CD-Action's Scores
- Games
For 3,535 reviews, this publication has graded:
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39% higher than the average critic
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9% same as the average critic
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52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Grand Theft Auto V | |
|---|---|---|
| Lowest review score: | Uprising44: The Silent Shadows |
Score distribution:
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Positive: 1,731 out of 3535
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Mixed: 1,478 out of 3535
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Negative: 326 out of 3535
3535
game
reviews
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- Critic Score
I could spend a lot of time pointing out this game’s flaws but I don’t have the heart to do it. It’s an enjoyable hack’n’slash and the fans of Finn and Jake finally received an adaptation that’s not extremely hopeless. [06/2014, p.68]- CD-Action
Posted Jul 23, 2014 -
- Critic Score
I completed almost all of the 63 puzzles without thinking much and in half of them I instantly got the perfect score. And it took just 2 hours. [06/2014, p.69]- CD-Action
Posted Jul 23, 2014 -
- Critic Score
A good, solid shoot’em up that neatly copies from the best representatives of the genre but is accessible even to beginners. [06/2014, p.71]- CD-Action
Posted Jul 23, 2014 -
- Critic Score
The developers had valuable ideas neither for the combat system, nor for the world or the visuals (they failed to make good use of CryEngine 3), so I bid Panzar farewell without regrets. With great relief even. [08/2014, p.63]- CD-Action
Posted Aug 25, 2014 -
- Critic Score
Aerena does not overwhelm you with rich content or impress with technical ingenuity, but it works well in the most crucial area, offering a deep tactical gameplay. [08/2014, p.73]- CD-Action
Posted Aug 25, 2014 -
- Critic Score
It’s built on solid foundations but obviously with a low budget. [10/2014, p.65]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
MotoGP 14 is without a doubt both the best game in the series and the best product in Milestone’s portfolio. Still I recommend checking out the demo first. [Sept 2014, p.60]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
The game did absolutely nothing to turn me into a fan. It gave me a taste of this sport (exotic from the European standpoint) and not much more. [Sept 2014, p.61]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
I wish the developers did more with the idea of the magic marker, but Curse of the Brotherhood makes up for its shortcomings with wonderful visuals, vivid world and a likeable protagonist. [Sept 2014, p.69]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
Three new maps and no gameplay additions. Expedition is just not worth buying. [Sept 2014, p.69]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
The developers juggled a couple of ideas with ease but failed to use them to their whole extent. I’m looking forward to an expanded sequel. [Sept 2014, p.71]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
I can’t find proper words to describe how awful this game is. [Sept 2014, p.71]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
Besides delightful visuals and some Botanicula vibe Morphopolis doesn’t offer anything that would set it apart from other hidden object games. [Nov 2014, p.61]- CD-Action
Posted Oct 24, 2014 -
- Critic Score
A game that came out of nowhere and made me play it ‘just 5 more minutes’ for long hours. [13/2014, p.66]- CD-Action
Posted Jan 9, 2015 -
- Critic Score
WayForward once again proved that it simply can’t stop being hopeless. [01/2015, p.57]- CD-Action
Posted Feb 7, 2015 -
- Critic Score
The developer’s slogan – ‘We make games that are fun’ – turned out to be far too enthusiastic. [01/2015, p.77]- CD-Action
Posted Feb 7, 2015 -
- Critic Score
It offers enough content to get you occupied for dozens of hours, but what’s the point if it’s the most boring game in years? [02/2015, p.49]- CD-Action
Posted Mar 4, 2015 -
- Critic Score
It’s more of a LittleBigPlanet than a new Minecraft. It’s fun and cute, but because it’s neither a really powerful editor nor a full-fledged game, I don’t think it will find many admirers. [02/2015, p.56]- CD-Action
Posted Mar 4, 2015 -
- Critic Score
Final Stand offers four decent winter maps and some cool stuff to unlock, but I wish it had something surprising. [02/2015, p.57]- CD-Action
Posted Mar 4, 2015 -
- Critic Score
One of the best King of Fighters games. Even those who got their fingers burned on KoF XIII might fall in love with a completely different gameplay style of '98 Ultimate Match Final Edition. [03/2014, p.69]- CD-Action
Posted Mar 17, 2015 -
- Critic Score
Simplified gameplay mechanics give away Deadlings’ mobile origin, but it’s not hard to let it slide, because the game is so much fun. [03/2014, p.70]- CD-Action
Posted Mar 17, 2015 -
- Critic Score
Despite some nods towards younger generation of gamers it’s still good old Guilty Gear. [03/2014, p.71]- CD-Action
Posted Mar 17, 2015 -
- Critic Score
As a homage to 16-bit games Insanity’s Blade is great, but its shallow and repetitive gameplay will not blow your mind. Don’t waste your time if you’re not into retro. [03/2014, p.75]- CD-Action
Posted Mar 17, 2015 -
- Critic Score
It’s barely a game, but if you decide to give it a try, you will not be disappointed, as it offers a lot of choices to make, extensive descriptions to read and some interesting topics to contemplate. [03/2014, p.79]- CD-Action
Posted Mar 17, 2015 -
- Critic Score
It looks like a prototype in need of development and moving to a real engine. [03/2014, p.81]- CD-Action
Posted Mar 17, 2015 -
- Critic Score
There were dozens of Dragon Ball games, but Xenoverse still managed to surprise me with fresh approach. It’s still primarily a fighting game, but the developers went for many features associated mainly with MMOs. [04/2015, p.56]- CD-Action
Posted Apr 1, 2015 -
- Critic Score
Juggling three weapon types in this spectacle of destruction is really rewarding, especially if you aim for high scores and keep your enemies alive as long as possible to annihilate as many as possible simultaneously. [04/2015, p.67]- CD-Action
Posted Apr 1, 2015 -
- Critic Score
It looks like a tasteful animated video for an hour long rock suite. And that’s what it actually is, because when I took my hands away from the keyboard, the mayfly was still flying forward and music lost nothing from its rhythm, tracks or instruments. [05/2015, p.73]- CD-Action
Posted Apr 30, 2015 -
- Critic Score
There’s a sort of optical illusions where something seems large, but when you get close, it becomes apparent that you’re dealing with a cleverly placed miniature. It’s the same thing with Ancient Labyrinth, a scanty, boring and dull DLC that dumbs the great gameplay of LotF down to pressing forward and killing everything that stands in your way. [05/2015, p.79]- CD-Action
Posted Apr 30, 2015 -
- Critic Score
Yet another studio that assumes that if their game achieved some success on mobile devices it’s good enough for PC. [06/2015, p.53]- CD-Action
Posted Jun 29, 2015 -
- Critic Score
A great idea turned into an irritating, ugly, unfriendly and shallow game. [06/2015, p.71]- CD-Action
Posted Jun 29, 2015 -
- Critic Score
The only flaws I see in this game is that you can figure out AI patterns and there’s no online multiplayer. [07/2015, p.57]- CD-Action
Posted Jul 4, 2015 -
- Critic Score
Does not offer much so if you’ve seen one battle, you’ve seen them all. [07/2015, p.63]- CD-Action
Posted Jul 4, 2015 -
- CD-Action
Posted Jul 4, 2015 -
- Critic Score
A game for kids that actually has a very valuable lesson to teach: if you want something, you have to work hard for it. [07/2015, p.73]- CD-Action
Posted Jul 4, 2015 -
- Critic Score
An interesting idea reinforced with a really great story. [08/2015, p.61]- CD-Action
Posted Jul 27, 2015 -
- Critic Score
A poor, ugly PC port of a weak PSP game. [08/2015, p.67]- CD-Action
Posted Jul 27, 2015 -
- Critic Score
There’s absolutely nothing in Wander that could persuade me to revisit its servers. There’s no combat, no quests and experience points, no puzzles or any other challenges, no crafting. Just you and a totally dead world to explore aimlessly. [08/2015, p.74]- CD-Action
Posted Jul 27, 2015 -
- Critic Score
It’s a port of a mobile game so in terms of visuals and innovation it can’t be compared with roguelikes built specifically for PCs (e.g. Darkest Dungeon) but I love Pixel Dungeon for its simplicity and surprising depth underneath it. [08/2015, p.75]- CD-Action
Posted Jul 27, 2015 -
- CD-Action
Posted Jul 27, 2015 -
- Critic Score
An uncommon but well executed hybrid of a platformer and an RPG set in a post-apocalyptic world. [08/2015, p.81]- CD-Action
Posted Jul 27, 2015 -
- Critic Score
Team17 did not promise much with this so called “remaster” (higher resolutions, controller support, achievements and improved audio) but still failed to deliver. Menus are in 640 x 480 stretched to fit whatever screen you have, Full HD during matches causes everything to be smaller, not more detailed, the game can’t keep the promised 60 fps and netcode is laughable. [09/2015, p.44]- CD-Action
Posted Sep 18, 2015 -
- Critic Score
A game that tries to merge three genres but is too primitive and not varied enough to keep the player’s attention. [09/2015, p.47]- CD-Action
Posted Sep 18, 2015 -
- Critic Score
A great example of a game that’s based on simple mechanics but quickly unveils its depth and invites you to tackle problems your way. [09/2015, p.59]- CD-Action
Posted Sep 18, 2015 -
- Critic Score
Cosmophony sits somewhere between rhythm games and Tempest, but instead of enemies you have to fight steeply rising difficulty level which becomes tiring in the third stage (out of just five) and absurd in the fourth. What was a bigger problem for me though was that instead of testing your skill and sense of rhythm Cosmophony makes you memorize the obstacles’ placement – it’s the only way to avoid them at breakneck speed. [09/2015, p.63]- CD-Action
Posted Sep 18, 2015 -
- Critic Score
For such a modest, simple game, developed as a student project and given out for free, it’s surprisingly enjoyable, but let’s be honest – if you play Curse of Mermos, you won’t remember it three months later. [09/2015, p.65]- CD-Action
Posted Sep 18, 2015 -
- Critic Score
Despite simple, even primitive puzzles The Silent Age’s gameplay is frustratingly slow and main character’s speed of a bug crawling through tar does not help. [09/2015, p.65]- CD-Action
Posted Sep 18, 2015 -
- Critic Score
Discordianism is weird but Ossuary is even weirder (but also engaging, unsettling and decently written). [09/2015, p.66]- CD-Action
Posted Sep 18, 2015 -
- Critic Score
Worth 15 minutes of your time (that’s how short it is) if you enjoy grotesque. [09/2015, p.68]- CD-Action
Posted Sep 18, 2015 -
- Critic Score
You’ll need just 10-15 minutes to complete 10 free levels, and that is fortunate. [09/2015, p.69]- CD-Action
Posted Sep 18, 2015 -
- Critic Score
Its mobile origins are too obvious and it’s too easy, but I give Abandoned benefit of a doubt as it’s just the first chapter of a larger story. [10/2015, p.59]- CD-Action
Posted Oct 17, 2015 -
- Critic Score
Zach Barth (the author of Infinifactory) is back and again creativity – both the developer’s and yours – plays first fiddle. [10/2015, p.71]- CD-Action
Posted Oct 17, 2015 -
- Critic Score
The game is simple and gets boring fast, but I return to it often for a couple of minutes of fun. [10/2015, p.75]- CD-Action
Posted Oct 17, 2015 -
- Critic Score
All would be fine if not for the necessity to collect stars to unlock stages. At first it’s not a problem, but later you’re forced to replay missions or pay to avoid it. [10/2015, p.76]- CD-Action
Posted Oct 17, 2015 -
- Critic Score
Avernum 2 guarantees dozens of hours of fun for all aficionados of old school RPGs. [10/2015, p.77]- CD-Action
Posted Oct 17, 2015 -
- Critic Score
I really don’t know how to recommend this game when there are so many classic platformers that blazed a trail and not just reminisced about old times. [11/2015, p.41]- CD-Action
Posted Nov 14, 2015 -
- Critic Score
I don’t believe games can breed psychopaths, but if any game was to evoke murderous instincts, it would be this one. You decide which of the suspects is guilty based on clues (shabby, obscure visuals do not help) and then you flick the switch of the electric chair and listen to him scream in agony. [11/2015, p.48]- CD-Action
Posted Nov 14, 2015 -
- Critic Score
Fallen fails to take even the smallest step outside the basics defined in the 90s by Jagged Alliance and X-COM. [11/2015, p.55]- CD-Action
Posted Nov 14, 2015 -
- Critic Score
Touch controls are worse than on Nintendo DS, the game looks bad, works bad and generally is bad. [11/2015, p.64]- CD-Action
Posted Nov 15, 2015 -
- Critic Score
Square Enix’s terrible, extremely boring version of Triple Town. [11/2015, p.66]- CD-Action
Posted Nov 15, 2015 -
- Critic Score
A couple hours’ worth of fun, plus some bugs and illogicalities. [11/2015, p.67]- CD-Action
Posted Nov 15, 2015 -
- Critic Score
It has everything I seek in an economic space strategy, but unfortunately diluted by tons of completely unnecessary rubbish. [12/2015, p.49]- CD-Action
Posted Dec 16, 2015 -
- Critic Score
I was disappointed that the HD Edition did not come with some new content. It’s a shame that this pleasant, relaxing adventure last only two hours, because I really grew fond of Leo. [12/2015, p.57]- CD-Action
Posted Dec 16, 2015 -
- Critic Score
The biggest problem with Mysteries of the Manor is the increasing necessity to revisit the rooms until you find required objects among randomly generated loot. [12/2015, p.74]- CD-Action
Posted Dec 16, 2015 -
- Critic Score
The developers failed to deliver on their promise to move the game to Unreal Engine 4 and therefore once again the visuals are at most passable. What’s more important though is that Train Simulator is still, well, the best train simulator. [13/2015, p.59]- CD-Action
Posted Jan 12, 2016 -
- Critic Score
In terms of gameplay it has nothing to offer apart from an enjoyable but primitive combat. [13/2015, p.74]- CD-Action
Posted Jan 12, 2016 -
- Critic Score
For its price The Deed is a surprisingly good game, but it’s ugly and its content is so scant that it doesn’t even last one whole evening. [01/2016, p.55]- CD-Action
Posted Feb 4, 2016 -
- Critic Score
If you love interstellar travels, you’ve got nothing to mull over, because right now Elite Dangerous is the best space sim. [02/2016, p.36]- CD-Action
Posted Mar 4, 2016 -
- Critic Score
One of those mean platformers that exist to poke a masochist’s pleasure center. Physics based gameplay often requires more luck than skill which can be annoying, but I’ve never had so much fun throwing my own head at things. [02/2016, p.47]- CD-Action
Posted Mar 4, 2016 -
- Critic Score
It’s a tiny masterpiece, a merciless, brilliant mockery targeted at gamers, developers and the whole video games business. [02/2016, p.47]- CD-Action
Posted Mar 4, 2016 -
- Critic Score
GG&C is not original in any way but if you simply want to spend a pleasant couple of hours shooting people and burning zombies (preferably in co-op) while enjoying great hand-drawn visuals and unconstrained humor, it’s a really good pick. [02/2016, p.50]- CD-Action
Posted Mar 4, 2016 -
- Critic Score
Loot Hound might be good enough to occupy a kid for 2 or 3 hours, but more demanding gamers will quickly grow tired of it. [02/2016, p.51]- CD-Action
Posted Mar 4, 2016 -
- Critic Score
We’ve already seen every element of this game somewhere else and usually executed better. [02/2016, p.51]- CD-Action
Posted Mar 4, 2016 -
- Critic Score
Steel Ocean is a really solid game and I would have spent much more time with it in a universe devoid of World of Warships. [02/2016, p.56]- CD-Action
Posted Mar 4, 2016 -
- Critic Score
Metro 2033: Wars is unfriendly and does a lot to discourage less determined players but if you can looks past its rough edges it will give you a lot of satisfaction. [02/2016, p.66]- CD-Action
Posted Mar 4, 2016 -
- CD-Action
Posted Mar 4, 2016 -
- Critic Score
Despite lackluster story, cumbersome touch controls and lack of distinctive characters, it’s not a bad game, because it has something that most modern Asian tactical RPG’s don’t – good level design. [02/2016, p.67]- CD-Action
Posted Mar 4, 2016 -
- Critic Score
Nothing more than a curiosity with moderately precise controls and steep hardware requirements (at least iPhone 5/ iPad 4). [02/2016, p.68]- CD-Action
Posted Mar 4, 2016 -
- CD-Action
Posted Mar 4, 2016 -
- Critic Score
The fact that someone turns “Adventure Time” into a 3D game proves alone that they simply do not understand the source material. And it’s not a good 3D game too. [03/2016, p.42]- CD-Action
Posted Mar 30, 2016 -
- Critic Score
It’s a shame that Attractio is so ugly and its story is so bland, because the puzzle are really well designed and their difficulty is properly balanced. [03/2016, p.57]- CD-Action
Posted Mar 30, 2016 -
- Critic Score
A runner with a twist – instead of controlling the surfer, you control the waves. [03/2016, p.72]- CD-Action
Posted Mar 30, 2016 -
- Critic Score
Candy Crush Jelly Saga will not replace a balanced gaming diet. [03/2016, p.73]- CD-Action
Posted Mar 30, 2016 -
- Critic Score
The Horus Heresy refreshes the formula decently but not overly bravely. The biggest problem was that when I played it its servers resembled a ghost town from a western movie and it was nearly impossible to find anyone to play with. [04/2016, p.40]- CD-Action
Posted Apr 29, 2016 -
- Critic Score
It’s a shame that it’s not a remake or a reboot (that this charming game deserves), but just a straightforward port with unattractively upscaled 480p visuals, poor controller support, primitive physics and flat out horrible companion AI. [04/2016, p.52]- CD-Action
Posted May 1, 2016 -
- Critic Score
I really have no idea why I should be playing this ugly, unbalanced game when there are so many good online shooters out there. [04/2016, p.56]- CD-Action
Posted May 1, 2016 -
- Critic Score
Four good multiplayer maps and a great castle for the constantly awesome zombie mode. [05/2016, p.53]- CD-Action
Posted May 30, 2016 -
- Critic Score
There is so much wrong with FNaF World that there’s just one thing I can commend – the fact that Cawthon had enough decency not to charge people for this rubbish. [05/2016, p.55]- CD-Action
Posted May 30, 2016 -
- Critic Score
ChaosTower’s rule are simple – you get some building materials with which you have to raise a tower of required height, and then you defend it. Sounds promising, but because the developers did not put enough thought into said building materials, most levels can be completed by repeating one simple trick, and due to imprecise controls it’s almost impossible to make the elements fit each other closely. [05/2016, p.65]- CD-Action
Posted May 30, 2016 -
- Critic Score
You can spend an hour with Mighty Micros and have a pretty good time, but then you will uninstall it without a second thought. [05/2016, p.75]- CD-Action
Posted May 31, 2016 -
- Critic Score
I’m happy that Outer Rim not only introduces new content but also refreshes the game as a whole, making it much more enjoyable. Still no dedicated servers though. [06/2016, p.54]- CD-Action
Posted Jun 29, 2016 -
- Critic Score
Trainz Driver 2016 is nothing more than a paid demo of Trainz: A New Era and it would be wise to steer clear of it. [06/2016, p.61]- CD-Action
Posted Jun 29, 2016 -
- Critic Score
It’s not a game you play to relax or have some quick arcade fun – it’s both fascinating and depressing (and sometimes frustrating because of the difficulty level). [06/2016, p.65]- CD-Action
Posted Jun 29, 2016 -
- Critic Score
The game runs out of new content after just few levels (out of 75) and then turns into a series of similar, randomly generated maps. There’s almost no variety in Crown and Council. [07/2016, p.54]- CD-Action
Posted Jul 21, 2016 -
- Critic Score
Basic gameplay mechanics are decent but don’t score points for innovation and the inability to save the game during missions can be infuriating. [07/2016, p.67]- CD-Action
Posted Jul 21, 2016 -
- Critic Score
If you’re thinking of buying just one Black Ops III DLC, go for Awakening, which is better as a whole. [07/2016, p.69]- CD-Action
Posted Jul 21, 2016 -
- Critic Score
Masquerade is a bit like Leslie Nielsen’s comedy movies – silly and childish, but it’s hard to hold back laughter. It’s a pity that the gameplay can’t keep up with the humor, exposing the developers’ tight budget and lack of experience. [07/2016, p.69]- CD-Action
Posted Jul 21, 2016 -
- Critic Score
The developers managed to squeeze a lot out of an uncomplicated concept, enough to make Otem’s Defiance truly engaging. Fans of simple arcade games will enjoy it. [07/2016, p.73]- CD-Action
Posted Jul 21, 2016 -
- Critic Score
Tycoon usually becomes fun, when it lets go of your hand and gives you some freedom. Disney Magic Kingdom stays overprotective till the end. [07/2016, p.77]- CD-Action
Posted Jul 21, 2016 -
- Critic Score
A series of well-designed levels with obstacles synced to the rhythm of a song (yes, just one song). Enjoyable but very basic in terms of gameplay and extremely short (ca. 1 hour). [08/2016, p.65]- CD-Action
Posted Aug 21, 2016