ActionTrip's Scores

  • Games
For 1,095 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Grand Theft Auto V
Lowest review score: 10 Dungeon Lords
Score distribution:
1095 game reviews
    • 63 Metascore
    • 64 Critic Score
    Will Rock can be fun and at times, but the designers screwed up the gameplay pace with the poor layout of the levels and their lackluster design, and, at times, awkward frequency of the spawning baddies.
    • 63 Metascore
    • 79 Critic Score
    It was meant to be the ultimate installment that would bring the franchise closer to the US gamers, but given all the technical errors I'm not sure that's possible.
    • 63 Metascore
    • 51 Critic Score
    One of the most discouraging facts about this expansion pack is that the AI still wasn't tweaked properly. No matter how you adjust your unit's behavior, they still act aggressively; blindly rushing forth to battle and disregarding the orders they've been given.
    • 63 Metascore
    • 55 Critic Score
    The remake to one of my favorite games of all times brings some colorful characterization and narrative, along with great voice acting and flashy particle effects, but it fails to sufficiently advance the original's simplistic gameplay.
    • 63 Metascore
    • 67 Critic Score
    Some more difficult puzzles are likely to turn less experienced players away, but the game was not really meant for them anyway. The players who are ready to invest a lot of time into this title will be rewarded by discovering a beautiful world.
    • 63 Metascore
    • 71 Critic Score
    I guess I would recommend it to Clive Barker fans. Bear in mind that there are obvious drawbacks to it, too. If you can live with the abovementioned issues (mostly concerning the tedious elements in the level design and its appearance), you will find stuff that you can like in this one.
    • 63 Metascore
    • 61 Critic Score
    Quite simply, the game is too easy. Other than balancing society energies and chasing a few meager trophies, you won't find much to entertain you here. The game is far from an "ultimate building block tool kit." SimCity has gone from a complex game to a toned down and largely underwhelming city builder with very little to hold your attention.
    • 63 Metascore
    • 70 Critic Score
    If The Order: 1886 released at launch as it was originally intended, it most likely would have reviewed far differently because at that time, it would have showed us things we’ve never seen. However, with this generation of consoles, we’ve already seen how visually stunning the PlayStation 4 can be, we’ve seen better third-person shooters, and we’ve had more in-depth stories.
    • 63 Metascore
    • 51 Critic Score
    The predictability and low AI of your opponents do their best to wreck the game completely. So although some missions tend to be fun, the effect is completely ruined by the monotonous process of rebuilding your kingdom or performing a set military attack.
    • 63 Metascore
    • 60 Critic Score
    One of the greatest disappointments is the poor amount of content the game has to offer. The multiplayer is fun, but there's not a lot to enjoy. The single-player can be finished in approximately four hours.
    • 63 Metascore
    • 70 Critic Score
    The variety of gameplay styles and different options offers something for everyone's taste, and that is probably the game's biggest quality.
    • 63 Metascore
    • 59 Critic Score
    I certainly don't feel the incentive to play the game again, and I'm afraid neither will anyone else (especially not until they fix the save option thing).
    • 63 Metascore
    • 51 Critic Score
    The terrain deformation, a few cool weapons and the multiplayer salvage this from being complete junk. All in all, there must be at least 100 better ways to spend 60 bucks.
    • 63 Metascore
    • 40 Critic Score
    Even if the controls on the PS4 weren’t so terrible and I could have finished the game on the console, the story and puzzles in the rest of The Book of Unwritten Tales 2 still would have brought the game down.
    • 63 Metascore
    • 65 Critic Score
    Be it because I'm not too good with 3D 3rd person multiplayer shooters with no first-person view, or because of the fact that this game had been made for younger players and not old bats like me, I couldn't make myself play it for more than several days.
    • 63 Metascore
    • 40 Critic Score
    The good things about this game were only so-so, and the low points could almost redefine low. For all the effort I put into playing this game, in the end I was left very unsatisfied.
    • 62 Metascore
    • 82 Critic Score
    As long as the modders keep doing what they do best, it’s possible to never run out of things for your goat to destroy.
    • 62 Metascore
    • 55 Critic Score
    It can be completed in less than six hours and that's even if you do your best to find all the poorly hidden paper slips that unlock the development team's concept art and such (yaay!).
    • 62 Metascore
    • 70 Critic Score
    Occasional engine bugs and terribly optimized AI. Because of that, the single-player experience feels like you're playing against an army of total idiots that seem willing, if not eager, to run right out into the open where you can pick them off.
    • 62 Metascore
    • 74 Critic Score
    The rather clunky and standoffish interface, combined with the fact that gamers will be required to actually learn things before they are comfortable with the game might put off a fair amount of people who were initially excited about the game.
    • 62 Metascore
    • 79 Critic Score
    Overall, however, I was pleasantly surprised to see that the spirit of the old games somehow managed to live on in the FPS iteration.
    • 62 Metascore
    • 61 Critic Score
    If you cannot resist the temptation to web-swing through NYC, don't forget to bring a few tranquilizers to numb the inevitable pain from dealing with terrible frame rates, crappy camera and not exactly consistent single-player mission design.
    • 62 Metascore
    • 70 Critic Score
    Sadly, Assassin’s Creed Chronicles: Russia fell below the bar that ACC: China set.
    • 62 Metascore
    • 68 Critic Score
    After a while, it all turns into a dull routine, with precious little replay value. For an RPG, this is not good.
    • 62 Metascore
    • 72 Critic Score
    Repetitive and even tedious at times. Fundamentally, there's no gameplay depth whatsoever...Other than that, this title represents a refreshing boost of creativity to the gaming industry.
    • 62 Metascore
    • 69 Critic Score
    Not a breakthrough in any way, nor does it bring any innovations to the RTS genre. However, while it may not hold the attention of "Warcraft III" vets, it still offers a fair slice of enjoyable classic RTS gaming.
    • 62 Metascore
    • 78 Critic Score
    Truly an interesting piece of work, not only because it is currently the only naval sim, but also because the gameplay and the brilliant atmosphere.
    • 62 Metascore
    • 72 Critic Score
    Younger gamers are sure to be drawn into the story and the fluent gameplay, which rarely offers any particular brainstorming. Also, it’s a fair assumption that Tolkien fans and average gamers might find something in it as well.
    • 61 Metascore
    • 88 Critic Score
    There are enough challenges and puzzles in the game to make you burn you brain cells and sore your trigger-finger.
    • 61 Metascore
    • 60 Critic Score
    Even though the game's obviously meant to pinpoint the sheer racing aspect of it all, there's nothing in its essence to make it more addictive. On the other hand, other aspects deserve praising; the level design, various visual details, a wide variety of car models, etc.

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