ActionTrip's Scores

  • Games
For 1,095 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Grand Theft Auto V
Lowest review score: 10 Dungeon Lords
Score distribution:
1095 game reviews
    • 66 Metascore
    • 75 Critic Score
    Even though the game may feel slightly repetitive, and the mouse lag and other minor cases of "consolitis" (performance on some systems) may annoy some gamers, the quality of the action itself and the sheer magnificence of some scenes, should prove a good enough reason to play this one.
    • 84 Metascore
    • 75 Critic Score
    Should you decided to give it a try, make sure to dive into the all-new Nazi Zombie mode, which puts you and a group of up to 4 players against hordes of vicious zombies (that's when the real fun starts).
    • 65 Metascore
    • 75 Critic Score
    Ori is a massive game with so many levels and areas to go through, while Feist ends relatively quickly.
    • 75 Metascore
    • 75 Critic Score
    The colors are vivid and bright, yet nothing appears to be that crisp or sharp, especially the foliage, which honestly, makes the game even more beautiful and stand out.
    • 74 Metascore
    • 75 Critic Score
    What baffles me is that there's nothing really wrong with Mafia 2. It's a well-balanced, technically sound action game. However, the content is relatively poor and the game itself is deprived of any distinguishing features that could've reeled in a larger audience.
    • 78 Metascore
    • 75 Critic Score
    Hitman Contracts does a good job on extending the series, even if it does not bring a whole lot new to the party.
    • 72 Metascore
    • 75 Critic Score
    I enjoyed my time with Final Fantasy Type-0 HD, but this is most certainly not a FF game suitable for newcomers to the Final Fantasy universe. Seasoned FF veterans will enjoy the game far more due to its heightened difficulty compared to most Final Fantasy games as well as all of the references to past FF games.
    • 84 Metascore
    • 75 Critic Score
    If you have never played any the Metro series, are looking to experience the stories again but with a lot of updates and some new content, or just need a post-apocalyptic fix , this might be the perfect opportunity for you. While the updates did not fix some of the little issues I had with the games, the performance and visual boost go a long way to help minimize them.
    • 40 Metascore
    • 75 Critic Score
    This time however, there was a certain good feeling that prevailed throughout the whole game. A possibility exists that the music helped conquer my heart.
    • 77 Metascore
    • 74 Critic Score
    While the added management options offer a little more depth, you'd be much better off just playing a good Soccer management game, or if you're looking for a good soccer simulation (which FIFA 2005 isn't as it's still very arcadish and full of silly and inaccurate AI solutions), try your hand at "Winning Eleven" by Konami, probably the best soccer simulation currently available on the market.
    • 72 Metascore
    • 74 Critic Score
    Is XIII worth your money? I guess it is, if you're patient enough and willing to overlook certain gameplay failings in favor of a good thriller story and plenty of style. Just make sure to cover your ears or take off your headphones whenever David Duchovny is about to say something.
    • 69 Metascore
    • 74 Critic Score
    Turok is a fun FPS game, but one that lacks depth in many aspects. In the end, odds are players will fail to immerse themselves in a setting as bland and superficial as this.
    • 75 Metascore
    • 74 Critic Score
    Despite its noticeable drawbacks, however, Ultimate Spider-Man does manage to offer a thrilling blend of comic book and video game action. The way that the game utilizes modern technology to bring comic book characters to life is superb, and so is the fantasy world created by Brian Michael Bendis and Mark Bagley.
    • 73 Metascore
    • 74 Critic Score
    An interesting 3D RTS, and its numerous options, as well as weapons and vehicles will get you going at times. However this comes at a price. The game’s hardware requirements are very steep ..., and as I said the camera is simply killing the playability.
    • 73 Metascore
    • 74 Critic Score
    Players looking for a captivating story will be sorely disappointed. There were some honest efforts to integrate an interesting narrative through comic-book inspired cut-scenes. The results, sadly, brought about nothing more than an unclear storyline with a weak and confusing moral structure.
    • 83 Metascore
    • 74 Critic Score
    No matter what you prefer, war, political or economic influence, or diplomacy, it's all there to assure you'll have a variety of ways to prosper and triumph over other races.
    • 73 Metascore
    • 74 Critic Score
    It's a decent game, although not nearly as groundbreaking as we hoped. Once you complete it, I'm afraid there won't be much to lure you back.
    • 71 Metascore
    • 74 Critic Score
    Most of the praise should be given to the music and sound effects; basically, a blast festival of famous Star Wars weapons accompanied by the magnificent music score of John Williams.
    • 77 Metascore
    • 74 Critic Score
    At least the first game involved a bit of exploration and side-missions and we rather miss those segments. Shame they decided to scrap what was, honestly, the only truly unique aspect of the gameplay.
    • 64 Metascore
    • 74 Critic Score
    Only time will tell if the game linked to a TV series shtick will pan out, but for the time being, I am glad Trion is taking the risk.
    • 71 Metascore
    • 74 Critic Score
    All it does is create a temporarily engaging experience thanks to the adrenaline-pumping hand-to-hand combat. Be that as it may, Bourne Conspiracy is a game you'll probably keep playing until you become fed up with the shooting segments (and let's not forget that lousy car chase).
    • 62 Metascore
    • 74 Critic Score
    The rather clunky and standoffish interface, combined with the fact that gamers will be required to actually learn things before they are comfortable with the game might put off a fair amount of people who were initially excited about the game.
    • 64 Metascore
    • 74 Critic Score
    Troop versatility is one of the main qualities of this game as it does feature some highly innovative units besides the standard infantry, cavalry and archers.
    • 77 Metascore
    • 74 Critic Score
    It can be entertaining...The obvious downside is that despite the occasionally interesting puzzle-solving, you still waste too much time on numerous platform-related challenges.
    • 68 Metascore
    • 74 Critic Score
    The Cave is a reasonably entertaining product, giving you a sufficient amount of content for its price tag. While all the adventure and platform elements were fused well together, you'll always somehow find yourself expecting more. It almost seems like the devs were playing it safe, never going that extra mile, never pushing the limit in any way.
    • 76 Metascore
    • 74 Critic Score
    Although you still get some satisfaction from features that you’ve seen before, ultimately we can’t underline anything memorable this time around, at least nothing that would compare to the quality of the previous two titles.
    • 82 Metascore
    • 73 Critic Score
    Apart from a few minor AI issues and Split/Second is actually an enjoyable game.
    • 66 Metascore
    • 73 Critic Score
    What keeps this thing afloat is the story, the characters and the adaptation of Tolkien's compelling lore from his ever-popular fantasy tales.
    • 75 Metascore
    • 73 Critic Score
    The biggest gripe anyone can have with an expansion pack is that it doesn't have enough content to justify the purchase. Battle out of Hell comes dangerously close to the edge of the cliff, but with the help of new bosses, optimized net code and added multiplayer facets, it manages to hold on by the skin of its teeth.
    • 68 Metascore
    • 73 Critic Score
    The Guest does drive that mansion-horror vibe quite well, but by the end, you can’t help but feel like you missed something crucial, like Leonov’s past perhaps.
    • 89 Metascore
    • 73 Critic Score
    In short, I felt like Assassin's Creed: Brotherhood was a rip off. It feels like it was rushed, there are noticeably more bugs (though they are slight). Very little of substance is new or different (apart from the inclusion of multiplayer), all of the same frustrations are there and I mostly felt like playing different games when I was playing Assassin's Creed: Brotherhood.
    • 51 Metascore
    • 73 Critic Score
    Traditional strategic and war gamers alike will be in heaven with the wealth of features to tweak and manage as you carve out your destiny in the real world-based computer simulation.
    • 85 Metascore
    • 73 Critic Score
    All I know is that the horrible performance, a few random crashes, and other minor bugs have severely diminished my enjoyment of an otherwise addictive and excellently written Star Wars RPG.
    • 77 Metascore
    • 73 Critic Score
    Regrettably, Kane's Wrath doesn't exactly do a good job of delivering on the kind of epic single-player experience you'd hope to get after an excellent campaign from the previous game.
    • 72 Metascore
    • 73 Critic Score
    Although Stubbs the Zombie stands as a pleasing deviation from today's genre standards, it still doesn't have enough to engulf players in the long run.
    • 77 Metascore
    • 73 Critic Score
    There are indeed few novelties. If somebody showed me the thing after a couple of months, I wouldn't be able to tell if it were the original game or the add-on.
    • 71 Metascore
    • 73 Critic Score
    Great graphics and sound. Almost all classes and professions are interesting to play... In all, I have been pleasantly surprised at how enjoyable Star Wars Galaxies is.
    • 77 Metascore
    • 73 Critic Score
    You are most likely not going to see Lumo appearing on any “Game of the Year” lists this fall, but it is absolutely a valiant first outing for developer Gareth Noyce.
    • 77 Metascore
    • 73 Critic Score
    This is yet another movie-based game that offers next to no replay value and is extremely short. But, like I said before, the game will scare you when you play as a human character and when you're Kong you get to battle huge monsters in a captivating action-packed Jackson-flavored ambiance.
    • 73 Metascore
    • 73 Critic Score
    I cannot iterate enough that your time and money should only be invested if you like games that make fun of themselves, other games, pop culture, and never once takes itself seriously.
    • 70 Metascore
    • 73 Critic Score
    Yes, it's weird. It also may seem like a ridiculous waste time, but given the chance, it can also be ridiculously fun.
    • 58 Metascore
    • 73 Critic Score
    4D definitely set out to do what it intended, however. To make a solid, fast-paced FPS that is solid in both single-player and multiplayer settings. Now if they get the design part down, they would have had a winner.
    • 76 Metascore
    • 73 Critic Score
    The developers haven't straightened out the bad camera after all these years and that's a major problem throughout the main campaign. Well, with the best intentions we just cannot let this one slide. We expected more from the combat and we sure as hell expected the whole game to be more polished.
    • 76 Metascore
    • 73 Critic Score
    This game is good but not great. The game needed about another 3 to 6 months of development time to get some of the bugs worked out (specifically the AI and the weapons loadouts), but I have a feeling the pressure was on since they timed the game's release with the release of the original trilogy's DVD iteration.
    • 73 Metascore
    • 73 Critic Score
    Visually, the game is absolutely beautiful. In addition to the fact that it’s not a typical brown shooter, some of the cut-scenes on Vekta will take your breath away and make you realize that next-gen is here, and wow is it pretty. It’s just a shame that the fun I initially felt with Shadow Fall’s campaign faded away as the end missions droned on for far longer than they should have.
    • 76 Metascore
    • 73 Critic Score
    The single-player campaign is reasonably lengthy, offering a range of challenging tasks in a number of different areas. But thanks to several AI flaws, repetitive mission structure, chances are you'll get a bit fed up with the whole thing before completing the main story.
    • 74 Metascore
    • 73 Critic Score
    Aside from a few solid challenges where you're bound to spend some extra time, there's nothing to guarantee longevity or indeed any reply value.
    • 76 Metascore
    • 73 Critic Score
    The distinctive setting and novel gameplay mechanics are definitely the strongest points of this title. It's a unique experience, to be sure.
    • 79 Metascore
    • 72 Critic Score
    We’re directing our biggest complaint to both Epic and People Can Fly for failing to achieve much on the single-player front. The atmosphere kind of lacks all that tension and excitement from previous games (think Gears of War 2).
    • 72 Metascore
    • 72 Critic Score
    I like the fact that it's a lot more action-oriented and that the controls are dumbed down, because you can just sit down, relax and play a mission or two.
    • 72 Metascore
    • 72 Critic Score
    This sequel doesn't bring anything revolutionary, but it certainly leaves an impression of a completed project. I believe that the authors meant to make the first part look like this.
    • 82 Metascore
    • 72 Critic Score
    Yeah, you'll like it, but only if you were hard core about the original, or haven't played the original at all and happen to like this particular game genre.
    • 78 Metascore
    • 72 Critic Score
    If you are really-truly hardcore about the Star Wars universe and you scoff at the "silly nuts and bolts weapons" and thing halogen lights are strangely appealing, with a patch here and there, Battlefront 2 just *might* be the experience you are looking for.
    • tbd Metascore
    • 72 Critic Score
    Suspense is Primal Prey's main trump. People with a heart condition should definitely avoid this game. I am not sure how they did it, but the developers created a mighty eerie atmosphere.
    • 80 Metascore
    • 72 Critic Score
    The new additions are fun and fairly innovative, but I doubt they'll be enough to hold the attention of even slightly jaded Sims players for long.
    • 66 Metascore
    • 72 Critic Score
    So while the game's atmosphere, its intuitive interface and visual splendor are very commendable, it simply seems to lack more direction in terms of design. It's like the developers had all the tools, but lacked more imagination.
    • 74 Metascore
    • 72 Critic Score
    Small innovations and enhancements are sure to attract people who were thrilled with the original game, but are highly unlikely to attract anyone else.
    • 65 Metascore
    • 72 Critic Score
    One of those games that you can play for months without them loosing their initial charm. This has been achieved using great cartoon-like design, but the game still has too many flaws, the biggest of them being that it is incapable of providing lasting and exciting gameplay.
    • 70 Metascore
    • 72 Critic Score
    While far from a dumpster fire, Deadlight: Director’s Cut is a mechanically sound platformer that is ultimately rather forgettable.
    • 72 Metascore
    • 72 Critic Score
    As ridiculous as the plot sounds, it actually works fine if you're interested in checking out the game's Story Mode.
    • 75 Metascore
    • 72 Critic Score
    All things considered, I think we can rather call this an excellent level editor with a lot of additional skirmish missions, rather than a truly innovative expansion pack.
    • 85 Metascore
    • 72 Critic Score
    I really don't want to say that this game isn't a lot of fun. It is... Don't expect a world in which you can do anything you want, and the level design itself is very restrictive. You can buy houses and businesses for Christ's sake, you can even start a family, it just can be very shallow and simple at times.
    • 75 Metascore
    • 72 Critic Score
    Something completely different; it is an original, innovative, interesting and witty game with a bunch of highly intelligent puzzles...However, Missing is also an example of how you can ruin a fantastic idea by throwing in tones of irrational and pointless mini-games and occult mumbo-jumbo.
    • 68 Metascore
    • 72 Critic Score
    JTF was an experience bordering on mediocre that only managed to rise sporadically above my overall impression of it.
    • 78 Metascore
    • 72 Critic Score
    Lack of multiplayer and the relatively short single-player certainly don't do much good for the game's replay value, so the decision on whether or not you should buy Armed and Dangerous depends greatly on how much you like the style of humor that oozes from every pore of this title.
    • 78 Metascore
    • 72 Critic Score
    The sound is mediocre. Some little things are really neatly done, like the different engine sounds, hooters, rain noise, as well as the city-becoming announcers… unfortunately, most of the samples have just been taken from the first part.
    • 75 Metascore
    • 72 Critic Score
    Despite the aforementioned bugs and drawbacks, I had plenty of fun with this game. NONE of the bugs or downsides were frustrating enough to seriously diminish the gameplay experience.
    • 74 Metascore
    • 72 Critic Score
    They've managed to make a consistent game world and suck the player into it. The fact remains, however, that including more mundane and frustrating elements of real world warfare is a double-edged blade, especially when some of the other technical elements of your game are not up to snuff - like the AI, or clunky engine.
    • 75 Metascore
    • 72 Critic Score
    This game brings no improvements whatsoever over its predecessor. In fact, none of the humor and delightful characters in it cannot divert our belief that this game spoiled a once fun and inventive franchise.
    • 62 Metascore
    • 72 Critic Score
    Repetitive and even tedious at times. Fundamentally, there's no gameplay depth whatsoever...Other than that, this title represents a refreshing boost of creativity to the gaming industry.
    • 62 Metascore
    • 72 Critic Score
    Younger gamers are sure to be drawn into the story and the fluent gameplay, which rarely offers any particular brainstorming. Also, it’s a fair assumption that Tolkien fans and average gamers might find something in it as well.
    • 53 Metascore
    • 72 Critic Score
    Purge, despite not having the best graphics ever, is chock full 'o' fun... If you have the means, than by all means, pick it up. It might be what TFC junkies need to hold them over until the big one arrives.
    • 78 Metascore
    • 72 Critic Score
    AI feels way too scripted to be fun.
    • 74 Metascore
    • 72 Critic Score
    Adventures of Pip is a good platformer in every sense of the phrase. It has a nostalgic, yet beautiful art style, fun concept, and gameplay that even seasoned platforming fans will absolutely adore. However, Pip has not much else beneath the surface.
    • 50 Metascore
    • 71 Critic Score
    The most hyper-violent game I’ve seen since "Soldier of Fortune." Intentionally ironic and satirical, Postal 2 picks up where its predecessor left off – as a game that, while highly controversial, is shitloads of fun.
    • 67 Metascore
    • 71 Critic Score
    Despite it lacking the “wow factor” and extended runtime of the series’ other iterations, it is still worth sauntering out to pick up.
    • 75 Metascore
    • 71 Critic Score
    What we have here is a bold attempt from Capcom; an attempt to provide what's best in JRPGs and Western themed games. Sadly, too many things get in the way of entertainment. The story is confusing and offers little to explain the world you're adventuring in.
    • 73 Metascore
    • 71 Critic Score
    This game has committed a cardinal sin, and that sin is mediocrity. Nothing is special about it, and while it does have a fun, cinematic feel and some nicely featured historical missions, it simply does not feel memorable. Maybe I shouldn't have compared it to the original, but I have. Sue me.
    • 81 Metascore
    • 71 Critic Score
    In the end, flaws like repetitive missions, dumb enemy AI, in addition to generally poor graphics, prevent Saints Row 2 from joining this year's list of top releases. Mind you, it doesn't stop this from being good clean fun.
    • 74 Metascore
    • 71 Critic Score
    It feels fun for a while, but it never gets exciting or particularly rewarding.
    • 70 Metascore
    • 71 Critic Score
    The control mechanism and its efficient usage present the thin line between victory and failure. In this respect, Z: Steel Soldiers is both very well conceived, and extremely demanding in hardware.
    • 69 Metascore
    • 71 Critic Score
    The large number of missions, the three campaigns, authentic ships and weapons and historical battles are bound to thrill any fan of naval RTS games.
    • 75 Metascore
    • 71 Critic Score
    It gives you one of those feelings that make you play like crazy until you finish the whole thing.
    • 68 Metascore
    • 71 Critic Score
    Despite the fact that Vietnam's overall presentation, its price ($19.99 USD), and especially the marketing campaign (or the lack of thereof) surrounding the game may've indicated that this is just another value title by Infogrames, the quality of the gameplay, and Vietnam's intense in-game atmosphere painted a different picture.
    • 75 Metascore
    • 71 Critic Score
    I think the developers would've had a winner on their hands if they invested more time into fine-tuning the AI and ironing out serious bugs, as opposed to merely beefing up the visuals and adding more random side-quests -most of which take you through the same areas we've witnessed the first time around. As a result, Clear Sky is, in fact, an underdeveloped shooter with wasted potential.
    • 76 Metascore
    • 71 Critic Score
    Not only did they slack off while writing AI routines, and ship a buggy game, but they also didn't innovate the series in any way; let alone take it to the next level.
    • 67 Metascore
    • 71 Critic Score
    Familiar elements from Hitman are felt throughout the game. While some gamers may find this a welcomed facet, it's really disappointing that after all these years Io didn't show enough determination and creativity to bring something new to the scene of contemporary shooters.
    • 80 Metascore
    • 71 Critic Score
    The gameplay mechanics are there, but the essence and soul of a true RPG, is absent. The world is beautiful, but somehow feels like you've been there before.
    • 48 Metascore
    • 71 Critic Score
    The game's AI is highly commendable. The thing that I liked most is that on the streets of the Zombievilles, the traffic is conducted normally, in accordance with basic regulations.
    • 80 Metascore
    • 71 Critic Score
    We have the fantastic visuals, sounds, and atmosphere on one side, and some obvious gameplay drawbacks on the other.
    • 81 Metascore
    • 71 Critic Score
    I cannot say it has many faults, but its AI is lacking and it definitely needs more polish. The thing with Codename: Panzers is that it is very playable, though not revolutionary or original in any way.
    • 80 Metascore
    • 71 Critic Score
    A technically polished title which made amends for all of the flaws the original game had, yet which is still far from appealing or capable of holding gamers' attention, and I'm speaking even of the hard-core BattleTech fans.
    • 73 Metascore
    • 71 Critic Score
    As they demonstrated with Dead Space, Visceral Games is capable of more than what they have done with this game.
    • 63 Metascore
    • 71 Critic Score
    I guess I would recommend it to Clive Barker fans. Bear in mind that there are obvious drawbacks to it, too. If you can live with the abovementioned issues (mostly concerning the tedious elements in the level design and its appearance), you will find stuff that you can like in this one.
    • 52 Metascore
    • 70 Critic Score
    Clearly an an unfinished game. We have yet to see whether the patch will remedy some of these problems. Well, quite frankly, there are too many obvious flaws and bugs, so it's going to have to be one helluva patch...
    • 80 Metascore
    • 70 Critic Score
    Company of Heroes 2 feels much like playing the same game we’ve played all those years back. Apart from that, it honestly doesn’t offer any changes to a familiar formula.
    • 54 Metascore
    • 70 Critic Score
    Either you'll drop the whole thing, because it's too slow, it takes way too much time (even with a radar), and it's just not "Counter-Strike," or you'll decide to suck it in and try to master the craft by arming yourself not only with big guns, but with a whole lot of patience and alertness. Being that I had to review the game, I had no choice, but to go for Door No. 2. Otherwise, I would most likely choose Door No. 1.
    • tbd Metascore
    • 70 Critic Score
    Even though it has a great story, which is sufficiently complex and intriguing to keep you glued to the screen for hours, the game lacks depth we had a chance to see in "Baldur's Gate."
    • 65 Metascore
    • 70 Critic Score
    If you thought that Offroad Redneck Racing would give you a lot of a lot of new jokes and good humor, you were much mistaken… on the other hand, you sure got a fine racing game which may hold you for a while.
    • 88 Metascore
    • 70 Critic Score
    We expected a deep RPG experience and The Witcher 2: Assassins of King doesn't quite deliver on that front as much as its predecessor. I think the alteration of the combat system receives most of the blame for that...In short, frequent hack'n'slash style action puts less emphasis on tactics, character development or anything else that constitutes a really good role-playing game.

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