Super Galaxy Squadron EX Image
Metascore
69

Mixed or average reviews - based on 4 Critic Reviews What's this?

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  • Summary: Super Galaxy Squadron EX is an expansion/remaster/one-step-from-a-sequel to 2015's Super Galaxy Squadron, and takes the original game's frantic action and modern accessibility to vastly greater heights.
Score distribution:
  1. Positive: 1 out of 4
  2. Negative: 0 out of 4
  1. Feb 29, 2016
    75
    SGS EX is a game that deserves more attention. Fun, engaging and replayable, it's a great experience for those looking for some ol' school shoot 'em up.
  2. Feb 21, 2016
    70
    As the EX might signify, the game is an update to last year’s Super Galaxy Squadron, which is included in the purchase. In addition, an available Endless mode means that, while you pay power through the story in an hour or so, there’s plenty of action still waiting to be found.
  3. Apr 7, 2016
    70
    Super Galaxy Squadron EX really shines when the stages come to a close.
  4. Mar 18, 2016
    60
    A colourful vertical bullet hell that coasts along until finale where the difficulty spikes abruptly. Some decent ideas can be found here, but overall an average experience.
Score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. May 5, 2022
    10
    This is the ultimate version of that alien game on the Atari thanks to its vast and gigantic open world.
  2. Jun 10, 2016
    2
    I have not played many shoot em ups - in fact i only played 2 ... Sky Force Anniversary .. and Sine Mora. While Sky Force Anniversary is allI have not played many shoot em ups - in fact i only played 2 ... Sky Force Anniversary .. and Sine Mora. While Sky Force Anniversary is all about getting stage achievements, Sine Mora is more classically about points (or completion)

    What they have in common however is that they are both significantly slower paced and much better designed than Super Galaxy Squadron EX. Not only the visual style and technical finesse - but also the pure game-play is problematic with Super Galaxy. It is hard to spot bullets in what can only be described as a mess on screen. The screen partition - which is already less than half a normal 5:4 screen - is riddled with the player ships own shots, myriads of credits that flow towards the ship, destructible enemy bullets and regular bullets. In all this cramped space it is very hard to make out dangers - and more often than not one gets hit (as a casual player).
    I am sure a pro-player becomes sensitive enough to the enemy bullets to avoid them - but for a casual player - this game is not too much fun.

    With that said - i am fairly sure that the target player of this game is probably not the "casual" player anyway... .
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