4P.de's Scores

  • Games
For 3,821 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Hades II
Lowest review score: 1 Dungeon Keeper
Score distribution:
3835 game reviews
    • 53 Metascore
    • 55 Critic Score
    Natural Doctrine shows a lot of potential – mainly thanks to the complex battle system with its focus on cooperation and positioning. But the game design (or more so: lack of) leads to a lot of frustrating moments and useless grind.
    • 68 Metascore
    • 76 Critic Score
    You’ll encounter tactical and AI issues, but nonetheless Ancient Space delivers challenging strategy where each and every ship you command is important.
    • 73 Metascore
    • 75 Critic Score
    It is one of the most entertaining adventures the sleuth stars in. Nonetheless technically the episodes are rough around the edges – even more so on the PS4.
    • 57 Metascore
    • 60 Critic Score
    The concept is interesting, the story is remarkably light-hearted and quirky. But technical issues and control problems make the trip to a accurately remodeled Akihabara a chore.
    • 88 Metascore
    • 90 Critic Score
    The board game is one of the best in recent years. And now you’ll get an enhanced and beautifully designed version on your tablet.
    • 92 Metascore
    • 86 Critic Score
    Impressive art design, innovative travel inclusion, decisions and consequences. All the parts that made Banner Saga an impressive turn based strategy gem are found on the iPad.
    • 73 Metascore
    • 75 Critic Score
    The battles and minigames are not very challenging, but you’ll get an very relaxing mix of roleplaying and life sim in an idyllic world with loads of opportunities.
    • 76 Metascore
    • 78 Critic Score
    At first it may remind you of the latest Telltale adventures. But in the end this mystery thriller is more like an interactive David Lynch movie to which Quentin Tarantino and Abel Ferrara wrote the script. And yes: It is fun to play – even with the spot-on Kinect controls.
    • 86 Metascore
    • 86 Critic Score
    It can’t spark the fascination of its predecessor on 360. But nonetheless this road trip through Southern Europe still is one hell of a racing experience with fantastic driving mechanics.
    • 84 Metascore
    • 81 Critic Score
    A lot in Middle Earth is reminiscent of other games: Fight like Batman, sneak like Ezio and his brethren, explore the world like in Red Dead Redemption. What sets Shadow of Mordor apart is the Nemesis system that works surprisingly well – even though it lacks drama in the end.
    • 68 Metascore
    • 75 Critic Score
    Pure courage: Matt Gilgenbach confronts his fears publicly, he talks about his disease very openly. But as an interactive experience this is rather superficial.
    • tbd Metascore
    • 76 Critic Score
    Pure arcade fun. Presentation and minimalistic mode selection can’t hide its mobile origins, though.
    • 82 Metascore
    • 80 Critic Score
    This is not about horror. This is not about terror. This is about exploration and experiencing one of the most beautiful worlds I have seen in a game so far. Period. Unfortunately you feel too safe and even though the visuals are exceptional the gameplay is rather conventional.
    • 85 Metascore
    • 85 Critic Score
    What a monster! When it comes to content this is the mobile beat-em-up to get. A solid solo campaign is nowhere to be seen, but with all its modes, unlockables and varied gameplay it is hard to resist the 50+ fighters.
    • 62 Metascore
    • 65 Critic Score
    While the fighting mechanics are as good as ever and you get plenty of content, it lacks the certain swag and atmosphere that the other Ultimate Ninja Storms showed plenty.
    • 81 Metascore
    • 80 Critic Score
    This is a well planned and content rich but also very conservative tower defense.
    • 79 Metascore
    • 90 Critic Score
    Outland took three years to appear on PC but the long wait was absolutely worthwhile. This mythical Jump&Run is as appealing on PC as it was on consoles and is simply one of the best of its kind in recent years.
    • 65 Metascore
    • 59 Critic Score
    This is no catastrophe, but it is far from being a good game as well.
    • 82 Metascore
    • 81 Critic Score
    They’re on a roll: The French team from Amplitude delivers again. In the endgame they could deliver more and more varied options as well as convincing diplomacy. But, nonetheless, this is turn based strategy you can lose yourself in.
    • 82 Metascore
    • 80 Critic Score
    On the pitch this is soccer at its finest, even though the defense seems to be weakened. But off the pitch you get a patchwork of more or less untouched game modes, half-hearted emotions and inconsistent atmosphere that favors the English Premier League.
    • 69 Metascore
    • 63 Critic Score
    Not again. On one hand you got loads of interesting puzzles and a bizarre atmosphere, on the other a sometimes totally useless touch or gesture control.
    • 73 Metascore
    • 78 Critic Score
    Regarding the toybox, the progress is evident and worth every penny – especially with the wide range of readied community content. But when it comes to pure gaming content you not only get less than before out of the box, missions play out too similar too often.
    • 81 Metascore
    • 85 Critic Score
    What a comeback. Wasteland 2 is a perfect example how to renew a tradition and continue it gracefully. All you need is devotion. And even though this post-apocalyptic experience has its share of problems like balancing, visuals or inconsequences regarding character decisions this is an epic role-playing game with soul, great atmosphere, a good script and surprising situations.
    • 83 Metascore
    • 84 Critic Score
    If you like music games, get it. If you like the fantastic musical arrangements of the Final Fantasy series, get it. Even with slight downers like inconsistent challenge levels this is one little rhythm gem.
    • 60 Metascore
    • 65 Critic Score
    On the surface it tries to convince you it is a decent brawler with a rhythm attitude. But in the end it is only a rhythm game like any other – but a decent one.
    • 71 Metascore
    • 66 Critic Score
    In terms of complexity, this is a monster. Even experienced turn based strategists will have their patience tested. But in the end they might find success and satisfaction.
    • 68 Metascore
    • 44 Critic Score
    A mediocre tale in an “empty” game. There are far better visual novels out there.
    • 76 Metascore
    • 70 Critic Score
    Against all skepticism the seemingly unholy union between Link and Koei's Warriors works surprisingly well. Tecmo Koei is far from delivering a totally new gameplay experience, but offers a nice take on the Zelda mythology and shows an interesting facet of the heroes and heroines in Hyrule.
    • 62 Metascore
    • 66 Critic Score
    Despite its solid foundation this is not a good game. The techtree is too shallow, strategic finesse, cunning or defensive play is hardly rewarded. Add to that pathfinding problems, performance issues and even crashes and it becomes clear that the potential (or ambitions) were bigger than the final result.
    • 88 Metascore
    • 85 Critic Score
    This creative toolbox didn’t lose any of its magic. Minecraft doesn’t need level-ups, xp, buffs or special abilities to motivate – it captivates with its sheer openness and endless creativity.
    • 76 Metascore
    • 67 Critic Score
    The experiment “Shooter-MMO-crossover” has not completely failed. Especially the competitive firefights are quite entertaining. But then again, as a full-fledged shooter it doesn’t have any significant impact while as an MMO it doesn’t have enough content. Welcome to Destigrind.
    • 60 Metascore
    • 56 Critic Score
    This is not about what hasn’t made the cut into the final product. Sometimes it can be good to start over. This is about what it is there. And this is not enough. This is almost as if in this case EA stands for Early Access.
    • 74 Metascore
    • 82 Critic Score
    Harmonix proves once again that they are the masters of Kinect: The movement recognition is almost flawless. The decision to shrink everything down to downloadable snack size is not that convincing though. Nonetheless this is still worth to sink your teeth in.
    • 65 Metascore
    • 70 Critic Score
    Take the Lemmings out, put sheep in and you have a solid puzzler that doesn’t risk anything but is challenging enough to keep you going.
    • 67 Metascore
    • 74 Critic Score
    Even though it shows some serious weaknesses this game cost me more hours of my life than I’d like to admit.
    • 73 Metascore
    • 75 Critic Score
    Orochi 3 remains the lighthouse in the flood of Koei's Warriors-series. Even though the core mechanics remain unchanged the added content makes this the best entry in the series in a while.
    • 78 Metascore
    • 82 Critic Score
    A very good ending of an overall weaker second season. Dialogue and human conflict remain one of the strengths.
    • 70 Metascore
    • 74 Critic Score
    Even though the underlying emotion system leads to very entertaining results, EAs sitcom saga falls short of the expectations. Senseless omissions and Maxis’ no-risk-policy make this a game that will grow better with every expansion pack. But in this state it is not as good as its predecessor.
    • 70 Metascore
    • 61 Critic Score
    Solid but repetitive turn based tactics.
    • 81 Metascore
    • 85 Critic Score
    Bizarre mystery-thriller that can’t quite capture the essence of the excellent predecessor. Still this is a very entertaining Vita game you shouldn’t pass up.
    • 70 Metascore
    • 65 Critic Score
    If you don’t need modern elements like a career mode, character development or golf lectures this is for you. Especially if you also don’t need licensed players or courses. Or up-to-date visuals.
    • 73 Metascore
    • 59 Critic Score
    The visuals are excellent, the fights are explosive. But in terms of storytelling or enhancing the gameplay this add-on can’t keep up with the quality of Second Son.
    • 86 Metascore
    • 80 Critic Score
    Clever shooter-puzzle-mix with brain bending teleportation and interesting new platforming aspects.
    • 69 Metascore
    • 69 Critic Score
    Solid turn based tactical ops with well-executed pixel visuals.
    • 58 Metascore
    • 40 Critic Score
    It has its moments, but they are too few so in the end the real horror lies in the monotonous game design.
    • 78 Metascore
    • 76 Critic Score
    The second trip into this relaxed world is still fun, but the locations in the first chapter are more interesting while the puzzles still tend to be too easy.
    • 56 Metascore
    • 39 Critic Score
    I have to admit: the first five minutes are fun. You can’t escape the surreal and morbid fascination to operate on the helpless virtual patients. But even that won’t keep you coming back once you start getting frustrated about the careless controls or the bugs and freezes.
    • 68 Metascore
    • 75 Critic Score
    The ever-changing mechanics lead to interesting puzzle elements, but the fun hits the brakes when you are faced with an annoying motion control.
    • 80 Metascore
    • 84 Critic Score
    Finally Madden is on its way to former glory. EA Tiburon is not there yet (at least on One and PS4, whilst PS3 and 360 move closer to the status of the infamous Legacy Editions), but the decisions they made and the steps they took are hopeful.
    • 82 Metascore
    • 85 Critic Score
    Two things will never change with Disgaea: The visuals are outdated. And the intertwined mechanics and systems are among the best you will ever see in tactical role-playing games.
    • 75 Metascore
    • 60 Critic Score
    It manages to entertain for short periods but if you want more than the occasional 8- or 9-ball the potential here remains mainly untapped.
    • 83 Metascore
    • 88 Critic Score
    On console The Swapper is as impressive as always. An impressive puzzle platforming experience.
    • tbd Metascore
    • 35 Critic Score
    The foundation seems rock solid after the tutorial but the longer you play the bigger the cracks will become up to the point where you go back to your archive and take out Chris Sawyer’s Transport Tycoon.
    • 75 Metascore
    • 85 Critic Score
    Hohokum is one of those games, where you can simply lean back to dive into beautifully designed worlds somewhere between “zen gaming” and a serious puzzler.
    • 85 Metascore
    • 85 Critic Score
    The table design with its mixture of realistic elements and physics on one side and unrealistic parts on the other might be too much for pinball purists, but it still works surprisingly well. And on top Zen Studios offer a fair pricing system, where 360 users can upgrade their already purchased tables for free – commendable!
    • 67 Metascore
    • 68 Critic Score
    In the beginning this almost feels like a side-scrolling No One Lives Forever. But the longer you play, the more you realize that it lacks depth and finishing touches.
    • 64 Metascore
    • 80 Critic Score
    This is a classic. And like its PC brother it still is a challenging straight forward top-down two-stick shooter that I can’t get enough of.
    • 71 Metascore
    • 77 Critic Score
    This is more remake then sequel. But since the original was an exceptional JRPG Tales of Xilia 2 still offers solid entertainment value.
    • 75 Metascore
    • 77 Critic Score
    The minimalistic neon visuals didn’t lose anything in the last five years. But when it comes to the core mechanics, the subtle changes didn’t serve the purpose.
    • 75 Metascore
    • 83 Critic Score
    The colorful fight between the undead and the armored crops was and still is a nice take on the all too serious military multiplayer shooters out there.
    • 84 Metascore
    • 86 Critic Score
    Sure: It isn’t as fascinating as it was five years ago. But still the fighting mechanics and even more so the visuals stand the test of time. This is one of the best beat-em-ups of its generation.
    • 86 Metascore
    • 85 Critic Score
    The simple concept together with its motivating hunt for the bigger and better loot is a perfect fit for consoles – especially since there seems to be a drought in terms of classic hack-&-slay like Dark Alliance.
    • 65 Metascore
    • 69 Critic Score
    On consoles this is almost unbearable. But also on PC it falls short, even though the open world looks beautiful in most places. You have lots to do, the fighting system is solid, albeit hampered by a bad camera. But in the end it is rather a superficial experience on almost every level.
    • 88 Metascore
    • 90 Critic Score
    80 Days is a beautifully designed, fascinating and open travel adventure with rich storytelling.
    • 63 Metascore
    • 52 Critic Score
    This is not enough. Even as a mobile game this was rather a mediocre racer. On Vita with its hardware capabilities this is rather a disappointment.
    • 82 Metascore
    • 78 Critic Score
    You won’t encounter any creative outbursts, but it delivers solid and entertaining old-school platform action.
    • tbd Metascore
    • 25 Critic Score
    There seems to be an unwritten law that boxing games and PC don’t mix well. And Real Boxing with its mobile origins is just another sad example.
    • 57 Metascore
    • 51 Critic Score
    As a tactical roleplaying game it serves its purpose, but when it comes to details in storytelling or game mechanics it becomes monotonous rather quickly.
    • 84 Metascore
    • 82 Critic Score
    Just Add Water manages to walk the fine line with rebuilding the retro feeling and adding a few modern twists, although the finicky controls could definitely be more contemporary.
    • 76 Metascore
    • 76 Critic Score
    While mechanically this action-adventure is mediocre, it shines with its story approach and its characters.
    • 49 Metascore
    • 42 Critic Score
    The clue is in the name… Everything is light about it. The stealth mechanics, the difficulty level, the visuals, everything.
    • 95 Metascore
    • 93 Critic Score
    The Last of Us remains a masterpiece. And on PS4 you get the complete story experience on one disc.
    • 64 Metascore
    • 81 Critic Score
    As a simulation of complex group dynamics as well as life and death decisions this is a very interesting experiment.
    • 41 Metascore
    • 38 Critic Score
    4PM
    The filmmakers’ interactive experiment fails on a variety of levels: technically, mechanically and, most disappointing, when it comes to storytelling.
    • tbd Metascore
    • 20 Critic Score
    Even kids will lose their interest fast this very old fashioned platformer.
    • tbd Metascore
    • 63 Critic Score
    Yes, it is ugly and technically faulty. But it orchestrates a complex WWII with an immense strategic depth.
    • 78 Metascore
    • 77 Critic Score
    Telltale is still quite a bit away from the quality of the first season, but seems to be on track for a gripping finale.
    • 30 Metascore
    • 33 Critic Score
    Also in the so called “Ultimate Edition” this combat flight sim results in a rather ugly crash landing.
    • tbd Metascore
    • 72 Critic Score
    As a puzzle platformer it falls short the quality of Giana Sisters or Braid. But nonetheless it is an entertaining, albeit sometimes frustrating experience.
    • tbd Metascore
    • 70 Critic Score
    Ambitious 2D-horrortrip borrowing heavily from Silent Hill, but the suspenseful narrative is not enough when level design and game mechanics are too foreseeable and repetitive.
    • 62 Metascore
    • 78 Critic Score
    It’s charming. It’s funny. It’s easy on the eyes. But sometimes it is not as precise as you wish it would be.
    • 51 Metascore
    • 53 Critic Score
    If you change the concept while relying on a franchise name, make sure that the result rocks. Here it just doesn’t. No loot, no open world, no atmosphere, no fun. But co-op fighting.
    • tbd Metascore
    • 20 Critic Score
    The group experience of the Slender-like horror is truly terrifying – unfortunately for all the wrong reasons. Boredom on a variety of levels: Visually, mechanically, technically.
    • 73 Metascore
    • 77 Critic Score
    Yes, the visuals are a bit outdated by now. And the difficulty level could use more balancing. But as we all know: The dark side can be fun.
    • 64 Metascore
    • 41 Critic Score
    “Reborn” – sounds like a new beginning, doesn’t it? But it isn’t. This is little more than a superficial sequel that at its core is less satisfying than its predecessor.
    • 47 Metascore
    • 40 Critic Score
    After the first 20 minutes I though “Hey this ain’t so bad.” But since the second, third or fourth 20 minutes give you exactly the same content as the first 20, I changed my mind. It is quite bad.
    • 67 Metascore
    • 42 Critic Score
    There are quite a few positive aspects: the driving physics feel authentic, the real-time deformation of the surroundings is impressive too. But Spintires lacks depth, be it more varied missions or even the smallest economy system. This is more a tech demo than a game.
    • 66 Metascore
    • 58 Critic Score
    I am certainly not disillusioned by the fact that I only get a Civ light on the tablet. But rather by the little progress the game has made in five years and the price politics: You’ll get the in most aspects better predecessor for free. And while you’re at it, you might want to check out Desert Fox, Eclipse or Ravenmark.
    • 75 Metascore
    • 60 Critic Score
    Escaping traps and outsmarting monsters – Hellraid delivers solid entertainment but is too easy and too short.
    • 78 Metascore
    • 80 Critic Score
    All in all, it's a decent port of a great game that hasn't lost anything in it's translation to the PC.
    • 67 Metascore
    • 64 Critic Score
    Entertaining action platforming with random levels and little diversity.
    • 83 Metascore
    • 75 Critic Score
    In its mobile version Child of Light still is a charming adventure, combining elements of platforming, roleplaying and turn based tactics.
    • 63 Metascore
    • 68 Critic Score
    Rebellion chose the right path: Opening the world and adding much more stealth to the mix was the right decision. Unfortunately the AI still thinks it is in a linear shooter and acts accordingly.
    • 85 Metascore
    • 83 Critic Score
    The pixelated retro knight shows off imaginative enemies and excellent level design. Inert controls and some exceptionally finicky bosses are common as well, though.
    • 84 Metascore
    • 91 Critic Score
    This is like chess in open terrain. Turn based tacticians: Get ready to celebrate. Shenandoah Studios reached a level that reminds me of the quality of Ensemble Studios on PC.
    • 82 Metascore
    • 85 Critic Score
    This is a remarkable debut of Carbine Studios. With a mixture of well-known elements and fresh ingredients you feel right at home, but keep getting surprised from beginning to end. It has its occasional downer but in the end this is one of the freshest MMOs in years.
    • 77 Metascore
    • 80 Critic Score
    If you love games like Torchlight and Diablo there is surely something here that will keep you going, be it more loot than you can carry, more monsters than you can kill or more intelligent jokes and easter eggs that you will recognize. Unfortunately balancing hardware specs and the story proves costly.
    • 59 Metascore
    • 50 Critic Score
    It starts strong but then the fascination fades away fast. This Wannabe-Journey for most of the time is nothing more than a boring platformer.
    • 59 Metascore
    • 52 Critic Score
    The concept is the most intriguing part of Entwined. Everything else is rather bland.
    • 70 Metascore
    • 79 Critic Score
    It is an acceptable first step into the UFC octagon by EA. But considering their experience with MMA in the last generation and the quality that the late THQ delivered, you can’t help but be slightly disappointed. For every positive aspect they put into the game, you’ll discover a detail they didn’t touch, a road they didn’t follow through –starting from visuals way down to the core mechanics.

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