ActionTrip's Scores

  • Games
For 1,095 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Grand Theft Auto V
Lowest review score: 10 Dungeon Lords
Score distribution:
1095 game reviews
    • 68 Metascore
    • 67 Critic Score
    Due to several such flaws, the short main story and lack of more engaging side missions, the good stuff about this game, like its relatively open-ended nature and decent plot, good AI and fun combat, don't get a chance to truly shine.
    • 74 Metascore
    • 67 Critic Score
    As much as I enjoyed Anomaly 2, I have a very hard time recommending the console version to anyone. Even this non-PC gamer thinks I would have had a far better time with a keyboard and mouse.
    • 57 Metascore
    • 66 Critic Score
    It could've been way better, bearing in mind that the developers took the time to create a good story and brilliant setting for an RPG title (on top of using the Fallout SPECIAL system). Regrettably, the game suffers from several balancing issues.
    • 50 Metascore
    • 65 Critic Score
    The adventure is not on the difficult side; in fact I would only recommend it to the less experienced players.
    • 55 Metascore
    • 65 Critic Score
    I imagined many cool innovations in terms of gameplay - and let me tell you, I found only a few. But then, sometimes I have a vivid imagination and it's a shame that this expansion pack cannot fulfill even the slightest portion of it.
    • 75 Metascore
    • 65 Critic Score
    And I thought that only Eidos was impertinent enough to keep selling the same game with a slightly different name…
    • 72 Metascore
    • 65 Critic Score
    Lara Croft and The Temple of Osiris has a lot of great ideas running behind it, but the execution fell a little short.
    • 66 Metascore
    • 65 Critic Score
    You need a really good idea and revolutionary technology to actually achieve something on the market, and puzzle-adventure games are surely not top-of-the-pops.
    • 72 Metascore
    • 65 Critic Score
    Need I remind you that Silent Hill 2 failed to deliver a truly lasting horror experience on the PC. To our disappointment Silent Hill 3 doesn't expand on that aspect any further.
    • 67 Metascore
    • 65 Critic Score
    It should by no means be considered to be a submarine simulation, but rather a simple arcade shoot-em-up, used only for time wasting when you have nothing the least bit intelligent to play.
    • 64 Metascore
    • 65 Critic Score
    It is hard to shake the feeling that this could have been something special, at least in concept, that ultimately failed executing on its overall promise. Unless you have a VR headset that you are looking to justify, you may want to skip this rescue mission.
    • 63 Metascore
    • 65 Critic Score
    Be it because I'm not too good with 3D 3rd person multiplayer shooters with no first-person view, or because of the fact that this game had been made for younger players and not old bats like me, I couldn't make myself play it for more than several days.
    • 72 Metascore
    • 65 Critic Score
    Though the game is fine as a mediocre playable experience, many of the things that made the original so special have been neutered beyond repair.
    • 72 Metascore
    • 65 Critic Score
    As an independently produced rhythm game, LOUD on Planet X, succeeds at everything it sets out to do. It is an interesting perspective to approach the genre that is complimented by a very strong soundtrack.
    • 77 Metascore
    • 65 Critic Score
    I am personally disappointed that Hitman doesn't have anything unique about it any more. The lifeless main character keeps on moving through crowds, changing disguises for an eternity and then thinking of interesting ways to polishing someone off.
    • 73 Metascore
    • 65 Critic Score
    Simply put, the random missions are repetitive and they soon get very boring.
    • 64 Metascore
    • 65 Critic Score
    This game just isn't very interesting. Collecting endless items for a list becomes old after awhile, and there isn't enough other things to do to keep it interesting. The control system also makes playing more difficult and frustrating than it should be.
    • 48 Metascore
    • 65 Critic Score
    A huge disappointment for all adventure-game players, and might find some audience amongst hardcore Dune fans, but not for long.
    • 63 Metascore
    • 65 Critic Score
    So, once again, what Techland offers is Dead Island, Dead Island Riptide, and Retro Revenge in one package for 40 bucks. That still a pretty good offer. But just so you know, for 20 dollars more you can get Dying Light: The Following - Enhanced Edition, which is just a better game.
    • 78 Metascore
    • 65 Critic Score
    Once Upon a Climb was short and sweet, with a heavy emphasis upon sweet. Short games aren’t always a bad thing, but Episode 3 leaves you feeling as though something is lacking.
    • 75 Metascore
    • 65 Critic Score
    Unfortunately, these fun elements simply don't gel well together, so the end product seems rather flat.
    • 64 Metascore
    • 64 Critic Score
    Path of Neo *is* better than Enter the Matrix... for whatever that's worth. It's just that the omissions like the AI glitches, frame-rate drops, flimsy visuals, coupled of course with the abovementioned gameplay issues, do not justify the game's $50 price tag.
    • 63 Metascore
    • 64 Critic Score
    Will Rock can be fun and at times, but the designers screwed up the gameplay pace with the poor layout of the levels and their lackluster design, and, at times, awkward frequency of the spawning baddies.
    • 70 Metascore
    • 64 Critic Score
    The game packs an engaging multiplayer mode, but seeing as you won't spend more than a couple of hours with the clearly meager single-player campaigns, it really doesn't deserve your attention; nor does it justify the slightly steep price tag ($30).
    • 70 Metascore
    • 64 Critic Score
    Customization and realistic damage represent modest signs of progress and they make the gameplay interesting for a while. These additions, as I'm sure most of you will agree, fail to compensate for all those things that made ProStreet's predecessors shine - free-roam driving, outracing the cops, story-driven gameplay and so on.
    • 71 Metascore
    • 63 Critic Score
    Capcom obviously strove to create a game that would preserve the spirit and outlooks of its prequels (read - it's another damn PSX1 port). It seems that they pushed this tendency one step too far, and forgot to actually deliver anything new to the gaming scene.
    • 59 Metascore
    • 63 Critic Score
    While a very hilarious game, is not much of a successor to the LSL crown. The original LSL games were true, unabashed adventure games that required intelligence, wit and time to work through. The fact the game also featured a boatload of comedy about getting laid was just a bonus - the LSL games were fun to PLAY. LSL:MCL is nothing of the sort.
    • 56 Metascore
    • 63 Critic Score
    I liked Disciples 2 and I will miss it. Unless Akella does something amazing with this franchise, there's nothing else left to do but bury it and just move on.
    • 82 Metascore
    • 63 Critic Score
    The biggest gripe I had with this game are the rather easy puzzles and the fact that some important technical (gameplay) issues were not resolved properly.
    • 79 Metascore
    • 63 Critic Score
    Ynlike "Hot Date" and "Vacation," which gave you a sort of a goal, this latest expansion pack somehow takes you back to the game’s basics, with no particular goal in mind.
    • tbd Metascore
    • 63 Critic Score
    Thief is a lazy slug of a game that drags itself across the planes of mediocrity and it could’ve been so much more. Quite simply, it’s brought to us by a developer that should know better.
    • 59 Metascore
    • 62 Critic Score
    So overall, Mansion is not a bad game, but it is very unstable and it becomes repetitive as you put more time into it.
    • 65 Metascore
    • 62 Critic Score
    Overall, Remember Me is just another graduate of Luc Besson's Style Over Substance Academy. It looks amazing and manages to be convincing in minor cutscenes, but the issues it raises are handled superficially and every problem is ultimately solved through violence.
    • 65 Metascore
    • 62 Critic Score
    Overall, we were mostly frustrated while playing this game. Chalk it up to a poorly optimized engine, a dull and generic fantasy world, all drawn from an exceedingly overused gameplay concept.
    • 69 Metascore
    • 62 Critic Score
    Even though I cannot say it hadn't been fun plying Leadfoot, Ratbag games could really have introduced something new in its gaming cliché.
    • 54 Metascore
    • 62 Critic Score
    We understand what Running With Scissors wanted to achieve with this game, but it's fairly obvious they did not quite push themselves to incoporate any features that would make Postal Redux stand out in a highly competitive scene PC indie games.
    • 70 Metascore
    • 62 Critic Score
    It isn't that Red Faction Armageddon isn't a fun game; it's just not a very deep or involved one.
    • 64 Metascore
    • 61 Critic Score
    Hardcore FPS gamers may find many hours of pure fun with the Aliens vs. Predator multiplayer mode. Should you decide to stick with solo play, I'm afraid you'll find little of real value.
    • 64 Metascore
    • 61 Critic Score
    In all their sincerest efforts to perk up the single-player, the developers obviously haven't spent much time in optimizing the AI code.
    • 69 Metascore
    • 61 Critic Score
    Wet
    WET's distinct over-the-top action is ironically its primary weakness.
    • 71 Metascore
    • 61 Critic Score
    With fair potential, all TimeShift has become is another generic FPS, with a mediocre setting, underwhelming gameplay and absolutely no story, let alone any character depth. Its features are barely enough to keep you occupied for a few hours until something better shows up.
    • 62 Metascore
    • 61 Critic Score
    If you cannot resist the temptation to web-swing through NYC, don't forget to bring a few tranquilizers to numb the inevitable pain from dealing with terrible frame rates, crappy camera and not exactly consistent single-player mission design.
    • 63 Metascore
    • 61 Critic Score
    Quite simply, the game is too easy. Other than balancing society energies and chasing a few meager trophies, you won't find much to entertain you here. The game is far from an "ultimate building block tool kit." SimCity has gone from a complex game to a toned down and largely underwhelming city builder with very little to hold your attention.
    • 73 Metascore
    • 61 Critic Score
    It looks as if somebody took a 320x200 picture and stretched it over the entire screen. I will never understand the people who port the PSX games to PC; why don't they at least redraw the picture behind the main menu?
    • 59 Metascore
    • 61 Critic Score
    The mission objectives are challenging but not frustrating enough to make you want to give up on the game. However, what's really lacking here is the AI and the lackluster visuals.
    • 72 Metascore
    • 61 Critic Score
    Other than the thrills of fast-paced flight action, and occasional turret-oriented missions, the game doesn't demonstrate any particularly rewarding features.
    • 72 Metascore
    • 60 Critic Score
    Not as good as the original game, and coupled with AI issues it turned out to be a substandard action game. Plus, the challenges and missions are recurrent and nothing more than fleeting moments of fun.
    • 69 Metascore
    • 60 Critic Score
    The level design is very poor. All the environments look uninspiring in addition to being loaded with invisible walls and being very, very small. You totally feel like you're on rails throughout the game.
    • 75 Metascore
    • 60 Critic Score
    Its appearance is intriguing, I’ll give it that, but appearance doesn’t make it any less tedious or frustrating. I noticed on Metacritic that several people have loved it, but for me, it was absolute torture.
    • 55 Metascore
    • 60 Critic Score
    Just another mediocre conversion of a summer Hollywood blockbuster.
    • 85 Metascore
    • 60 Critic Score
    As a huge Halo fangirl myself, it absolutely breaks my heart to see Halo tarnished in this fashion. This should have been a solid slam dunk for 343, not an utter disappointment.
    • 70 Metascore
    • 60 Critic Score
    This isn't necessarily a downright disaster of a game, but you sure as hell have played it before.
    • 68 Metascore
    • 60 Critic Score
    The fact remains that it has nothing new to bring, neither in gameplay nor in graphics.
    • 73 Metascore
    • 60 Critic Score
    This standalone prequel is a nice touch for fans of Second Son, but there’s absolutely nothing within to entice series newcomers to jump in.
    • 64 Metascore
    • 60 Critic Score
    Game of Thrones will give you some pretty cool moments, especially when you start feeling the weight of your decisions. Overall, there’s a good chance you’ll be disappointed and frustrated with the game, rather than being mesmerized by an epic tale and great characters. You know, great characters really aren’t THAT great, unless we have enough time to know them.
    • 61 Metascore
    • 60 Critic Score
    Has extreme potential to become a hugely admired multiplayer game. But, before that happens the lads at Diversions Entertainment may have to cough up a huge consignment of patches to tweak the many issues we observed throughout gameplay.
    • 60 Metascore
    • 60 Critic Score
    Feels rushed and unrefined - certainly not enough to make a memorable impact on the gaming scene.
    • 78 Metascore
    • 60 Critic Score
    The graphics look atrocious! First things first, the screen resolution is limited to 800x600 with no possibility to change this; the only thing you can turn on is the fog effect, which does look all right, but it utterly kills the gameplay.
    • 61 Metascore
    • 60 Critic Score
    Even though the game's obviously meant to pinpoint the sheer racing aspect of it all, there's nothing in its essence to make it more addictive. On the other hand, other aspects deserve praising; the level design, various visual details, a wide variety of car models, etc.
    • 57 Metascore
    • 60 Critic Score
    The thing is we were disappointed with character modeling and animation which clearly don't come off well in the game. Other effects, however, improve the overall visual appeal; like particle effects, colorful explosions, bullet shells and blood flying everywhere, effective use of lighting and reflections, and so forth.
    • 63 Metascore
    • 60 Critic Score
    One of the greatest disappointments is the poor amount of content the game has to offer. The multiplayer is fun, but there's not a lot to enjoy. The single-player can be finished in approximately four hours.
    • 69 Metascore
    • 60 Critic Score
    The base idea has plenty of potential, although for some reason the developer built only the bare minimum around it. At least the game is cheap. If you're looking for something unusual, and temporarily weird but in semi-satisfying way, I recommend giving it a chance.
    • 59 Metascore
    • 59 Critic Score
    It's a shame that this game should loose all of its visual finery just because it was unsuccessfully ported from the Xbox. All of those nifty visual treats that made the game rock on the Xbox were just gone, which came as an overall disappointment.
    • 74 Metascore
    • 59 Critic Score
    If five enemies stand on one spot, you kill four of them and the fifth one was incidentally looking somewhere else at the time, he won't have a clue what happened, and better still, he won't realize anything happened.
    • 64 Metascore
    • 59 Critic Score
    What a way to end such a reputable and generally good real-time strategy series... Both C&C 3 and Red Alert 3 were way better than this game.
    • 66 Metascore
    • 59 Critic Score
    When you get down to the basics, Chaser doesn't offer any particular innovations in terms of gameplay...Thanks to several technical mishaps, topped with AI flaws, this game won't accomplish much with heavy FPS competition looming right around the corner.
    • 69 Metascore
    • 59 Critic Score
    Anything that was good about Armies of Exigo is irreparably ruined by the woefully cliché story, simplicity, repetitive mission objectives and often dimwitted AI. I would have forgiven it all that, if only it hadn't been so boring.
    • 63 Metascore
    • 59 Critic Score
    I certainly don't feel the incentive to play the game again, and I'm afraid neither will anyone else (especially not until they fix the save option thing).
    • 71 Metascore
    • 59 Critic Score
    The frustration and boredom grow critical as you realize that some of the assignments are repetitive and may require mad piloting and luck, rather than a well thought out strategy for achieving them.
    • 57 Metascore
    • 59 Critic Score
    The game's storyline although genuine, leaves plenty to be desired...The game is comparable to Activision's recently released title "Spider-Man: The Movie," but it's far less attractive and ultimately more frustrating.
    • 51 Metascore
    • 59 Critic Score
    In a nutshell, while I had some fun with the vehicles and the massive scale of some of the battles, AI bugs, stupid design decisions and awful sounds coupled with dated graphics really didn't help me to immerse myself in it at all.
    • 71 Metascore
    • 59 Critic Score
    Sometimes even the brainless chopping, and gallons of spraying blood that are KISS: Psycho Circus can be fun, and enjoyable. Overall, it left a bitter taste in my mouth.
    • 75 Metascore
    • 59 Critic Score
    Black and White 2 might be one of the shallowest games I have ever played. In fact, I am depressed that a developer like Molyneux has been able to continually botch up awesome-sounding ideas so thoroughly for so long.
    • 59 Metascore
    • 59 Critic Score
    Frankly, I'd rather play as a short fat bald guy and fight against lifelike opponents (with believable AI) than as a chick in sexy underwear desperately evading relentless fire from foes with supernatural aiming abilities.
    • 67 Metascore
    • 59 Critic Score
    All in all, Area 51 is a pretty standard first-person shooter with little if any original content, an unintelligible storyline, and game options typical for the genre, packed with some intense combat and an occasional feel you're actually onto something, while in fact you will only be browsing levels in search for bigger, badder, and meaner opponents.
    • 58 Metascore
    • 59 Critic Score
    ETM has a solid combat system that's addictive at times, but the game doesn't offer any gripping features that might increase its replayability. Also, it's mostly linear throughout the entire course of the plot.
    • 73 Metascore
    • 59 Critic Score
    You can't use the flashlight and manipulate objects at the same time. Although you're holding the flashlight with just one hand. Who knows, maybe "Doc" suffered a stroke?
    • 53 Metascore
    • 59 Critic Score
    This game could've been far more exciting for hardcore Blade 2 movie fans if it weren't for the game's remarkable shortness.
    • 72 Metascore
    • 59 Critic Score
    It can get tiresome, it can get too easy...it does have one big downside - your creature lacks the personality it had in the original game.
    • 57 Metascore
    • 59 Critic Score
    The main story is not original enough to make you complete a chapter. Also, getting use to the camera is tiring. This pisses me of every time I play a TR, and being a game player, I demand satisfaction in this sense!
    • 58 Metascore
    • 59 Critic Score
    Once your army is assembled, you'll encounter little or no resistance from the enemy troops, which essentially kills any sense of accomplishment a player might have after successfully finishing a mission.
    • 81 Metascore
    • 58 Critic Score
    To the Moon is a formulaic tale told in the wrong medium. It's far too uneven to be taken seriously by anyone who isn't enthusiastically ignoring its flaws. I'm sorry to say this was the most tedious time I ever had with a game.
    • 68 Metascore
    • 58 Critic Score
    If you like Enemy Territory enough that you're willing to play another somewhat flawed version of it, you may enjoy Brink.
    • 63 Metascore
    • 58 Critic Score
    EA had a chance to deliver a really cool game and to improve upon the sequel. They seemed to have failed on both fronts.
    • 60 Metascore
    • 58 Critic Score
    What the developers tried to do is wrap "Dungeon Siege" into a sci-fi package resembling "Mass Effect" and have failed miserably at it. While it certainly lacks the depth and epic atmosphere of "Mass Effect" and similar top releases, it also doesn't live up to the rich content and immersive settings of the "Dungeon Siege" games.
    • 71 Metascore
    • 58 Critic Score
    An altogether playable, yet mediocre and average game in any sense.
    • 69 Metascore
    • 57 Critic Score
    If I had to describe this game in one word, I'd say it's... decent. Then I'd add that it's at times illogical, unnerving, dull, and painfully slow-paced.
    • 68 Metascore
    • 57 Critic Score
    Zoo Tycoon is somewhere on the verge of turning from nice fun for long winter nights into arduous work that would make your eyes, hand and brain hurt.
    • 71 Metascore
    • 57 Critic Score
    The biggest problem that Darkstar has by far is the fact that it simply feels like a pale copy of other, far more successful games in the genre.
    • 50 Metascore
    • 57 Critic Score
    With nothing to play aside from the unexciting World Domination and Skirmish modes, I honestly cannot say this game is worth your time and money.
    • 58 Metascore
    • 57 Critic Score
    The real problem here is that unchallenging puzzles, certain technical glitches, and somewhat tedious gameplay may even turn away bona fide aficionados of the genre, and, sadly, dishearten even the most devoted of fans with a rather disappointing and frustrating ending. And there's just no excuse for that.
    • 65 Metascore
    • 57 Critic Score
    Not only is the game easy and uninventive, but it also has few units, a poor AI, and happens to be one of the least stable games I played in a long time.
    • 55 Metascore
    • 57 Critic Score
    A sloppy console port... To top all the negative aspects, the game is rather short and, quite frankly, hardly worth its current $30 price tag.
    • 69 Metascore
    • 57 Critic Score
    We've tried to have fun with this game and it ended up biting us in the ass... several times. Even with its truly gorgeous graphics and highly detailed tracks, in addition to a kick-ass soundtrack, the game won't keep you occupied for long. Moments of sheer entertainment are all-too-brief and are quickly overshadowed by frustration.
    • 49 Metascore
    • 57 Critic Score
    There is also one major thing that literally butchers gameplay; in Platoon, your soldiers will not respond to enemy fire even if the enemy is standing three feet behind them and firing. To make your men return fire, you first have to “tell them” to turn around.
    • 68 Metascore
    • 56 Critic Score
    In its effort to provide a mix of simulation style flying challenges and an arcade-based aerial combat game, the developers failed on both fronts.
    • 59 Metascore
    • 56 Critic Score
    Unfortunately, the fact that it is a PSX port and that it doesn't bring anything remotely new into the genre is a good enough reason for it not to score well. Add to that the monotonous dinos and B-Movie voice acting, and my decision not to score it well is even more justified.
    • 50 Metascore
    • 56 Critic Score
    The game does have some grittiness to it, but it seems to be geared more towards teenagers who would feel better about themselves playing a mature game, than it is towards mature gamers who are looking to get a little depth to go with the arcade action.
    • 56 Metascore
    • 55 Critic Score
    The game is challenging enough to make you play for a few hours, but it seems that some slip-ups in overall design have easily diminished all hopes of undertaking a highly immersive and profound space adventure. If it weren't for the technical mishaps and awkward gameplay mechanics, this game would've been a worthy addition to the Star Trek universe.
    • 55 Metascore
    • 55 Critic Score
    At least this last one carries a message, albeit hidden underneath a layer of stupid and unimaginative game designing concepts, which do not have so much to do with the developers themselves as they have to do with the hot-shot companies looking to cash in on the whole Blair Witch hoopla.

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