4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 66 Metascore
    • 67 Critic Score
    No-frills horror action for up to four players.
    • 4P.de
    • tbd Metascore
    • 67 Critic Score
    It is a bit clumsy at times, but within ‘In Rays of the Light’ you’ll find a mostly atmospheric exploration adventure.
    • 55 Metascore
    • 67 Critic Score
    A solid railshooter in a fascinating fantasy world. But it can’t compete with the likes of Panzer Dragoon Orta, Rez or Child of Eden.
    • 57 Metascore
    • 67 Critic Score
    This realtime tactic is as inviting as an Ukrainian dugout. But strangely enough, if you finally got yourself immersed in the partially unfair skirmishes, all of a sudden you want to continue.
    • 73 Metascore
    • 67 Critic Score
    While the balance of complexity and usability of the resource and the Civ5-like city management is well executed the weak AI, the abysmal diplomacy system and the superficial religion do their best to keep you away from this. Sometimes this turnbased strategy even feels unfinished.
    • 72 Metascore
    • 67 Critic Score
    Good idea, tenacious execution. In theory the snaky movement concept with its fluid motions and climbing is a neat addition to platforming, but in the end everything is a tad too sluggish.
    • 72 Metascore
    • 67 Critic Score
    Gateways is imaginative, no doubt. But to become a '2D-Portal' it needs more challenge and more diversity.
    • 73 Metascore
    • 67 Critic Score
    Technically flawless bully kick, which is decent in terms of play, but not outstanding. In terms of scope, however, Nintendo urgently needs to improve.
    • 65 Metascore
    • 67 Critic Score
    In some aspects The Falconeer is a fascinating exporation adventure. But you also encounter repetitive action and balancing problems. Nonetheless you can experience intense dogfights in a neatly presented water world.
    • 60 Metascore
    • 67 Critic Score
    The headtracking works exceptionally well, while the visuals are crisp thanks to the closeness to EVE: Valkyrie. But nonetheless this is merely more than a little action snack.
    • 71 Metascore
    • 67 Critic Score
    Cool stunts embedded in challenging turn-based tactics will spark your interest. Unfortunately there are still control issues present.
    • 70 Metascore
    • 67 Critic Score
    The first tactic game within the Musou-Universe since 2003 delivers decent fun. It is superficial at times and overall too easy, but with the character development and plenty of weapons console strategist get a fair amount of content.
    • tbd Metascore
    • 67 Critic Score
    In theory 8-Bit Hordes is "just” a reskin for 8-Bit Armies with two new factions and campaigns – which in return means you get battles full of action that will entertain you every now and then.
    • 66 Metascore
    • 67 Critic Score
    Yuke’s and Visual Concepts hit a dead end. In theory the franchise needs to take a break, leave no stone unturned and come back bigger and better. A lot of positive elements and drama that is worth of the WWE brand are wasted somewhere between technical problems, incoherent mechanics and leftovers from WWE games long gone.
    • 62 Metascore
    • 67 Critic Score
    Slight visual and content enhancements make this mediocre stealth-shooter a little bit better, despite new small bugs like sound problems.
    • 70 Metascore
    • 67 Critic Score
    Miles better than its predecessor, but still not outstanding: Lords of the Fallen is a rock-solid Soulslike in which a few major strengths collide with many small weaknesses.
    • 63 Metascore
    • 67 Critic Score
    Power of Illusion could be a fantastic jump & run, the foundation for a dignified successor to Castle of Illusion (one of my all-time favorites) is there. But the constant change between digipad and stylus for the sake of redundant drawings is disappointing.
    • 52 Metascore
    • 67 Critic Score
    It’s better and more focused in the sniping core mechanics than its predecessor. If you can ignore the irrelevant story and the minimalistic multiplayer you might discover a decent shooting experience.
    • 67 Metascore
    • 67 Critic Score
    While on part of this scenario collection is plain silly (and thus breaking with the gritty and dark undertone of the main campaign), another is merely an homage to Jigsaw’s sense of gaming torture that was evident in Saw. If it weren’t for “Daughters” I would suggest to skip this DLC.
    • 75 Metascore
    • 67 Critic Score
    If you can look beyond the narrative shortcomings you’ll get a solid adventure set in a captivating fairy tale world.
    • 71 Metascore
    • 67 Critic Score
    The redux versions on console are definitely more entertaining than their PC brother – mainly thanks to the various difficulty levels, more areas and fresh enemies. But some main problems like the missing flow you’d associate with Descent-style games are still existent.
    • 76 Metascore
    • 67 Critic Score
    Tethered is easy on the eyes. And easy in terms of mechanics. While it is always a joy to watch over your devoted followers the micromanagement soon becomes tedious and redundant.
    • 69 Metascore
    • 67 Critic Score
    A fun but very short return to Codemasters’ arcade roots.
    • 72 Metascore
    • 66 Critic Score
    A lightning fast reaction test that lacks accurate controls and variety.
    • 70 Metascore
    • 66 Critic Score
    Surreal and unforgivingly sinister Adventure in a post-apocalyptic world that stumbles over the generic puzzle design.
    • 69 Metascore
    • 66 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 66 Critic Score
    Old wine in even older bottles: The developers make far too little of the possibilities of the medium. The only thing that's really creepy here are the numerous logic gaps.
    • 74 Metascore
    • 66 Critic Score
    EA's try to reboot the Syndicate franchise didn't succeed. Although the shooter offers some interesting ideas they are overshadowed by a feeble story and lackluster mechanics.
    • 69 Metascore
    • 66 Critic Score
    Despite its creative approach, The Shattering is a rather common Walking Simulator with an unsual artdesign that will leave even the most cheerful soul in a depressed state.
    • 77 Metascore
    • 66 Critic Score
    In the end Nintendo Land can't fascinate as Wii Sports did when Wii launched. From time to time it shows what the new touchpad controls have to offer, but most of the time it is more reminiscent of WiiPlay. And if you don't have friends to support you in the few minigames that are actually fun, the entertainment is short lived.

Top Trailers