CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
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    • 70 Critic Score
    I could spend a lot of time pointing out this game’s flaws but I don’t have the heart to do it. It’s an enjoyable hack’n’slash and the fans of Finn and Jake finally received an adaptation that’s not extremely hopeless. [06/2014, p.68]
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    • 35 Critic Score
    I completed almost all of the 63 puzzles without thinking much and in half of them I instantly got the perfect score. And it took just 2 hours. [06/2014, p.69]
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    • 70 Critic Score
    A good, solid shoot’em up that neatly copies from the best representatives of the genre but is accessible even to beginners. [06/2014, p.71]
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    • 35 Critic Score
    The developers had valuable ideas neither for the combat system, nor for the world or the visuals (they failed to make good use of CryEngine 3), so I bid Panzar farewell without regrets. With great relief even. [08/2014, p.63]
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    • 60 Critic Score
    Aerena does not overwhelm you with rich content or impress with technical ingenuity, but it works well in the most crucial area, offering a deep tactical gameplay. [08/2014, p.73]
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    • 50 Critic Score
    It’s built on solid foundations but obviously with a low budget. [10/2014, p.65]
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    • 70 Critic Score
    MotoGP 14 is without a doubt both the best game in the series and the best product in Milestone’s portfolio. Still I recommend checking out the demo first. [Sept 2014, p.60]
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    • 60 Critic Score
    The game did absolutely nothing to turn me into a fan. It gave me a taste of this sport (exotic from the European standpoint) and not much more. [Sept 2014, p.61]
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    • 70 Critic Score
    I wish the developers did more with the idea of the magic marker, but Curse of the Brotherhood makes up for its shortcomings with wonderful visuals, vivid world and a likeable protagonist. [Sept 2014, p.69]
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    • 40 Critic Score
    Three new maps and no gameplay additions. Expedition is just not worth buying. [Sept 2014, p.69]
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    • 75 Critic Score
    The developers juggled a couple of ideas with ease but failed to use them to their whole extent. I’m looking forward to an expanded sequel. [Sept 2014, p.71]
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    • 10 Critic Score
    I can’t find proper words to describe how awful this game is. [Sept 2014, p.71]
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    • 60 Critic Score
    Besides delightful visuals and some Botanicula vibe Morphopolis doesn’t offer anything that would set it apart from other hidden object games. [Nov 2014, p.61]
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    • 80 Critic Score
    A game that came out of nowhere and made me play it ‘just 5 more minutes’ for long hours. [13/2014, p.66]
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    • 20 Critic Score
    WayForward once again proved that it simply can’t stop being hopeless. [01/2015, p.57]
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    • 25 Critic Score
    The developer’s slogan – ‘We make games that are fun’ – turned out to be far too enthusiastic. [01/2015, p.77]
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    • 20 Critic Score
    It offers enough content to get you occupied for dozens of hours, but what’s the point if it’s the most boring game in years? [02/2015, p.49]
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    • 55 Critic Score
    It’s more of a LittleBigPlanet than a new Minecraft. It’s fun and cute, but because it’s neither a really powerful editor nor a full-fledged game, I don’t think it will find many admirers. [02/2015, p.56]
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    • 70 Critic Score
    Final Stand offers four decent winter maps and some cool stuff to unlock, but I wish it had something surprising. [02/2015, p.57]
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    • 80 Critic Score
    One of the best King of Fighters games. Even those who got their fingers burned on KoF XIII might fall in love with a completely different gameplay style of '98 Ultimate Match Final Edition. [03/2014, p.69]
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    • 75 Critic Score
    Simplified gameplay mechanics give away Deadlings’ mobile origin, but it’s not hard to let it slide, because the game is so much fun. [03/2014, p.70]
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    • 90 Critic Score
    Despite some nods towards younger generation of gamers it’s still good old Guilty Gear. [03/2014, p.71]
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    • 60 Critic Score
    As a homage to 16-bit games Insanity’s Blade is great, but its shallow and repetitive gameplay will not blow your mind. Don’t waste your time if you’re not into retro. [03/2014, p.75]
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    • 75 Critic Score
    It’s barely a game, but if you decide to give it a try, you will not be disappointed, as it offers a lot of choices to make, extensive descriptions to read and some interesting topics to contemplate. [03/2014, p.79]
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    • 40 Critic Score
    It looks like a prototype in need of development and moving to a real engine. [03/2014, p.81]
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    • 80 Critic Score
    There were dozens of Dragon Ball games, but Xenoverse still managed to surprise me with fresh approach. It’s still primarily a fighting game, but the developers went for many features associated mainly with MMOs. [04/2015, p.56]
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    • 80 Critic Score
    Juggling three weapon types in this spectacle of destruction is really rewarding, especially if you aim for high scores and keep your enemies alive as long as possible to annihilate as many as possible simultaneously. [04/2015, p.67]
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    • 50 Critic Score
    It looks like a tasteful animated video for an hour long rock suite. And that’s what it actually is, because when I took my hands away from the keyboard, the mayfly was still flying forward and music lost nothing from its rhythm, tracks or instruments. [05/2015, p.73]
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    • 40 Critic Score
    There’s a sort of optical illusions where something seems large, but when you get close, it becomes apparent that you’re dealing with a cleverly placed miniature. It’s the same thing with Ancient Labyrinth, a scanty, boring and dull DLC that dumbs the great gameplay of LotF down to pressing forward and killing everything that stands in your way. [05/2015, p.79]
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    • 40 Critic Score
    Yet another studio that assumes that if their game achieved some success on mobile devices it’s good enough for PC. [06/2015, p.53]
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    • 40 Critic Score
    A great idea turned into an irritating, ugly, unfriendly and shallow game. [06/2015, p.71]
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    • 80 Critic Score
    The only flaws I see in this game is that you can figure out AI patterns and there’s no online multiplayer. [07/2015, p.57]
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    • 50 Critic Score
    Does not offer much so if you’ve seen one battle, you’ve seen them all. [07/2015, p.63]
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    • 50 Critic Score
    There’s simply nothing thrilling in Cosmochoria. [07/2015, p.71]
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    • 55 Critic Score
    A game for kids that actually has a very valuable lesson to teach: if you want something, you have to work hard for it. [07/2015, p.73]
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    • 75 Critic Score
    An interesting idea reinforced with a really great story. [08/2015, p.61]
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    • 25 Critic Score
    A poor, ugly PC port of a weak PSP game. [08/2015, p.67]
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    • 40 Critic Score
    There’s absolutely nothing in Wander that could persuade me to revisit its servers. There’s no combat, no quests and experience points, no puzzles or any other challenges, no crafting. Just you and a totally dead world to explore aimlessly. [08/2015, p.74]
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    • 90 Critic Score
    It’s a port of a mobile game so in terms of visuals and innovation it can’t be compared with roguelikes built specifically for PCs (e.g. Darkest Dungeon) but I love Pixel Dungeon for its simplicity and surprising depth underneath it. [08/2015, p.75]
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    • 90 Critic Score
    One of the best mobile pinball games I’ve seen. [08/2015, p.79]
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    • 80 Critic Score
    An uncommon but well executed hybrid of a platformer and an RPG set in a post-apocalyptic world. [08/2015, p.81]
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    • 40 Critic Score
    Team17 did not promise much with this so called “remaster” (higher resolutions, controller support, achievements and improved audio) but still failed to deliver. Menus are in 640 x 480 stretched to fit whatever screen you have, Full HD during matches causes everything to be smaller, not more detailed, the game can’t keep the promised 60 fps and netcode is laughable. [09/2015, p.44]
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    • 40 Critic Score
    A game that tries to merge three genres but is too primitive and not varied enough to keep the player’s attention. [09/2015, p.47]
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    • 75 Critic Score
    A great example of a game that’s based on simple mechanics but quickly unveils its depth and invites you to tackle problems your way. [09/2015, p.59]
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    • 50 Critic Score
    Cosmophony sits somewhere between rhythm games and Tempest, but instead of enemies you have to fight steeply rising difficulty level which becomes tiring in the third stage (out of just five) and absurd in the fourth. What was a bigger problem for me though was that instead of testing your skill and sense of rhythm Cosmophony makes you memorize the obstacles’ placement – it’s the only way to avoid them at breakneck speed. [09/2015, p.63]
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    • 50 Critic Score
    For such a modest, simple game, developed as a student project and given out for free, it’s surprisingly enjoyable, but let’s be honest – if you play Curse of Mermos, you won’t remember it three months later. [09/2015, p.65]
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    • 55 Critic Score
    Despite simple, even primitive puzzles The Silent Age’s gameplay is frustratingly slow and main character’s speed of a bug crawling through tar does not help. [09/2015, p.65]
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    • 75 Critic Score
    Discordianism is weird but Ossuary is even weirder (but also engaging, unsettling and decently written). [09/2015, p.66]
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    • 70 Critic Score
    Worth 15 minutes of your time (that’s how short it is) if you enjoy grotesque. [09/2015, p.68]
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    • 45 Critic Score
    You’ll need just 10-15 minutes to complete 10 free levels, and that is fortunate. [09/2015, p.69]
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    • 65 Critic Score
    Its mobile origins are too obvious and it’s too easy, but I give Abandoned benefit of a doubt as it’s just the first chapter of a larger story. [10/2015, p.59]
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    • 70 Critic Score
    Zach Barth (the author of Infinifactory) is back and again creativity – both the developer’s and yours – plays first fiddle. [10/2015, p.71]
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    • 75 Critic Score
    The game is simple and gets boring fast, but I return to it often for a couple of minutes of fun. [10/2015, p.75]
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    • 60 Critic Score
    All would be fine if not for the necessity to collect stars to unlock stages. At first it’s not a problem, but later you’re forced to replay missions or pay to avoid it. [10/2015, p.76]
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    • 65 Critic Score
    Avernum 2 guarantees dozens of hours of fun for all aficionados of old school RPGs. [10/2015, p.77]
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    • 55 Critic Score
    I really don’t know how to recommend this game when there are so many classic platformers that blazed a trail and not just reminisced about old times. [11/2015, p.41]
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    • 45 Critic Score
    I don’t believe games can breed psychopaths, but if any game was to evoke murderous instincts, it would be this one. You decide which of the suspects is guilty based on clues (shabby, obscure visuals do not help) and then you flick the switch of the electric chair and listen to him scream in agony. [11/2015, p.48]
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    • 45 Critic Score
    Fallen fails to take even the smallest step outside the basics defined in the 90s by Jagged Alliance and X-COM. [11/2015, p.55]
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    • 20 Critic Score
    Touch controls are worse than on Nintendo DS, the game looks bad, works bad and generally is bad. [11/2015, p.64]
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    • 20 Critic Score
    Square Enix’s terrible, extremely boring version of Triple Town. [11/2015, p.66]
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    • 50 Critic Score
    A couple hours’ worth of fun, plus some bugs and illogicalities. [11/2015, p.67]
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    • 50 Critic Score
    It has everything I seek in an economic space strategy, but unfortunately diluted by tons of completely unnecessary rubbish. [12/2015, p.49]
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    • 70 Critic Score
    I was disappointed that the HD Edition did not come with some new content. It’s a shame that this pleasant, relaxing adventure last only two hours, because I really grew fond of Leo. [12/2015, p.57]
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    • 55 Critic Score
    The biggest problem with Mysteries of the Manor is the increasing necessity to revisit the rooms until you find required objects among randomly generated loot. [12/2015, p.74]
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    • 70 Critic Score
    The developers failed to deliver on their promise to move the game to Unreal Engine 4 and therefore once again the visuals are at most passable. What’s more important though is that Train Simulator is still, well, the best train simulator. [13/2015, p.59]
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    • 60 Critic Score
    In terms of gameplay it has nothing to offer apart from an enjoyable but primitive combat. [13/2015, p.74]
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    • 65 Critic Score
    For its price The Deed is a surprisingly good game, but it’s ugly and its content is so scant that it doesn’t even last one whole evening. [01/2016, p.55]
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    • 85 Critic Score
    If you love interstellar travels, you’ve got nothing to mull over, because right now Elite Dangerous is the best space sim. [02/2016, p.36]
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    • 70 Critic Score
    One of those mean platformers that exist to poke a masochist’s pleasure center. Physics based gameplay often requires more luck than skill which can be annoying, but I’ve never had so much fun throwing my own head at things. [02/2016, p.47]
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    • 85 Critic Score
    It’s a tiny masterpiece, a merciless, brilliant mockery targeted at gamers, developers and the whole video games business. [02/2016, p.47]
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    • 70 Critic Score
    GG&C is not original in any way but if you simply want to spend a pleasant couple of hours shooting people and burning zombies (preferably in co-op) while enjoying great hand-drawn visuals and unconstrained humor, it’s a really good pick. [02/2016, p.50]
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    • 50 Critic Score
    Loot Hound might be good enough to occupy a kid for 2 or 3 hours, but more demanding gamers will quickly grow tired of it. [02/2016, p.51]
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    • 50 Critic Score
    We’ve already seen every element of this game somewhere else and usually executed better. [02/2016, p.51]
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    • 70 Critic Score
    Steel Ocean is a really solid game and I would have spent much more time with it in a universe devoid of World of Warships. [02/2016, p.56]
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    • 70 Critic Score
    Metro 2033: Wars is unfriendly and does a lot to discourage less determined players but if you can looks past its rough edges it will give you a lot of satisfaction. [02/2016, p.66]
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    • 70 Critic Score
    A simple but quite enjoyable, fast-paced card game. [02/2016, p.66]
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    • 75 Critic Score
    Despite lackluster story, cumbersome touch controls and lack of distinctive characters, it’s not a bad game, because it has something that most modern Asian tactical RPG’s don’t – good level design. [02/2016, p.67]
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    • 50 Critic Score
    Nothing more than a curiosity with moderately precise controls and steep hardware requirements (at least iPhone 5/ iPad 4). [02/2016, p.68]
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    • 70 Critic Score
    A pretty, fast-paced, enjoyable runner. [02/2016, p.69]
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    • 40 Critic Score
    The fact that someone turns “Adventure Time” into a 3D game proves alone that they simply do not understand the source material. And it’s not a good 3D game too. [03/2016, p.42]
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    • 50 Critic Score
    It’s a shame that Attractio is so ugly and its story is so bland, because the puzzle are really well designed and their difficulty is properly balanced. [03/2016, p.57]
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    • 70 Critic Score
    A runner with a twist – instead of controlling the surfer, you control the waves. [03/2016, p.72]
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    • 60 Critic Score
    Candy Crush Jelly Saga will not replace a balanced gaming diet. [03/2016, p.73]
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    • 55 Critic Score
    The Horus Heresy refreshes the formula decently but not overly bravely. The biggest problem was that when I played it its servers resembled a ghost town from a western movie and it was nearly impossible to find anyone to play with. [04/2016, p.40]
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    • 65 Critic Score
    It’s a shame that it’s not a remake or a reboot (that this charming game deserves), but just a straightforward port with unattractively upscaled 480p visuals, poor controller support, primitive physics and flat out horrible companion AI. [04/2016, p.52]
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    • 40 Critic Score
    I really have no idea why I should be playing this ugly, unbalanced game when there are so many good online shooters out there. [04/2016, p.56]
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    • 80 Critic Score
    Four good multiplayer maps and a great castle for the constantly awesome zombie mode. [05/2016, p.53]
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    • 30 Critic Score
    There is so much wrong with FNaF World that there’s just one thing I can commend – the fact that Cawthon had enough decency not to charge people for this rubbish. [05/2016, p.55]
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    • 50 Critic Score
    ChaosTower’s rule are simple – you get some building materials with which you have to raise a tower of required height, and then you defend it. Sounds promising, but because the developers did not put enough thought into said building materials, most levels can be completed by repeating one simple trick, and due to imprecise controls it’s almost impossible to make the elements fit each other closely. [05/2016, p.65]
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    • 40 Critic Score
    You can spend an hour with Mighty Micros and have a pretty good time, but then you will uninstall it without a second thought. [05/2016, p.75]
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    • 80 Critic Score
    I’m happy that Outer Rim not only introduces new content but also refreshes the game as a whole, making it much more enjoyable. Still no dedicated servers though. [06/2016, p.54]
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    • 40 Critic Score
    Trainz Driver 2016 is nothing more than a paid demo of Trainz: A New Era and it would be wise to steer clear of it. [06/2016, p.61]
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    • 65 Critic Score
    It’s not a game you play to relax or have some quick arcade fun – it’s both fascinating and depressing (and sometimes frustrating because of the difficulty level). [06/2016, p.65]
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    • 55 Critic Score
    The game runs out of new content after just few levels (out of 75) and then turns into a series of similar, randomly generated maps. There’s almost no variety in Crown and Council. [07/2016, p.54]
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    • 60 Critic Score
    Basic gameplay mechanics are decent but don’t score points for innovation and the inability to save the game during missions can be infuriating. [07/2016, p.67]
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    • 70 Critic Score
    If you’re thinking of buying just one Black Ops III DLC, go for Awakening, which is better as a whole. [07/2016, p.69]
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    • 60 Critic Score
    Masquerade is a bit like Leslie Nielsen’s comedy movies – silly and childish, but it’s hard to hold back laughter. It’s a pity that the gameplay can’t keep up with the humor, exposing the developers’ tight budget and lack of experience. [07/2016, p.69]
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    • 70 Critic Score
    The developers managed to squeeze a lot out of an uncomplicated concept, enough to make Otem’s Defiance truly engaging. Fans of simple arcade games will enjoy it. [07/2016, p.73]
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    • 40 Critic Score
    Tycoon usually becomes fun, when it lets go of your hand and gives you some freedom. Disney Magic Kingdom stays overprotective till the end. [07/2016, p.77]
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    • 50 Critic Score
    A series of well-designed levels with obstacles synced to the rhythm of a song (yes, just one song). Enjoyable but very basic in terms of gameplay and extremely short (ca. 1 hour). [08/2016, p.65]
    • CD-Action

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