Checkpoint Gaming's Scores

  • Games
For 1,230 reviews, this publication has graded:
  • 40% higher than the average critic
  • 8% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Blue Prince
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1232 game reviews
    • 77 Metascore
    • 80 Critic Score
    With devilish puzzles under the theme of learning language, and being a new person in a series of unfamiliar places, Chants of Sennaar nails its concept. Piecing together different dialects using visual cues makes for a compelling mystery to solve, as you look to reconnect different communities through universal understanding. It stumbles a little bit however with stealth sections that feel out of place and some confusing backtracking that could leave you stumped. With gorgeous visuals that leap off the screen, not only is Chants of Sennaar one of the prettiest games we’ve seen this year, but it’s also one of the most clever, no matter what language you’re speaking.
    • 78 Metascore
    • 80 Critic Score
    RoadCraft is a game that will require absolute patience if you want to get the job done, while adding some leeway to speed things up a bit. While game progression is slow, it is part of its charm as these are heavy work vehicles, and they’re not made for speed, thus fitting its theme. The world is very well-detailed and eases you into its mechanics throughout your gameplay. While sometimes repetitive, it compensates with different strategies to complete the task. The beautiful landscapes of your work areas make it forgiving when your vehicle travels through the rough terrain. It’s like you’re doing actual work as seen in real life, thus creating a great simulation game.
    • 76 Metascore
    • 80 Critic Score
    Twelve Minutes is a game of dualities. It is very economic in how it presents itself. The focus is tight on three characters, in a small apartment that houses the few instruments of change at your disposal. This allows each little detail to have a nauseating amount of depth to it, including the fantastic performances of the characters and their backstories. The downside to this is that it can lead players astray, due to the limitless possibilities and comparatively limited guidance. Regardless, Twelve Minutes is a tidy and reasonably well-told pressure-cooker drama with few divots, provided you can follow the path.
    • 86 Metascore
    • 80 Critic Score
    Although it doesn’t bring many new elements to the Metroidvania table, ENDER LILIES: Quietus of the Knights kept me glued to my controller due to its gorgeous art style and its way of enticing players through exploration. The game is a bit of a contradiction – it’s relaxing yet challenging and damaged yet beautiful. Ultimately though, I very much enjoyed roaming the medieval fantasy world of Land’s End and seeing what spirits would join Lily and help her on her quest to cure The Blighted.
    • 72 Metascore
    • 80 Critic Score
    Everybody’s Golf: Hot Shots is a triumphant return for the long-running arcade golfing series. It strives to be the be-all and end-all for the genre and more than succeeds on that front, providing rewarding mechanics that challenge and excite, always in pursuit of a new little thing. Where it’s aggressively anime and chibi art-style (and the voice acting that comes with that) will no doubt irritate some, they’ll delight twice as many. I’m a simple girl; I see anime girls in anything, and I’m charmed. With so much to see and do, with many little moving parts to make this a deceptively deep experience, the Hot Shots series is back with a blast, and it’s about damn time, too.
    • 82 Metascore
    • 80 Critic Score
    Turnip Boy Robs a Bank is another successful voyage for the root vegetable. Making the leap to the roguelite genre is form-fitting, providing really enjoyable jaunts through a mysterious bank full of many enticing environments, bosses, and enemies as you engage in frenetic gunplay and melee action. This is achieved via valuable upgrades and a creative arsenal at your disposal to experiment with. The game would benefit from endgame content and modifiers to give it more staying power, but it’s largely made up for by the weird, sometimes irreverent whims provided. Turnip Boy Robs a Bank is hilarious, weird, oh-so-fun, and a joy for every second of play. I can’t wait to see where our little hero goes next. A turnip-led Soulslike? A life simulator? The sky’s the limit.
    • 80 Metascore
    • 80 Critic Score
    My Time at Sandrock is a cosy yet action-packed farming simulator that has you not only building up a dying town, but uncovering a conspiracy that threatens the quaint lives of the inhabitants. With every new update, the game has been getting stronger and stronger. And while admittedly there are some shortcomings with accessibility and glitches, My Time at Sandrock still manages to be a title fans of the farming sim will absolutely love.
    • 77 Metascore
    • 80 Critic Score
    South of Midnight delivers one of the most interesting and visually stunning settings in recent memory. It feels like a tribute to the Deep South; it shows reverence to actual folklore while adding its own interesting twists that interweave with Hazel’s family history and the story Compulsion Games wanted to tell. Its traversal and combat don’t offer anything we haven’t seen before, but it’s a well-made experience, with its biggest crime being overly familiar systems. What it lacks in gameplay innovation, it more than makes up for with its quirky storytelling and style; ultimately, South of Midnight offers a distinct and gripping point of view that’s hard not to fall in love with.
    • 70 Metascore
    • 80 Critic Score
    I thoroughly enjoyed my time with Code Vein II, and fans of the first Code Vein and first-time players of the series will have a lot to look forward to in this fantastic start to Souls-likes in 2026. While the tumultuous woes of its performance and camera deeply hinder the experience, the exquisite charm of the game’s anime art style, its cast of compelling characters, deep character customisation, and a riveting story that sees you traverse the very fabric of time make this a remarkable sequel.
    • 79 Metascore
    • 80 Critic Score
    Teenage Mutant Ninja Turtles: The Cowabunga Collection is a well-presented time capsule of classics, porting its beloved titles not only without lag but with modern-day improvements and a smorgasbord of extras to boot. While the collection won’t be for everyone, those willing to dive in and see what Digital Eclipse have to offer should be blown away with what they find. For those who’ve missed that nostalgic feeling, it’s truly time to love being a turtle once again.
    • 83 Metascore
    • 80 Critic Score
    The Riftbreaker is a chaotic mess that spans several genres and comes out as perfect as Grandma’s Christmas Trifle. It doesn’t make sense at all but it comes together so nicely and seamlessly, it gives the user a completely unique and challenging experience. Whether you are into tower defence, RTS or even bullet hell or hack & slash, The Riftbreaker is going to give you one hell of a wild ride, and you better hang on for dear life.
    • 85 Metascore
    • 80 Critic Score
    Horizon Zero Dawn Remastered is a welcome tune-up of a modern classic. If you have never played Guerrilla Games’ 2017 original, this is the definitive way to experience it. While many of the visual enhancements may be rather subtle, they are widespread, and do a lot to bring the game up to the standards of its sequel, Horizon Forbidden West. The new DualSense controller features and accessibility options are also excellent additions that serve to make Horizon Zero Dawn far more immersive and approachable. That said, Horizon Zero Dawn Remastered doesn’t deliver much more than that, and players wanting more improvements on the gameplay side of things may be left wanting.
    • 80 Metascore
    • 80 Critic Score
    There is a lot to love in Consume Me; ironically, the game’s main issue is that it doesn’t have enough bite. Even still, the narrative is deeply relatable, the art style engrossing, and the minigames are more than enough fun to keep you entertained throughout the entire runtime.
    • 85 Metascore
    • 80 Critic Score
    Guilty Gear Strive is a very competent modern fighting game that will appease both veterans and newcomers alike. With a gripping plot, enjoyable cast of characters, and steady learning curve the game is set to be one of the series’ most popular entries. I know for myself, I am keen to get stuck into the nitty gritty as I get deeper with the game, and will eventually take my skills online for the real test against actual human players. While I am disappointed the story side of Guilty Gear Strive is relegated to a cinematic story, the plot is rich with drama and stands toe-to-toe with actual anime productions made for TV. Some variety in the battle dialogue and narration wouldn’t have gone astray, either, but in the grand scheme of things is a minor ding against an otherwise brilliant fighter.
    • 69 Metascore
    • 77 Critic Score
    Overall, Shuten Order’s real selling point is its sense of style. Each screen of the game is a feast for the eyes full of colour and interesting designs. While its main story is solid, the individual routes vary in quality and their gameplay often feels a little lacklustre. Even still, there is a lot to love in this strange world and it’s hard not to enjoy the time spent there. Praised be the Shuten Order.
    • 77 Metascore
    • 75 Critic Score
    The Midnight Walk is undeniably a big stab at both a moody experience and a satisfying puzzler. MoonHood’s debut stumbles a bit at the latter, running into some lacklustre puzzle design and monotony with how scarcely it mixes this up, but it makes up for it in setting. There are a lot of cool, eerie horrors that await on the mountain hike, depicted and animated to unbelievable detail, all the more striking than the last. Backed by enthralling 3D sound design that has you dreading every little footstep of those creepy crawlies, it’s a fairy tale horror adventure that is more than the sum of its parts.
    • 68 Metascore
    • 75 Critic Score
    Though far from perfect, Eternights has a lot of good ideas that heavier hitters in the action dating sim genre should follow. Despite being a small team, Studio Sai provides a fun and enjoyable experience in the scene, offering charming and equally viable dating options to get to know, even adding a queer romance option. There’s an engaging mystery to uncover in-game too, every so often taking the time to showcase this in gorgeous 2D animation. Though polish could’ve been greater in distracting HUD and menus, combat checkpoints and the like, what the studio has done for the genre is create an earnest and wholehearted positive step forward.
    • 83 Metascore
    • 75 Critic Score
    The Mermaid’s Curse may not quite be as strong as its predecessor due to a less eerie atmosphere and slower narrative burn, but it’s a quality return that’s worth celebrating nevertheless. What’s within is more textbook visual novel storytelling that plays with the idea of interactivity, delivering picturesque imagery and a real sense of unravelling every thread of a mystery. The world is a better place with fine and considered pieces of work like this getting to exist beyond one-offs. The case may be closed on more paranormal affairs once again, but I’m only hoping and praying Square Enix doesn’t keep it closed all that long.
    • 79 Metascore
    • 75 Critic Score
    While its spoofing of the management sim lacks bite and its cast of characters is a tad thin, Discounty is otherwise an interesting debut title. Rearranging and optimising the layout of its titular supermarket is simple but unnervingly satisfying, and its daily loop makes for an addictive trip down the pixelated produce aisle, even if I can’t help but be disappointed by the ambition its story lost along the way.
    • 77 Metascore
    • 75 Critic Score
    Loco Motive is a comfy ride the whole way through. It’s good lookin’, it’s got a pleasant soundtrack, and the writing and voice acting are good for several chuckles. The way the stories of the three protagonists intermingle is a great concept that’s executed well enough, even if I wish it was a little more fleshed out. Still, fans of point-and-click adventure games have no reason not to add Loco Motive to their library.
    • 75 Metascore
    • 75 Critic Score
    Endless Dungeon adds a few layers of strategy to the roguelike genre and it works well. Going in with a team and having turrets for support forces you to pool your advantages together to win. With different team combinations and turret placements, you can spend hours finding the perfect playstyle. There is a steep learning curve compared to other roguelikes and some glitches are present. Fortunately, none of that drags the experience down and you still have a solid roguelike that keeps you on your toes.
    • 82 Metascore
    • 75 Critic Score
    Vampire Crawlers is a fun roguelike deckbuilder that you can easily spend hours playing. It’s fun trying different strategies and card combinations to overcome a dungeon’s bosses. Many concepts must be learned on the go, and it’s clear that some cards are much better than others. It helps if you are already familiar with Vampire Survivors, but even if you aren’t, you can still have a good time.
    • 83 Metascore
    • 75 Critic Score
    Complex in some ways and relaxed in others, Anno 117: Pax Romana is a satisfying and creative citybuilder that is easy to spend hours on. I loved my time donning the toga of a Roman governor. While some might miss a deep combat system, I find very little to dislike about Anno 117: Pax Romana that couldn’t be fixed by switching to the PC version with the benefit of a keyboard and mouse. Maybe just wait until they’ve patched that AI art out.
    • 86 Metascore
    • 75 Critic Score
    Tactics Ogre: Reborn is a very good remaster of an absolute classic. So many lines in-game are raw and palpable and feel like utter poetry, leaving me perplexed at how they could be written by another human. Re-recorded tracks add to the grim but boisterous realities of the universe’s war. Plenty of granular investment and min-maxing is on offer to create a timeless and incredibly realised tactical combat experience. However, I can’t help but sometimes want more from its vague storytelling and opportunities for more quality-of-life improvements. Concessions absolutely could’ve been made for more difficulty and saving options, doing away with the feeling of hitting roadblocks. Still, this is a genre experience that’s as true as they come. Tactics Ogre has once more cemented itself as one of the tactics giants, and a bloody momentous one at that.
    • 86 Metascore
    • 75 Critic Score
    Monster Hunter Stories 3: Twisted Reflection expands the series’ horizons in some ways while remaining stubbornly traditional in others. Soaring across the sky on the back of my Rathalos felt amazing, and I’d love for Capcom to utilise more of the open world exploration elements in the main Monster Hunter series. While the more dramatic narrative and engaging cast of characters were appreciated, if you didn’t enjoy the largely luck-based combat in previous entries, then the fact that those elements have not been altered much won’t impress you. Capcom has delivered a compelling world to explore in Monster Hunter Stories 3, and if you can look past some of the combat system’s drawbacks, you’ll likely have a good time with it.
    • tbd Metascore
    • 75 Critic Score
    Squirreled Away is an adorably fun adventure where you get to live out your squirreliest fantasies. It feels very fun and fluid to run through the woods or climb the tallest trees. The building feels smooth and is detailed enough to build extravagant treehouses but easy enough to use that it never feels overwhelming. Squirreled Away hits the nail on the head on what makes a cozy exploration/builder game so fun, which is only amplified when joined by friends for mischievous co-op adventures.
    • 75 Metascore
    • 75 Critic Score
    Though Sniper Elite: Resistance ranks somewhat lower on the scale of games in the long-running franchise thanks to small bugs and a milquetoast campaign and protagonist, engaging in some sandbox Nazi-killing is still as fun as it’s ever been. From every viscerally satisfying shot that can sail through a Nazi’s skull to the hectic gunfights that hectically erupt across the battlefield, what remains as stellar as ever is the high-octane action. The game is bolstered by the emphasis on replayability with the quality of additional game modes and the fact it’s a side-offering to the main Sniper Elite narrative, leaving it a fitting venture for newcomers and veteran Nazi slayers. No matter who you are, Sniper Elite: Resistance is an action shooter game worth your time because, and say it with me, all Nazis must die.
    • 85 Metascore
    • 75 Critic Score
    Being perhaps what you might expect, Metal Gear Solid Delta: Snake Eater is a remake that is far from an out-there reinvigoration, instead opting to refine and fine-tune elements of its past rather than offering much new. That can take away from the grandeur and excitement of the experience a little, and it’s undoubtedly not helped by the choice to favour fidelity of environments and character models rather than the stylistic filtering and other artistic decisions we know and love the original for. With Delta, there’s now ironically a bit of an oroborous situation for Snake Eater, where the cycle continues, bringing a wonderful and memorable tale to audiences old and new, but also harming itself and its image in the process. Still, a bloody good game is a bloody good game. You’re in safe hands, wading through the dense forestry with Snake, and to many, the journey to a 1960s USSR setting will feel like coming home.
    • 76 Metascore
    • 75 Critic Score
    Wild Bastards is more dastardly delicious gaming to come from right here in Australia. Blue Manchu Games have done some building upon their Bastards universe to create a thoroughly fun and explosive experience. Though the game can go on a little too long and be a bit one-note, I could never accuse it of not being some of the best FPS and roguelike fusion we’ve had for a while. What awaits is a weird and creatively designed cast with varied playstyles, quality strategic roguelike thinking and build potential that’ll more than satiate you. It’s well worth going on your journey across the stars and finding yourself some weird alien outlaw friends. Family found.
    • 69 Metascore
    • 75 Critic Score
    Sonokuni is a blisteringly stylish, Hotline Miami-inspired action game that fuses razor-sharp gameplay with a culturally rich narrative and a hypnotic Japanese rap soundtrack. While a few technical hiccups and quality-of-life gripes slow it down, the game’s bold artistic choices and challenging combat offer a short but unforgettable experience.

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