4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 63 Metascore
    • 60 Critic Score
    A charming homage to JRPG that lacks depth and variety.
    • 63 Metascore
    • 65 Critic Score
    It covers a fresh theme and delivers an interesting art design, but one run lasts merely 30 minutes. And the kind of similar “Papers, Please” shows more depth as well as emotional connection.
    • 63 Metascore
    • 60 Critic Score
    The artdesign is beautiful (minus the big headed ugly pilgrims), the depth behind the VR glasses is impressive. But to be honest, the lemmings principle is not enhanced in any form by virtual reality and gets redundant too fast.
    • 63 Metascore
    • 50 Critic Score
    Gods Will Fall follows an interesting path, but the battle system is botched, the world loses its' fascination too soon and thus the compulsive repition gets frustrating.
    • 62 Metascore
    • 60 Critic Score
    If you can look beyond the technical issues you'll get a tolerable funracer with an interesting editor.
    • 62 Metascore
    • 77 Critic Score
    Once you get the hang of the core concept (which Bohemia lacks to explain for most of the time), you’ll start to enjoy this space sim that wants you to explore the red planet.
    • 62 Metascore
    • 78 Critic Score
    It’s charming. It’s funny. It’s easy on the eyes. But sometimes it is not as precise as you wish it would be.
    • 62 Metascore
    • 59 Critic Score
    In theory the concept of Metroidvania platforming with bikes and elements of Trials still is promising. But technical shortcomings hold the One-version back.
    • 62 Metascore
    • 50 Critic Score
    What a wasted chance. This could have been the multiplayer system seller. But with Bomberman’s past success in mind, the flimsy controls and lack of extras leave a lot to be desired.
    • 62 Metascore
    • 71 Critic Score
    Mechanically interesting Stealth-Action with loads of small weaknesses, but an interesting focus on teamplay and coordinate use of individual abilities. The better controls on PC give this version the edge.
    • 62 Metascore
    • 75 Critic Score
    Uncompromising action, solid visuals and the chance to kill Hitler again and again.
    • 62 Metascore
    • 70 Critic Score
    While overall this is a decent collection of the “logistics strategy” franchise with solidly modernized ports, the magic has diminished over the years.
    • 62 Metascore
    • 59 Critic Score
    Even though you have a variety of weapons and a fairly decent fight system at your disposal, this rather feels like hack and slay jogging.
    • 62 Metascore
    • 65 Critic Score
    A quite bizarre mixture of Qix-like elements and awkward anime shooter.
    • 62 Metascore
    • 72 Critic Score
    What is there, entertains only briefly - and the banishment of the other episodes behind a payment barrier is crap. The scope could also be more generous in general: If you deduct Stockpile, which is currently too haphazardly for me, only three modes remain in very similar arenas; The character skills and special attacks of the hero cars are too interchangeable for me. Ultimately, however, I'm curious to see where the journey with Destruction AllStars is going - both in terms of new content and the question of whether it might become a full-price title at the beginning of April.
    • 62 Metascore
    • 60 Critic Score
    Hired Gun is far from being a good game. But with its massive Warhammer vibe you find yourself having fun here and there.
    • 62 Metascore
    • 75 Critic Score
    Those who are unfamiliar with the first Bloodlines will have a distinct advantage with Vampire: The Masquerade – Bloodlines 2. A compelling storyline, an atmosphere as thick as blood, and brutal action make for an impressive package – although the role-playing aspect has been noticeably reduced.
    • 62 Metascore
    • 70 Critic Score
    The idea with its mixture of platforming and physics based puzzles is good - and so is the minimalistic anime design. The mechanical execution with its surprsingly inert controls and the oversensitive physics calculations not so much.
    • 62 Metascore
    • 72 Critic Score
    It has its flaws, but nonetheless the constant change of abilities that first perfectly to the level design makes this one of the better entries in the Sonic games of late.
    • 62 Metascore
    • 59 Critic Score
    A nice idea held back by its boring execution that pales in comparison to Rogue Aces.
    • 62 Metascore
    • 68 Critic Score
    This is an appealing mix of various sports. It would be even better, if it would offer a real career mode instead of the demotivating card collection progress.
    • 62 Metascore
    • 67 Critic Score
    Slight visual and content enhancements make this mediocre stealth-shooter a little bit better, despite new small bugs like sound problems.
    • 62 Metascore
    • 67 Critic Score
    All the visual improvement and added content can’t camouflage the handheld origins, which in return means that all the design and content shortcomings of the Vita version are still there.
    • 62 Metascore
    • 55 Critic Score
    In its best moments it feels a little like Alien Isolation. Unfortunately those moments are hard to come by and not nearly enough.
    • 62 Metascore
    • 69 Critic Score
    The mix of shooter and realtime strategy takes getting used to and eventually delivers tense battles – despite the AI issues and other flaws.
    • 62 Metascore
    • 40 Critic Score
    While the core in theory is as charming and captivating as it was on Wii the technical shortcomings make this story a very short-lived tale.
    • 62 Metascore
    • 66 Critic Score
    Despite its solid foundation this is not a good game. The techtree is too shallow, strategic finesse, cunning or defensive play is hardly rewarded. Add to that pathfinding problems, performance issues and even crashes and it becomes clear that the potential (or ambitions) were bigger than the final result.
    • 62 Metascore
    • 66 Critic Score
    Challenging mix of base building, expanding and battle, that would benefit from more content as well as variety and the “certain something” that would seperate it from your common run-of-the-mill strategy.
    • 62 Metascore
    • 50 Critic Score
    As a philosophical stroll in the park The Old City sparks your interest. But where Dear Esther manages to draw me into the world, this one tries very hard to lock me out.
    • 62 Metascore
    • 56 Critic Score
    In terms of content far less voluptuous than its main characters and with sub par pinball physics, this doesn’t give you much bang for your buck.

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