4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 61 Metascore
    • 73 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 43 Critic Score
    It might look like its big brethren, but this is an uninspired light version of everything that made the franchise successful.
    • 61 Metascore
    • 70 Critic Score
    Delta Force hits the mark as a challenging tactical shooter, but it lacks the original ideas and authenticity to be a real hit.
    • 61 Metascore
    • 63 Critic Score
    Some classics are better left untouched. Although it is nice to be reminded of the Amiga era, the audiovisual translation into the present is rather disappointing and stays miles behind games like Rayman Origins.
    • 61 Metascore
    • 65 Critic Score
    For me this Need for Speed is the equivalent to a Honda Civic or Toyota Prius: You can take it out on the road, but there are so many better cars out there. While borrowing heavily form the Fast and Furious franchise as well as from games like Forza Horizon, Burnout Paradise and The Crew it misses to establish its own identity.
    • 61 Metascore
    • 40 Critic Score
    So this is what it looks like if Compile Heart looks at Dynasty Warriors and Monster Hunter and tries to put it into the Gamindustri universe. If it wouldn’t be for the sort of interesting team battles and the nurturing of the characters this would be a total failure.
    • 61 Metascore
    • 50 Critic Score
    Once there was a time when the sword coast was an El Dorado for roleplayers: Baldur’s Gate, Neverwinter Nights, Icewind Dale. As Sword Coast Legends sadly proves, these times are gone.
    • 61 Metascore
    • 45 Critic Score
    Good idea, bad delivery. Unfortunately the very interesting story premise is not enough to fuel this pixel platformer.
    • 61 Metascore
    • 69 Critic Score
    The gesture recognition works well, the pacing of the fights in this fantasy rail shooter is well executed. The coach riding as well as looking after your horse lacks variety though. In its best moments, this journey delivers a solid experience, in its worst it is just boring.
    • 61 Metascore
    • 50 Critic Score
    It has lost its originality bonus but in terms of gameplay it’s better than the predecessor. Nonetheless it is still miles away from games like Mirror’s Edge, Dark Messiah of Might & Magic or Oddworld: Stranger’s Wrath.
    • 61 Metascore
    • 50 Critic Score
    While the story and the philosophical intention are well conceived the mechanical aspects are not well thought through and at worst boring with their endless resource grind.
    • 61 Metascore
    • 60 Critic Score
    Like its PC brother War Logs starts as an ambitious roleplaying game drawing me in with its opening sequence and fresh scenario. The battle system works well, so does the crafting. But too soon the plot loses its grip, the characters get stale and overall the visuals seem as outdated as ever.
    • 61 Metascore
    • 63 Critic Score
    Up to now Wario brought a hefty dose of madness to the minigames table. But like the rabbids he was tamed.
    • 61 Metascore
    • 55 Critic Score
    SBK Generations offers a lot of content thanks to the use of the superbike licence from 2009 to 2012. But at its core you get the same game as last year or the year before. It's enough.
    • 60 Metascore
    • 48 Critic Score
    Rare, what happened to you. Once you brought us gems like GoldenEye, Conker or Donkey Kong Country. And now? Now you bring us… This…
    • 60 Metascore
    • 69 Critic Score
    Remake of a mediocre and seemingly outdated action roleplaying game with only little Final Fantasy flair.
    • 60 Metascore
    • 79 Critic Score
    The mix of tower defense and action still works as it did a few years back. But since the premiere of Toy Soldiers a lot of games mixed those elements. And in the end the war chest contains nothing to beat the competition once more. But then again: What you get is quite entertaining.
    • 60 Metascore
    • 68 Critic Score
    Passably charming Dark Souls copy, with which a small team has risen. Seen as an ode to the great role model and at a relatively low price, the Elden Blues has disappeared for at least a few hours.
    • 60 Metascore
    • 41 Critic Score
    It has its moments. But there are too few and they are not spectacular enough. The one-dimensional action seems even more inappropriate on the big screen. It just is not interesting.
    • 60 Metascore
    • 78 Critic Score
    The courses look better than ever on consoles, even though the change to Frostbite also shows some significant hiccups. And while the mechanics are rock solid as always, hardcore fans might feel ripped off since content was scaled down. It is a solid reboot for a series stagnant on the old systems, but EA still has some way to go.
    • 60 Metascore
    • 58 Critic Score
    The art design is okay, but mechanics and level-design are as generic as can be, while the difficulty level challenges no one but absolute video game beginners.
    • 60 Metascore
    • 64 Critic Score
    As an interactive movie experience The Complex is an entertaining thriller with some twists, but also plotholes.
    • 60 Metascore
    • 46 Critic Score
    If you ignore the slight framerate problems, this is the first impressive showing of the visual capabilities, an interesting taste of what is to expect in the new generation. Unfortunately the mechanics suffer – up to the point where the game gets plain boring.
    • 60 Metascore
    • 46 Critic Score
    I hardly identified with the protagonist in any other game as much as I did here: I just want to leave this godforsaken, boring and ugly place as much as he does.
    • 60 Metascore
    • 66 Critic Score
    Quotation forthcoming.
    • 60 Metascore
    • 39 Critic Score
    I was thinking long and hard if I should ignore this game or trash it. But in the end it cost me too much time and too much nerves. It starts well: The presentation reminds you of Blizzard and I like the idea of slow paced progress. But when it comes to balance or rather: lack thereof it shows you how far Whale Rock Games actually is from Blizzard.
    • 60 Metascore
    • 78 Critic Score
    The visual style is very unique and captivating, the quiet storytelling with the focus on experiencing the world based on perception and expectation is a breath of fresh air. But it all feels very safe. In the end you are not Rae’s guardian or protector but rather a companion on her travels.
    • 60 Metascore
    • 56 Critic Score
    This is not about what hasn’t made the cut into the final product. Sometimes it can be good to start over. This is about what it is there. And this is not enough. This is almost as if in this case EA stands for Early Access.
    • 60 Metascore
    • 67 Critic Score
    The headtracking works exceptionally well, while the visuals are crisp thanks to the closeness to EVE: Valkyrie. But nonetheless this is merely more than a little action snack.
    • 60 Metascore
    • 65 Critic Score
    On the surface it tries to convince you it is a decent brawler with a rhythm attitude. But in the end it is only a rhythm game like any other – but a decent one.

Top Trailers