in a game ever. Narrative moments provide haunting and memorable imagery, making The Mortuary Assistant a must-play horror experience this year. So get dissecting, investigating, and hunting.
    • 73 Metascore
    • 80 Critic Score
    Seemingly made by a single person, Protodroid DeLTA is a riveting action platformer clearly inspired by the Mega Man franchise, but easily able to stand as its own title. Brilliant level design and mechanics pair with impressive writing to deliver a title that’s difficult without being frustrating. At roughly 6 hours, it doesn’t overstay its welcome and raises hopes for future titles from the developer.
    • 73 Metascore
    • 70 Critic Score
    STALKER 2: Heart of Chornobyl is an anomaly. It dazzles with stunning visuals, an eerie atmosphere, and gameplay that captures the soul of the original series. Yet, like The Zone itself, it's plagued by technical glitches, inconsistent performance, and design missteps that get in the way of its lofty ambitions. Despite its flaws, STALKER 2 has a strange magnetic force, and once you’re in, it’s hard to look away.
    • 73 Metascore
    • 70 Critic Score
    Call of Duty: Vanguard is As Expected: The Video Game. You get the polish, the excitement, the rush the series always delivers within the stylised World War 2 setting. This year, the single-player campaign is undoubtedly the standout action blockbuster, with the Multiplayer serving chaotic fun and Zombies mode failing to try something different. Pick it up if you’re already a fan.
    • 73 Metascore
    • 70 Critic Score
    Outriders is not a perfect game by any means. Its narrative, while containing some fun characters, feels somewhat underdeveloped. The conflict between the intended aggressive style of play and the omnipresent walls for cover lead to a strange kind of dissonance where the level design feels at odds with the most fun way of playing the game. The server issues are ongoing and can occasionally make the game inaccessible. The endgame is a lot of fun, but only if you’re playing in a group. When the experience is working well, it is a ton of fun shooting your way through hordes of enemies and marvelling at the latest rare gear. However, while the flaws do not ruin the experience, they are notable.
    • 73 Metascore
    • 80 Critic Score
    Eternal Threads, at its core, is a story of six people sharing a home and experiencing pretty day to day problems. However, with the added element of time travel and the game’s emphasis on nothing being insignificant, you become invested in the way the characters’ lives play out and the choices you make for them. I found myself cringing when the characters made a mistake, feeling bad when I chose a path that hurt them, and rejoicing when they finally found peace. Due to the way these characters are given believable backstories and personalities, I took the power of having their lives in my hands seriously and made sure that my six new friends received the past and future that they rightfully deserved.
    • 73 Metascore
    • 70 Critic Score
    Bread & Fred is a delightfully enraging cooperative physics puzzle that combines charming pixel art, adorable animations, and a challenging platformer experience. The game’s world, filled with cute penguins and vibrant environments, will bring smiles to faces. The chaotic gameplay and repeating failure might bring frustration but will be followed by big laughs and lots of fun with your penguin partner. Still, for solo players without someone to play with local co-op, this game won’t be for you.
    • 73 Metascore
    • 75 Critic Score
    Amnesia: The Bunker packs in all the scares of its lineage and leans into modern survival game tropes. I would’ve liked to see this one rely more on controls and interactive moments that allow the player to feel like they have more agency over the game, including its story. At the end of the day, if you’re here to be spooked, you’ll have fun, but don’t expect to be replaying this one until the next series installment.
    • 73 Metascore
    • 50 Critic Score
    Life is Strange: Double Exposure is a huge fumble for an otherwise fantastic series. What began with a promising opener only really leads to a great big pile of disappointment and heartbreak. It’s filled with visual and audio bugs and a mystery that turns baffling and misdirecting in abominable ways while also being downright disrespectful to its lore, canon and cast. It is a painful thing to watch my favourite franchise destroyed in front of my very own eyes. Worst of all, the game teases that follow-up ventures are only going to follow suit even more. Not even the adorable Max Caulfield and her sapphic ventures could save me from having a good time in the snowy, miserable Midwest. Like many media you can point to today; just because you can bring something back, doesn’t mean you should. Like our superpowered best friend in her endless searches across timelines, I’m left wondering where the hell it all went wrong.
    • 73 Metascore
    • 75 Critic Score
    Metal Eden is short, sweet and fundamentally quite enjoyable. The plot isn’t much to write home about, and it’s mostly a grey experience as far as the visuals are concerned, but the fun mobility options, innovative Core-ripping gameplay and varied arsenal of weapons make Metal Eden worth checking out for sci-fi shooter fans.
    • 73 Metascore
    • 75 Critic Score
    A joyful, unapologetically silly celebration of being different, To a T offers up a chaotic series of adventures that the right player will find absolutely delightful. On top of this, it explores themes of disability inclusion, bullying, and loss in a positive and uniquely accessible way. Despite some moments of tedium and a little too much repetition, To a T is a jolly great time and a perfect treat for younger or cosy gamers.
    • 73 Metascore
    • 60 Critic Score
    The Last Stand: Aftermath is an engaging zombie-themed roguelike that unfortunately runs out of ideas too fast. The steady voyage across the zombie-infested post-apocalypse whilst scavenging for scarce resources is a tense and fairly enjoyable experience, but only for a while. As a game built around repetition and short playthroughs, The Last Stand: Aftermath recycles enemies and environments too frequently for the amount of time you replay them. The addition of mutations and new player equipment load-outs are a nice touch, but ultimately don’t do enough to mix up the experience. Rewarding progression and an engaging premise mean the game is certainly worth checking out for fans of roguelikes and zombie games, although it might not hold your attention for very long.
    • 73 Metascore
    • 70 Critic Score
    Crabmeat is a solid experience overall, nailing the feeling of isolation one might feel while stuck in the open ocean all alone. The unique point-and-click mechanic, while an interesting choice, does leave room for some difficulties navigating in stressful situations. Sound design is nailed in this short, two to three hour experience, and while I enjoyed it for what it was, I think a little more length and some deeper mysteries to uncover would have added a nice layer of depth. Fans of titles such as Iron Lung and Loan Shark will definitely find enjoyment out of Crabmeat.
    • 73 Metascore
    • 60 Critic Score
    Floodland has a lot of great ideas and an addicting gameplay loop, but its Clan mechanics quickly suck any fun out of a game as soon it rears its ugly head. With only one scenario to play and no customisation options for these clans, it’s all too easy to suffer a slow decline for reasons that don’t feel like your fault. With such a major mechanic feeling so flawed, it’s hard not to feel like Floodland has taken a wrong turn at the last minute. For such a solid base, it’s a real shame.
    • 73 Metascore
    • 50 Critic Score
    Disney Illusion Island may be striving to be a flashy and exciting 2D Metroidvania experience, but its depth remains one-dimensional. It starts at a snail’s pace with its drip-feeding of basic and essential abilities and from there it never really picks up. This is unfortunately thanks to floaty platforming that will disinterest most along with the most uninspired Metroidvania-level design I’ve seen in some time. Though there are classic and picturesque Disney flourishes aplenty, it’s not enough to make the game an enjoyable experience to investigate every nook and cranny for secrets. Be warned, this is an island voyage not all that worth taking.
    • 73 Metascore
    • 75 Critic Score
    Strange Scaffold have done it again and has made another wonderful romp that is well worth your time, this time adapting the Teenage Mutant Ninja Turtles name and world. Dispel any doubt: the indie studio’s writing chops and style transfer well to the universe of the team of amphibian martial artists, bringing over so much charm and pizazz from the IP in its first-ever turn-based affair. With plenty of visual and audio flourishes and delights, you’re transported to the franchise’s heyday and better yet, while you’re at it, you’re engaging in some good old-fashioned tactics fun, using the turtle brother’s skillsets to take down wave after wave of thugs. It might not be the most mechanically deep or hardest of the genre, but it’s all worth it to see those lovable crime-fighting teens back in action.
    • 73 Metascore
    • 70 Critic Score
    #BLUD is a hack-and-slash game that is overflowing with style. With its colourful cast of characters and gorgeous animation, it would certainly be nice to see more of Becky and her friends, even in another medium, such as what Cuphead received with The Cuphead Show! on Netflix. If you’re the sort of gamer who can look past the release’s occasional lack of polish and simple combat, and values unique and charming aesthetics, then #BLUD is definitely worth checking out.
    • 73 Metascore
    • 80 Critic Score
    Pokémon Brilliant Diamond and Pokémon Shining Pearl are faithful recreations of the classic DS titles, updated with plenty of small, ease-of-life changes. While some fans might feel alienated by the features that have been added to make the game easier, the changes are a net positive that make the game a smoother experience all-round. The upgraded Underground and Super Contest Show are both more involved and offer more things to do, and the remade music tracks sound beautiful. Although a lot more could have been done to make these remakes truly special, what's here will make Brilliant Diamond and Shining Pearl a worthwhile experience for returning fans and new ones alike.
    • 73 Metascore
    • 75 Critic Score
    Layers of Fear is a great finale to a frightful series, tying together all loose ends and scaring you at every turn. The staggered story structure is confusing at first, but pays off when the game finally ends. Unexpected jump scares and a dark environment terrify even the most experienced horror veterans. Learning the backstories of each character and choosing different endings gives you control of the narrative. It’s also easy to replay stories if you want to see different endings. The note-based storytelling and navigation difficulty can turn away players looking for a simpler experience. But for a psychological game that chills you to the bone, it’s hard to find something as good as this.
    • 73 Metascore
    • 70 Critic Score
    Chessarama delivers some great puzzle design, with delightful visuals and inventive ways of teaching you chess concepts as you play. It’s missing the attention to detail that could make it really shine, but it’s a charming package that’s easy to recommend for anyone who enjoys chess puzzles or who is interested in learning more about the game. Just don’t expect it to replace your chess.com subscription.
    • 73 Metascore
    • 65 Critic Score
    Tyrant’s Realm charms with its PS1-inspired visuals and creative level design but falls short on challenge and polish. The combat and boss battles show promise, but a lack of difficulty and clunky elements like the HUD hold it back. Fun for a nostalgic dungeon crawl, but not a true Soulslike contender.

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