4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 62 Metascore
    • 64 Critic Score
    This old-fashioned platformer draws its motivation mainly from the steep learning curve and the high difficulty level.
    • 62 Metascore
    • 70 Critic Score
    Toby is as close to Limbo as you possibly can be without lawyers getting involved. But where Limbo is a piece of art where every element comes together this is merely a collection of mechanics that do a decent job. Or with the words of Oscar Wilde: “Imitation is the sincerest form of flattery that mediocrity can pay to greatness.”
    • 62 Metascore
    • 60 Critic Score
    This is definitely no twinstick trash. But with its retro design and retro mechanics this run-of-the-mill action is a far cry from the likes of Nex Machina or Gemoetry Wars 3.
    • 62 Metascore
    • 66 Critic Score
    An interesting puzzle concept that started on VR platforms and lost some of its appeal with the problems that came with the disorienting camera that replaced the head movement in VR.
    • 62 Metascore
    • 58 Critic Score
    Great ideas, brashly exectued. Even cooperatively you don’t feel like you’re part of a living world, but find yourself too often in a messy fantasy kit from the Everquest era.
    • 62 Metascore
    • 45 Critic Score
    The concept is interesting, the execution is frustrating. The journey through the pixelated limbo for videogame heroes sparks your curiosity, but what remains is a lukewarm collection of quiz- and minigames.
    • 62 Metascore
    • 58 Critic Score
    Principally entertaining, yet unbalanced and in the long run monotonous team action.
    • 62 Metascore
    • 62 Critic Score
    Stylistically this rogue-like/dungeon-crawler-mix is interesting, but the mechanics are too basic to keep you captivated over a longer period – even if you play together with three friends.
    • 62 Metascore
    • 60 Critic Score
    So much potential. So many wasted chances. As a sci-fi satire it works astonishingly well, but repetitive tasks and redundant space missions stop Redshirt from becoming even remotely stellar.
    • 62 Metascore
    • 72 Critic Score
    The new mechanics introduced show a lot of potential and could have made the final chapter of the Chronicles trilogy very special. Unfortunately Climax doesn’t trust themselves and throw more in the mix that is needed. Especially the overused and unnecessary trial-and-error I could have done without.
    • 62 Metascore
    • 66 Critic Score
    The concept still is promising but technical shortcomings harm this port of a theoretically thrilling future racer.
    • 62 Metascore
    • 60 Critic Score
    At its core this still is a creative VR puzzle experience. But compared to the room scale capabilities with Vive and Rift this is just second class.
    • 62 Metascore
    • 65 Critic Score
    The story is interesting, the logical puzzles are challenging. But nonetheless this is little more than an elaborate creative exercise.
    • 62 Metascore
    • 59 Critic Score
    This is definitely the weirdest title in the PSVR launch lineup. Sometimes an impressive showing of how immersive and claustrophobic horror in virtual can be, mechanically most of the time it is just not interesting enough. Plus there is a decent issue of motion sickness that even hardened VR players might succumb to.
    • 62 Metascore
    • 78 Critic Score
    Flatout 4 is back on track. It takes a while to get into, but once you’re hooked to this arcade racer, you’ll look past its loose controls and the AI flaws.
    • 62 Metascore
    • 55 Critic Score
    Motion recognition works well, which cannot be said for the voice recognition. And even though you'll find more than enough challenges, some design decisions slow the super heroes down, most notably the restricted mode selection.
    • 62 Metascore
    • 60 Critic Score
    Solid twin-stick action that lacks diversity, while you sense the mobile roots at every corner.
    • 62 Metascore
    • 60 Critic Score
    While I appreciate the effort to put the open world of Lego City on the handheld, the technical and above all the gameplay reductions make me doubt that there is space for open worlds on mobile systems.
    • 62 Metascore
    • 63 Critic Score
    Albeit improved, this masked martial arts adventure still is too short and too barebones.
    • 62 Metascore
    • 63 Critic Score
    Etherium shows a lot of potential but lacks inspiration. The three factions don’t play diversely enough, base building is rudimentary at best.
    • 62 Metascore
    • 54 Critic Score
    An uninspired take on stone-age strategy suffering from typical problems like pathfinding, AI or collision detection.
    • 62 Metascore
    • 53 Critic Score
    Quotation forthcoming.
    • 62 Metascore
    • 64 Critic Score
    Although it is a little lackluster, the mayhem and destruction are quite entertaining. Unfortunately you'll get tired of the tracks quite soon.
    • 62 Metascore
    • 76 Critic Score
    It is good to see that it is not only Harmonix trying to push boundaries with rhythm games. The concept is simple yet genius. The execution takes a little time to get used to and then it is over all too soon. But it is great fun while it lasts.
    • 62 Metascore
    • 55 Critic Score
    Quotation forthcoming.
    • 62 Metascore
    • 67 Critic Score
    Apart from the experimental weapons you wouldn’t guess that this game is from Insomniac. Even though this quartet of mercenaries gives Army of Two the boot, it still lacks the passion that you got to know from the Ratchet & Clank or Resistance series.
    • 62 Metascore
    • 65 Critic Score
    While the fighting mechanics are as good as ever and you get plenty of content, it lacks the certain swag and atmosphere that the other Ultimate Ninja Storms showed plenty.
    • 62 Metascore
    • 70 Critic Score
    It has the right ingredients and captures the jungle hunt like a movie – but it demotes the Predator to an accidental source of irritation for the co-op-play of the soldiers.
    • 62 Metascore
    • 55 Critic Score
    It seems to me as if the developers didn't know where to go with this reboot of the turnbased tactics classic. It's nice to be back in Arulco but the gameplay experience lacks depth and direction, the action is superficial while the tactical options are shallow.
    • 62 Metascore
    • 75 Critic Score
    Deadpool won’t win any innovation awards. The mechanics are as common as a loaf of bread. But when it comes to humor the polarizing hero is second to none. I haven’t laughed this hard while playing in a long time.

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