4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 63 Metascore
    • 50 Critic Score
    The good: The weak storytelling aside, Sacred Citadel doesn’t do anything wrong and ticks off every box in the fantasy-beat’em up manual that was written by Segas Golden Axe. Then again, it doesn’t do anything particularly right, either.
    • 63 Metascore
    • 68 Critic Score
    Even though Marvelous relies heavy on recycling once again, The Tale of Two Towns entertained me more than its' predecessors.
    • 63 Metascore
    • 68 Critic Score
    The fights are intense and remind me of a slow Vanquish while the tight platforming delivers some of the most memorable moments of its kind in this generation. But overall the pacing is completely off, while the grand finale gets interrupted by drawn out core searches. The potential is there, but the execution lacks finesse and direction.
    • 63 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 52 Critic Score
    This is not enough. Even as a mobile game this was rather a mediocre racer. On Vita with its hardware capabilities this is rather a disappointment.
    • 63 Metascore
    • 80 Critic Score
    Mystery thriller in a deserted hotel, delivering interesting characters as well as tense dialogie.
    • 63 Metascore
    • 56 Critic Score
    In his best moments Sam is still Sam, with action as shallow as powerful. But most of the time he feels like a shadow of his former self.
    • 63 Metascore
    • 57 Critic Score
    The core with linear exploration and fighting works surprisingly well. And even though you can notice slight visual improvements compared to the console versions, Ayumi is hindered by technical faults and lackluster design decisions.
    • 63 Metascore
    • 72 Critic Score
    Conceptually interesting hide-and-seek that rewards cleverness, but lacks variety.
    • 63 Metascore
    • 59 Critic Score
    Behind the comical façade hides a short and generic 2D-Jump&Run in the tradition of Bionic Commando. You fight, you jump and you swing with a continually growing array of tools but the unbalanced difficulty level drags you down time and again.
    • 63 Metascore
    • 55 Critic Score
    Technically very basic, but well working cooperative online escape game with a focus on communication and collective puzzling.
    • 63 Metascore
    • 74 Critic Score
    Bloody, brutal – but quite cheap and too linear at times. For fans of the art of boss battles this is an entertaining experience. But outside the arenas Dracula can’t motivate like Metroid Prime, Darksiders or Batman, from which it takes quite a few elements.
    • 63 Metascore
    • 63 Critic Score
    The latest Sonic expedition sports a lot of good ideas, variety and beautifully designed worlds. But the overloaded controls and confusing camera make sure that the hedgehog can’t live up to the potential.
    • 63 Metascore
    • 72 Critic Score
    While the show couldn’t convince fans nor critics, leading to NBC cancelling after just one season, Gemini is a surprising game. Technically mere average (underutilizing the Unreal Engine 4) the mixture of Mirror’s Edge and Psi-Ops doesn’t live up to all its potential, but still delivers a solid action experience.
    • 63 Metascore
    • 64 Critic Score
    In its best moment Through the Woods is an atmospheric trip into the world of Norse mythology. But what this adventure desperately needs is depth. While the simplified story premise is very interesting, the actual storytelling is as shallow as the stealth mechanics.
    • 63 Metascore
    • 59 Critic Score
    It looks awesome and the borders between movie and game get blurred once again. But the linear, very simplistic game design doesn’t even scratch the surface – be it in the firefights, the stealth or the useless interaction. Overall: A tremendous amount of potential gone to waste.
    • 63 Metascore
    • 69 Critic Score
    Skilled tactical role-playing game with good real-time battles, monotonous missions and often just average scenery.
    • 63 Metascore
    • 57 Critic Score
    If it wouldn’t be for the VR integration this would be a run-of-the-mill zombie shooting gallery. But even the heightened immersion and the Aim Controller support can’t save this mediocre experience.
    • 63 Metascore
    • 72 Critic Score
    Tera delivers good, clean action roleplaying fun with an interesting battle system. Technically though it suffers from framerate issues, fade-ins and a whole lot of other issues.
    • 63 Metascore
    • 70 Critic Score
    Beats the demo by far: Extremely fast-paced shooter that expertly combines shooting action and melee combat - a fast-food snack that should also appeal to FPS connoisseurs.
    • 63 Metascore
    • 49 Critic Score
    If you thought that on Nintendo’s handheld you’ll get a decent funracer that shows the quality of its’ 360 or PS3 siblings, go look somewhere else.
    • 63 Metascore
    • 49 Critic Score
    While the team deserves praise for the unusual scenario and the equally weird name, the game itself is not as different as it wants to make you believe.
    • 63 Metascore
    • 74 Critic Score
    There is a lot of decent hack&slay fun to be had with Chaosbane. Nonetheless it feels bland, unfinished and in a few moments even unstructured.
    • 63 Metascore
    • 67 Critic Score
    If you like your futuristic tower defense with a little “extra hard”, go for it. With Defense Technica you won’t see anything new, but you will definitely get a challenge.
    • 63 Metascore
    • 65 Critic Score
    The version for PSVR offers light and shadow: While the immersion is greatly enhanced by VR, visuals and controls had to bite the bullet and make hurtful compromises.
    • 63 Metascore
    • 76 Critic Score
    The full extent of the brilliant driving physics can just be experienced with proper hardware. If you don’t own a racing wheel, the fun you’ll have with Assetto will be limited – not only by the clumsy pad controls but also by the seemingly overwhelming and sometimes even unfair AI.
    • 63 Metascore
    • 60 Critic Score
    For most of the time Call of Cthulhu moves in the right direction, but mechanically and in terms of storytelling always gets lost. While it tries to lure you into this world, it always loses grip on intensity, freedom and above all, challenge - thus losing the player in the process.
    • 63 Metascore
    • 39 Critic Score
    It was a futile idea to release this on the PC. It just shows you the difference between an entertaining, but meaningless mobile spacetrip and a full-fledged space opera à la Elite. In this case almost everything is missing.
    • 63 Metascore
    • 79 Critic Score
    Charming and beautifully absurd adventure that delivers as much enjoyment as its PC brother. It suffers from some technical shortcomings though.
    • 63 Metascore
    • 64 Critic Score
    Even though this is a standalone expansion, there is hardly anything that makes it special – it would have been better off as DLC.

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