4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 76 Metascore
    • 68 Critic Score
    Here you won’t find fresh ideas, but a colorful and varied overview of everything that makes puzzle platforming fun.
    • 70 Metascore
    • 68 Critic Score
    There is a lot of action and quite a bit of entertainment to be found in this twinstick shooter. Unfortunately it is quite short-lived as well and lacks content.
    • 78 Metascore
    • 68 Critic Score
    As an experimental VR experience Transference is interesting, but stays mechanically bland most of the time. Without VR it loses a lot of its fascination.
    • 63 Metascore
    • 68 Critic Score
    Even though Marvelous relies heavy on recycling once again, The Tale of Two Towns entertained me more than its' predecessors.
    • 70 Metascore
    • 68 Critic Score
    The exotic atmosphere makes this a very special action adventure that suffers from technical and mechanical faults.
    • 65 Metascore
    • 68 Critic Score
    Despite some major flaws this is CI Games’ best franchise entry. The exploration as well as the sniper action delivers the goods,
    • 75 Metascore
    • 68 Critic Score
    The new content and revamped elements are integrated seamlessly, but bugs, AI issues and well-known, yet still evident problems make this Definitive Edition definitely feel unfinished.
    • 67 Metascore
    • 68 Critic Score
    In the beginning this almost feels like a side-scrolling No One Lives Forever. But the longer you play, the more you realize that it lacks depth and finishing touches.
    • 78 Metascore
    • 68 Critic Score
    With added partygames Taiko no Tatsujin on Switch is significantly better than its PS4-sibling. Nonetheless the poor JoyCon controls stick out.
    • 67 Metascore
    • 68 Critic Score
    The decent presentation of this fairy tale is overshadowed my shallow mechanics.
    • 71 Metascore
    • 68 Critic Score
    Somerville is very pretty, the gameplay is decent, but the content is unfortunately not gripping enough for an adventure.
    • 61 Metascore
    • 68 Critic Score
    Repetitive, screamingly colorful and as shallow as a baby pool. Godfall is seems polished, but is as dull as anything. Nonetheless it can drag you in with its simple concept and powerful fight system.
    • 73 Metascore
    • 68 Critic Score
    On Switch, the downhill biking is reduced in every aspect: visually, mechanically and in terms of content.
    • 74 Metascore
    • 68 Critic Score
    It looks good and delivers short-term fun – but controls and dynamics need improvement.
    • tbd Metascore
    • 68 Critic Score
    Tense boss battles and interesting ideas collide with unnecessary grind.
    • 67 Metascore
    • 68 Critic Score
    Does Dynasty Warriors Next deliver a new gaming experience? Not at all. But with all the added Vita-elements the arcade character of the infamous mass brawler reaches new heights, which might just be what this franchise needs.
    • 71 Metascore
    • 68 Critic Score
    This is not as fascinating as the last bullet hell shmups like Sine Mora or Akai Katana, but nonetheless with the HD remake of one of the final games of the late Dreamcast you’ll get an intense, but rather short arcade shooter.
    • 66 Metascore
    • 68 Critic Score
    I can’t think of another franchise, whose hero is so well suited to be the star of a musou game than Guts of the Berserk manga. Having said that mechanically this is a step back, while in terms of storytelling, no musou game has ever been this atmospheric and tense – mainly thanks to the extensive inclusion of original anime scenes.
    • 69 Metascore
    • 68 Critic Score
    It starts strong and looks stunning throughout, but the missions soon become redundant, while on this stormy seas you’re not only at the mercy of the elements, but the fun you’ll have depends largely on the behaviour of other players. It can be a tremendous pirate adventure with gripping PvP, but can deteriorate to a frustfest, if the other players on the server just want to create chaos.
    • 71 Metascore
    • 68 Critic Score
    I like the theme. I like the narrative and I think it is an interesting approach to combine storytelling and management. It is in desperate need of variety, though.
    • 63 Metascore
    • 68 Critic Score
    The fights are intense and remind me of a slow Vanquish while the tight platforming delivers some of the most memorable moments of its kind in this generation. But overall the pacing is completely off, while the grand finale gets interrupted by drawn out core searches. The potential is there, but the execution lacks finesse and direction.
    • tbd Metascore
    • 68 Critic Score
    Colorful, loud and full of aggressive mutants: Daiichi Dash is a playable fever dream dressed as a classic action platformer.
    • 72 Metascore
    • 68 Critic Score
    The finale of the trilogy doesn’t get more challenging or better than the other episodes, but at least take all the loose ends and brings the story to a convincing end.
    • 79 Metascore
    • 68 Critic Score
    While the beginning is almost everything you could wish for from a classic horror experience, Wilson’s Heart soon loses itself in uninteresting “explore, pick up, use, repeat”. It still shows how effective subtle horror can be in VR even though it never gets to prove it fully.
    • 82 Metascore
    • 68 Critic Score
    Loop Hero delivers an entertaining flow, has a certain esprit and the card placement is a neat idea. But the visuals are bland, there is too little tactical impact and the constant repetition gets tiring.
    • 63 Metascore
    • 68 Critic Score
    Rebellion chose the right path: Opening the world and adding much more stealth to the mix was the right decision. Unfortunately the AI still thinks it is in a linear shooter and acts accordingly.
    • 73 Metascore
    • 68 Critic Score
    The concept-mixture of action, tower defense and tounge-in-cheek-humour still draws you in. But it lacks depth and convincing improvements.
    • tbd Metascore
    • 68 Critic Score
    With better scenarios the crash fun shifts into next gear. But some of the problems of its predecessor are still evident on the colorful streets of Danger Zone 2.
    • 65 Metascore
    • 68 Critic Score
    Interesting the jump marathon becomes tedious due to heavy repetition of level design and base mechanics.
    • 63 Metascore
    • 68 Critic Score
    With the patched controls and neat bonus content this is the solid party game that it should have been on Switch already.

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