CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 59 Metascore
    • 55 Critic Score
    No Pineapple Left Behind works really well as a satire, but as a game is too shallow and gets boring pretty fast. [05/2016, p.64]
    • CD-Action
    • 59 Metascore
    • 70 Critic Score
    This interesting free-to-play shooter set on an intriguing alien planet can be immensely satisfying or (more often) painfully frustrating depending on how you fare and how well you manage your equipment and finances in the face of losing everything you’re carrying upon death.
    • 59 Metascore
    • 80 Critic Score
    A very solid online shooter with some good ideas, offering enormous possibilities of equipment customization and complex, rewarding gameplay. The important thing is that thick wallet makes the encounters easier but does not determine their outcome – and that’s the Holy Grail of free-to-play games. [CD-Action 07/2013, p.66]
    • CD-Action
    • 59 Metascore
    • 70 Critic Score
    Neither weak voice acting nor outdated visuals managed to ruin this skilful homage to Chandler. [CD-Action 10/2013, p.59]
    • CD-Action
    • 59 Metascore
    • 65 Critic Score
    Live 16 is a substantial step forward for the series and less demanding players will enjoy it, but it falls far short of NBA 2K. [13/2015, p.57]
    • CD-Action
    • 59 Metascore
    • 60 Critic Score
    Will the thrill provided by permadeath be enough to keep people playing this new Wizardry that is not really a Wizardry? [CD-Action 04/2013, p.72]
    • CD-Action
    • 59 Metascore
    • 60 Critic Score
    The only element of Killzone that stood the test of time is the enemy AI. [CD-Action 02/2013, p.67]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    All the fights against generic enemies look the same and get boring even faster than the shallow plot and repetitive quests. If you're looking for sleeping pills that also induce nausea I can recommend Faery. [July 2011, p.75]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    A disappointment developed by amateurs who were unable to utilize capabilities of Unreal Engine 4 and I presume chose the dream setting to avoid writing a coherent story. [11/2015, p.41]
    • CD-Action
    • 59 Metascore
    • 70 Critic Score
    Necropolis’ highlight is its Souls-like combat based on locking on targets, managing the stamina bar, blocking and dodging. The game’s general minimalism serves it well and permadeath encourages to try harder. [10/2016, p.56]
    • CD-Action
    • 59 Metascore
    • 30 Critic Score
    A mediocre Phoenix Wright wannabe with a story resembling poor police documentaries/reality shows on TV. [01/2017, p.74]
    • CD-Action
    • 59 Metascore
    • 50 Critic Score
    I appreciated The Shore’s Lovecraftian atmosphere and the fact that it tried to be something more than a Dear Esther’s clone. Sadly, the game is just not good enough and proves that even two hours (or less, because you can finish The Shore quicker) can be enough to bore and frustrate the player. [05/2021, p.37]
    • CD-Action
    • 59 Metascore
    • 50 Critic Score
    The Switch edition of Gothic offers comfortable controls, improved inventory system, a quick save feature, and everything the game’s admirers love about it. If you’re a die-hard Gothic fan and you’re enthusiastic about crossing the Barrier again on Switch, go for it. Everyone else should bear in mind that it’s a pretty basic port of a 22-year-old game and carefully consider spending their money on it.
    • 59 Metascore
    • 45 Critic Score
    It's Painkiller in name only, with only a few weapon models and enemies in common with the original. It's playable and doesn't make your eyes bleed, but it's definitely not the reboot I was dreaming of.
    • 59 Metascore
    • 60 Critic Score
    Gameplay mechanics are inventive and fresh, but the rest falls into the “retro game on a tight budget” category. [08/2015, p.61]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    You’ll stay enamored by Deer God for two hours. Unfortunately the game takes five to complete and after the initial charm is gone it becomes repetitive as hell. What more, it creates space for an interesting story and fails to fill it. [05/2015, p.71]
    • CD-Action
    • 59 Metascore
    • 65 Critic Score
    An arcade racer in purest form – the number of points you gather during the race (e.g. for drifting) is more important than being first on the finish line. Unfortunately it's not Split/Second and driving around unalterable tracks get boring pretty fast. [January 2012, p.67]
    • CD-Action
    • 59 Metascore
    • 65 Critic Score
    It can be fun, but only in co-op mode. If you’re planning to play alone, there are much better ways to spend the money. [06/2015, p.55]
    • CD-Action
    • 59 Metascore
    • 50 Critic Score
    The gameplay covers the basics and not much more. It’s a colourful but visually simplified game; offers a slightly engaging and quite repetitive gameplay. [01/2020, p.73]
    • CD-Action
    • 59 Metascore
    • 60 Critic Score
    In terms of gameplay, Space Crew is a huge step backwards compared to its predecessor, Bomber Crew. [13/2020, p.59]
    • CD-Action
    • 59 Metascore
    • 60 Critic Score
    Fortunately, Bloody Ties is more than just a series of arena fights, as it also offers other types of quests and a pretty extensive (but not particularly great) story. If you enjoyed Dying Light 2 and are thirsty for more, you will probably be satisfied with this DLC, but don’t expect it to elevate the whole experience.
    • 59 Metascore
    • 45 Critic Score
    I expected Murdered to be an interesting, modern adventure game. Instead I got a very shallow story paired with irritating gameplay mechanics. [08/2014, p.52]
    • CD-Action
    • 59 Metascore
    • 55 Critic Score
    The idea behind Lucius was promising, but it's obvious that it's Shiver Games' first project – all of its elements are botched to some extent. [CD-Action 13/2012, p.78]
    • CD-Action
    • 59 Metascore
    • 60 Critic Score
    It's not a bad game, just a lacklustre one. Saber Interactive borrowed a bunch of ideas that are fun on their own but somehow failed to combine them into a great game. [September 2012, p.70]
    • CD-Action
    • 59 Metascore
    • 70 Critic Score
    Firaxis did a good job at translating air battles into turn-based strategy gameplay. [01/2014, p.52]
    • CD-Action
    • 59 Metascore
    • 60 Critic Score
    If it weren’t for the swarms of technical bugs that ruin much of the gameplay experience, it would be an exceptional tycoon – deep, innovative and simply fun. [01/2020, p.52]
    • CD-Action
    • 59 Metascore
    • 55 Critic Score
    The game was built around an idea that unfortunately burns out rather quickly. [July 2012, p.68]
    • CD-Action
    • 59 Metascore
    • 30 Critic Score
    I hate it when developers use pompous artsy nonsense to hide the fact that their game has nothing to offer in terms of gameplay. Entwined is a primitive arcade game with an obnoxiously pretentious ‘love story’. [Sept 2014, p.67]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    Was it worth the 10-year wait? Well, the game itself was, because it is still good, but the port is straight up awful, which is kinda funny, because it was made by the same studio that developed the infamously terrible PC version of Batman: Arkham Knight. There are moments when the graphics are impressive, but optimization is horrible and the game will surprise you with crashes more often than it will with story twists.
    • 59 Metascore
    • 50 Critic Score
    Wherever you turn you see evidence that it’s a mobile game ported to PC – it’s sluggish, not very exciting, the visuals are dated and the interface should have been completely redone to fit mouse instead of touchscreen. [02/2015, p.61]
    • CD-Action

Top Trailers