CGMagazine's Scores

  • Games
For 2,617 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Messenger
Lowest review score: 10 Vroom in the Night Sky
Score distribution:
2629 game reviews
    • 67 Metascore
    • 60 Critic Score
    How We Soar has a lot of potential, but it’s left unrealized in what ultimately amounts to a very unfulfilling game.
    • 63 Metascore
    • 60 Critic Score
    Lost in Harmony brings some imaginative ideas to the table, but those ideas are a struggle to enjoy due to the game’s somewhat sloppy execution and even sloppier port job.
    • 44 Metascore
    • 60 Critic Score
    The game, despite its problems, can be fun in small doses and certainly provides plenty of old school challenge.
    • 81 Metascore
    • 60 Critic Score
    Marvel Cosmic Invasion is a gorgeous throwback to the days of the Arcade, but one that ultimately feels a little too safe and short for its own good.
    • 77 Metascore
    • 60 Critic Score
    The Adventure Pals, while endlessly visually appealing, funny, and enjoyable in its light combat, feels far too drawn out due to its lifeless stages, weakening an otherwise delightful experience.
    • 69 Metascore
    • 60 Critic Score
    Ark: Survival Evolved is a half-baked game that still isn’t worth full price.
    • tbd Metascore
    • 60 Critic Score
    A really complex building mechanic mixed with an overly simple battle system are just a few of the problems that plague Robot Arena III.
    • 70 Metascore
    • 60 Critic Score
    Maneater is an enjoyable action-RPG whose best moments are overshadowed by its bog standard open-world design and lack of variety in missions and enemies.
    • 75 Metascore
    • 60 Critic Score
    Ghostwire: Tokyo envisions a world that is wonderful and interesting to explore at first glance, but soon reveals itself to be shallow and lacking in its writing and combat.
    • 76 Metascore
    • 60 Critic Score
    The Long Dark is a mostly functional game, but it’s dated survival mechanics make it a mostly forgettable experience.
    • 57 Metascore
    • 60 Critic Score
    OK K.O.! Let's Play Heroes sounds and looks good, but dull repetitive combat and a story that doesn't go anywhere. But if you're already a fan of the show, you'll probably be okay with its shortcomings, newcomers need not apply.
    • 62 Metascore
    • 60 Critic Score
    It took four episodes, but things finally happened and are at least mildly interesting.
    • 70 Metascore
    • 60 Critic Score
    Unfortunately, what’s new is simply the blending of two old parts that don’t work well enough in conjunction.
    • 59 Metascore
    • 60 Critic Score
    Every time you copy something it becomes less like the original.
    • 68 Metascore
    • 60 Critic Score
    Sniper Elite VR fails to take full advantage of its platform and deviates too far from console quality, but puts up a fight to offer non stop frenetic action.
    • 62 Metascore
    • 60 Critic Score
    While Hokko Life isn’t terrible, it fails to rise above its Animal Crossing inspiration.
    • 56 Metascore
    • 60 Critic Score
    Where Syndrome should have been a love letter to classic sci-fi horror games, it instead feels like a drunken, rambling text sent at three in the morning.
    • 72 Metascore
    • 60 Critic Score
    Need For Speed Heat is a fun racing game that is still held back by a weak, multiplayer, story, and lack of event variety.
    • 60 Metascore
    • 60 Critic Score
    Synduality Echo of Ada has an addictive value at first, but needs to add more content and customizability to maintain concurrent player base.
    • 74 Metascore
    • 60 Critic Score
    Slime Heroes is a decent enough “Babies First Dark Souls” but fails to do anything interesting with the core concept of being a Slime.
    • 80 Metascore
    • 60 Critic Score
    Telltale has definitely gotten so comfortable that their latest zombie game lacks any teeth.
    • 80 Metascore
    • 60 Critic Score
    Telltale has definitely gotten so comfortable that their latest zombie game lacks any teeth.
    • 64 Metascore
    • 60 Critic Score
    Tribe: Primitive Builder is a bland builder at best. The story does nothing but bog down the building mechanics, and even then, they are not presented in a way that is appealing.
    • 77 Metascore
    • 60 Critic Score
    Master Detective Archives: RAINCODE has some interesting ideas in isolation, but they never fully come together in a way that’s fun or fluid.
    • 73 Metascore
    • 60 Critic Score
    Jackbox Party Pack Vol. 8 is a rare miss, the most mixed bag for the series since its second entry.
    • 59 Metascore
    • 60 Critic Score
    The Inpatient is a psychological horror that, while technically above standard, is devoid of anything noteworthy.
    • 76 Metascore
    • 60 Critic Score
    A reductionist shooter that maintains the over-the-top spirit of Serious Sam, for the most part.
    • 64 Metascore
    • 60 Critic Score
    Earth Defense Force 4.1 is the videogame equivalent of a ‘so-bad-it’s-good’ B-movie.
    • 64 Metascore
    • 60 Critic Score
    Blanc is a beautiful-looking game that would’ve been a better movie.
    • 76 Metascore
    • 60 Critic Score
    En Garde! has plenty of style and looks and controls well enough, but the extremely tedious gameplay focusing more on tricks than swordplay quickly starts to wear thin.
    • 71 Metascore
    • 60 Critic Score
    No Man’s Sky is a shallow package of undercooked ideas that will ultimately go forgotten in a year full of other, better releases.
    • 66 Metascore
    • 60 Critic Score
    I’m of mixed feelings about this game. I stuck with it for the long-haul without feeling like it was chore, but there’s a whole new-game-plus section to the game I’ve not tried, and I’m not sure I want to see how it changes things, even though the Steam Achievements spoil some intriguing ideas.
    • 66 Metascore
    • 60 Critic Score
    Scorn is a visual atmospheric feast, but the focus on atmosphere left the title without solid gameplay and a narrative, making it as confusing as the conclusion.
    • 63 Metascore
    • 60 Critic Score
    SPYxANYA: Operation Memories leaned heavy into Anya’s cuteness, the minigames were pretty detailed but everything else was monotonous.
    • 69 Metascore
    • 60 Critic Score
    You won’t build all that much in the initial hours of LEGO Worlds.
    • 64 Metascore
    • 60 Critic Score
    If you like those days-long Civilization sessions going through thousands of years of human development, the brief sessions of Starships leave you feeling like there's something missing – like you're eating a salad when you really want a hamburger.
    • 63 Metascore
    • 60 Critic Score
    Panzer Dragoon: Remake is a flawed remaster of a cult classic that adds little worthwhile, but still retains what made the original enjoyable.
    • 63 Metascore
    • 60 Critic Score
    Curiously lean[ing] on the magic that made Secret of Mana a seminal classic, this remake is serviceable in a pinch, but revisiting the original is probably a better use of time.
    • 57 Metascore
    • 60 Critic Score
    Foamstars isn’t terrible, but its uninspired gameplay, deficit of content, and obscene monetization make it a forgettable experience.
    • 50 Metascore
    • 60 Critic Score
    It's bringing back some old school PC sensibilities and I can respect that effort, but it doesn't go far enough. The entire experience is short-lived, clocking in at just a few hours, which is only enough time to get marginally invested before the curtains close.
    • 72 Metascore
    • 60 Critic Score
    Dancing in Starlight pays a loving tribute to Persona 5, but without a stronger setlist it doesn’t stand alongside its fellow rhythm game spin-offs.
    • 72 Metascore
    • 60 Critic Score
    Dream Daddy is more of a dad sim than a dating sim, as its romance feels artificial on most occasions.
    • 71 Metascore
    • 60 Critic Score
    Pronty strives for Metroid’s depth but ends up a shallow dip in contaminated waters.
    • 76 Metascore
    • 60 Critic Score
    Hob
    Hob is a beautiful but unoriginal Zelda-like that lacks an interesting story and has mind-numbingly dull combat and exploration.
    • 56 Metascore
    • 60 Critic Score
    Predator: Hunting Grounds is a game that feels like a good idea that failed to materialize. I can only recommend the game for serious fans of the long-running franchise; or those who can wait around for the game to develop post-launch, which shouldn’t be acceptable in a property as large as the Predator.
    • 64 Metascore
    • 60 Critic Score
    By today’s standards, The Silver Case is not a great game. It’s a chore to navigate, the pacing is dreadfully slow at times, and the visual presentation, while unique, begins to grate on the eyes after a while. However, when this came out in 1999, it was unlike anything else available at the time, and allowed Suda51 to begin his career as one of the most original developers in the industry. The story is bizarre but cool, the setting is fun, and the style bounces all over the place (in a good way). Not the best game when looked at in a 2017 context, but for an HD re-release of a genre-bending convention breaker, it does its job.
    • 59 Metascore
    • 60 Critic Score
    Final Fantasy Crystal Chronicles Remastered Edition falls short in its single player department and even more so when it comes to multiplayer. It’ll be a nostalgic trip for some, but not one that I can promise is worth taking.
    • 65 Metascore
    • 60 Critic Score
    BrokenLore: UNFOLLOW is a genuinely obnoxious game that barely understands the things it's trying to be about, let alone how to be scary.
    • 64 Metascore
    • 60 Critic Score
    There’s a lot I want to like about My Time at Sandrock, but outdated design and lacklustre visuals hold the game back—especially on the Switch.
    • 67 Metascore
    • 60 Critic Score
    In the end, Train Fever has been designed to serve a very, VERY specific need; people that love to tinker with the infrastructure of public transportation.
    • 84 Metascore
    • 60 Critic Score
    Sayonara Wild Hearts’ is gorgeous and packs an incredible pop soundtrack, but the actual levels the music accompanies never feels as natural as its audiovisual splendor.
    • 58 Metascore
    • 60 Critic Score
    Clockwork Empires is broken, buggy, and frustrating, but manages to provide something very fun and satisfying for the right kind of player. There are no easy way to play, but perseverance will be rewarded.
    • 70 Metascore
    • 60 Critic Score
    Carmen Sandiego tries to revive the gameplay of its classic PC predecessors, however it fails to innovate in any meaningful way.
    • 69 Metascore
    • 60 Critic Score
    Born of Bread is an honest attempt but it needed a lot more time in the oven to be truly great.
    • 74 Metascore
    • 60 Critic Score
    While the attempt to encourage exploration is appreciated, the skin of Portal Knights isn't distinct enough to keep me interested.
    • 69 Metascore
    • 60 Critic Score
    A colourful vertical bullet hell that coasts along until finale where the difficulty spikes abruptly. Some decent ideas can be found here, but overall an average experience.
    • 70 Metascore
    • 60 Critic Score
    No Place for Bravery has a lot of heart, but its stilted combat holds it back from being great.
    • 74 Metascore
    • 60 Critic Score
    Tokyo Xanadu is a surprisingly generic Persona wannabe from a developer that I know can do far, far better.
    • 63 Metascore
    • 60 Critic Score
    Sword Art Online: Lost Song has plenty of great ideas, but it definitely doesn’t do enough to make them work in a 20-hour game. A better effort is needed next time.
    • 76 Metascore
    • 60 Critic Score
    Evolve isn’t a bad game, per se, but the rage-inducing technical issues and design oversights, paired with a complete lack of heart-pumping “fight or flight” gameplay that the hype train and the Left 4 Dead series led me to expect have left me feeling unimaginably disappointed, cheated even, and I’m not even one of the countless people who had to pay more than $70 to find this out the hard way.
    • 71 Metascore
    • 60 Critic Score
    Fracked has fun shooting, climbing and skiing mechanics in VR but fails to connect these elements across a disappointingly short game hurt by PSVR exclusivity.
    • 57 Metascore
    • 60 Critic Score
    It just feels like very little is actually on offer for a full priced 3DS game.
    • 72 Metascore
    • 60 Critic Score
    This isn’t a bad game, if modest in budget, but its console-based—and occasionally sexist—comedy is pretty niche, and it now finds itself going up against that most dreaded of all competition, the entire PC library of RPGs.
    • 62 Metascore
    • 60 Critic Score
    Cleary there was a lot of love and fine polishing put in to Sister Location, but Cawthon needs to take more risks.
    • 72 Metascore
    • 60 Critic Score
    Dead or Alive 6’s buried and yet still aggressive fanservice will no doubt alienate potential newcomers and at the same time, its lack of content will frustrate returning players.
    • 80 Metascore
    • 60 Critic Score
    If it wasn’t for some questionable design choices with the game’s most important element, it could have been a flawless experience.
    • 68 Metascore
    • 60 Critic Score
    Utawarerumono: Mask of Deception tells two different stories—one serious, one sexy—that are so at odds with one another that it loses itself in the process.
    • 32 Metascore
    • 60 Critic Score
    Zombeer is not afraid to be the videogame equivalent of a B movie.
    • 80 Metascore
    • 60 Critic Score
    As a piece of art, I quite appreciate Virginia. but I certainly won't be revisiting Virginia in the future.
    • 64 Metascore
    • 60 Critic Score
    The next episodes of Albino Lullaby need to keep breaking the physical boundaries of this strange environment while forging a more consistent identity.
    • 68 Metascore
    • 60 Critic Score
    Mafia III’s ambitions are large and its narrative vital, but ultimately this satisfying revenge yarn is hampered by dated mechanics and progression systems that belong in a 2007 GTA knock-off.
    • 77 Metascore
    • 60 Critic Score
    Gameplay is serviceable, and somewhat fun, though it is hampered by unresponsive controls and annoying pathfinding which leads to your troops wandering in the most convoluted way.
    • 53 Metascore
    • 60 Critic Score
    While it’s very easy to see the elements that inspired SolSeraph, the game fails to capture why any of these memorable mechanics are worth revisiting or reinventing.
    • 68 Metascore
    • 60 Critic Score
    GreedFall: The Dying World, unfortunately, misses the mark with an incredibly buggy experience and lacklustre combat, despite a story and world that could have been worth exploring.
    • 70 Metascore
    • 60 Critic Score
    Until Dawn Remake is a painful reminder that change isn’t always good. A poor totem system, bad performance and clunky controls really hold it back from joining other great remakes of late.
    • 69 Metascore
    • 60 Critic Score
    While Space Marine remains a must-play for WH40K fans, the Master Crafted Edition would've been better off as a paid upgrade to the existing Steam edition.
    • 73 Metascore
    • 60 Critic Score
    Dragon Ball Z: Kakarot focuses more on pleasing hardcore fans with a beautiful nostalgia reel than trying to be an RPG with substance.
    • tbd Metascore
    • 60 Critic Score
    A quiz variant that does some interesting things, but doesn't provide enough content to keep the party going.
    • 88 Metascore
    • 60 Critic Score
    Devil May Cry 5’s risk-averse approach grounds it as other games in the genre are reaching for the sky.
    • 54 Metascore
    • 60 Critic Score
    Harvest Island is too drawn out in its game mechanics to make for a relaxing farm sim, and with so many other options out there its better to scratch that itch elsewhere.
    • 78 Metascore
    • 60 Critic Score
    Pinball M is perfectly fine, as far as pinball games go—but its lack of content and potential over-monetization keep me from recommending it.
    • 66 Metascore
    • 60 Critic Score
    Racing in VR is a thrill, but playing Driveclub again isn’t, which makes Driveclub VR a pretty unenticing offer despite the game housing more content than other VR titles so far.
    • 57 Metascore
    • 60 Critic Score
    Dynasty Warriors 9 is a significant departure from past titles, but a poorly implemented open world leaves much to be desired.
    • 76 Metascore
    • 60 Critic Score
    Honestly, I can’t think of a single moment I was having fun playing Top Spin 2K25 even when I was winning. Every victory felt hollow in the face of awkward controls, mindless gameplay—that somehow finds a way to be overindulgent—and outdated visuals. I know I implied that Mario Tennis prioritizes fun over technicality, but after replaying it during this review, not only is it incredibly fun, but there really is a surprising amount of nuance to not just the N64 version but newer versions like Mario Tennis Aces.
    • 61 Metascore
    • 60 Critic Score
    Layers of Fear: Inheritance far too reliant on jump-scares, while somehow not even fully understanding what makes those scares effective.
    • tbd Metascore
    • 60 Critic Score
    Weighed down by a weak and predictable revenge plot, impossible-to-miss visual glitches and gameplay bugs, and stingy restrictions that prevent players from using any their owned equipment in matches, the Bloody Ties DLC drains much of the fun out of what makes Dying Light 2 great.
    • 73 Metascore
    • 60 Critic Score
    Koa and the Five Pirates of Mara is a decent, albeit very basic platformer that does enough to be mildly entertaining, but not enough to have a lasting presence.
    • 51 Metascore
    • 60 Critic Score
    Bannermen feels half baked and underfunded. It takes ideas from classics, but you’re really better off playing those again.
    • 72 Metascore
    • 60 Critic Score
    Empire of the Ants is visually beautiful and narratively fascinating but isn’t consistently fun to play.
    • 65 Metascore
    • 60 Critic Score
    Dexed is one of the most boring virtual reality experiences I've had.
    • tbd Metascore
    • 60 Critic Score
    Glitch Busters is visually charming but it lacks too many basic characteristics that are expected from team-based shooters.
    • 48 Metascore
    • 60 Critic Score
    It plays like a classic twitch platformer of old, with wall climbing and dashing to boot. It hits all the right notes in theory, but it needed more time in the oven to truly take shape.
    • 72 Metascore
    • 60 Critic Score
    While there’s nothing here that will cure Telltale fatigue, Guardians of the Galaxy also manages to stumble in its writing and visual style where the studio typically succeeds.
    • tbd Metascore
    • 60 Critic Score
    If, for some reason, you’re in a situation where you love JRPGs, but somehow only have access to a PC, then Re;Birth 2 is a budget alternative that will scratch that itch.
    • 78 Metascore
    • 60 Critic Score
    Hatsune Miku Project Diva X is a complete retooling of a series that didn’t need it, hobbled by a sub-par tracklist and an overall lack of substantial content.
    • tbd Metascore
    • 60 Critic Score
    The Renovator: Origins is as bargain basement as they come for horror games that aren’t remotely scary. I’d be more upset if it wasn’t so commonplace.
    • 82 Metascore
    • 60 Critic Score
    Tekken 7 has the barebones basics for a good fighter, but it’s missing the trimmings that make it worth recommending over bigger, and cheaper competition.
    • 66 Metascore
    • 60 Critic Score
    Mirthwood fails to inspire any feelings similar to its namesake.
    • 78 Metascore
    • 60 Critic Score
    Star Wars Dark Forces is a product of its time, with decent visual remastering, but the gameplay sadly doesn’t hold up.
    • 58 Metascore
    • 60 Critic Score
    It’s a simple enough formula consisting of shooting and completing objectives—usually by shooting.

Top Trailers