ActionTrip's Scores

  • Games
For 1,095 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Grand Theft Auto V
Lowest review score: 10 Dungeon Lords
Score distribution:
1095 game reviews
    • 67 Metascore
    • 80 Critic Score
    In a manner of speaking, CivCity is the exact opposite of "Glory of the Roman Empire" - while the latter may feel initially more impressive, CivCity wipes the floor with it in the long run. It's an involving and challenging city builder that has more under its hood than what the paint job might suggest.
    • 67 Metascore
    • 71 Critic Score
    Familiar elements from Hitman are felt throughout the game. While some gamers may find this a welcomed facet, it's really disappointing that after all these years Io didn't show enough determination and creativity to bring something new to the scene of contemporary shooters.
    • 67 Metascore
    • 79 Critic Score
    It's easy on your hardware (mid-range rigs will run it without a hitch) and it offers a sufficient number of gameplay hours. Providing, however, you play it with the right frame of mind.
    • 67 Metascore
    • 49 Critic Score
    With very little effort Harry Potter the Prisoner of Azkaban can be finished in a single evening which indeed stands out as a serious drawback. Once you complete it, chances are slim that you'll want to try the whole thing again.
    • 67 Metascore
    • 48 Critic Score
    The franchise took a disastrous plummet into the world of broken, mediocre shooters, where it blatantly doesn't belong.
    • 67 Metascore
    • 69 Critic Score
    Earth 2150 trilogy fans will be overwhelmed with this game. The rest of you would be better off with something else.
    • 67 Metascore
    • 75 Critic Score
    If you loved Hard Reset when it first released, give Redux a try, especially if you never played the DLC.
    • 67 Metascore
    • 68 Critic Score
    Runaway: The Dream of the Turtle never really lives up to the likes of long-established adventure franchises from LucasArts. Quite simply, they don't make 'em like they used to.
    • 67 Metascore
    • 65 Critic Score
    It should by no means be considered to be a submarine simulation, but rather a simple arcade shoot-em-up, used only for time wasting when you have nothing the least bit intelligent to play.
    • 67 Metascore
    • 68 Critic Score
    This is a title that falls in an odd position in the spectrum of racing titles. It is far too ambitious to be considered an arcade racer, but too unpolished to be a simulation. Regardless of your level of skill, this may be one experience worth steering clear of.
    • 66 Metascore
    • 73 Critic Score
    What keeps this thing afloat is the story, the characters and the adaptation of Tolkien's compelling lore from his ever-popular fantasy tales.
    • 66 Metascore
    • 70 Critic Score
    I understand that the game had not been developed in an English speaking country, but they could have at least found one male and one female actor with decent pronunciation.
    • 66 Metascore
    • 75 Critic Score
    Even though the game may feel slightly repetitive, and the mouse lag and other minor cases of "consolitis" (performance on some systems) may annoy some gamers, the quality of the action itself and the sheer magnificence of some scenes, should prove a good enough reason to play this one.
    • 66 Metascore
    • 72 Critic Score
    So while the game's atmosphere, its intuitive interface and visual splendor are very commendable, it simply seems to lack more direction in terms of design. It's like the developers had all the tools, but lacked more imagination.
    • 66 Metascore
    • 69 Critic Score
    I must say it's a pity that a game with such a realistic feel and a believable atmosphere suffers from several annoying problems, such as the lack of an in game mini-map or an inventory system and the inability to save your progress or use the health packs at will.
    • 66 Metascore
    • 45 Critic Score
    All I got out of The Bureau was stress on the battlefield and boredom in the base.
    • 66 Metascore
    • 65 Critic Score
    You need a really good idea and revolutionary technology to actually achieve something on the market, and puzzle-adventure games are surely not top-of-the-pops.
    • 66 Metascore
    • 70 Critic Score
    In the end, Star Trek Online is a mixed bag. If you are a Star Trek fan you will get a huge kick out of being able to pilot your own ship into combat and having brushes with people places and things you have seen in the series and movies. Gamers who are not fans will still find a beautiful game with wonderful audio and music, but the shortcomings in gameplay outside of space combat leave much to be desired.
    • 66 Metascore
    • 84 Critic Score
    Its level design, easy to learn combat system, humor and challenges posed by the icons that show up in each room make you want to play just one more room that will keep you up way too late. That, my friends, is the true mark of a fun game.
    • 66 Metascore
    • 59 Critic Score
    When you get down to the basics, Chaser doesn't offer any particular innovations in terms of gameplay...Thanks to several technical mishaps, topped with AI flaws, this game won't accomplish much with heavy FPS competition looming right around the corner.
    • 65 Metascore
    • 51 Critic Score
    The classes and the huge amount of skills are mildly entertaining. You could rent the game and try it out, but that's as far as I'd go.
    • 65 Metascore
    • 62 Critic Score
    Overall, Remember Me is just another graduate of Luc Besson's Style Over Substance Academy. It looks amazing and manages to be convincing in minor cutscenes, but the issues it raises are handled superficially and every problem is ultimately solved through violence.
    • 65 Metascore
    • 79 Critic Score
    All in all I had a nice time playing the Stupid Invaders. Still, if you are a serious adventure player, it won't take you more than a day or two to complete all four disks.
    • 65 Metascore
    • 68 Critic Score
    I can only do so much collectible hunting and identical mini-games, and this is coming from someone who has loved the inFamous games. As such, Gat Out of Hell is strictly for fans of Saints Row IV, those who have been wanting to play more of exactly that.
    • 65 Metascore
    • 70 Critic Score
    What it lacks in variety, it tries to make up in quantity. Speaking of quantity, I've already mentioned that you'll meet gazillions of enemies along the way.
    • 65 Metascore
    • 62 Critic Score
    Overall, we were mostly frustrated while playing this game. Chalk it up to a poorly optimized engine, a dull and generic fantasy world, all drawn from an exceedingly overused gameplay concept.
    • 65 Metascore
    • 75 Critic Score
    Ori is a massive game with so many levels and areas to go through, while Feist ends relatively quickly.
    • 65 Metascore
    • 69 Critic Score
    The game retails for $40, for what is essentially a rehash of the most popular maps, coupled with a few new arenas, with bots capable of making the game fun for lone wolves and LAN parties.
    • 65 Metascore
    • 72 Critic Score
    One of those games that you can play for months without them loosing their initial charm. This has been achieved using great cartoon-like design, but the game still has too many flaws, the biggest of them being that it is incapable of providing lasting and exciting gameplay.
    • 65 Metascore
    • 70 Critic Score
    A decent action-adventure that should provide players with some fun moments, albeit without any background or meaning to it. I had fun with it, but not as much fun as I could've had if the story and voice acting were even half-decent.

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